Entry tags:
- * event,
- * intro,
- amatsuki: tokidoki rikugou,
- arcv: yuya sakaki,
- bloody mary: bloody mary,
- bmc: rich goranski,
- bsd: osamu dazai,
- bsd: ryuunosuke akutagawa,
- bsd: sakunosuke oda,
- da: myrobalan shivana,
- death note: l lawliet,
- dragon prince: viren,
- fallout: the lone wanderer,
- fe: azura,
- ffvii: cloud strife,
- ffvii: zack fair,
- fgo: cu chulainn,
- fgo: scathach,
- fgo: wolfgang amadeus mozart,
- fha: caren ortensia,
- fruits basket: kyo sohma,
- fz: iskandar,
- fz: waver velvet,
- gangsta: worick arcangelo,
- got: daenerys targaryen,
- got: jorah mormont,
- harry potter: theseus scamander,
- httyd: hiccup haddock iii,
- johnathan strange: john childermass,
- k: nagare hisui,
- loz oot: zelda,
- lwa: ursula callistis,
- mc: bucky barnes,
- mc: tony stark,
- mods: sora,
- nier: emil,
- original: asura,
- original: iramaat,
- original: sokie undertown,
- p5: akira kurusu,
- resident evil: chris redfield,
- rwby: emerald sustrai,
- tales of zestiria: mikleo,
- the arcana: asra alnazar,
- the witcher: geralt of rivia,
- the witcher: lambert,
- trails: fie claussell,
- trails: lloyd bannings,
- trails: rean schwarzer,
- undertale: alphys,
- undertale: mettaton,
- undertale: papyrus,
- vampire: the fledgling,
- voltron: allura
intro log: august
I. ARRIVAL
A moment later, you feel a tug, and you find yourself stumbling into a dark, musty room. Behind you, a mirror stands ornately decorated with reminders of home wrought in brass and wood: the faces of people you know, and symbols important to you; all things that send a pang through your chest with the desire to return to them. Touching the mirror's surface does nothing but leave the stain of your fingerprints. When you turn to survey the room, you find there are hundreds of other mirrors. None of them are as decorated as yours - they're plain and dusty, speckled with age. Then you realize a second thing: You're not alone. Distantly, the ringing bell of a clocktower can be heard. But no matter its distance, the time is clear to make out: it chimes three times, stark, resonating like a pulse of something in this mirrored hall that you and many others have found yourselves in. For those familiar with magic, they might feel the power of the witching hour upon them, though it will feel different from what they're used to - in fact, everything does. You're certainly not the only ones here, however. On the first floor, with the doors wide open behind them in the foyer, is a small group headed by two individuals. As people begin to arrive, to come from the higher floor, they're waiting - and they're waiting for you, and your questions. Explore the rest of the mirrored halls you've now found yourselves in, or proceed to the foyer? Leaving the Looking-Glass House makes it obvious that the clock striking three was for 3 AM - the night sky is faintly cloudy, but the stars are brighter with the absence of the sister moons in the sky - it's the new moon, after all. The Looking-Glass House is rather nondescript two-story cottage made of grey brick, sitting at the edge of The Coven's courtyard; stones which glow as you step on them mark the path to and from the two buildings. While fairly small and plain on the outside, the inside has been enchanted to be the size of a large library, with hundreds upon hundreds of mirrors hanging, standing, and resting inside its walls. Some are broken, some are cracked, and some seem completely uninjured - but all of them are just as plain as the cottage itself, showing age in the silver beneath their glass and in the greening of their metals... Well, all except a character's personal mirror; to characters, one mirror - the one they came through - will be decorated lavishly with metal-and-wood-wrought reminders of home, and the surface will be as clear as a brand-new mirror. |
II. THE WELCOME PARTY
"There's always a right lot of you coming in, aren't there." The woman sets her hands on her hips, with her Bonded casting a glance at those looking confused - newly arrived - and those who may have followed them in to talk to the newest addition of their mirrorbound bunch. "About time for introductions though- this here's Mhairi Ainsley, ambassador to the Parliament and my Bonded, and I'm Nerissa Bell, Head Witch of the Coven - but you can just call me Miss Nessie, you can," she adds, winking. "The lot of you must be as tired and confused as the last batch - hullo to those who've joined us, too! - so just a moment, dearests, I'll set all you right up—" With nothing more than a wave of her hand, rows of insanely colorful seats are summoned; half of them are wooden (sturdy and comfortable besides that), with the rest being misshapen and bag-like. Regardless, the seats fill the foyer and spread out a ways into the lawn behind them, making room for all of the new arrivals as well as the previous batch, should they have come to check on things. The Witches and Monsters that accompanied Nessie and Mhairi move to make room, and some disperse into the building itself to see if there's anyone who needs tending to. Mhairi steps