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aefenglom log posting account ([personal profile] faileas) wrote in [community profile] middaeg2021-04-06 12:32 pm

Event Log: April, Tangled Terrors Part 1

Event Log: April, Tangled Terrors Part One

I. A Spreading Problem

    The request for help from the nameless city Underground comes at the beginning of the month through intermediaries - characters who have maintained good relationships with the city and its leader, or Wilders posted at the Northern Outpost. They have good reason to speak up. It starts within the herds of velvet wormipedes, horse-sized or larger worms that serve as food, pets, and mounts, making them an important part of survival underground. It was the farmers who first noticed it, and they theorized that it was caught and started to spread when they took the worm herds out to graze in an outer cavern.

    What seemed to be a new disease causing oily blackened skin and various mutations has been confirmed to be Cwyld, but the veil of protective moss that surrounds and protects the city did not react the way it normally does to the infected (by gobbling them up upon entry), letting them pass with little more than a shudder of recoiling movement.

    By now, they’ve isolated any infected members of the herd to the grazing cavern outside the city or put them down outright and burned the bodies, but as the days pass, the phenomenon grows only more worrying.

    Some proactive Mirrorbound who answered the initial call to investigate will have a head-start on the information, but the Arachne leader of the Underground, the Matriarch, is upfront about what they know so far. She holds a small meeting with would-be helpers where she lets them know that her Witches from the Academy were out in the tunnels branching off the grazing cavern within the last couple of weeks, practicing the method of leyline clearing that the Mirrorbound taught them some time ago to try and drive the Cwyld back. Their efforts were abandoned when the Witches’ magic malfunctioned and caused backlash, and their Monster guards with keener hearing started to pick up on a peculiar throbbing or pulsing sound from distantly within the walls.

    Any who are willing to lend a hand and investigate are offered whatever supplies they request, shelter within the City when they need to return to rest, and the assistance of any of their Witches and warriors as needed. The Matriarch thinks that whatever they find out there may be useful - or dreadful - knowledge for both their peoples. They want to know what was preventing the leyline from being cleared, and what this infection or disease is that is affecting wildlife and their own herds - curing it will eventually be a priority, but fact-finding has to come first.

II. Danger in the Deep (Underground)

    Branching out from the place that the worm herd were grazing when the infection set in, it becomes more clear that the situation is dire. This is not a normal, relatively slow-moving Cwyld infection, but something stronger and more sinister that has sunk its claws deep into the branching leylines. An oily black substance runs through the stone walls and floor of the tunnels in thick veins, dripping slowly in dark streaks, and the air in the tunnels feels heavier than usual. Far from showing any signs of the Matriarch’s people trying to clear the leyline, it feels even worse, more severely tainted. This only seems more likely when you start to encounter wildlife bearing the same kind of infection as the worms, oily black patches on their skin, aggression that exceeds the norm for their species. Bats and blind, white wasps and huge, glittering beetles have grown even bigger, and begun to mutate in unusual, grotesque ways. They’ll need to be put down - there is no getting past them peacefully, and no saving these creatures. Even if you don’t kill them, the infection will, as you’ll find - farther along, you start to find mutated, infected corpses as well, like oily smears on the stone and barely recognizable.

    And then there’s the sound, discordant in the quiet of the Underground. It’s difficult to hear at first, faint, but farther along when you get close to the walls, a distant, steady pulsing sound seems to chill you right down to your bones, as if the walls have a heartbeat of their own. None of the natives have ever heard it before, and if you have any citizens of the Underground in your search party, many of them with stronger senses are visibly scared, growing paranoid and agitated as time passes.

    Tracking the leylines, or the sound of the pulsing in the walls, will take several days of exploration, deeper into the tunnels than the natives remember venturing before, and those days will be plagued with danger and unrest. Keep in touch with your fellows in town as well, though Watch reception will be spotty - it will become clear that this is no longer just an Underground problem.

      a. Leyline Clearing
        It seems like a good idea at first to try and clear some part of the infected leylines, if only to cut the infection off from traveling further, as it uses the pathways of natural magic that cut through the earth like a highway to cover more ground quicker. It seems to move with each pulse in the walls, creeping a little farther along. The leyline in the Silent Forest outside the Northern Outpost, set on a path to healing last year, seems like child’s play in comparison to this herculean effort, though.

