Event Log: April, Tangled Terrors Part 1
I. A Spreading Problem
What seemed to be a new disease causing oily blackened skin and various mutations has been confirmed to be Cwyld, but the veil of protective moss that surrounds and protects the city did not react the way it normally does to the infected (by gobbling them up upon entry), letting them pass with little more than a shudder of recoiling movement. By now, they’ve isolated any infected members of the herd to the grazing cavern outside the city or put them down outright and burned the bodies, but as the days pass, the phenomenon grows only more worrying. Some proactive Mirrorbound who answered the initial call to investigate will have a head-start on the information, but the Arachne leader of the Underground, the Matriarch, is upfront about what they know so far. She holds a small meeting with would-be helpers where she lets them know that her Witches from the Academy were out in the tunnels branching off the grazing cavern within the last couple of weeks, practicing the method of leyline clearing that the Mirrorbound taught them some time ago to try and drive the Cwyld back. Their efforts were abandoned when the Witches’ magic malfunctioned and caused backlash, and their Monster guards with keener hearing started to pick up on a peculiar throbbing or pulsing sound from distantly within the walls. Any who are willing to lend a hand and investigate are offered whatever supplies they request, shelter within the City when they need to return to rest, and the assistance of any of their Witches and warriors as needed. The Matriarch thinks that whatever they find out there may be useful - or dreadful - knowledge for both their peoples. They want to know what was preventing the leyline from being cleared, and what this infection or disease is that is affecting wildlife and their own herds - curing it will eventually be a priority, but fact-finding has to come first. |
II. Danger in the Deep (Underground)
And then there’s the sound, discordant in the quiet of the Underground. It’s difficult to hear at first, faint, but farther along when you get close to the walls, a distant, steady pulsing sound seems to chill you right down to your bones, as if the walls have a heartbeat of their own. None of the natives have ever heard it before, and if you have any citizens of the Underground in your search party, many of them with stronger senses are visibly scared, growing paranoid and agitated as time passes. Tracking the leylines, or the sound of the pulsing in the walls, will take several days of exploration, deeper into the tunnels than the natives remember venturing before, and those days will be plagued with danger and unrest. Keep in touch with your fellows in town as well, though Watch reception will be spotty - it will become clear that this is no longer just an Underground problem.
Be careful, Witches. Even just one push of your magic into this infected leyline triggers a backlash that rings in your ears and wracks your body with soul-deep pain. Those who are un-Bonded, who have no Monster partner to help cushion the impact, feel it worse than those who are Bonded. But those who are Bonded, their partners can feel the pain too - lessened, more spread out over the two or three or four of you, but still intense. Even without touching the walls or the floor, the infection can spread through your magic, into you, your Bonded, and those around you if you cast the spell as a group.
Monsters are not immune, especially growing closer to the sinister source. Those who are Bonded to Witches can feel the strain the tainted magic puts on them, and those who aren’t, or whose Bonds aren’t strong, find that they feel the tainted pulse of the heartbeat in the walls acutely, driving them to paranoia, fear, rage, or even ferality. All Monsters on this mission will find that they’re prone to nightmares when they do try to catch some rest - the content of the nightmares varies depending on the person, but they’re all unsettling, and they all feature prominently the image of a blackened tree, the trunk bearing faces frozen in masks of horror, and the picture of gnarled roots reaching down, down, down.
|
III. Reaching Tendrils (Aefenglom, Northern Outpost)
The effects of the infected leyline overflow like a burst dam, tainted magic spilling out from the Cwyld-strangled Underground caverns and through their connected, invisible tributaries beneath the earth, stretching miles outward with each passing day. The Northern Outpost and the Wilde around it, being closest, are affected first, and it hits the northernmost parts of Aefenglom by the 10th of the month - proving just how interconnected completely unrelated places can be on Geardagas.
Of course, one could simply choose not to use any magic, but how long can a Witch last without casting even a little bit? For those with Bonds, matters are even worse; a Witch is always expending some minor magical power toward their Bonded, after all. In some cases, the connection doesn’t respond well, causing paranoid and unhappy feelings, vivid shared nightmares or increased agitation, among other similar emotional side effects.
