faileas: (Default)
aefenglom log posting account ([personal profile] faileas) wrote in [community profile] middaeg2020-12-11 04:30 am

Event Log: December, A Friendly Competition & Modranicht

Event Log: December, A Friendly Competition & Modranicht

I. A Friendly Competition (14th - 16th)

    To those who spend their time with Aefenglom's Wilders, they'll notice them quite excited as the day of the Not-So-Annual Grand Scavenger Hunt approaches. It's set to be Wilders vs Mirrorbound, and even those who aren't participating are discussing it like a spectator sport and placing bets on one side or the other, based on whose wilderness skills they think will win out.

    At noon on the 14th, participants meet at a small outpost just outside the city to check in, where those without partners are paired up, and each duo or trio is given a bundle of items: a list -- on a paper enchanted against moisture and tearing -- of the challenges to be completed, in no particular order; a map of this area of the Wilde marked with general locations for where each challenge can be found - not small area by any means!; three emergency flares, should they find trouble; a small med-kit with basic first aid supplies; and a bag to hold their retrieved items in, which can be turned in at the same outpost at any point during the 48 hours of the competition. You are responsible for your own camping gear if you stay out overnight. At least it's summer out there!

    Once everyone has been given their kits, the event begins, setting participants scattering off into the woods to track down and complete any of the listed challenges. The Wilders are highly competitive, wanting to bring a win to their side in the first Scavenger Hunt in a few years, and some of them will do anything (short of murder or grievous injury - they don't mean anyone true harm) to nab more points or sabotage the other side. Watch out for your opponents trying to thieve your item bags, trick you into getting lost, or setting off natural obstacles that will slow you down! All's fair in love and scavenger hunts though - it's not against the rules for you to sabotage them back!

    Mirrorbound Witches need to watch out as well - the competition takes place during the new moon, and this month, it's going to be difficult for even experienced Witches to control their super-charged magic. Backfires, fizzling out of spells, etc. are all expected - from you, but not from the native Witches on the other team, whose magic is only weaker on the new moons.

      a. Challenge 1: Pearl of Wisdom
        A broad lake can be found some miles to the east, the water glittering and inviting, if dark enough that you can't see the bottom of it even on a clear day. The brief outlines a species of clam found at the bottom of this lake, numerous, big as dinner plates, and bearing massive, iridescent black pearls, prized for beauty and their properties in illusion spells when ground into dust. One of these pearls is your target. The clams are uninfected and generally safe to handle, protected by their hard shells. The brief does not warn, however, about the troupe of white-eyed Merrow Shades that live in the lake and jealously guard this treasure. They use their shrill singing voices to muddle minds and urge trespassers to drown themselves, and they're viciously adept at fighting both on land and in the water.


      b. Challenge 2: Willow Bark
        The bark of a willow tree, infused with magic, has some fair pain relief properties. The maps are marked with the location of a willow grove, largely untouched by Cwyld, where participants in this challenge are required to collect at least a hand's length worth of bark. The main problem, not mentioned in the brief, is that the real willow trees are interspersed through a grove of numerous toxic Impostor Willows, which look exactly alike, but whose bark has opposing properties - it causes horrible pain when prepared and consumed, and causes ugly rashes when you peel it from the tree. Find the bark of the real willows using observations of the area - insects and small creatures tend to avoid the impostors - or, less recommended, by... testing them yourself...


      c. Challenge 3: Track & Observe
        You have been given an enchanted tracking collar in your item bag for this one. Without harming the creature, place the collar on a Neeklur; these will be used for tracking purposes to study their movements and behaviors. The Neeklur is a breed of small, nocturnal marsupial. They have developed a unique relationship with a type of bush that grows into tall hedges, which spread across sparse, open areas where there are few trees and plenty of sunlight for these aggressively spreading plants. Neeklurs make their nests in the heart of such natural hedge mazes, where they can sleep safely during the day, when the hedges quite literally move around on their own, rearranging the paths between them in, it seems, no discernible pattern, making it quite difficult to find your way around if you aren't careful to mark your path. Without direct sunlight, the hedges are dormant, but be warned that the timid, sleepy Neeklurs transform into long-clawed, screeching little beasts at night. They are extremely territorial, and defend their home as a horde.


      d. Challenge 4: Tree Elk Antlers
        Tree Elk, found in the lush woods, are sporting flourishing green-leaved antlers during the Wilde summer. Retrieve a branch from a Tree Elk's antlers with the leaves still lush and intact to win this challenge. Hurting the beast in any way, even emotionally (they're easily traumatized by a small fright) will cause the leaves to shrivel up, turn brown and/or fall right off. You'll have to figure out how to gain its trust and get close enough to it to take a small branch as a willing gift. Don't worry, breaking off a small branch of antler won't hurt it, and these intelligent, if timid, creatures are happy to bestow them as gifts upon those who have earned them.


