Event Log: April, Tangled Terrors Part 1
I. A Spreading Problem
What seemed to be a new disease causing oily blackened skin and various mutations has been confirmed to be Cwyld, but the veil of protective moss that surrounds and protects the city did not react the way it normally does to the infected (by gobbling them up upon entry), letting them pass with little more than a shudder of recoiling movement. By now, they’ve isolated any infected members of the herd to the grazing cavern outside the city or put them down outright and burned the bodies, but as the days pass, the phenomenon grows only more worrying. Some proactive Mirrorbound who answered the initial call to investigate will have a head-start on the information, but the Arachne leader of the Underground, the Matriarch, is upfront about what they know so far. She holds a small meeting with would-be helpers where she lets them know that her Witches from the Academy were out in the tunnels branching off the grazing cavern within the last couple of weeks, practicing the method of leyline clearing that the Mirrorbound taught them some time ago to try and drive the Cwyld back. Their efforts were abandoned when the Witches’ magic malfunctioned and caused backlash, and their Monster guards with keener hearing started to pick up on a peculiar throbbing or pulsing sound from distantly within the walls. Any who are willing to lend a hand and investigate are offered whatever supplies they request, shelter within the City when they need to return to rest, and the assistance of any of their Witches and warriors as needed. The Matriarch thinks that whatever they find out there may be useful - or dreadful - knowledge for both their peoples. They want to know what was preventing the leyline from being cleared, and what this infection or disease is that is affecting wildlife and their own herds - curing it will eventually be a priority, but fact-finding has to come first. |
II. Danger in the Deep (Underground)
And then there’s the sound, discordant in the quiet of the Underground. It’s difficult to hear at first, faint, but farther along when you get close to the walls, a distant, steady pulsing sound seems to chill you right down to your bones, as if the walls have a heartbeat of their own. None of the natives have ever heard it before, and if you have any citizens of the Underground in your search party, many of them with stronger senses are visibly scared, growing paranoid and agitated as time passes. Tracking the leylines, or the sound of the pulsing in the walls, will take several days of exploration, deeper into the tunnels than the natives remember venturing before, and those days will be plagued with danger and unrest. Keep in touch with your fellows in town as well, though Watch reception will be spotty - it will become clear that this is no longer just an Underground problem.
Be careful, Witches. Even just one push of your magic into this infected leyline triggers a backlash that rings in your ears and wracks your body with soul-deep pain. Those who are un-Bonded, who have no Monster partner to help cushion the impact, feel it worse than those who are Bonded. But those who are Bonded, their partners can feel the pain too - lessened, more spread out over the two or three or four of you, but still intense. Even without touching the walls or the floor, the infection can spread through your magic, into you, your Bonded, and those around you if you cast the spell as a group.
Monsters are not immune, especially growing closer to the sinister source. Those who are Bonded to Witches can feel the strain the tainted magic puts on them, and those who aren’t, or whose Bonds aren’t strong, find that they feel the tainted pulse of the heartbeat in the walls acutely, driving them to paranoia, fear, rage, or even ferality. All Monsters on this mission will find that they’re prone to nightmares when they do try to catch some rest - the content of the nightmares varies depending on the person, but they’re all unsettling, and they all feature prominently the image of a blackened tree, the trunk bearing faces frozen in masks of horror, and the picture of gnarled roots reaching down, down, down.
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III. Reaching Tendrils (Aefenglom, Northern Outpost)
The effects of the infected leyline overflow like a burst dam, tainted magic spilling out from the Cwyld-strangled Underground caverns and through their connected, invisible tributaries beneath the earth, stretching miles outward with each passing day. The Northern Outpost and the Wilde around it, being closest, are affected first, and it hits the northernmost parts of Aefenglom by the 10th of the month - proving just how interconnected completely unrelated places can be on Geardagas.
Of course, one could simply choose not to use any magic, but how long can a Witch last without casting even a little bit? For those with Bonds, matters are even worse; a Witch is always expending some minor magical power toward their Bonded, after all. In some cases, the connection doesn’t respond well, causing paranoid and unhappy feelings, vivid shared nightmares or increased agitation, among other similar emotional side effects.
All of a sudden, you might even find yourself with a completely different Bond, being drawn to a stranger or an acquaintance you certainly weren’t Bonded to before. If you didn’t have a Bond already, you might find yourself with one (or more) now - or a twisted approximation of one, as anyone who experiences this will soon find out that the magic isn’t quite what it’s supposed to be. It can’t be nullified as usual, broken off or switched back intentionally (though some days it might end up snapping to someone else instead), and even the Coven’s most experienced Witches have no answers as to why. While use of magic is unpredictable for most, if not all, Witches, the Bond problems, however, seem to be affecting only the Mirrorbound. Seek out your new Bonded and make the best of it for now: you’re going to need each other’s support, especially if you’re a Witch unable to cast normally while the groups of volunteers in the Underground work tirelessly to make things right. |
Welcome to Tangled Terrors, Part One! Proving that the settlements of Geardagas are a little more connected than they seem on the surface... This is just the first half of the event, but the negative effects on using magic and on Bonds will be present until after Part Two, when the problem is dealt with. These are optional, opt-in effects except for the difficulty in using magic if you're a Witch - and you can go more mild with that if you'd like, but it will be part of life for most of the month.
