faileas: (Default)
aefenglom log posting account ([personal profile] faileas) wrote in [community profile] middaeg2021-02-12 02:23 pm

Player Plot: The Salvation of Geardagas, Part II



Event Log: February, The Salvation of Geardagas: Part II




CW: This plot has a general content warning for kidnapping, torture, experimentation, violence, drug use (incl. aphro), infection/disease and potential death. This is entirely opt-in.


Spirited Away, Part 2


    i. Hypothesis

      One moment, you were free. The next, you wake up in a cold, dark room with eyes on you and the cloying smell of decay all around you.

      Characters who have been kidnapped are being kept in the lower floor of Alder's estate, which is a labyrinth of rooms and corridors. Without exception, the way out is always either locked or heavily guarded. All kidnapped characters have been infected with the Cwyld (sometimes by proximity to botanical materials, sometimes by being directly exposed to the violent Shades they already have imprisoned) and are being used to further the Evergreen Circle's research into the nature of the plague.

      The details of these tests is expanded on in the plotting post and, needless to say, their capturers have very little interest in their wellbeing. They're needlessly cruel, often pitting victims against each other and forcing them to infect newer arrivals as they turn up. Subjects are allowed a few hours of sleep at a time and a small meal- assuming that they're not being purposefully deprived of either- and are locked together in cramped cells.

    ii. Alternative Theory

      Some characters, however, escape this particular cruelty in favour of something else just as dehumanising. If a member of the inner circle has taken a liking to someone, they'll take them out of the pool of tests subjects and move them into their households. Servitude is ensured by a strong enchantment that scrambles memories and replaces them with the false knowledge that they've been working there all along. These brainwashed servants might also be forced to participate in the torture and testing of the others.


Initiation

    The night of the initiation party is here. If you've managed to ingratiate yourself with the cult- or at least a member of rank- you'll have already received an elegant envelope with an invitation and all the details. Or maybe you stole one or put together a convincing forgery. Alder's estate is handsome, with a small courtyard lit up with strings of lights and servants at the double doors to greet guests. Inside is just as grand. The hall and ballroom are impressive spaces with vaulted ceilings painted with elaborate star maps and broken up with marble columns that wouldn't look out of place in a palace. Drinks tables are lined up against the walls and there are several smaller drawing rooms off to the side, all of which are full of guests.

    Throughout the first hour or so, Alder himself flits from person to person, congratulating them and making smalltalk, but he seems different somehow. Excitable. Eager.

    Of course, there are other ways one might get in; while the front entrance is closely monitored, the side one leading through the kitchens isn’t. In the hustle and bustle, you might slip through unnoticed.


    i. Cavorting and Cruelty

      It isn't long before things take a turn.

      Alder takes to the head of the room and, with his signature voice amplifying enchantment, addresses his audience. He greets everyone and gives a fairly standard speech thanking guests and welcoming initiates to the Evergreen Circle proper- and then it happens. Servants begin to wheel in cages and tanks, all containing individuals infected with the Cwyld at various stages. Some look to have been drugged, others are wide awake, but the regulars seem delighted by their presence. They whisper and titter and applaud. Some of the more docile victims are even taken out to be showed off like animals at a fayre.

      "Tonight, let us enjoy the fruits of our labour! Witness the progress we've made and share our blessings among yourselves! Fear will only blind you to taking the next step. Indulge, open your minds and take the first step towards your salvation!"

      What he means by this quickly becomes apparent. While they're not discussing or mocking the imprisoned witches and monsters, the other guests are partaking of vice the party has to offer. The drinks flow freely and there's a manic energy in the air. Those with sharp senses might recognise that some of it has been artificially crafted by enchantments. Furthermore, if you're looking for missing loved ones, you'll no doubt spot them among the "test subjects" or servants. Good luck trying to snap the latter back to reality, though: their memories have been tightly sealed and it might take some work.

      One of the drawing rooms has been half curtained off and a woman at the door skittishly offers the curious an aphrodisiac-laden draught, though some might have accidentally had some already. Within, guests are draped over every surface in varying states of undress, though there are partitions up to allow for more privacy. What better way is there to spread the Cwyld and strengthen bonds than intimacy?


    ii. Midnight Show

      Things reach a fever pitch around midnight. Once more, Alder calls for everyone's attention. "There's one more thing. I know all of you are loyal, true believers- but everyone must be tested," he says, gesturing to several larger bodyguards, "and we have to protect ourselves. There are those who don't understand us and seek to undo our work. Therefore, we need to tie up loose ends."