forward as the chairs materialize. "Please, those who are able, join us for a moment. There are many questions that I'm sure you have - we will do our utmost best to answer them, and you may take any that we can't as a promise to find some sort of solution or answer." NOTE: If you wish to interact with Nessie and Mhairi, please comment here. You have the option of handwaving the IC interaction to OOCly ask what questions your character might have for them, for us to summarize an answer for, or you can request an IC thread. Simply specify in your comment's subject and we'll respond accordingly. Additionally, those with notable injuries or sickness will be attended to ASAP by Coven-based witches, and should anyone be curious about what they are - if they have magic potential, or if they swing a different way - then this can be done during this and the general hour or so the new arrivals are within the Coven's grounds. There are ongoing classes on magic, monsters, and Bonding as well, though they take place more during the day than at night - feel free to have your characters attend them at any time! |
III. THE HAVEN
As you're leaving with a few Bonded for guides, peculiar-looking devices - watches, the native Witches explain, compliments of Parliament - are passed around to all the new arrivals; they're given a quick rundown on their functions and bid to test them out when they can. They can even do it as they make their way out of the Coven's courtyard and to the Haven. Formerly part of the Aristocratic District, The Haven is just as well-kept and brightly-lit as the district it hails from. The houses err on the tall and ornamental-side, large enough to fit several families (or, according to the upper class, their one family, several dozen servants, and guests), especially closest to the Aristocratic District. They become a little more modest and smaller as one gets away from the realm of high society and nearer to the Residential District proper. Newcomers are shuffled here and invited to find somewhere to live - the Coven is currently handling expenses for the houses themselves in a program implemented by the Parliament, though if your character wishes to have anything extra - like maids, chefs, and so on - they'll have to pay for them themselves with their own earned money. Much of the landscape and fixtures are the same as in the Aristocratic Districts, though it lacks formal emergency services due to its roots as part of a district that already did. Much of the housing already has furnishing due to the speed at which homeowners were relocated; they were given enough time to collect their valuables, but standard furniture such as kitchenware, couches, beds, etc. were left behind for those moving in. Other houses appear the same, but the dust on the floors suggest these houses were left before the new arrivals even showed up - a reminder that the Cwyld can strike just about anyone, regardless of standing. Another portion of this district has been opened up to the new arrivals: the barracks, the row of buildings pressed against the very edge of the Bright Wall. As the city's military force no longer has the same presence it previously did, the barracks have gone into disuse, and a cleanup effort has been in place since before the new arrivals came through the Looking-Glass House. For those who desire something a little less opulent, the barracks might just be the answer. The barracks can also be used for business, for a welcome center, a communal space, for anything that the residents of the Haven see fit to use it for - so long as the legality isn't questionable, on the surface. To help with filling up the larger houses - and even some of the smaller ones, and the shared rooms in the barracks - the Witches put together a little roommate finding service, on a smaller scale from the grand opening of the Haven. For those who aren't entirely sure who they want to shack up with, they have a small survey for them to fill out and post on the board they've magicked up in the center of The Haven. The board also very helpfully reads aloud each form for everyone to hear in a cheerful, monotone voice. It isn't able to be shut up, nor is it easy to ignore, being imbued with a kind of amplification magic. It reads simply the information you've offered up yourself, or that someone might have written up for you, should that be their idea of fun. |