        Be careful, Witches. Even just one push of your magic into this infected leyline triggers a backlash that rings in your ears and wracks your body with soul-deep pain. Those who are un-Bonded, who have no Monster partner to help cushion the impact, feel it worse than those who are Bonded. But those who are Bonded, their partners can feel the pain too - lessened, more spread out over the two or three or four of you, but still intense. Even without touching the walls or the floor, the infection can spread through your magic, into you, your Bonded, and those around you if you cast the spell as a group.

      b. Infection
        Rather than settling into the body at first, this Cwyld settles into your magic, your soul, your innate connection with the world, whether you’re Witch or Monster. It’s harder to guard against it, even by taking the usual precautions. The side-effects are terrible; while the Mirrorbound in Aefenglom feel it too, all those symptoms are much stronger down here closer to the source. Trying to use your magic as a Witch (and sometimes your less physical abilities as a Monster) results in backlash, misfiring, or even a dangerous drain in energy. Reaching for one’s magic might be as natural as breathing for most Witches, but now it feels like trying to reach through a thick fog, sticky and cloying. Spells go awry, coming out as the opposite effect from the caster’s intention, or a completely different, unforeseen result (think: Wild Magic in D&D). Sometimes you can’t pull on your magic or abilities at all, and sometimes you wildly misjudge how much force to use, resulting in danger for those around you, especially in these tight, underground spaces. Interacting too much or too often with the tainted magic causes pain and fatigue at the very least, and for some even more uncomfortable effects, such as numbness of the extremities, temporary blindness, nausea or full unconsciousness. These effects are much more prominent in Witches, especially those un-Bonded, though some Monsters may feel similar, lesser effects on some of their abilities.

        Monsters are not immune, especially growing closer to the sinister source. Those who are Bonded to Witches can feel the strain the tainted magic puts on them, and those who aren’t, or whose Bonds aren’t strong, find that they feel the tainted pulse of the heartbeat in the walls acutely, driving them to paranoia, fear, rage, or even ferality. All Monsters on this mission will find that they’re prone to nightmares when they do try to catch some rest - the content of the nightmares varies depending on the person, but they’re all unsettling, and they all feature prominently the image of a blackened tree, the trunk bearing faces frozen in masks of horror, and the picture of gnarled roots reaching down, down, down.

      c. Tangled Ties
        As the Cwyld in the walls grows more prominent, taking on an appearance like thick, oily, veiny roots, tangled and twisted, so too does the Cwyld work to tangle the ties that bind you. Those who don’t, or can’t, keep their Bonded in close physical proximity may find that their Bond feels weaker, or perhaps it begins to only transmit negative emotions like pain or fear. They may find their Bonds shifting, or even snapping, tangling or twisting in ways they shouldn’t. All of a sudden, you might even find yourself with a completely different Bond, being drawn to a stranger or an acquaintance you certainly weren’t Bonded to before. If you didn’t have a Bond already, you might find yourself with one (or more) now - or a twisted approximation of one, as anyone who experiences this will soon find out that the magic isn’t quite what it’s supposed to be. It can’t be nullified as usual, broken off or switched back intentionally (though some days it might end up snapping to someone else instead), and down here, you only have each other, your Underground hosts, and a spotty Watch connection for help.

    All the infected wildlife seems to die out, as days later, your parties find their way close to the source of the pulsing in the walls. An entrance hewn out of the stone opens into what feels like a truly massive cavern, judging from the change in the airflow. The Cwyld is thick here, concentrated in what seem to be rough, blackened roots all in a tangle like a thick curtain. You can hear the heartbeat-like sound louder now, a steady thump-thump, thump-thump. Whatever lies in wait past that curtain of roots, you know in your gut that once you enter, you won’t be able to leave until the problem is dealt with. Resupply, recruit help, try to sort the snarled threads of your Bonds - it’s going to be rough from here.

III. Reaching Tendrils (Aefenglom, Northern Outpost)

    The Matriarch’s briefing is, soon after it’s given, relayed to the Coven and then to the rest of the Mirrorbound, through some of the Wilders or perhaps through other characters themselves. That, at least, is a good thing, to provide some kind of warning for what happens next. In far worse news, the effects of the malaffected leylines are not limited to the tunnels of the Underground, or even the nearby Northern Outpost. Somehow, just a few days after things take a worse turn down below and surrounding the Outpost, they reach as far as the city.

