faileas: (Default)
aefenglom log posting account ([personal profile] faileas) wrote in [community profile] middaeg2020-09-19 07:52 pm

Event Log: September, The Price of Revolution p1

Event Log: September, The Price of Revolution Part 1

I. The Freedom Festivities

    Behind the fortress-like walls of Dorchacht, what was once a gloomy, imposing city is lit up for the festivities to come. Septeril brings with it many mixed emotions for the citizens of what used to be called The Black City, though the overwhelming atmosphere is positive - this is a celebration of freedom hard-earned and prosperity hard-fought-for. The triple stars of the Resistance, now the current reigning party, feature heavily in decorations and in clothing: in pins, on hats, golden stars enchanted into fabric to dance merrily across skirts and cloaks. Stars light up the streets in decorative strings hung from lamppost to lamppost, flickering gently over the cobblestones. Mirrors, as well, feature into the decor, tiny round ones hung in multitudes from awnings and in windows like ornaments, catching the light and playing it across the otherwise-utilitarian architecture, lending it a sort of understated beauty.

    Much of Dorchacht has been rebuilt and repurposed by necessity since the uprising last year, and many new small businesses and restaurants are being featured at the festival - their goods or their foods on display in markets of street-side stalls or on the feast tables. Local handmade wares and crafts are out for sale for modest prices, and every sale helps out both the small business, many of which are started by former slaves, and helps the local economy, which is better these days but still recovering.

    The festivities go for six days, almost a full week, with feasting and bonfires every evening, and tours and tales of the city by day, as they display the changes for the better they have all made. And then, on the final evening, all are invited to watch a grand fireworks show that will be put on in the skies over Dorchacht, presided over by the Circle of Three themselves. Mirrorbound are welcomed warmly, whether they were present last year or not, and treated much like family - get ready to be pulled into activities and plied with food left and right.

      a. Join the Fun
        The children of Dorchacht are out by the dozens during the festivities, excited by all the freely-offered, special sweet treats and the magical sparklers and poppers being handed out by the fistful. The poppers explode when thrown to the ground in bursts of bright colors, completely harmless, and the sparklers are enchanted not to burn little (or big) hands if mishandled. Mirrorbound passing through may find themselves roped into elaborate pretend games of revolution by eager faces: the children name themselves either Resistance members or Mirrorbound, and 'do battle' with their magic fireworks against scarecrow-like constructions cloaked in dark bed sheets as 'the bad guys'. Depending on one's perspective, it may seem dark, but this is what these children have known very recently in their lives, and their caretakers or parents (there are more of the former than the latter, especially for the young Monsters) let them play as they will. If asked, they'll just explain that some of those kids even remember the fighting when it happened; this is just another way that they try to understand how the city has changed.

        More organized, family-friendly reenactment performances are also common, with several of the orphanage groups putting on small plays about the uprising, or moral plays about kindness and togetherness between Witches and Monsters. This includes a prominent set of performances by the Mirrored Hearts Home for Children - maybe you're helping out with their sets or costumes, or maybe you assisted with their scripts and songs. Those Mirrorbound volunteers will want to see the kids do well, right? They'll be heartbroken if you don't show.

        Of course, kids aren't the only ones doing reenactments. The newly formed Dorchacht Historical Society, dedicated to protecting Dorchacht's history going forward, puts on several - and may drag in passers-by to play different roles! Only the luckiest are begged to play the role of The Dragon, who valiantly rose up against their cruel former master, Morgana, and helped lead Dorchacht to where they are today.

      b. Forget-Me-Not
        While the overall air is celebratory, among the adults who are old enough to understand just what was lost as well as gained, there is an undercurrent of sombre remembrance. Many visit the burned-out Old Coven, left as damaged as it was when the fighting ceased, as a monument to how freedom fighters suffered and fought. Plaques dot the grounds and buildings there seemingly at random, until you realize that each metal plate bearing names is laid where someone died.