| IV. LÙNASA Just like three months ago, those new to Aefenglom have found themselves brought to the city in the middle of a celebration. From dusk of Aguril 1st to the dusk of Aguril 3rd, Aefenglom celebrates something fairly special: Lùnasa. Traditionally, Lùnasa celebrates all kinds of traditional marriages sanctioned by Parliament, generally of the arranged kind, and handfastings, a ceremony based more on love and how long it lasts. The Coven's Bonds err on this side of things, though some Witches do have official spouses - Miss Nessie and Mhairi are an example of this, though not everyone marries their Bonded, either. Many of them are made during this festival, prompting the city to dress for the occasion just in case they find themselves in the middle of a ceremony, and just as many of them are formally renewed. Like during Litha, shops offer lovemaking potions, but only to those renewing vows or taking them; smaller fireworks, like sparklers and fountains, are also a common sight. Lùnasa is also home to the city's largest fashion show, showcasing fun and upcoming trends in the city. No experience is required to sign up to show off designs or to model them, and hundreds of tailors and needlework experts come together to quickly make dreams into reality for the end of the festival, when the show happens in genuine. The clothing is often wild and sorted into three categories: children, where those 14 and younger can submit their designs and model them as well; popular, where those 15 and older can do the same to try and vie for the judges' vote on what's in and what's out; and bonding, where all ages aspire to modify and make personal the traditional garbs of marriage and handfasting. While circumstances might be a little weird - and the month is a little cold coming in, given the snowstorm that happened at the end of last month - there's plenty to do, plenty to see, and plenty to take your mind off of just what a weird experience this all might be. Though those who have been in Aefenglom for a while now might notice something different over the course of the festival: they're a little more powerful than before, almost similar to the free-feeling that Boaltinn encouraged. Spells can still go awry, but the results will be much bigger - but it's frowned upon to use magic during festivals. Then again, characters will feel as if they're about to burn up if they don't use it a little... Well, just one spell beneath the shadow of the new moons wouldn't hurt, would it?
And as it turns out, those offers might be better timed than they think: characters will be pulled into ceremonies at random to act as witnesses, to serve as dance partners for lonely folk, or just because they really needed someone to even out the numbers.
|
Welcome to the intro log! While mingling on the log itself is highly encouraged, feel free to make your own logs; take the prompts offered and go wild, go crazy, go stupid, have fun. The network system is free to use once characters have their watches as well; information on that can be found at the bottom of the Setting page, while any extra questions about it can be found in the FAQ index. Quests can be picked up now as well! While new characters will have to get settled in, you can go ahead and put your name on some by replying to the August's Quest Pickup thread on the Quest Board. Finally, if your character is getting into any Shenanigans, let the mods know, and if you have any questions about the log, ask them here!

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[He's stopped a little in the flow of traffic and so shifts out from the press of people in Everett's direction to carry on the conversation, beaming a little at the offer of more petals to eat.]
That's kind of you--though I imagine I look quite dashing covered in rose petals, so I'll leave it to you to decide. Are you a greeter for someone's ceremony, then? Are they going to need more witnesses?
[There's a kind of amused resignation to the words; he's already gotten used to being roped into the things, so he may as well roll with it (until it's too much to bear everyone else's happiness, but ah, they're not there yet).]
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Most dashing, indeed! And I am playing the festive greeter. Would you like to join me? The ceremony is likely set to begin, shortly. [Everett will offer the crook of his arm to the other man, happy to lead him along to the wedding with their arms hooked together. Far from a shy man, Everett.]
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Why, gladly, [as he takes the offered arm and lets himself be led, ] as I've already a guarantee of excellent company.
Do you know the lucky couple?
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As for if he knows the couple, Everett announces with gusto]
Not at all. [he's just the sort that gets picked for these kind of things. His own dashing appearance and the air of enthusiasm he has about him will do that.]
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[True, it is a holiday and he'd never been outside the Circle long enough to know whether or not other places on Thedas might be equally welcoming--but he's fairly sure folk there would be a damn sight less welcoming to newcomers from other worlds.
That's sad to dwell on. Much better to focus on his charming companion.] Might I beg a favor of you, serah? Despite we've only just met.
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The question draws his attention fully to Myr, the older man quirking his head]
I do so like to be helpful. What would you ask of me, my dear?
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[Or bride and bride, or groom and groom; miraculous to report weddings seemed to come in all varieties here.]