If you'd like to find some tainted Bonds to tangle with, we've provided a plotting header here! You can change up Bonds as often and as unexpectedly as you'd like. As always, direct your event-related questions here! And finally, the event plotting post is over here!
Part Two of this event will go up on the 17th, and will be an Underground locale-only event (meaning there will not be an Aef-focused prompt), dealing with the root of the newly-woken issue that plagues the leyline running between the Underground and Aefenglom.
If you'd like to find some tainted Bonds to tangle with, we've provided a plotting header here! You can change up Bonds as often and as unexpectedly as you'd like. As always, direct your event-related questions here! And finally, the event plotting post is over here!
Part Two of this event will go up on the 17th, and will be an Underground locale-only event (meaning there will not be an Aef-focused prompt), dealing with the root of the newly-woken issue that plagues the leyline running between the Underground and Aefenglom.
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You are an angel. Thank you.
[ As eager as he was for food, he didn't wolf it down and took measured bites and spoonfuls until his appetite began to rouse. ]
Things are a lot worse than we thought. Magic going screwy, and bonds getting messed up and crosswired - just making it back here as we did was already...[ He shook his head and rolled his eyes. ] We're going to need a better plan.
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You're welcome. It's the least I could do.
[She's just glad that he was receptive to it rather than shooing her off. When it comes to approaching someone new like this, it could go either way.
The smile fades, however, when he describes how dire the situation was for his part of the expedition.]
I don't disagree, but I wish there was something to make sense of with all of this. Cwyld doesn't usually cause these sorts of symptoms and issues.
[Come to think of it, does anyone even appear infected in the traditional sense?]
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[ He's been helping the refugees out long enough to know the symptoms at just a glance. ]
We have to throw 'usually' out the window if we're going to find a way around this. That being said, that's already been done for us though.
[ He sighed, then took a mouthful of water. ] Like how it got down here in the first place. That moss of theirs should keep it out so, unless this was always stirring down here or there's another entrance somewhere.
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Either that, or the Cwyld itself has mutated or changed itself somehow to get around it. That could explain why people are being affected by it without showing any physical infection.
Which, given how little we know about it as it is, doesn't bode well for the Underground or for us.
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[ His appetite is roused and starts to eat more, taking bigger bites while his mind races through the mountain of information in his head. ]
Honestly speaking, I've been in a similar situation before back in my world so I have some ideas to deal with this.
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I'm sorry that something like this is so familiar.
[She's speaking with experience on that one. It isn't one-to-one, but there's a lot here that reminds her of unpleasant memories from back home. It hasn't been a fun experience.]
What sorts of ideas do you have to counter it?
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[ He sighed again, louder and heavier. ]
The immediate one is torch the ever loving crap out of the tunnels, but then we'd have to deal with the smoke. We could make a poison to kill the bugs and whatever plant life was contaminated. But that's incredibly dangerous without protective gear and would take time to make a poison like that. Blocking the cave systems off is another but that's just a band-aid solution. And the other one...well, I hope it never comes to the last one.
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And it's possible that blocking the cave systems may not even accomplish anything. The Cwyld has already broken through what was supposed to be an impenetrable barrier. I can't imagine a less-fortified one would halt it for long.
[Her sigh matches his.]
I suppose I don't really want to hear what the "really terrible" suggestion is, do I? [Although she anticipates he may share it anyway, so she steels herself for it.]
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[ And he's not particularly eager to share it either, mostly because it's what was done in the end. ]
And you're absolutely right. Collapsing the tunnels would also only hinder some of our movement and, honestly, I wouldn't be surprised if the infected creatures know of other tunnels that we don't know about so blocking one may just be like shooting ourselves in the foot.
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That's an excellent point, too. We're severely disadvantaged no matter what we do.
[Alice looks past him for a few moments, watching someone wrap a pucca's arm into a splint.]
Which leaves us with nothing unless we learn more about this situation particularly. So I suppose the expeditions and investigation have to continue for all of our sakes.
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[ He leans back against the wall after finishing up the last of the meal she handed to him, now just sipping away at the water. ]
If we could set up a station relatively distant from the camp where we could bring a sample for study, we may just find a way through this mess.
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[Something about the Cwyld has always seemed... not alive, per se, but certainly with a prerogative to spread and grow. Here, that seems especially true.]
