Entry tags:
- * event,
- * intro,
- amatsuki: tokidoki rikugou,
- arcv: yuya sakaki,
- bloody mary: bloody mary,
- bmc: rich goranski,
- bsd: osamu dazai,
- bsd: ryuunosuke akutagawa,
- bsd: sakunosuke oda,
- da: myrobalan shivana,
- death note: l lawliet,
- dragon prince: viren,
- fallout: the lone wanderer,
- fe: azura,
- ffvii: cloud strife,
- ffvii: zack fair,
- fgo: cu chulainn,
- fgo: scathach,
- fgo: wolfgang amadeus mozart,
- fha: caren ortensia,
- fruits basket: kyo sohma,
- fz: iskandar,
- fz: waver velvet,
- gangsta: worick arcangelo,
- got: daenerys targaryen,
- got: jorah mormont,
- harry potter: theseus scamander,
- httyd: hiccup haddock iii,
- johnathan strange: john childermass,
- k: nagare hisui,
- loz oot: zelda,
- lwa: ursula callistis,
- mc: bucky barnes,
- mc: tony stark,
- mods: sora,
- nier: emil,
- original: asura,
- original: iramaat,
- original: sokie undertown,
- p5: akira kurusu,
- resident evil: chris redfield,
- rwby: emerald sustrai,
- tales of zestiria: mikleo,
- the arcana: asra alnazar,
- the witcher: geralt of rivia,
- the witcher: lambert,
- trails: fie claussell,
- trails: lloyd bannings,
- trails: rean schwarzer,
- undertale: alphys,
- undertale: mettaton,
- undertale: papyrus,
- vampire: the fledgling,
- voltron: allura
intro log: august
I. ARRIVAL
A moment later, you feel a tug, and you find yourself stumbling into a dark, musty room. Behind you, a mirror stands ornately decorated with reminders of home wrought in brass and wood: the faces of people you know, and symbols important to you; all things that send a pang through your chest with the desire to return to them. Touching the mirror's surface does nothing but leave the stain of your fingerprints. When you turn to survey the room, you find there are hundreds of other mirrors. None of them are as decorated as yours - they're plain and dusty, speckled with age. Then you realize a second thing: You're not alone. Distantly, the ringing bell of a clocktower can be heard. But no matter its distance, the time is clear to make out: it chimes three times, stark, resonating like a pulse of something in this mirrored hall that you and many others have found yourselves in. For those familiar with magic, they might feel the power of the witching hour upon them, though it will feel different from what they're used to - in fact, everything does. You're certainly not the only ones here, however. On the first floor, with the doors wide open behind them in the foyer, is a small group headed by two individuals. As people begin to arrive, to come from the higher floor, they're waiting - and they're waiting for you, and your questions. Explore the rest of the mirrored halls you've now found yourselves in, or proceed to the foyer? Leaving the Looking-Glass House makes it obvious that the clock striking three was for 3 AM - the night sky is faintly cloudy, but the stars are brighter with the absence of the sister moons in the sky - it's the new moon, after all. The Looking-Glass House is rather nondescript two-story cottage made of grey brick, sitting at the edge of The Coven's courtyard; stones which glow as you step on them mark the path to and from the two buildings. While fairly small and plain on the outside, the inside has been enchanted to be the size of a large library, with hundreds upon hundreds of mirrors hanging, standing, and resting inside its walls. Some are broken, some are cracked, and some seem completely uninjured - but all of them are just as plain as the cottage itself, showing age in the silver beneath their glass and in the greening of their metals... Well, all except a character's personal mirror; to characters, one mirror - the one they came through - will be decorated lavishly with metal-and-wood-wrought reminders of home, and the surface will be as clear as a brand-new mirror. |
II. THE WELCOME PARTY
"There's always a right lot of you coming in, aren't there." The woman sets her hands on her hips, with her Bonded casting a glance at those looking confused - newly arrived - and those who may have followed them in to talk to the newest addition of their mirrorbound bunch. "About time for introductions though- this here's Mhairi Ainsley, ambassador to the Parliament and my Bonded, and I'm Nerissa Bell, Head Witch of the Coven - but you can just call me Miss Nessie, you can," she adds, winking. "The lot of you must be as tired and confused as the last batch - hullo to those who've joined us, too! - so just a moment, dearests, I'll set all you right up—" With nothing more than a wave of her hand, rows of insanely colorful seats are summoned; half of them are wooden (sturdy and comfortable besides that), with the rest being misshapen and bag-like. Regardless, the seats fill the foyer and spread out a ways into the lawn behind them, making room for all of the new arrivals as well as the previous batch, should they have come to check on things. The Witches