Event Log: April, Tangled Terrors Part Two
Slashing down the curtain of blackened roots that bar entry to the source of all this trouble will open up access to a truly massive cavern, the ceiling of which is far, far over your heads. Unlike everywhere else in the Underground so far, slats of light from aboveground filter in through cracks in the ceiling of varying sizes, where thick, sickly roots penetrate the surface and reach down, down, down, hanging like stalactites or wrapping around the mass at the center of the chamber. There it is, the pulsing louder than ever, a steady drumbeat of unease: a beating, throbbing mass of Cwyld, easily as large as one of the bigger buildings in Aefenglom. Pitch black in color, it’s attached firmly to the coiling roots of what must be a huge tree above, leeching from it like a parasite and reaching dark vein-like fingers into the leyline. This is an ancient, well-established thing that must have laid dormant for a long time, newly awoken by the efforts to clear away infection in the tunnels close to it. With every beat of this hideous heart, the problems that plague the Underground, Aefenglom, and the Mirrorbound grow incrementally worse. It’s easier to feel out the leyline here, even for those who may not be sensitive to such things, and its poor condition is enough to fill even the stoniest heart with empathetic, deep-rooted despair - the magic here is badly tainted, the land dying all around you. |
I. The Screaming Tree
The ancient tree before you is just as dead, its branches long bare, its bark crumbling and leaving bone-white patches of the raw wood visible in the trunk. It might have been beautiful once, homey, its roots spread wide and forming natural hollows and bowers to rest in, but that was a long, long time ago. Before something terrible happened here. Look closer at the trunk, and bear witness to the faces of two dozen humanoid creatures who seem like they were partly absorbed into the tree and frozen there, their expressions a tableau of horror, fear, despair, many of their mouths twisted into screams. Men, women, there are even a couple of faces that seem so, so very young, held in place inside the dead tree by black, pulsing veins. Their long limbs are outstretched like branches, as if they’re reaching for you, desperate for help. Black, oily sludge constantly leaks from their unmoving eyes like tainted tears. The Dryads died out a long time ago, fallen to the Cwyld, that’s common knowledge, but now you’re seeing it for yourself. The pulsing mass of Cwyld below overtook this tree, and the Dryads who no doubt lived among its roots and branches. "Can thou feel their cries? The hopelessness wrought deep in their souls?" comes a larger than life voice near you, laden with despair of her own to see the evidence of lives cut tragically short. “I remember this place. It was a Dryad settlement once, long ago.” |
II. Guardian's Blessing
"Mine wings bore me as swiftly as they could," she says, settling into a sitting position in the dead grass, watching the tree with immeasurable sadness. "Thou hast seen what lies beneath, have thee not? The Cwyldheart." Her tone is nearer to disdain than sorrow, but there's a clear remorse in it as well. "I had not thought they existed still, but perhaps they merely laid dormant where my senses could not find them. This one poisons the very leyline that runs beneath thine Aefenglom." She goes on to inform all who are gathered that when she heard from you Mirrorbound that something was amiss, she came as quickly as she could to see the damage, and to try and offer her help if she can. Cwyldhearts, she tells you all, are masses where the infection is concentrated, where it has consumed a great amount of magic or lives, and when active, they cause powerful surges in infection all through the leylines they attach to. She wasn’t aware that any remained, and speculates that they hide themselves when they go dormant. This one is most assuredly active, and that means it won’t stop until it has consumed everything it can, turned every life from here to Aefenglom into an infected husk. But Creia, her talons scratching at the dead ground, and her gaze fixed on the tree, does not seem so willing to accept that. "Thou who hath been called by the world, thou hath proven thyselves capable of achieving the improbable before, have thee not? That I stand here now before thee is proof enough of that. Perhaps, should thee take heart and valor in hand, thou may be able to do so once more. Wouldst thou like to try?" In a surge of power, the ground immediately beneath her shifts, the grass changing color slowly from gray to white to green with new life, and she drags her claws through it to turn the earth, revealing large brown seeds shaped like teardrops, the size of footballs or ostrich eggs, nestled in the dirt. Despite their woody outer shells, she’s