Do you know of any researcher types among the people down here? I know how to heal it, but not much about how it works.
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I'm sure the Coven is going to send more than a few people here to investigate but, we need to secure the area first. Bringing a researcher down into the tunnels can't - shouldn't - be done until we can secure some kind of safety.
[ And once again, there's the rub. Their collective strength has been taken from them. ]
Sorry, I just realized I didn't get your name. [ Putting down his water, he raised his hand and offered a small smile. ] I'm called Bishop.
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[It looks like they'll be fighting back infected wildlife for that much longer. It's by all accounts an unwinnable situation. Not that that deters Alice any. She's faced impossible odds before.]
Oh, I'm sorry. I should have started by introducing myself. [She takes the hand and shakes gently.] I'm Alice. It's nice to meet you, even if... things here aren't.
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I appreciate you bringing this meal to me, miss Alice. I was prepared to soldier on until everyone else got looked at. A lot of guys a lot worse of than me.
[ He sighs. ]
God, this is why I kept saying that Wilders need training more intense than what they were given. They're a rag tag militia at best, and this situation needs soldiers.
[ He shakes his head, running his hand through his hair and down his face in frustration before realizing that what he said maybe misunderstood. ]
Sorry, I don't mean to demean them. They're doing their best and that's the most anyone has the right to demand. I just can't help but feel like, if I had been more vocal or really insisted that they be drilled harder maybe.....maybe they wouldn't be as injured as they are.
[ He can't help it. He believes in the need for a military, even if just a reserve unit for situations just like this. ]
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[Witches in the camp are rotating in and out based on the likelihood of magical backfires. Alice has been deemed too high-risk.
She looks back at the medical triage, then shakes her head a little at Bishop's words.]
It's easy to scold our past selves for not doing enough to be ready. [She's careful to steer clear of criticizing his assessment of the situation. She isn't sure she agrees, but she's also not sure she disagrees either.] But you did what you could, and none of us could have known the extent of what we were walking into. The best we can do is move forward, and when things are better we can re-evaluate.
Please don't be hard on yourself.
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He nodded in agreement as her words sank in, though his chest still felt tight and ready to burst, the dull ache had lessened and his mind was getting a little clearer. ]
...Has anyone ever told you that you're really good at making others feel better?
[ And for the first time since he got here, a sincere smile cracked his grim visage. ]
Thank you. I thought I had my wits about me but, I guess I was wrong.
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[Most of the journey with Yuri and the others, as a matter of fact. By virtue of her nature and experience, Alice had established herself as the soothing presence and morale keeper of the group by the end. She's been calling back on that ability quite a bit in her time below the earth, fighting against the unknown like she has.
And sometimes, it works better than she can hope. She returns the smile.]
You aren't without your wits. You're just stressed. We all are.
But I'm glad you feel better, at least for the moment.
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Are you a nurse or something? Nurses tend to have that aura of healing about them. [ A beat. ] 'Cept this one lady I knew back in the academy. She was always chewing me out for something, although to be fair I was in the nurses's office probably way too often for some of the same dumb stuff.
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[She can't help but laugh a little at the latter part of his statement.]
And for what it's worth, I won't chew you out for any injuries resulting from ill-advised decisions. I'm familiar with the type.
[Her boyfriend, for starters. And herself to a large degree. How many times had she run off alone back home even when it wasn't safe to?
At least twice, both times resulting in coming face to face with the Big Bad.]no subject
[ He gives her a look from head to toe and the disbelief is so very clearly written all over his face....and maybe some slight concern. ]
Pardon me for saying but, you don't look the - [ Que sign of the cross and opening bible hand gestures. ] - part. Or at least what I know of exorcists.
she also uses bibles as a weapon in the game, as seen here
In response, she pulls out a cross from under her blouse to show him.]
I'm no priest, but I was trained by my father. He used to do work for the Vatican, before he...
[She trails off, her expression suddenly pained and distant. After a deep breath, she powers through.]
Before he died. Since then, I've been much more freelance.
w a o
Carrying on the torch, huh?
[ He doesn't bat an eyelash at the mention of her deceased father. Tragically, he's heard stories like that literally a million times to the point where he's almost run out of empathy for it. Almost. He's actually just gotten too good at hiding the feeling. ]
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[It's much more complicated than that, but really that's the jist of things. She's faced the same enemy her father did, and hopefully he can rest in peace knowing that things are taken care of.
The way he flinches doesn't escape her notice, however.]
Are you all right?
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[ He's a human turned pseudo-demon shapeshifter via a blood-ritual curse and prolonged exposure to holy artifacts that he hasn't been blessed for tend to give him the willies and bad headache. ]
...religion and I are like oil and water.
[ Not that he'll tell anyone else what he is anytime soon. ]
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