    The effects of the infected leyline overflow like a burst dam, tainted magic spilling out from the Cwyld-strangled Underground caverns and through their connected, invisible tributaries beneath the earth, stretching miles outward with each passing day. The Northern Outpost and the Wilde around it, being closest, are affected first, and it hits the northernmost parts of Aefenglom by the 10th of the month - proving just how interconnected completely unrelated places can be on Geardagas.

      a. Snarled Magics
        Wilder, Coven, and Mirrorbound Witches alike, anyone who needs to draw on the power of the world’s magic, find it feeling increasingly resistant and… unpleasant. Here too, Witches find that reaching for their magic is like battling through sticky, dark fog. It becomes more and more difficult to gauge how much magic is needed even for the simplest of spells: sometimes, you might try to cast only to have nothing at all happen, and other times, the magic bursts forth many times more powerful than intended, causing a dangerous drain on the caster and all sorts of hazards for people and property caught in the unpredictable outburst. Spells go awry, coming out as the opposite effect from the caster’s intention, or a completely different, unforeseen result (think: Wild Magic in D&D). Those with more experience or inordinate willpower may be able to push through, especially if they work together to cast group spells instead, but not without consequence; interacting too much or too often with the tainted magic causes pain and fatigue at the very least, and for some even more uncomfortable effects, such as numbness of the extremities, temporary blindness, nausea or full unconsciousness.

        Of course, one could simply choose not to use any magic, but how long can a Witch last without casting even a little bit? For those with Bonds, matters are even worse; a Witch is always expending some minor magical power toward their Bonded, after all. In some cases, the connection doesn’t respond well, causing paranoid and unhappy feelings, vivid shared nightmares or increased agitation, among other similar emotional side effects.

      b. Twisted Bonds
        Bonded pairs from the Underground all the way to Aefenglom will also feel the instability in their Bond increasing over the next couple of weeks, making it difficult to feel one another’s presence as normal. If the Bond isn’t treated with care and partners aren’t in close physical proximity often enough, the strain is even greater. In some rare cases, it might even… snap and shift, suddenly getting tangled up or twisted, your strings all snarled in the wrong ways.

        All of a sudden, you might even find yourself with a completely different Bond, being drawn to a stranger or an acquaintance you certainly weren’t Bonded to before. If you didn’t have a Bond already, you might find yourself with one (or more) now - or a twisted approximation of one, as anyone who experiences this will soon find out that the magic isn’t quite what it’s supposed to be. It can’t be nullified as usual, broken off or switched back intentionally (though some days it might end up snapping to someone else instead), and even the Coven’s most experienced Witches have no answers as to why. While use of magic is unpredictable for most, if not all, Witches, the Bond problems, however, seem to be affecting only the Mirrorbound. Seek out your new Bonded and make the best of it for now: you’re going to need each other’s support, especially if you’re a Witch unable to cast normally while the groups of volunteers in the Underground work tirelessly to make things right.

    Despite the onslaught of unstable magic and unstable Bonds, of unsettling feeling and a pervasive sense of wrongness, it's up to you to hold down the home front, helping where you can as the magical mishaps rack up and raiding the libraries of the Coven and Undermael College for research, no matter how it all starts to wear on you.


    Welcome to Tangled Terrors, Part One! Proving that the settlements of Geardagas are a little more connected than they seem on the surface... This is just the first half of the event, but the negative effects on using magic and on Bonds will be present until after Part Two, when the problem is dealt with. These are optional, opt-in effects except for the difficulty in using magic if you're a Witch - and you can go more mild with that if you'd like, but it will be part of life for most of the month.

    If you'd like to find some tainted Bonds to tangle with, we've provided a plotting header here! You can change up Bonds as often and as unexpectedly as you'd like. As always, direct your event-related questions here! And finally, the event plotting post is over here!

    Part Two of this event will go up on the 17th, and will be an Underground locale-only event (meaning there will not be an Aef-focused prompt), dealing with the root of the newly-woken issue that plagues the leyline running between the Underground and Aefenglom.

darkestbefore: manga action emote (M035)

[personal profile] darkestbefore 2021-04-18 03:46 pm (UTC)(link)
[ Yona feels a shiver slip down her spine at the sound of those shrill, eerie cries. She doesn't need much urging to break into a run at Karin's side. ]

Stay low! Just in case!
sonnestark: (59)

[personal profile] sonnestark 2021-04-21 04:47 am (UTC)(link)
[She does as suggested without hesitation, ducking down as they move forward and around a bend in the tunnel. There's another opening up ahead where it branches off, a low entrance to a side-tunnel that just may be low enough to let the bats pass it by without notice, but she can quickly hear and feel them gaining not far behind.

She doesn't mind the idea of slicing through a few dozen infected bats in theory, but in practice, they're far outnumbered, and she doesn't know how this whole situation has impacted Yona's magic just yet. It's been doing a hell of a number on Alice.]


Try to get through that opening on the right!
darkestbefore: manga fight fierce action (M136)

[personal profile] darkestbefore 2021-04-21 02:23 pm (UTC)(link)
[ Yona's gaze had been directed at the ceiling as she followed Karin, her eyes watching for the returning bats. Although she looks to the other girl mentions an opening, gauging how far from it they still are - and how close the bats are to them.