and Monsters that accompanied Nessie and Mhairi move to make room, and some disperse into the building itself to see if there's anyone who needs tending to. Mhairi steps forward as the chairs materialize. "Please, those who are able, join us for a moment. There are many questions that I'm sure you have - we will do our utmost best to answer them, and you may take any that we can't as a promise to find some sort of solution or answer." NOTE: If you wish to interact with Nessie and Mhairi, please comment here. You have the option of handwaving the IC interaction to OOCly ask what questions your character might have for them, for us to summarize an answer for, or you can request an IC thread. Simply specify in your comment's subject and we'll respond accordingly. Additionally, those with notable injuries or sickness will be attended to ASAP by Coven-based witches, and should anyone be curious about what they are - if they have magic potential, or if they swing a different way - then this can be done during this and the general hour or so the new arrivals are within the Coven's grounds. There are ongoing classes on magic, monsters, and Bonding as well, though they take place more during the day than at night - feel free to have your characters attend them at any time! |
III. THE HAVEN
As you're leaving with a few Bonded for guides, peculiar-looking devices - watches, the native Witches explain, compliments of Parliament - are passed around to all the new arrivals; they're given a quick rundown on their functions and bid to test them out when they can. They can even do it as they make their way out of the Coven's courtyard and to the Haven. Formerly part of the Aristocratic District, The Haven is just as well-kept and brightly-lit as the district it hails from. The houses err on the tall and ornamental-side, large enough to fit several families (or, according to the upper class, their one family, several dozen servants, and guests), especially closest to the Aristocratic District. They become a little more modest and smaller as one gets away from the realm of high society and nearer to the Residential District proper. Newcomers are shuffled here and invited to find somewhere to live - the Coven is currently handling expenses for the houses themselves in a program implemented by the Parliament, though if your character wishes to have anything extra - like maids, chefs, and so on - they'll have to pay for them themselves with their own earned money. Much of the landscape and fixtures are the same as in the Aristocratic Districts, though it lacks formal emergency services due to its roots as part of a district that already did. Much of the housing already has furnishing due to the speed at which homeowners were relocated; they were given enough time to collect their valuables, but standard furniture such as kitchenware, couches, beds, etc. were left behind for those moving in. Other houses appear the same, but the dust on the floors suggest these houses were left before the new arrivals even showed up - a reminder that the Cwyld can strike just about anyone, regardless of standing. Another portion of this district has been opened up to the new arrivals: the barracks, the row of buildings pressed against the very edge of the Bright Wall. As the city's military force no longer has the same presence it previously did, the barracks have gone into disuse, and a cleanup effort has been in place since before the new arrivals came through the Looking-Glass House. For those who desire something a little less opulent, the barracks might just be the answer. The barracks can also be used for business, for a welcome center, a communal space, for anything that the residents of the Haven see fit to use it for - so long as the legality isn't questionable, on the surface. To help with filling up the larger houses - and even some of the smaller ones, and the shared rooms in the barracks - the Witches put together a little roommate finding service, on a smaller scale from the grand opening of the Haven. For those who aren't entirely sure who they want to shack up with, they have a small survey for them to fill out and post on the board they've magicked up in the center of The Haven. The board also very helpfully reads aloud each form for everyone to hear in a cheerful, monotone voice. It isn't able to be shut up, nor is it easy to ignore, being imbued with a kind of amplification magic. It reads simply the information you've offered up yourself, or that someone might have written up for you, should that be their idea of fun. |