        To decorate these plaques, and homes and businesses as well, there are tables set up in the yard of the New Coven, heavy with a rainbow of small magical flowers called Forget-Me-Nots, and the supplies to make remembrance wreaths. In this new tradition, the flowers are chosen with a dead, missing, or simply absent loved one in mind, and woven together with glass beads, small wooden charms, and a spell written on a slip of paper. The enchanted fragrance of the Forget-Me-Nots allows whoever smells them to witness short, happy memories of the person the wreath was made for - whether they knew that person or not.

        The memories come from the wreath-maker, and are only short flashes (less than a minute long) or mere impressions, but all are pleasant or warming. With the spell woven in, they'll last for an entire year without wilting or losing their effects, a souvenir from the festival to take home.

        Mirrorbound are encouraged to join in, and make wreaths of their own, whether or not they lost someone in Dorchacht's uprising. It can be for someone who has disappeared from Geardagas, someone who died long ago, someone living they miss from home, anyone who is not currently with them.

II. The Uninvited Guests

    On the 25th, the final day of the celebrations, the partying lasts all day. Food and drink are abundant on every corner, upbeat music is played by street performers and over the radios that can be found in nearly every household and shop, and the bonfires have been enchanted to let the flames take fanciful shapes. Drinking games and dancing, storytelling and general partying all last clear into the evening, but once dusk falls, everyone gathers in the center square of the city for the fireworks show.

    The Three are there - the Witches Bryn and Hilda, and the Monster known as The Dragon, Starlight, or formerly Fafnir - with Nessie and Mhairi as guests of honor, and Hilda is the one to set off the first enchanted fireworks, after a brief speech thanking everyone for coming out to celebrate a year of freedom and independence with them.

    It's with bursts of colorful light in the night sky behind her that she seems to appear from nowhere: tall, dark and imposing, a sharp-eyed Witch that exudes power. Morgana Drummond is not alone, either, flanked by a dozen rough-worn Witches and a host of others. The chaos that ensues is immediate and violent.

    "All of this for me?" Drummond sneers. Attacks bounce off her, no matter how powerful - even Nessie's considerable spells. Witches will be able to sense the strong barrier spell close-fit around her body, and the others around her will not let Monsters get close.

    It's The Dragon who speaks, voice rough from disuse but loud enough: "How dare you return here-"

    "I built this city in all the ways that matter. I was never going to let you have it. You burned away my Dorchacht, so now I will make sure there is nothing left of yours but ashes."

      a. To Sleep, Perchance
        Unreachable, Morgana Drummond's form limns in a sickly violet light, the circle of a spell forming beneath her feet, steadily growing as her power gathers. So much magic gathered in one spot is bound to be felt by all the Mirrorbound, Witch and Monster alike, oppressive in nature as if it could steal the breath from your lungs. Perhaps it truly was a fluke that she was driven from Dorchacht, a happy accident caused by a timely distraction. The spell circle spreads, glowing, until it envelops the entire city, and it pulses once, blinding, before it sears itself across Dorchacht's streets and buildings in burnt lines and symbols. The fireworks continue to pop and burst overhead, casting shadows that seem suddenly sinister.

        Nothing happens for just a moment - and then all the people of Dorchacht collapse in waves. Next to a stunned Nessie and furious Mhairi, Bryn, Hilda, and the Dragon fall into a heap as well, the final three bodies to hit the ground.

        Mirrorbound and citizens of Aefenglom do not fall prey to the sleeping spell despite being in its area of effect. It happens in the span of just a few minutes, and then Morgana is gone in the blink of an eye, leaving her people to sow terror on the sleeping city.

      b. Battle on the Streets
        While she brought with her only a dozen Witches from her former Coven, she's collected a force in the Wilde. Blank-eyed rogue necromancers, mind controlled the way the Monsters of Dorchacht used to be, storm the streets controlling in turn their dead Monsters and creatures. A few even have with them dead Nuckelavee, which will require multiple fighters to take out. Wilders from Dorchacht gone missing on expeditions in the last year bear the signs of mind control as well - the ones who aren't dead, shambling around the necromancers. Maybe you recognize them, maybe you don't. Maybe you can help them, or maybe you can't. The mind control enchantments can be dispelled with a lot of effort or with the specific spells used often by the Resistance a while ago, for those who still remember it.