very careful with them as she offers a seed to anyone who steps forward to take one. "Each of these seeds contains a piece of my magic. Keep them safe, plant them in the center of the Cwyldheart, and add thy power to mine own. Yes, yes, those who are closer in form to myself as well, everyone with a spark of life in them can lend their voice to the chorus of this world. It will amplify thine abilities and thine hope for a better world, and enough of them should allow thee to destroy this blight for good." She casts a glance to the tree, to the frozen faces of the Dryads, something new entering her expression, something like hope. "And who knows what may happen then?" This mission is a dangerous one, but Creia sends off those willing to take it with a warm, heartfelt wish. "Thou must take care of thyselves, but be certain to take care of thy comrades as well. Thou shalt need one another." |
III. Heart of Darkness
Whatever entrance you find closes up the moment you and your fellows step through it, and it becomes obvious quickly that either you will succeed here, or you’ll join those Dryads in the infected tree. Your Watch still works, at least - most of the time. The connection is quite spotty, and voices can come out sounding garbled and nightmarish on both sides, but with persistence, this is the only way you’ll be able to talk to anyone who isn’t on this mission with you. Otherwise, you’ll have to rely on your fellow volunteer heroes to help you through this.
Negative feelings seem always at the forefront, paranoia and fear especially, filling those who venture here with the sense that they need to watch their backs. The air is thick and stale, damp and reeking of rot. The natural pathways that tunnel through the Cwyldheart like twisting arteries are lined with clusters of purple fungi, and very old, sludge-covered bones of the creatures it infected long ago. They’re rare, but occasionally blind Shades still wander within the chambers of the Cwyldheart, so twisted and mutated you can’t tell what they used to be. These are attracted to sound and motion, and by staying very still, you can generally avoid their attention. Everything in this place gets more dangerous once it gets the scent of those seeds you carry, though. As if sensing what they could do to it, it will react defensively. Protect those seeds; Shades will come after those who carry them, the roots in the walls and the bulbous mushrooms loosening and growing and lashing out. The Cwyld may sink its claws into you in an attempt to infect and consume those seeds - too much contact with the roots or the Shades may start to cause physical mutations in you, just like those mutations of the velvet wormipedes and the native creatures of the tunnels. Your limbs may change and twist, you may grow new blackened protrusions. It's painful, and disgusting, and if it goes too far, you may need to hand your seed off to someone you can trust, lest you sabotage the mission yourself. b. Heart on Your Sleeve
But then the strangeness gets more improbable, like the Cwyldheart itself wants to probe at your weaknesses, bring them out to the forefront to better get under your skin and make you lose hope in ever finding the center. All those things that have hurt you in the past, that left their marks on your mind, your soul rather than your body, surface as wounds or scars on your physical form. None of them will be debilitating or life-threatening in themselves, you won’t bleed out from your past broken heart, but they will be painfully obvious to those around you, and some may not handle that type of vulnerability well. The only thing that seems to ease the pain from these psychological wounds is talking about the events that caused them to another person, whether they be your Bonded or a total stranger, or just sharing an emotional connection of some kind. No one wants to discuss some of their worst memories or open up to a near stranger, but it might be necessary to keep yourself from being distracted or held back as you wander the maze of the Cwyldheart. c. A Helping Hand
The land recognizes all bonds, even those that are unofficial, even those that are new. While you can hang on to your Bonded if you’re lucky enough to have them with you, friendships or familial relationships or a budding romance, the heat of a rivalry, or even the new and tenuous bond of two strangers brought together by mutual dangers can be used to your advantage. Physical contact with any of your fellow Mirrorbound, even just clasped hands, or a comforting hand on your shoulder, can make it easier to cast spells to light your way through the dark or fight off the few wandering Shades. It can give you the strength to use your abilities, not quite to their fullest, but better than you can use them alone. It will also help you protect those seeds you hold close to your chest. Your bonds, and your Bonds can help shield their presence from the Cwyldheart, making it safer to proceed. It’d be easy to push people away, especially bearing the physical representations of your deepest emotional hurts, but you’ll never survive that way. You’ll only make it to the center by coming together. |