      e. Challenge 5: Singing Shrooms
        At the base of an old, sprawling oak, deep in the forest, is a symphony of mushrooms. Literally. These fungi come in all shapes, sizes, colors... and keys. They sing. In fact, they never shut up. You may find them easily enough by their eerie, discordant song, but finding the right one in that cacophony is a difficult task. Many different types of singing mushrooms cluster together, and may or may not be infected. Cwyld doesn't affect their outward appearance, but it does change their tune - we're only looking for the uninfected ones that sing a particular song in a particular key. Pick the right type of mushroom off the tree and bring it back. Though, watch out for the ones with teeth. And the ones that emit poison spores. Or hallucinogens. There are so many mushrooms on that tree.


      All retrieved items must be stashed in the given bags and turned in to the small outpost where the event started by Deceuer 16th at noon. From there, Rilla Sparks and her organizers will count each team's contributions and tally up points. There will be back-slaps and congratulations for a job well done, and drinks to celebrate! Prizes will be mailed out to the winners within a couple of weeks.

      The prize list will go up on January 1st and each participant who submits an in-progress or completed thread tackling at least one challenge will get to pick what they want for their character!
II. Modranicht (21st - 23rd)

    Modranicht proper begins on the 21st, and the days leading up to it are a frenzy of festivity. Homes are often decorated with sprigs of greenery and, less traditional, ribbons, and many shops begin holding sales on their giftable wares. This holiday is celebrated as a time spent with family and other loved ones; traditionally, all meals should be taken with others, and those who eat alone are said to find bad luck in the coming months. Those who can are delighted to pull strangers in to have lunch or dinner with them, should they seem like they're a little lonely around this time of year.

    Especially in the neighborhood adjacent to the Haven, those people who came over from Dorchacht over a year ago, who are doing fairly well for themselves these days, are thrilled to have their Mirrorbound neighbors over for a hot drink or a meal and a spot of catching up. They heard what happened with Morgana a couple months back, nasty business, horrible woman, that, and for the most part, they seem quite comfortable with the idea that she's dead now. "I wouldn't move back," most say, "but it's good to know they're really free of her."

    The ones most in need this season are those orphans in the Harbor District, though efforts by the Mirrorbound Council and others to better care for many of the parentless kids there have improved spirits, making kids playing and laughing a more common sight. Still, many of those rascals haven't lost their mischievous streaks: some little ones are quite likely to try and pickpocket you as you pass through, or pelt you with snowballs, but gifts or candy can perhaps soften their demeanor. They're just kids, after all.

      a. Kiss-tletoe Redux
        While many of the decorations adorning shopfronts and houses are simple wreaths and garlands of pine, holly, and ivy, enchanted mistletoe is absolutely littered around the city, dangling in doorways, hung up on walls, hanging from the eaves of rooftops. Strings of it zigzag over the streets, hung from lampposts. This is a festive tradition that will be familiar to some. When two people pass under a sprig of mistletoe together, they're supposed to kiss, and the enchantments on many of those sprigs encourage it. Some will stick the pair's feet to the ground until they do so, some will just very lightly compel a smooch, whether it's on the mouth, the hand, the cheek, the forehead, or anywhere else. It's all in good fun, though - none of the enchantments are difficult to break, should one really not want to lock lips: you just have to destroy the mistletoe sprig you're under.

        Careful about getting stuck in public, unless you enjoy being the center of attention in a crowd! Other passers-by will loudly cheer or jeer you and your mistletoe-mate on until a kiss is had! Be wary too, of pranksters who will actively push two people under a sprig, laughing all the while.

      b. Craft Fair
        Gift-giving is an important tradition during Modranicht. It's considered only proper to present something to each of your loved ones, as a token of your care and affection for them. Handmade gifts are still widely regarded as the best, because it shows your effort in creating something just for them, so while shops may be having sales for purchased gifts, they're also trying to drum up more business again in the form of crafting lessons. Most businesses will set up tables in their shops, and for a small fee at the door (to cover materials), an instructor will show a group of people how to make something related to whatever the shop offers for sale. All materials are provided, and attendees get to take home what they make to give to friends or loved ones. Some of these even include small enchantments, such as carved wooden birds that actually fly, or timepieces that announce the time in funny voices. Witches are encouraged to learn the spell and help their Monster friends by enchanting their creation for them, but the instructors will do it as well if needed.

        If you have a crafty talent of your own, it's easy to make some good money this season by setting up your own lessons on how to make whatever you're good at. Space is available, though it's up to you to source your materials and decide your fee. All the rage in the Western Residential District, where Mirrorbound are generally regarded as friends and neighbors, is objects and styles that come from other worlds. They absolutely want to learn from you and be able to give their loved ones something new and exciting.

      c. Eat, Drink & Be Merry
        All meals during Modranicht should be eaten with another person, according to tradition. Many families and groups of friends have their own feasts during the holiday, but all are invited to a city-wide feast as well, on the 23rd. Located in a park enchanted to be more spacious than normal, long tables piled with food rest beneath festively-decorated, open tents, and every resident of Aefenglom is welcome to come and have a plate, from the richest to the poorest - all except those often-infected residents of the Outer City. It begins at noon and goes well into the evening, and people come and go as they please, enjoying the food and the holiday cheer.