        In the slums of Dorchacht, the people who were convinced of Morgana's return, those who want to return to the days of slavery and terror, break free from the now-sleeping guards and failing wards that kept them contained and join the fighting, manic in their glee. The spell that put the rest of Dorchacht to sleep seems to slip right off them, perhaps sensing their loyalty to terrible causes. It is chaos, as the insurgents set fires and attack at will with magic, claws, weapons, anything they have.

        Mirrorbound will soon realize that they and the visitors from Aefenglom are not the only targets. The sleeping people of Dorchacht are ripe for the killing, unable to react or defend themselves. The fighting will continue into the night until the invaders are all dead or captured.

III. The Aftermath

    When the fighting ends, the work begins.

    An entire city deep in the throes of an enchanted sleep is a worst-case scenario that none of them could have predicted, even those who had a hunch Morgana didn't die out in the unexplored Wilde. Miss Nessie and Mhairi will remain on the scene helping to direct the aid efforts in the aftermath of the battle. Fires must be put out, corpses must be rounded up to be buried or burned, captured attackers must be secured and questioned, sleeping citizens must be whisked from the streets to safety and shelter, and buildings ensured to be safe in the meantime.

    Aefenglom's Coven are called in to assist, anyone who is available, and Mirrorbound help is more than welcomed. They will need everyone they can get to make sure not all is lost in this tragic attack. Nessie herself will ensure the Three are taken to safety in Aefenglom until the people of Dorchacht can be woken.

    Action needs to be taken quickly. Morgana needs to be found as soon as possible, and capable hands will be needed to search the Wilde far outside Dorchacht, the most likely place for her to go. More urgently, however, are the sleeping citizens. Nessie announces late the next evening, the normally-bubbly woman gone solemn and serious:

    "I believe I've found a counter-ritual for the spell that nasty woman used, I have. I will need your help, though, Mirrorbound. Volunteers only, of course, of course, as it's likely to be quite dangerous, though the Dreamers and I will take every precaution we can. Discuss among yourselves, decide if you're willing. Those who are, meet at the Coven at midnight on the 27th. It's not right to just leave them all like that, not right at all..."



    Welcome to September's event log, Part 1 of The Price of Revolution! This event will continue in the TDM posted on the 21st, with a foray into purposeful dreamwalking. It will be a hybrid test drive and event that current characters will be allowed to top level on as well. Quests into the Wilde to search for Morgana will currently bear no fruit beyond small clues, but Part 2 in early October will deal with her whereabouts and her final fate. As always, direct your questions about the event HERE! And finally, for those who are wondering what's up with Dorchacht, we have a Setting update for you.

yesdoubt: (i'm sure you're aware of it)

[personal profile] yesdoubt 2020-11-01 12:47 pm (UTC)(link)
As long as it's safe enough for you to stay there on your own, head back out. I want to help as much as I can, and I can't really do that if I'm in a protected area since there's still so many people caught up in this.

[If she ends up needing it, he'll have her back, but in this case his desire to make sure as many people as possible are safe is overriding his reluctance to leave someone alone in the middle of this, even if they are relatively safe.]
stopfen: ("you need to cut your hair")

[personal profile] stopfen 2020-11-01 11:38 pm (UTC)(link)
[She gave a small hum, going silent for the rest of the journey with everything discussed and a slight plan. Keeping her ears open and antenna trying to scent the air for anything coming towards them.]
yesdoubt: (without weakness)

[personal profile] yesdoubt 2020-11-02 12:36 pm (UTC)(link)
[Momo relies on his eyes and ears to figure how likely it is they might run into trouble, but also largely keeps to the alleyways when he can, rather than streets. Both on the logic that any force that's going to be in an alleyway won't be a very large one, and that most of the antagonistic parties are going to be focusing on where they can do the most damage, which is where all the people are.

