Event Log: April, Tangled Terrors Part 1
I. A Spreading Problem
What seemed to be a new disease causing oily blackened skin and various mutations has been confirmed to be Cwyld, but the veil of protective moss that surrounds and protects the city did not react the way it normally does to the infected (by gobbling them up upon entry), letting them pass with little more than a shudder of recoiling movement. By now, they’ve isolated any infected members of the herd to the grazing cavern outside the city or put them down outright and burned the bodies, but as the days pass, the phenomenon grows only more worrying. Some proactive Mirrorbound who answered the initial call to investigate will have a head-start on the information, but the Arachne leader of the Underground, the Matriarch, is upfront about what they know so far. She holds a small meeting with would-be helpers where she lets them know that her Witches from the Academy were out in the tunnels branching off the grazing cavern within the last couple of weeks, practicing the method of leyline clearing that the Mirrorbound taught them some time ago to try and drive the Cwyld back. Their efforts were abandoned when the Witches’ magic malfunctioned and caused backlash, and their Monster guards with keener hearing started to pick up on a peculiar throbbing or pulsing sound from distantly within the walls. Any who are willing to lend a hand and investigate are offered whatever supplies they request, shelter within the City when they need to return to rest, and the assistance of any of their Witches and warriors as needed. The Matriarch thinks that whatever they find out there may be useful - or dreadful - knowledge for both their peoples. They want to know what was preventing the leyline from being cleared, and what this infection or disease is that is affecting wildlife and their own herds - curing it will eventually be a priority, but fact-finding has to come first. |
II. Danger in the Deep (Underground)
And then there’s the sound, discordant in the quiet of the Underground. It’s difficult to hear at first, faint, but farther along when you get close to the walls, a distant, steady pulsing sound seems to chill you right down to your bones, as if the walls have a heartbeat of their own. None of the natives have ever heard it before, and if you have any citizens of the Underground in your search party, many of them with stronger senses are visibly scared, growing paranoid and agitated as time passes. Tracking the leylines, or the sound of the pulsing in the walls, will take several days of exploration, deeper into the tunnels than the natives remember venturing before, and those days will be plagued with danger and unrest. Keep in touch with your fellows in town as well, though Watch reception will be spotty - it will become clear that this is no longer just an Underground problem.
Be careful, Witches. Even just one push of your magic into this infected leyline triggers a backlash that rings in your ears and wracks your body with soul-deep pain. Those who are un-Bonded, who have no Monster partner to help cushion the impact, feel it worse than those who are Bonded. But those who are Bonded, their partners can feel the pain too - lessened, more spread out over the two or three or four of you, but still intense. Even without touching the walls or the floor, the infection can spread through your magic, into you, your Bonded, and those around you if you cast the spell as a group.
Monsters are not immune, especially growing closer to the sinister source. Those who are Bonded to Witches can feel the strain the tainted magic puts on them, and those who aren’t, or whose Bonds aren’t strong, find that they feel the tainted pulse of the heartbeat in the walls acutely, driving them to paranoia, fear, rage, or even ferality. All Monsters on this mission will find that they’re prone to nightmares when they do try to catch some rest - the content of the nightmares varies depending on the person, but they’re all unsettling, and they all feature prominently the image of a blackened tree, the trunk bearing faces frozen in masks of horror, and the picture of gnarled roots reaching down, down, down.
|
III. Reaching Tendrils (Aefenglom, Northern Outpost)
The effects of the infected leyline overflow like a burst dam, tainted magic spilling out from the Cwyld-strangled Underground caverns and through their connected, invisible tributaries beneath the earth, stretching miles outward with each passing day. The Northern Outpost and the Wilde around it, being closest, are affected first, and it hits the northernmost parts of Aefenglom by the 10th of the month - proving just how interconnected completely unrelated places can be on Geardagas.
Of course, one could simply choose not to use any magic, but how long can a Witch last without casting even a little bit? For those with Bonds, matters are even worse; a Witch is always expending some minor magical power toward their Bonded, after all. In some cases, the connection doesn’t respond well, causing paranoid and unhappy feelings, vivid shared nightmares or increased agitation, among other similar emotional side effects.