IV. Seeds of Hope
This chamber is vulnerable, all the strange defenses outside meant to protect it. The soil here is black with infection, but soft, easily dug with your hands or tools if you happened to have brought them. The perfect place to plant your garden of hope for the future of Geardagas. Once you’ve broken through to the innermost chamber, the pulsing seems to fade away, letting you think again, clearly, for the first time since you entered. The walls are still. You’ve made it this far and no more dangers will come for you. Plant the seeds you worked so hard to keep safe in the blackened soil, hold your friends tight, and plant a piece of your own innate magic with them. All your best intentions, all your joys, all your light. Let it bloom. The seeds take root quickly, and bloom they do, growing fast and strong and pulsing with magic, Creia’s bolstering your own to make something bright and brilliant. The resulting plants grow huge in a matter of minutes, twining together in harmony. Maybe you can even tell which seed you have carried, because the plant is a larger version of something significant to you, or it bears colors that represent you. They form a sheltered bower, and spread upward, pushing away the blackened walls, sinking fresh green tendrils into the bigger roots of the dead tree. The Cwyldheart crumbles around you. The black recedes. The leyline fills with fresh magic and pulses with new life. A gentle warmth wraps around you like a blanket and heals your wounds and banishes any infection you picked up. It will keep working over the next few days, the new life sinking in, banishing the Cwyld entirely from the Underground caverns and weakening its hold above. It will gradually bring life again to the ancient tree and make it bloom once more. At this point, you can stick around to watch it happen, or you can return home with the good news, and trust in what you helped to start. With the destruction of the Cwyldheart, all its negative effects will fade. Your Bonds will snap back into place and right themselves from the Dryad Tree clear into Aefenglom. You might feel the phantom ache of that loss for some time more, but the moment it’s destroyed, everyone will know that all will be well. |
Welcome to Tangled Terrors, Part Two! This part takes place entirely at the site of the Cwyldheart, but anyone is welcome to do Watch threads on this log to communicate with the group they aren't part of (staying home vs expedition team). We'll be posting a small wrap-up at the very end of the month that will describe the aftermath and the rewards characters will reap for their efforts, but it won't be a full event post of its own. As always, you're welcome to use this log or make your own, and please make sure you warn for any content that might be disturbing to others! And lastly, please direct your questions here. Have fun!

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Such a mess, for one he wants to protect. So many mishaps and pitfalls and dangers. He wonders, idly, if later on when they're in better shape, he'll confide in Myr that he's actually witnessed the event that resulted in the loss of his eyes.]
A mirrorbound witch.
[Better to skip at least a few of the twenty questions, in a game that could otherwise turn tedious.
What he'll say about the situation's personal nature, his targeted instigation and the rage and grief Mello could only feel for his fallen idol, remains to be seen.]
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Perhaps this isn't the best time to discuss this. (Perhaps there's a relief in that.)]
You won't be able to lead him on forever, Linden.
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But you're sure he won't attack again. Did you kill him, or is his reason for attacking gone?
[ The 'why' isn't necessarily as important as assuring they were safe. Magic isn't stable yet. If there's an attack and Light's caught off guard, he can't promise nothing will happen. ]
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Myr's right, as he often is. Myr says the things that L's first impulse is to fight or deny, but can't because he trusts the source, knows the truth at the heart of it himself even if it's inconvenient.]
In the altercation, Myr and I prevailed.
[Light might notice that L's magic is still silenced, near the end of the spell's duration. It's the reason Mello isn't dead, truly, and that's probably the most disquieting part of all of this for the detective.]
He's not stupid... he knows that under the same circumstances... the same results are likely.