All of a sudden, you might even find yourself with a completely different Bond, being drawn to a stranger or an acquaintance you certainly weren’t Bonded to before. If you didn’t have a Bond already, you might find yourself with one (or more) now - or a twisted approximation of one, as anyone who experiences this will soon find out that the magic isn’t quite what it’s supposed to be. It can’t be nullified as usual, broken off or switched back intentionally (though some days it might end up snapping to someone else instead), and even the Coven’s most experienced Witches have no answers as to why. While use of magic is unpredictable for most, if not all, Witches, the Bond problems, however, seem to be affecting only the Mirrorbound. Seek out your new Bonded and make the best of it for now: you’re going to need each other’s support, especially if you’re a Witch unable to cast normally while the groups of volunteers in the Underground work tirelessly to make things right. |
Welcome to Tangled Terrors, Part One! Proving that the settlements of Geardagas are a little more connected than they seem on the surface... This is just the first half of the event, but the negative effects on using magic and on Bonds will be present until after Part Two, when the problem is dealt with. These are optional, opt-in effects except for the difficulty in using magic if you're a Witch - and you can go more mild with that if you'd like, but it will be part of life for most of the month.
If you'd like to find some tainted Bonds to tangle with, we've provided a plotting header here! You can change up Bonds as often and as unexpectedly as you'd like. As always, direct your event-related questions here! And finally, the event plotting post is over here!
Part Two of this event will go up on the 17th, and will be an Underground locale-only event (meaning there will not be an Aef-focused prompt), dealing with the root of the newly-woken issue that plagues the leyline running between the Underground and Aefenglom.
If you'd like to find some tainted Bonds to tangle with, we've provided a plotting header here! You can change up Bonds as often and as unexpectedly as you'd like. As always, direct your event-related questions here! And finally, the event plotting post is over here!
Part Two of this event will go up on the 17th, and will be an Underground locale-only event (meaning there will not be an Aef-focused prompt), dealing with the root of the newly-woken issue that plagues the leyline running between the Underground and Aefenglom.
no subject
[He will have to admit fairly soon that he can't walk. In fact he can barely stand up. If he's going to keep walking he's going to have to let go of maintaining this form and he's not ready to do that just yet.
Who knows what kind of effect it would have if he released that much magic at once?
He grimaces, drawing in a hissing breath through his teeth.]
Ah... no I can't.
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[As soon as he says that it sounds hopelessly condescending in his ears. So he corrects himself before the other has the chance to respond.]
I'm a warrior, my friend. I've been on both sides enough times to know there's no shame in being wounded. Or asking for help if one is.
[To be fair, he probably was the one being carried on the stretchers more often than doing the carrying. He always found it almost impossible not to get carried away in battle, and has many scars to prove it. After this is all over, he'll have a few more.]
no subject
Right now, he doesn't trust his own magic enough to shift back into his usual form, which would undoubtedly make it easier.]
Fine.
[He sighs.]
I accept your offer.
no subject
Still, when Mogget finds himself lifted from the ground almost effortlessly, Iskandar does not pick him as one would pick up a child. Instead, he flings him over his shoulders, so he's still facing forward but doesn't need to use any force of his own to hold in place.]
Point me in the right direction, and I'll get us out of here.
[Or at least the tunnels. The Underground city seems to be marginally more bearable. Though he truly doesn't know what is the situation there now.]
no subject
Still, he doesn't utter much more than a grumble of complaint at it before he extends one slim white finger and points down the tunnel in front of them.]
That way. [He sighs.] What should I call you, since we seem to be getting so closely acquainted.
no subject
Instead, he just starts walking. One step at a time. This single strategy has never failed him. It will not fail him now.]
I'm Iskandar.
[Basileus of Macedon, Hegemon of Panhellenic League, Shahanshah of Persia, Pharaoh of Egypt, Lord of Asia... none of it matters now...and he doesn't even know where the urge to add all those long obsolete titles to his name came from.]
no subject
Iskandar. I'd say it was a pleasure, but given the circumstances I think I'll decline for the moment. You can call me Mogget.
[Once many things himself, though now only several. Or perhaps only one in this strange place where he can no longer access the power that would give him another shape... and another name, were he willing to tell it.
So far, no one knows him as anything but simply 'Mogget'.]
This is the last time I make the mistake of trying to do anything to help the Coven.
no subject
[A man has the right to use whatever name he feels suits his person best. Maybe that's why he doesn't use his name in its original, Greek form, but prefers the Persian one instead? There were many Alexanders, at least one of them was a king as well, but only one Iskandar.
Iskandar laughs. Down here, in the sickly air of the tunnels, it sounds closer to a dry cough, but it's a laughter still.]
It is not Coven that we are helping, but the queen of the Underground city. The Matriarch as they call her here. I had little love for the Underground though, and came mostly out of curiosity. This whole mess will hardly make me change my mind.
no subject
His small hand digs slightly into Iskandar's shoulder as he tries to arrange himself a little more comfortably (needing to breathe and all - annoying), and he can feel the hum of the man's voice through his body while he speaks.]
I have heard some other worlds have a saying about curiosity and how it might be harmful for your health. I doubt they know just how right they are.