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Of which Everett "needs" (he doesn't) to lean in closer to speak into. So to not to disturb the other guests, would be his excuse. He speaks with a playful tone, like he's telling a fun, little secret]
I see not the bride nor groom, as of yet. However, there's a very handsome gentleman close by. I could describe him in the meanwhile.
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...well.
It's not that Myr's unused to things taking that kind of welcome turn, only-- It's been more than a year since anyone'd been flirtatious with him. It's quite nice (even if some nagging, wounded part of his mind insists it's only pity).
Don't overthink a good thing.] Is there?
[He leans a little in toward Everett, all breathless brightness, the color still in his face.] You must tell me; I've simply got to hear about him.
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Everett is handing off the rose petal basket to the next passerby, so he can have a free hand. A free hand that tickles a gloved finger along the swoop of Myr's chin. The other remained loosely looped with Myr's.
He speaks close and playful, warm breath on the other man's skin.]
Well, he has a strong jawline. As I said, most handsome. Rather long ears, very intriguing... a dusty blond sort of hair. Hmmm... I think he's quite a bit younger than I am.
[Definitely don't overthink this one. Everett is keen on being very, very sweet.]
i apologize for my own slowness + myr's issues here; everett is a sweetheart :(
New world, he reminds himself, new rules. No reputation and no one to know what's under the blindfold. Take the opportunities you're given,
he draws Everett a little closer to him by their linked arms, lifting his head and grinning brilliantly to erase his own doubts.] And what, [his voice is soft, conspiratorial,] would you propose to do with such a fellow now that you've flattered him so thoroughly?
<3 no problem at all! Take your time, this thread is super cute
Oh, I could think of a few things. Though I dare not say a few, not in polite company. [saucy, Everett, but still coy. He hums, mockishly thoughtful]
First and foremost, I should introduce myself properly to him. [a little squeeze back to Myr's arm]
Sir Everett Vaughan, of the Springtide clan. It is a pleasure to meet you.
IT IS
A testament to the strange pressures of the Circle that none of that seems particularly odd to Myr. He'd bedded an interesting transfer or two nearly as fast.
(Years ago. Years before. Don't think about it, don't think about it...)] Myrobalan Shivana, of Hasmal's Circle of Magi. Call me Myr.
A pleasure to meet you as well, Sir Vaughan, [he continues, grown coy himself,] and I'd be very interested to hear of those "few things"--once you've relinquished your scandalous advantage over me.
[He doesn't know what you look like either, Everett!]
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With a disarming sincerity, the older man replies quietly and kindly]
I should never hope to take advantage of you. [in a lighter and less serious tone, he'll go on, patting their linked arms]
How best might I make us even?
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This man is a kindred spirit. It will be so easy to go along with him (won't it?) and what he's proposing. Fun, too.
He doesn't quite have words to respond to the idea that he won't be taken advantage of--thank you seems strange here--so instead, Myr deliberately sidles himself just a little closer to his new companion, pressing their sides together. Hi.]
Why, I've no idea what your best features are so I might repay your compliments; I may just have to settle for believing you devastatingly handsome in every respect.
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As handsome as you find my behavior, project onto your vision of me. That shall do nicely. If you lack for such imagination. Well. [a beat, before oh no, getting saucy again-]
Perhaps your hands will need to explore my best features.
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[Not that he's anything other than a middling but very enthusiastic researcher, but, whatever.
He notes the way that last word falls into a sudden hush around them; they ARE still at a wedding and here he'd entirely forgotten himself with flirting--and so missed entirely the entry of the happy couple! ... Throuple. ...Wait, there's four of them. Not that Myr can see that, either, but there they are, all ready to exchange their rather intricate set of vows.
He tips his head back like he could look up at Everett, lower lip caught between his teeth in an expression of exquisitely stymied flirtatiousness. Damn it, he was just starting to have fun (despite his misgivings). Murmured,] Think we're stuck for the moment.
[It would be rude to walk out on a wedding, he's fairly sure.]
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Four vows, well, that's... impressive! Everett's rather baffled, but it's not completely unheard of for him. This isn't a marriage the way he understood them to be, but all cultures had a unique take on such a thing. This city has very interesting traditions, well worth his attention.
But, instead, he's mostly thinking about Myr throughout. Cute smile, eager flirtation, that little catch of his lip between teeth... Ideas bloom in his Everett's mind until he has a bouquet of them.