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He may have been infected, [he adds to L's comment, for both Witches' ears. ] Which would worsen matters when we're already on edge, but he's seen reason now.
[That... does mean they owed a duty to Mello and the other Mirrorbound to track him down and see him cleansed. Damn it. The stag grumbles to himself and noses against his Witch's hair, snorting dismay at the smell of blood and--odd softness to L's skull.
Shit. That's not a wound L could be up and walking around with so it's likely a result of the Cwyldheart but it still nearly stops Myr's heart a moment to feel it and sends a charge of icy adrenaline through the Bond.]
--Your turn for healing. Now.
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Thankfully, that wasn't necessary. ]
I'll need you to stand still and turn the injuries toward me. And I have a lot more questions after you've had a chance to heal.
[ L likely would have known he would. After all, it's important to know if that person is a new risk or an old risk, and considering they lived together, a risk to L could likewise be a risk to Light. ]
Remember that it's going to hurt at first, but I'm sure it's already hurting enough that it won't be too easy to notice. The guy really wanted you to suffer, didn't he?
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He's unhappy to entertain more questions. Speaking of Mello with Light, at all, is a minefield waiting to go up, not just with Light but with their mutual bonded Near. It's imperative that L behave as though he knows nothing about his future after his death; so far, it should be simple enough for Light to believe that would be impossible, that L had no way of receiving information about a future he was dead for.]
He was confused.
[He steadies his breaths. Keeping his information straight will be more difficult through the pain of the nerves regenerating.]
I don't think he knows what he wants.
[Does L, for that matter? At this point, the best he has been able to surmise is that he feels bad that Myr was injured, but struggles to determine what else about it he might regret.]
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Any Mirrorbound death, down here and so far away from the Coven, would be permanent, and could plausibly be made out to be an accident.
(It is a pity that Kira is such a skilled healer: It makes it harder to oppose him without wondering what else could be and whether there was a way to redeem him that wouldn't be subject to manipulation.)
So the Faun shifts himself just a little closer to his Witch, offering a warm flank and a silent promise of support. His own breathing steadies, slows, falls into sync with his Bondmate's; he does his best to quiet his own flutterings of anxiety and offer an emotional backstop to lean against rather than another distraction.
(They will have to talk about what actually happened to touch off the fight--later.)]
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[ Anyone who lived here for any length of time would know about the Cwyld, never mind any good healer. Light's experience with it is limited to L's infection at the party, but he's done no small amount of research on the topic.
Another deep wound. Right after the first, during a time when magic doesn't feel as safe and reliable as it's come to feel. It's odd, the way it turned from massive and a bit frightening to feel almost like an extension of his body. Still, arrogant as Light is, it's normally not without some kind of baseline, and his confidence in his ability to heal L and Myr comes from what he considers an honest assessment of his ability. ]
The same advice applies to you. Don't move, even when it starts to hurt. It won't last long.
[ With another centering breath, his hands are in place and the healing begins. This time, he falls silent, deciding to turn all resources inward. When healing Myr, Light was as well-rested as he'll be in these caverns. After, there's a decent drain on his energy. ]
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[He doesn't say that that's Mello even on a good day. Just nods, allowing Light to place his hands over the burns, trying to keep the tremor from his breaths and the wince from his face. The rest of the wounds hurt, certainly, but it's all grown into a sort of baseline ache that he bears and manages. For all of them with wounds like those, isn't the implication rather that they bear and manage them anyway, only unseen?
The burns are different. Tender, real enough to remain long after they go back to the surface if nothing is done. Light's warning is accurate; the nerves regenerating are like feeling the flames again, in a way, and involuntarily, he reaches for a handful of Light's sleeve, twisting the material in his hand to keep from pulling away from the pain.
Light's reassurance is accurate as well, though; it dissipates and smooths itself out along with the skin. Some healers might not take such care in restoring a scarless appearance, but Light has a way of going above and beyond, striving for perfection, taking that extra step.