| IV. LÙNASA Just like three months ago, those new to Aefenglom have found themselves brought to the city in the middle of a celebration. From dusk of Aguril 1st to the dusk of Aguril 3rd, Aefenglom celebrates something fairly special: Lùnasa. Traditionally, Lùnasa celebrates all kinds of traditional marriages sanctioned by Parliament, generally of the arranged kind, and handfastings, a ceremony based more on love and how long it lasts. The Coven's Bonds err on this side of things, though some Witches do have official spouses - Miss Nessie and Mhairi are an example of this, though not everyone marries their Bonded, either. Many of them are made during this festival, prompting the city to dress for the occasion just in case they find themselves in the middle of a ceremony, and just as many of them are formally renewed. Like during Litha, shops offer lovemaking potions, but only to those renewing vows or taking them; smaller fireworks, like sparklers and fountains, are also a common sight. Lùnasa is also home to the city's largest fashion show, showcasing fun and upcoming trends in the city. No experience is required to sign up to show off designs or to model them, and hundreds of tailors and needlework experts come together to quickly make dreams into reality for the end of the festival, when the show happens in genuine. The clothing is often wild and sorted into three categories: children, where those 14 and younger can submit their designs and model them as well; popular, where those 15 and older can do the same to try and vie for the judges' vote on what's in and what's out; and bonding, where all ages aspire to modify and make personal the traditional garbs of marriage and handfasting. While circumstances might be a little weird - and the month is a little cold coming in, given the snowstorm that happened at the end of last month - there's plenty to do, plenty to see, and plenty to take your mind off of just what a weird experience this all might be. Though those who have been in Aefenglom for a while now might notice something different over the course of the festival: they're a little more powerful than before, almost similar to the free-feeling that Boaltinn encouraged. Spells can still go awry, but the results will be much bigger - but it's frowned upon to use magic during festivals. Then again, characters will feel as if they're about to burn up if they don't use it a little... Well, just one spell beneath the shadow of the new moons wouldn't hurt, would it?
And as it turns out, those offers might be better timed than they think: characters will be pulled into ceremonies at random to act as witnesses, to serve as dance partners for lonely folk, or just because they really needed someone to even out the numbers.
|
Welcome to the intro log! While mingling on the log itself is highly encouraged, feel free to make your own logs; take the prompts offered and go wild, go crazy, go stupid, have fun. The network system is free to use once characters have their watches as well; information on that can be found at the bottom of the Setting page, while any extra questions about it can be found in the FAQ index. Quests can be picked up now as well! While new characters will have to get settled in, you can go ahead and put your name on some by replying to the August's Quest Pickup thread on the Quest Board. Finally, if your character is getting into any Shenanigans, let the mods know, and if you have any questions about the log, ask them here!

3, looking forward to that anime?
Works for me.
What should I call ya, by the way?
so very much!
That's good then.
I'm Louis. And you?
[ The clothes themselves are comfortable and he thinks should be easy to move in. He takes note of the music playing. ]
I just noticed your username haha
[ A rough, casual manner of speaking, but the inclination of his head as Louis stepped forward was all wordless elegance. As the first strains of the song began, he swept into it -- a three-count beat, nice and easy. ]
I liked to step out on the dance floor back home, but it seems like they've got a celebration every month out here.
lmao - i couldn't resist - was pumped it was available!
[ The slightest nod in response to that. He starts to focus on the dance, picking up the movements easily. Even though he didn't often dance this style often, it's relatively easy for him to learn. He's grateful for that. ]
I was in theater when I was still in high school. Sometimes we had to dance.
[ But that was the extent of it, really. And, honestly, the steps here are far more straightforward than stuff done on stage, if he were to be honest. ]
oh yeah! I'm really interested to see where the storyline goes with Juno
Can ya sing, too, then? Put on a good swordfight?
[ Not that he had a personal interest in that topic. Look, it was fine.
It was also kind of a novel experience dancing with a deer, but hey. That apparently went with the territory out here. ]
i'm v. curious, as well! this dumb child and his love of carnivores
Swordfights, yes. That's my expertise. At least on stage. But a swordfight on stage isn't too different from dancing.
[ They were well choreographed and careful. He could appreciate that much, at least. ]
So they have parties like this often, then?
R.I.P. herbivores....