He can play polite until the ceremony is completed, well composed as he is. When it's through, he jokes, knowing it too late]
.... did you still wish for descriptions of the brides and grooms?
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The rest of his thoughts are consumed with a restless preoccupation with the man beside him, three parts frustrated libido (Everett is older, taller, and--Maker's breath--must be made of solid muscle if a brief touch was anything to go on) and two parts anxiety (it's been more than a year and the last time went so disastrously, what if he sees) that he can't put away.
Bouncing back and forth between the two extremes isn't any fun; not at all the maddening anticipation he'd been hoping for. Still--]
Hm. I'd certainly like to know if I imagined them at all right from their voices-- [He lingers over that, feigning to stall, then relents,] --but that's certainly something that could wait if there's better things my imagination could be doing.
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He'll make an offer, curious how bold the younger man may be to continue this flirtation between them.]
Obligations now fulfilled, perhaps you are free to join me for a cup of tea? I have a private cottage. [he wouldn't blame Myr for backing off, if this is too quick the escalation, but hesitation is not the vibe Everett is picking up on. Everett is going to continue tempting him until he's turned down or not]
I could indulge you in whatever descriptions may yet please you. Those best not spoken in public, even.
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Then the latter you shall have--and tea would be a delight. Though whether we'll even get through a cup depends highly on how vivid those descriptions are, hm? [He grins wickedly, giving Everett's arm another companionable squeeze.]
Lead on. [You've got him captive in all the ways that matter.]
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A rat scurries across the floor and he reaches down, picking her up.]
Hello, darling. [he coos with a chuckle, the creature clearly a pet from how it chirps at him]
Settle in, I'll get the kettle going. [there's a couch of sorts; a log bench with worn, if plush leather cushions and a fur blanket draped over the back. It's positioned just in front of the hearth, which he'll spark up to hang a kettle over, having left one filled with water for himself. Tea is a ritual for the Springtide, so it's readied with ease.]
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So he hasn't any idea what to expect. Creeping back to an enchanter's private rooms with hands already in each other's robes was something different again; maybe they'd share a bottle of wine, after, if there was time--but this sort of prolonged lead-up, out in the open where anyone might notice, is entirely new on him.
It's intriguing. It also makes him just the littlest bit impatient and itchy between the shoulder blades (who's watching, what are they going to say, is one of us going to get transferred for this)--but new world, new rules. Go along and see what happens.
He hesitates in the doorway at the sound of little feet skittering along down near his own, then gives a brief laugh under his breath as Everett greets the creature.] Housemate? Are there any others I should be careful of?
[He'd be mortified if he tread on anything that warranted a darling out of his host (and current infatuation).
At I'll get the tea going, Myr's deathly tempted to retort with, Must you? --But doesn't, because that would be rude; and instead he feels his way carefully over to the bench with the quiet tap of his staff against the floorboards. There he takes a moment to ascertain what he's going to be settling in on--before making himself comfortable in a lazy sprawl that just happens to show most of him off to his best advantage. Even in robes.
He's still got (some of) it.]
Did you say how long you've been here?
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That is Clementine, she my helper. For the time, I have this cottage to myself. [she fetches! It's very handy. It had been more handy, back home, when he could keep her in his bag of holding and request her to find him what he needed. The magic of the bag no longer worked, so he merely used it to store his extra glasses, now.
Turning back to him. Ah. Yes, that's a nice sight. Most welcoming, sprawled out before him. Everett is sure that would be ever so slightly better if upon his bed, but he's not rushing.]
I arrived just before the festivities. Yourself?
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(Maybe he should be wishing for one, a little part of him whispers. Maybe this is too far beyond his courage--) He gives a shake of his head to clear the thought like a cobweb and busies himself with toeing off his own boots.
Because he's not a barbarian, he arranges them tidily by the end of the couch once he's done.] Same. Makes you wonder if they'd planned it that way--us falling through the mirrors right into a party.
[Everett is facing him, he infers from the other man's voice--and so he crooks his hand in a beckoning gesture, expression appealing.] Come join me? Give the water time to boil.
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not that he's got his shirt off yet but this is my sauciest icon i have
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**it begins**
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