One or two thralls that have wandered a bit too far from their owner need Momo to drop one arm from Mikasa to deal with, using his elemental magic to freeze them in place so he doesn't have to spend more time than that dealing with them (or risk that whoever's controlling them might sense one being cut off). Finally, however, they pass a nondescript, sturdy-looking building that appears intended for practicality and very little else, and Momo darts into the doorway, opening it and heading through before anyone else shows up on the street they're on closer than the fight that seems to have broken out a few blocks down from where they are.

It takes him a moment to figure out what it is in comparison to his own world, but an advertisement for special stamp designs to commemorate the anniversary of the revolution gives it away.]


Well, it's not what I thought of originally, but post offices are usually pretty solid too. There's still plenty of old ones around in my world.
stopfen: (How much longer can I stand this cold?)

[personal profile] stopfen 2020-11-04 10:03 am (UTC)(link)
[She just hung out, her arms wrapped around him and ready to take flight if needed. The ice magic made her cringe.

But then he's found a place. For a moment she keeps looking around, then she wiggles pulling a crutch loose. Wedging under her arm on her bad side, okay she's ready to be put down.]


Are they? [She'd never heard that one before. Course buildings within the walls were built to keep the elements out, or attempt to. It wasn't possible to move enough stone to make a single house titan-proof. But she sighs, her head dipping a little.]

I guess this is it? ... I'll see you in the city. [It might have sounded grim. If it weren't for the certaintiy that they'd meet again.]
yesdoubt: (stardust magic illuminate)

[personal profile] yesdoubt 2020-11-05 12:23 pm (UTC)(link)
[Momo lets her down slowly, letting her get her crutches under her before he extracts himself from the crouched position. It's not really something he likes, not being able to do more than this, but given the circumstances he can't really expect to be able to do everything for everyone.

That doesn't stop him looking a touch concerned at the farewell, though.]


I guess. I'll leave the illusion up just in case something happens, it'll wear off in maybe an hour or two anyway...do you want me to shield the door or something? I'm just thinking it might make the place stand out more if any of the enemies are sensitive enough to magic residue, which the ones from their old Coven might be.

[Also known as the worst ones to be dealing with, which is why he's not so enthused by the idea.]
stopfen: (How much longer can I stand this cold?)

[personal profile] stopfen 2020-11-08 04:24 pm (UTC)(link)
[She hobbles for a bit, having a small look around. Scenting the air, nope. Nothing fresh.]

Maybe. But wouldn't they notice the illusion if it's on this place? [She was going to leave the issue of her scent giving her away. It wasn't like these people cared much for monsters to listen if one picked up on her by that right? And from what she'd gathered, she smelled like food anyway.

She nods, turning from him to move further in. She'd rest up a bit, then move on if she had to. She hated it. But it was what she'd have to do.]
yesdoubt: (i'm sure you're aware of it)

[personal profile] yesdoubt 2020-11-09 09:27 am (UTC)(link)
No, I mean the one on you. Just in case you end up having to keep moving later. That one wouldn't be a large enough spell for someone to pick up unless they were already pretty close to you.

[But he is a little concerned about the prospect of shielding the door - it might just be easier to make sure it's locked as he goes. If they're going primarily for the path of least resistance, a locked door that would probably need a blast to open up is probably going to do enough to convince people to move on.

So he starts to head back that way, making sure everything is secure as he leaves (and checking that nobody's immediately out on the street to see him do so. No sense in ruining the hiding place by being that careless).]
stopfen: (I wish I could go down)

[personal profile] stopfen 2020-11-12 10:18 pm (UTC)(link)
[He got a tiny wave. Then she's going in and up. It'd probably be safer on the second floor. What with it being harder to see her and everything. She didn't need to worry too much about the height, not with her wings.

In the best case she could find a place that had access to the roof so she could skip to the next building if she had to.]