[ He swept into a smooth arc to avoid another pair of dancers. ]
Can't say dream magic's my particular specialty. Before I showed up here, I thought a witch was somethin' ya dressed up as for Halloween.
it's true... :(
[ At least, though, he came out of it okay. It was just a dream after all, right? It was interesting, he'd seen a couple of the people he saw in there. ]
Same here. We don't have magic or monsters where I'm from.
[ He's assuming everywhere has evil people that could be like monsters, so he doesn't think he needs to say it. ]
We don't have humans, either, though.
Re: it's true... :(
[ Given Louis's reaction, he wouldn't ask about specifics on that dream. What good would that do now? ]
When I first got here, they didn't know what to make of us. Only ended up findin' out I was a witch later.
no subject
[ Despite the conversation, he's keeping his eyes on others around him, sure to not accidentally run into him since he hadn't done this for awhile. ]
And we're a bit of everything. Just animals.
[ He assumes Majima can draw conclusions with that, at least. ]
So the monsters here aren't that shocking. Though it is funny that humans call a wolf a monster.
[ And there's a slide between another couple sets of people dancing. He can sense a shift in the music. ]
I mean, I guess it's most similar to how other worlds have things like humans and elves.
[ Head tilt. ]
I'm guessing your world is just humans, then?
no subject
[ Monstrous, you might say. ]
But yeah, unless ya count aliens.
[ Was that a joke...... ]
We've got plenty of animals, but for the most part, they don't talk. Definitely don't walk around in suits and hold down jobs.
no subject
[ You all are weird. Maybe if his world had things like that, he'd get it more. But, well - he sees how it could be an upgrade.]
Aliens? Like in science fiction?
[ Small shrugs. ]
Well, I talk. Everyone I know does. I think we're pretty similar to humans.
no subject
[ Although the Invisible Man was grouped in with the rest of the movie monsters, right? And he was just a dude you couldn't see.
Majima cracked a small grin when Louis mentioned sci-fi. ]
I'm kiddin'.
[ OR WAS HE. The line between fact and fiction in Kamurocho was sometimes blurry... ]
It's funny -- I would've thought people from different worlds would be... well, different. Instead, seems like they're pretty much the same everywhere.
no subject
Oh? Well then. That's too bad, huh?
[ He looks a little bit amused at that. Hah. A joke. ]
It's weird. Werewolves sound like bad news for the rest of the population. The wolf I met here when I arrived seemed perfectly nice, though.
[ And to put a finer point on it. ]
And was not aggressive at all.
no subject
[ In fact, chimeras were supposed to be unnatural, right? But Zack was one of the friendliest guys he knew. ]
But now I'm curious -- there're all kindsa animals where you're from? How do they all get on?
no subject
In that respect, I guess monsters makes less sense to begin with. Kind of implies they're not nice at all.
[ And, well, he knows that's not the case. ]
For the most part, yeah. I'm friends with more carnivores than anything else.
[ Hahaha oops. It probably says more about him as a person than he'd like to admit. ]
no subject
[ Who knew? Sounded like relations weren't so bad between meat- and non meat-eating animals...? ]
I would've thought it might be a little awkward.
no subject
Yes. And lions. And wolves. And sheep. And dogs. Side by side.
[ He makes it sound like all rainbows. But, well, he has to assume that others think that there's going to be some issues. ]
It's awkward, and people make mistakes and bad choices pretty often.
no subject
[ After all, that was what people did, right? Make mistakes and terrible life decisions? ]
I suppose if people with magic and monsters can get along, animals oughta be able to.
[ But the current song was coming to an end, wasn't it? ]
If ya don't mind, I'm kinda interested in what it's like. Would ya be open to havin' a drink sometime and shooting the breeze?
[ ...actually, it occurred to him that he wasn't sure how old this deer was. ]
no subject
[ Considering the list of mistakes he has under the belt, it's fair to say he's not alone in this. ]
It does make this place seem like an experiment, huh.
[ As the song ends, he nods. He's not sure how old you have to be to drink here, but he's been to bars before. And, well, by all accounts he's an adult. ]
Alright. That would be fun.
[ He has no reason to think they'd give him any trouble. ]
no subject
Alright, then, Louis.
Look me up anytime through the Coven. Or, y'know, one of those watches. First round's gonna be on me.
no subject
[ He steps back as people continue on about the festivities. He makes a mental note of his name. ]