      One by one, the least aggressive Cwyld-infected subjects are dragged from their cages and any remaining individuals are brought out, all restrained. One of the bodyguards is carrying a large ceremonial dagger, which he presses to the vampire at the front’s throat.

      "Rest assured, their deaths with not be in vain: we have learned much and they will make for the perfect offering to the beings who gave us the Cwyld's blessing!"

      The knife flashes, ready to cut already decaying flesh-

      - a blood-curdling scream echoes through the room and glass shatters as a Shade breaks free from its prison. It ploughs into the guests, howling with rage as it tears into anyone and everyone that stands in its way, and others soon follow.

      At some point during the chaos, Alder appears to realise that he’s been caught. He, along with his inner circle, set to work trying to cover up their actions, setting the basement floor alight and using magic to bring down supports to block doorways completely. If you want to gather evidence, it has to be now, else you can focus your efforts on a rescue mission or chasing the cult leader himself down.

    [ ooc: More information about the event can be found on the plotting post along with comments for questions, and an IC vote concerning Alder's fate! ]

adventageous: (Default)

[personal profile] adventageous 2021-03-19 06:14 pm (UTC)(link)
Kidnappings?

[It's clear from Alice's tone that she hasn't even considered the very idea of it. For lack of actual information, she had vaguely decided that they must be volunteers, members of the order willing to sacrifice themselves for the greater good. That sort of sacrifice is a tenet of the Evergreen Circle, isn't it?

That theory falls apart the moment Dorian's inquiry forces Alice to actually think about it. Every one of the experiments that she's interacted with this evening has been either listless or aggressive, and always, always suffering. Jaskier had even gone so far as to tell her he wished to die and beg her not to let herself become infected with the Cwyld. Those aren't the words of a true believer. They're the words of a victim.

Alice shakes her head as if to try and clear it, pain starting to settle into her temples. Everything that's happening at the party tonight is just wrong. She'd always known the Circle to be good, to be honest, to be for the betterment of all. Had she been so sheltered all of these years as to not realize their true colors? Or is some other nefarious force at play? Alice believes in their mission, their purpose, but...]


I hadn't known.

[Alice looks around surreptitiously and lowers her voice.]

Are you truly here for initiation, sir?

[It's not quite an accusation, but it's something close to it. And yet, some part of her hopes he says no.]
magisterium: (89)

[personal profile] magisterium 2021-03-22 10:21 pm (UTC)(link)
[It's exactly the sort of question he had wanted her to ask, though he doesn't dare answer it directly. She's not questioning quite enough for him to feel confident that he can reveal himself without causing an uproar, and so he offers her a polite smile that does not reach his eyes.]

Indeed, though even if I hold the same beliefs the Circle represents, I need not agree with the methods of all its representatives. What's being done here... I don't believe it to be in the Circle's favor, if they wish to be more widely accepted.

[He carefully sidesteps any hard answers, but goes on to add:]

If I weren't, what would you do? Loyalty is all well and good, but the funny thing about beliefs is there always seem to be some who interpret them differently, and twist them to suit their own ends.
adventageous: (010)

[personal profile] adventageous 2021-03-22 11:18 pm (UTC)(link)
For power, you mean.

[Alice responds with such certainty that for a moment it's as if she is fully possessed of herself. Her own beliefs--her true beliefs--are not immune to such gross misuse, after all. There's a long and bloody history, both political and personal, of the sort of things men will do in the name of God when their motives are nothing more than their own egos. Alice is young and inexperienced, but when it comes to her faith she's far from naïve.

The moment passes, however, and Alice finds herself considering her answer to his question carefully. Some part of her programmed mind is alarmed that this might be a trap, a ploy to get her to misstep and renounce that which she truly cares about. Yet she can't find it in herself to answer him dishonestly, even if it isn't the "correct" answer she feels she should give.]


I'd ask you not to hurt anyone innocent, whatever your plans are. And to not hate all of us for the sins committed here tonight.

[Before she can elaborate further, the clock chimes. It's midnight, and Alice is instantly distracted by the realization that she's lost track of the time.]

I have to go. Good luck with your initiation, Mr. Dorian, and take care.

[And with that, she dashes off to join her employer before her presence at his side is missed. In her hurry, it doesn't occur to her that he never gave her his name.]