He's grateful for it now, as annoying (and thrilling) as it was when he was fighting Kira.]
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[So did everything down here, but Mello had carried the peculiar and threatening overnote it took when mixed with living blood.
Myr lapses silent, having said; Light clearly needs all his concentration to work this time. L's discomfort is all-too-palpable, though, and tugs at the Faun's instincts to comfort and assure. A moment passes before a fragment of melody insinuates itself into their Bond, a familiar and wordless lullaby. It is meant as a soothing distraction--from L's pain, and from Myr's dwelling too long on his own realizations.
(Any Mirrorbound death down here would be permanent. Light would be close to the ends of his magic once he's finished with L.
Oh, Maker, let me not be tempted.)]
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It had to hurt. The same was obvious of Myr's injuries. The magic was probably hot enough to do this quickly since even if L was small enough to hold, it would take a monster or a spell to hold a faun as large as Myr. If he'd wanted to fight any healing, Light would have had a hard time, an impossible time without magic, stopping him.
No level of skill could heal the other injuries. Only confession would do that much.
It won't be healed.
Finally, he finishes. Thankfully, this time, there's no backfire. That was an unspoken worry, but they both know how magic is working at the moment.
Another exhale as Light inspects the results. Surrounded by so many other ghastly wounds, it feels almost silly to focus on one, but that one is at least closed. He's tired now, tired enough that Myr is right: he wouldn't be a difficult target. Likewise, he'd be easy to catch by surprise. By his assumptions, Myr isn't someone who'd go on the offensive very often. ]
Does anything feel strange?
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When Light's hands pull away, L lets his sleeve go, wrinkled now from the force of his grip. Smoothing his palms over his healed neck and face, he blinks and nods appreciatively.]
You really went all out...
[His skin might be softer and more even than it was before the burns, even.
At Light's question, he makes an uncertain sound in the back of his throat, still tense from the bracing he did during the healing process. There's space, now, to think of what happened a few minutes ago.]
Aside from...?
[Aside from everything. This whole bizarre situation, having two of his Bonded with very different outlooks so close to him at once.]
No. I don't think it does.
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(The opportunity is right there; the fatal knowledge of it pounds with the beat of the Cwyldheart through his skull.
It would be easy. Neither Witch could stop him. It would end a future threat to his beloved and maybe all of Aefenglom.
It would deny a man his chance to repent. It would break L's heart. It would be wrong.)
Apropos of nothing, the stag snorts and bumps his nose against his Witch's shoulder--mute warning he's about to move before he takes several steps away and settles down on the tunnel floor with his legs folded beneath him and his head pointing away from Light and L.
It makes ambushing anyone harder.]
Nothing strange here, either. You did good work. Thank you.
[Even if he had a feeling the question was not addressed to him as such, he needs to say it.
For many reasons, he needs to say it.]
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So, he doesn't hate Myr. The same logic understands why Myr would dislike him. That said, he still believes in Kira's nobility, but simple disagreement alone isn't enough to put anyone in danger. ]
You're welcome. You two should rest up. I can heal the injuries, but I can't give you back your energy.
[ Finished now, he leans against the wall. Light needs to follow his own advice. ]
We don't know what's ahead, and none of us are at our best right now.
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I'd not want the party to move on without us, and leave us more prone than we would have been if we'd had the safety of numbers to protect us. In any case... my attacker is in the same situation, if not worse off, and so all we should need to worry about are the shades.
[Not a small concern, but if others are taking those down, the three of them may be able to straggle to the finish line with their bodies and seeds intact.]
We'll rest when the group does. It shouldn't be much longer until the next stop.
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[Though Myr has not yet heaved himself back to his hooves. He's more exhausted than he thought he was when he was still standing; a full-shift takes a great deal out of him even when he's well-rested and not in the grips of an adrenal drive to defend his Bonded.
He really does just want to rest, whether or not it gets him eaten by a Shade. More, he does not want to be in this conversation, as an unneeded appendage whose only contribution now is the Cwyld-driven desire to kill the light L orbits like a moth around a flame.