In truth, her magic has been unpredictable at best, but in the worst sort of ways. It's been surging out of control any time she tries to use it - but perhaps this once that might be to their advantage, especially if it reacts as explosively as it has each of the other times she's called on it. ]


Go! Hurry! I'll cover you!
sonnestark: (58)

[personal profile] sonnestark 2021-04-21 06:24 pm (UTC)(link)
[Well, that's far easier said than done. Karin immediately turns on her heel as she pieces together what Yona most likely means to do, her sword still in hand.]

I'm not going to run off and leave you here!

[It's not in her nature, and she's had quite enough of 'leaving' people lately, even if it wasn't exactly her choice. She shakes her head firmly, standing her ground as her wings flare behind her, raising her blade in the direction of the oncoming swarm.]

Either we both take cover, or neither of us does. We'll fight together!

[They'll take the wings clean off those bats!]
darkestbefore: anime serious happy action curious (A021)

[personal profile] darkestbefore 2021-05-01 02:04 pm (UTC)(link)
[ She blinks at the vehement denial before laughing, shaking her head. ]

I promise, I'll be right behind you! But my magic has been terribly unpredictable ever since we came down into these tunnels. I'd prefer if I have to blast something, I can aim it directly at the bats and not have to worry about accidentally hitting you in the process.
sonnestark: (45)

[personal profile] sonnestark 2021-05-02 05:50 am (UTC)(link)
[You'll have to forgive her, Yona, she spends a lot of her time with self-sacrificing dummies, and might be one herself. Don't worry about it.

She narrows her gaze for a moment as though trying to discern whether or not she should take Yona's word for it, but there really isn't time to debate— she nods, relenting.]


Fine— I'll run, but you'd better be there soon!

[For now, however, she'll do as she's told and give Yona her space to work, dropping to the ground and sliding through that hole in the wall once she reaches it.]
darkestbefore: manga curious (M016)

[personal profile] darkestbefore 2021-05-04 02:25 pm (UTC)(link)
[ You're forgiven. She's often surrounded by far too many herself, as well. But she has too much to still live and fight for, to give up that easily.

But she gives a nod, focusing back on the swam of bats overhead as she backs up the way Karin had fled. Her movements are soft and careful, slower, but there's still an agitated energy in the creatures overhead. When a few of them dive alarmingly close to her head, she clenches her jaw and sends a wave of magic up towards the swarm.

She'd intended to calm them, having long since mastered several enchantments meant to soothe and calm and reassure. But what flows out of her is not the enchantment she'd practiced, but an explosive wash of power that booms through the large cavern and echoing off the rock in all directions. ]


....Oh, dangit.

[ It's powerful enough to knock her on her ass, so she can just sit there and stare up in shock as the swarm of infected bats seems to suddenly go into a mad frenzy from all the sound echoing off the rocks all around them. And while it hadn't calmed them at all... it had at least seemed to disorient them so badly that they could barely tell which way was up. Or even where each other hovered - which just seemed to enrage them all the more as they collided with each other, the walls, the ceilings.

Right. Time to take advantage of their distraction. Scrambling to her feet, she makes a dash in the direction Karin had fled, skidding her way through that hole Karin had found. Luckily she's tiny, and it only takes a little wriggling to pop her out on the other side. ]
sonnestark: (13)

[personal profile] sonnestark 2021-05-07 10:44 pm (UTC)(link)
[That boom isn't at all what she had expected— though she can't for certain say what she had thought would come of Yona's attempts, it's enough to startle her into scrambling towards the opening once more to see if she has to push herself through in order to get back to her friend. Yona comes careening towards the opening in that same moment, and Karin quickly moves to one side, pressing her back against the wall to give her ample room to wriggle through to safety.]

What was that?!

[Magic, obviously, but without seeing the spell, she can't imagine what would make such a deafening sound.]
darkestbefore: manga curious emote (M038)

[personal profile] darkestbefore 2021-05-11 01:29 pm (UTC)(link)
[ She waits until she gets all the way through the hole and can lean back against the cave wall before she answers. Although even then she rolls her head sideways to give Karin a rueful grin. ]

My magic. Whatever's affecting these tunnels... it has my magic reacting strangely whenever I call upon it. And usually rather volatile, as well. I'm glad I sent you ahead first.
sonnestark: (43)

[personal profile] sonnestark 2021-05-19 03:43 pm (UTC)(link)
I suppose I should be grateful for that.

[It shouldn't come as a surprise, not as much as it does, and she frowns as she props a hand against the wall and starts to get to her feet.]

My bondmate's magic has been acting unpredictably, as well. Let's hope we don't find ourselves in too many situations where you have to rely on it— I would hate to see anyone hurt because of their own spell gone awry.