All of a sudden, you might even find yourself with a completely different Bond, being drawn to a stranger or an acquaintance you certainly weren’t Bonded to before. If you didn’t have a Bond already, you might find yourself with one (or more) now - or a twisted approximation of one, as anyone who experiences this will soon find out that the magic isn’t quite what it’s supposed to be. It can’t be nullified as usual, broken off or switched back intentionally (though some days it might end up snapping to someone else instead), and even the Coven’s most experienced Witches have no answers as to why. While use of magic is unpredictable for most, if not all, Witches, the Bond problems, however, seem to be affecting only the Mirrorbound. Seek out your new Bonded and make the best of it for now: you’re going to need each other’s support, especially if you’re a Witch unable to cast normally while the groups of volunteers in the Underground work tirelessly to make things right. |
Welcome to Tangled Terrors, Part One! Proving that the settlements of Geardagas are a little more connected than they seem on the surface... This is just the first half of the event, but the negative effects on using magic and on Bonds will be present until after Part Two, when the problem is dealt with. These are optional, opt-in effects except for the difficulty in using magic if you're a Witch - and you can go more mild with that if you'd like, but it will be part of life for most of the month.
If you'd like to find some tainted Bonds to tangle with, we've provided a plotting header here! You can change up Bonds as often and as unexpectedly as you'd like. As always, direct your event-related questions here! And finally, the event plotting post is over here!
Part Two of this event will go up on the 17th, and will be an Underground locale-only event (meaning there will not be an Aef-focused prompt), dealing with the root of the newly-woken issue that plagues the leyline running between the Underground and Aefenglom.
If you'd like to find some tainted Bonds to tangle with, we've provided a plotting header here! You can change up Bonds as often and as unexpectedly as you'd like. As always, direct your event-related questions here! And finally, the event plotting post is over here!
Part Two of this event will go up on the 17th, and will be an Underground locale-only event (meaning there will not be an Aef-focused prompt), dealing with the root of the newly-woken issue that plagues the leyline running between the Underground and Aefenglom.
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Stay low! Just in case!
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She doesn't mind the idea of slicing through a few dozen infected bats in theory, but in practice, they're far outnumbered, and she doesn't know how this whole situation has impacted Yona's magic just yet. It's been doing a hell of a number on Alice.]
Try to get through that opening on the right!
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In truth, her magic has been unpredictable at best, but in the worst sort of ways. It's been surging out of control any time she tries to use it - but perhaps this once that might be to their advantage, especially if it reacts as explosively as it has each of the other times she's called on it. ]
Go! Hurry! I'll cover you!
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I'm not going to run off and leave you here!
[It's not in her nature, and she's had quite enough of 'leaving' people lately, even if it wasn't exactly her choice. She shakes her head firmly, standing her ground as her wings flare behind her, raising her blade in the direction of the oncoming swarm.]
Either we both take cover, or neither of us does. We'll fight together!
[They'll take the wings clean off those bats!]
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I promise, I'll be right behind you! But my magic has been terribly unpredictable ever since we came down into these tunnels. I'd prefer if I have to blast something, I can aim it directly at the bats and not have to worry about accidentally hitting you in the process.
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She narrows her gaze for a moment as though trying to discern whether or not she should take Yona's word for it, but there really isn't time to debate— she nods, relenting.]
Fine— I'll run, but you'd better be there soon!
[For now, however, she'll do as she's told and give Yona her space to work, dropping to the ground and sliding through that hole in the wall once she reaches it.]
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But she gives a nod, focusing back on the swam of bats overhead as she backs up the way Karin had fled. Her movements are soft and careful, slower, but there's still an agitated energy in the creatures overhead. When a few of them dive alarmingly close to her head, she clenches her jaw and sends a wave of magic up towards the swarm.
She'd intended to calm them, having long since mastered several enchantments meant to soothe and calm and reassure. But what flows out of her is not the enchantment she'd practiced, but an explosive wash of power that booms through the large cavern and echoing off the rock in all directions. ]
....Oh, dangit.
[ It's powerful enough to knock her on her ass, so she can just sit there and stare up in shock as the swarm of infected bats seems to suddenly go into a mad frenzy from all the sound echoing off the rocks all around them. And while it hadn't calmed them at all... it had at least seemed to disorient them so badly that they could barely tell which way was up. Or even where each other hovered - which just seemed to enrage them all the more as they collided with each other, the walls, the ceilings.
Right. Time to take advantage of their distraction. Scrambling to her feet, she makes a dash in the direction Karin had fled, skidding her way through that hole Karin had found. Luckily she's tiny, and it only takes a little wriggling to pop her out on the other side. ]
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What was that?!
[Magic, obviously, but without seeing the spell, she can't imagine what would make such a deafening sound.]
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My magic. Whatever's affecting these tunnels... it has my magic reacting strangely whenever I call upon it. And usually rather volatile, as well. I'm glad I sent you ahead first.
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[It shouldn't come as a surprise, not as much as it does, and she frowns as she props a hand against the wall and starts to get to her feet.]
My bondmate's magic has been acting unpredictably, as well. Let's hope we don't find ourselves in too many situations where you have to rely on it— I would hate to see anyone hurt because of their own spell gone awry.