        It isn't required, but many citizens bring a dish to add to the tables, meant to be shared - usually a special family recipe. Mirrorbound are encouraged to share traditional food from their own homes (or close approximations of it), if they want to - many are highly interested in customs from other worlds, and some challenge each other (or you!) to try every single dish on the massive tables.

        The festivities don't extend past the Bright Wall, unfortunately, but the people of the Outer City, who don't have much to begin with, can be found having their own feast on hunted game and pilfered vegetables, trying to scrape up some cheer for themselves. Most groups won't turn Mirrorbound away as long as you've brought a big enough dish to share, welcoming you into the fold to bad-mouth those hoity-toity inner city folks, but some rare clusters of residents can be hateful at this time of year, made somewhat bitter by your privilege and their lack.



    Welcome to December's events, A Friendly Competition and Modranicht! As always, feel free to make your own logs, wildcard different prompts on this one, etc. It isn't too late to join in the scavenger hunt still, for those who didn't get the chance to sign up! That prize list will go up on January 1st and will only require an in-progress or completed thread to prove participation. As always, if you have any questions, please direct them here, and happy holidays, Aefenglom!

grandspark: (032.)

[personal profile] grandspark 2020-12-25 08:05 pm (UTC)(link)
[There was indeed a large black dragon within the grove--mostly laid out on the ground with his head tucked down and out of sight. His position gave off the impression of being in pain though he moved very little and made no noise.

Perhaps he was passed out from the toxin or pain.]
killuwatt: (with a bullet)

[personal profile] killuwatt 2020-12-27 10:44 pm (UTC)(link)
[ Killua's not in this to win, really; he mostly just wanted a distraction, and so far at least it's been that, for a while. ]

Got it. Lead the way.

[ He's not very good with plants, not like Gon, but Killua's fairly certain of his resistance to toxins at the very least; this place has some different plants and substances than those he's used to, but for the most part he feels like he can take it anyway. So if someone is trapped amid toxic plants and needs help, he can probably lend a hand.

The dragon is much bigger than he expected, though. ]


Jeez... no wonder you couldn't move him on your own. Is he unconscious?

Hello??
electrod: (46)

[personal profile] electrod 2021-01-14 06:37 pm (UTC)(link)
Damn, getting weaker here, sucks. [ Right? The seething behind that statement is 100% genuine, which might help his case. Sure enough, getting even faster and eventually, getting the ability to fly, could be seen as a good trade-off but still—

Reno liked being just himself. Nothing more, nothing less.

He puts away everything he was holding aside, and gets close to Rude, putting his arm underneath his, trying to lift him up. He doesn't even have to put that much of a show, given the wing-arms can be a bit clunky to use in times like these. ]


Hang on in there, buddy. [ He offers reassurance to the dragon as he gestures at Killua, wordlessly asking for help. They have to somehow, invite him to drop down the precious loot... right? ]
grandspark: (003.)

[personal profile] grandspark 2021-01-15 04:55 am (UTC)(link)
[There wasn't much movement from the dragon though he did manage to grunt in response to the others and slightly shift his head as if he was trying to see who was there with little success. (He did a good job of catching sight of Killua and gauging him without being obvious if he did say so himself, the glance quick even as his head lulled back to a less comfortable position to feign the weakness.)

He tried to mumble something in response to Reno's assurance but it was too low and indistinguishable to make any sense of what he might have said. He also made the barest effort to accept the effort of aid but looked too weak to really be anything more than a lump of dead weight for the two small beings to try and lift together to get him out of the grove. (Sorry, but he had to make this look good, right?)

He hoped the opportunity to snatch their goal came sooner rather than later so he could end this charade and get away from these dumb trees that may actually have started to irritate his scales. Or maybe he was just worried they would. Either way, he was ready.]
killuwatt: (did i leave the oven on...?)

[personal profile] killuwatt 2021-01-20 05:44 am (UTC)(link)
It's fine, I can help, [ Killua assures the distressed Harpy. He hitches his satchel up higher on his shoulder and twists it so the bulk is on his back and out of the way, securely fastened by the belted buckle.

That taken care of, he'll go around to the large man's other side, crouching down to also put an arm around his back and under his arm so they can try to lift him together. For his small size, Killua doesn't have any trouble holding his share of the weight, and then some if needed. ]


Alright, ready? One, two-- lift.
Edited 2021-01-20 06:29 (UTC)