(It isn't hatred beneath it, really, nor even dislike of Light himself--however blasphemous and warped Myr found what he knew of the younger man's outlook. Kira is simply a threat, and it is easy for Myr to ignore that a threat is also a man with a man's capacity for repentance and redemption.
To say nothing of how L and Light fit so naturally together that even a blind man could see it, and stand aside from it with a mix of awe and jealousy. Whatever the flaws of the men who made it up, that relationship had a natural glory to it that asked for respect.)
None of this really rises to a level of conscious thought as Myr considers their options, leaning down to rub the itch of blood from his face against one fore-knee. It runs beneath all that, pushing him toward the kind of perverse self-spiting action he's inclined to in his worst (and best) moments.]
You two might take a break from walking, though. I can carry double until we've caught up. [He'd pay for it in spades once he shifted back, but they'd be as safe as they could be in these tunnels, by then.]
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[ It's a surprise, but perhaps the fight and subsequent injuries didn't drain them as much as he'd assumed. Admittedly, Light had to make a lot of guesses about what happened, but if the two of them can keep moving, it shouldn't be a problem. He's tired enough that the idea of a fight isn't appealing, but even healing to that degree wasn't enough of a drain to steal the ability to move.
It's a small surprise to hear Myr's offer but only slightly. Myr may not like him, but he's duty-bound and hasn't seemed to be outright rude. Maybe more of a shock is the fact that he's capable of carrying two grown men after those kinds of injuries. If only Light had advanced enough in potions to have made something to give them more energy, but wishing won't gain them anything. ]
I can walk and as sure as you are that you handled him, it's better if somebody can watch our back until we can get back with the group. Linden?
[ If he needs the help, they can wait until he's ready to move. ]
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[Said offhandedly, almost flippantly, because L doesn't want either of his Bonded to believe that he could possibly be even more of an inconvenience to consort with today. Between getting into fights and having too many secrets he refuses to part with to heal life's mental damage manifested on flesh, it would be generous to claim that he's worth the trouble for this particular endeavor.
It takes two steps for him to waver and stumble against Myr. Miserably, he doesn't have much choice but to acknowledge that insistence on moving under his own power could well hinder them even more than asking his Bonded for this favor.]
Myr, could you...
[Just for a little while. Unless, of course, he falls asleep with his face nestled against Myr's white neck, something that happens almost immediately when he mounts.]
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He'll learn he has limits one of these days, [he mutters, with marked fondness.] Before he burns himself out completely.
See anything ahead?
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[ For now. It's an important for a qualifier. ]
And it's probably weird to say, but if Liden goes too easy on himself physically, he'll suffer in other ways. Hopefully, one day he can find a balance, but for now, he can live with this a lot easier than he can deal with losing what he does fight for.
[ His life. A case. Whatever he tries, Liden hates losing. They're alike that way. ]
You seem to take care of him in between the exhaustion. You gave him a place to live, food, and even helped keep the home stocked. He must've made a big impression.
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And there it was.
Myr swivels an ear toward Light as the younger man speaks up, showing his attention even if he can't look in that direction.]
That's the line, [he replies, with dim humor.] And so far as it's used for young men in good health who can trade against it for their years of future success, it's an argument I buy.
[With the implication that this is not that case. L was not in good health.
L does not have years of future success, back home.]
But Linden's somehow, [the word is larded with an unmistakeable irony; it's not a mystery to Myr,] hit on the notion he will serve us all best by spending himself entirely on the fights only he can win. Burn fast, die young, and let the future mind itself.
[He must've made a big impression.
Oh, had he.]
I love him. I believe he was Made for more than a single flash of brilliance and an early grave. He deserves every opportunity to learn that.
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This world made him more human. Or, at the very least changed the circumstances which hid his humanity. The question is how much has he changed versus how much is situational? The L Light had known in Tokyo would have never been involved in an orphanage, and yet here he was volunteering until it became a paid position. Even now, he openly admits his desire for the logical work of a detective is because of the challenge, not morality.
Myr's right; L's always planned to burn bright. The difference in their perception is that Light has to wonder if he'd be happy burning on a smaller scale if it meant having more time. It's difficult to do any job worthwhile in their field and live to retirement. Light's father isn't nearing L's level, and his own level of dedication has caused health problems.
But two years and Myr's obviously changed L to a degree. It's almost three years now, as Light isn't new anymore. It's clear that the faun and the witch have a special bond that isn't related to the more magical variety. If Myr asks for a favor, L will follow through. When they interact, there's a clear worry that he'd never seen in the detective before. It isn't completely obvious if Myr has changed L or if L changes for Myr.
Either way, the sentiment is much more simple than the detective himself. He worries, he doesn't want L to overdo himself, L always overdoes himself. Somehow, it likely won't be a large relief for Myr to hear that at the very least, L's already managed several acts of brilliance. ]
Did you two come at the same time? It's still odd to think he lived two years while I was still interacting with him in Japan. The magic was easy to adjust to, but that idea isn't as easy to grasp.
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Less easy to articulate is worry born of the deeper correspondence between Myr and his Witch: They were both children sacrificed to their peoples' need. They had been purpose-made by thoughtful men to serve a fearful world. Their talents made them monstrous and unfit for society--so they were told--but a form of redemption lay in using those talents to their utmost to do what others could not. Then they could pick the battles that fascinated them; then they could have rightful pride in their victories, won within the circumscribed bounds laid out for them. So long as they never presumed to deserve or choose what anyone else might have through an accident of birth; so long as they never mistook themselves for people, rather than precious tools.
It can't be all his own choice to die in harness if that was the only future ever offered him.
Therein lay the gap in Light and Myr's evaluation of L's self-destructive tendencies.
But L had begun to change those, with aching slowness; and Myr takes every incremental improvement as a victory, whether they're changes he's wrought or changes for his sake. The fact L hadn't fought much longer to walk on his own, or resisted the sleep he sorely needed, felt like another of those little victories.
A tactically useful one, too, for his other Bonded to do a little scouting. Which of them will make the most of this interlude...]
He preceded me by a few months. He'd already established himself with the runes by the time I arrived--that's how met, at first. I hired him for a job.
[How they'd met, but not how they'd taken to each other; that required a different set of circumstances and a vigorous debate about one of L's other Bonded--one that had led to Myr's commitment to drag the detective out of a Void of his own making.
How things came back around.]
It is a strange notion. That our lives--and others'--seem to continue while we're here.
[It's fed more than a few of Myr's own worries about his own nature, though present cares have largely silenced them.]
Two years is more time than you two had been working together on your mutual case, wasn't it?
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The bare truth is that Yagami Light is unable to connect to most people on any kind of real level. L's actually a rare exception due to his own intelligence, but he's spent his entire life being praised and held to such a standard that it became difficult to feel the same as those around him. In that essence, he's always used people. He needed friends so he chose a few to be especially friendly toward. Normal people dated so in spite of no sex drive, he occasionally went on the odd date. It was no different than taking up tennis because it was healthy to have a sport. If he was kind to them and gave as well as he got, wasn't it fine? It was moral and still.
The disparity came in that in spite of this, he didn't condone hurt or misuse. Kira was created because he wanted to save the world from those who would harm the innocent. In that line of thinking, it wasn't okay to use someone in a way that would hurt them, and he would find L's own past abhorrent, too.
At the very least, the current Light is different than the one a few years from now.
But Myr is right that two years is longer than he and L worked the Kira case. ]
Mm. Quite a bit. It was an intense case, but a short one.
[ And Light knows Myr is vaguely aware of it. ]
Our time here will match it soon. It's been very different but still intense. If you'd told me I'd spend my year living in a cottage with Linden, I'd have had a hard time believing you, but this world's thrown a lot of surprises at us.
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