Entry tags:
- * event,
- bloodborne: eileen the crow,
- castlevania: hector,
- fe: azura,
- fe: byleth eisner,
- fe: edelgard von hresvelg,
- fe: felix hugo fraldarius,
- fe: henry,
- fe: hubert von vestra,
- ffvii: rude,
- ffvii: zack fair,
- fgo: scathach,
- fgo: wolfgang amadeus mozart,
- good omens: aziraphale,
- howl's moving castle: howl,
- kh: sora,
- lwa: ursula callistis,
- mdzs: lan xichen,
- original: bishop,
- original: jacob "styx" graves,
- p5: goro akechi,
- the witcher: geralt of rivia,
- undertale: mettaton
Event Log: September, The Price of Revolution p1
I. The Freedom Festivities
Much of Dorchacht has been rebuilt and repurposed by necessity since the uprising last year, and many new small businesses and restaurants are being featured at the festival - their goods or their foods on display in markets of street-side stalls or on the feast tables. Local handmade wares and crafts are out for sale for modest prices, and every sale helps out both the small business, many of which are started by former slaves, and helps the local economy, which is better these days but still recovering. The festivities go for six days, almost a full week, with feasting and bonfires every evening, and tours and tales of the city by day, as they display the changes for the better they have all made. And then, on the final evening, all are invited to watch a grand fireworks show that will be put on in the skies over Dorchacht, presided over by the Circle of Three themselves. Mirrorbound are welcomed warmly, whether they were present last year or not, and treated much like family - get ready to be pulled into activities and plied with food left and right.
More organized, family-friendly reenactment performances are also common, with several of the orphanage groups putting on small plays about the uprising, or moral plays about kindness and togetherness between Witches and Monsters. This includes a prominent set of performances by the Mirrored Hearts Home for Children - maybe you're helping out with their sets or costumes, or maybe you assisted with their scripts and songs. Those Mirrorbound volunteers will want to see the kids do well, right? They'll be heartbroken if you don't show. Of course, kids aren't the only ones doing reenactments. The newly formed Dorchacht Historical Society, dedicated to protecting Dorchacht's history going forward, puts on several - and may drag in passers-by to play different roles! Only the luckiest are begged to play the role of The Dragon, who valiantly rose up against their cruel former master, Morgana, and helped lead Dorchacht to where they are today. b. Forget-Me-Not
To decorate these plaques, and homes and businesses as well, there are tables set up in the yard of the New Coven, heavy with a rainbow of small magical flowers called Forget-Me-Nots, and the supplies to make remembrance wreaths. In this new tradition, the flowers are chosen with a dead, missing, or simply absent loved one in mind, and woven together with glass beads, small wooden charms, and a spell written on a slip of paper. The enchanted fragrance of the Forget-Me-Nots allows whoever smells them to witness short, happy memories of the person the wreath was made for - whether they knew that person or not. The memories come from the wreath-maker, and are only short flashes (less than a minute long) or mere impressions, but all are pleasant or warming. With the spell woven in, they'll last for an entire year without wilting or losing their effects, a souvenir from the festival to take home. Mirrorbound are encouraged to join in, and make wreaths of their own, whether or not they lost someone in Dorchacht's uprising. It can be for someone who has disappeared from Geardagas, someone who died long ago, someone living they miss from home, anyone who is not currently with them. |
II. The Uninvited Guests
The Three are there - the Witches Bryn and Hilda, and the Monster known as The Dragon, Starlight, or formerly Fafnir - with Nessie and Mhairi as guests of honor, and Hilda is the one to set off the first enchanted fireworks, after a brief speech thanking everyone for coming out to celebrate a year of freedom and independence with them. It's with bursts of colorful light in the night sky behind her that she seems to appear from nowhere: tall, dark and imposing, a sharp-eyed Witch that exudes power. Morgana Drummond is not alone, either, flanked by a dozen rough-worn Witches and a host of others. The chaos that ensues is immediate and violent. "All of this for me?" Drummond sneers. Attacks bounce off her, no matter how powerful - even Nessie's considerable spells. Witches will be able to sense the strong barrier spell close-fit around her body, and the others around her will not let Monsters get close. It's The Dragon who speaks, voice rough from disuse but loud enough: "How dare you return here-" "I built this city in all the ways that matter. I was never going to let you have it. You burned away my Dorchacht, so now I will make sure there is nothing left of yours but ashes."
Nothing happens for just a moment - and then all the people of Dorchacht collapse in waves. Next to a stunned Nessie and furious Mhairi, Bryn, Hilda, and the Dragon fall into a heap as well, the final three bodies to hit the ground. Mirrorbound and citizens of Aefenglom do not fall prey to the sleeping spell despite being in its area of effect. It happens in the span of just a few minutes, and then Morgana is gone in the blink of an eye, leaving her people to sow terror on the sleeping city. b. Battle on the Streets
In the slums of Dorchacht, the people who were convinced of Morgana's return, those who want to return to the days of slavery and terror, break free from the now-sleeping guards and failing wards that kept them contained and join the fighting, manic in their glee. The spell that put the rest of Dorchacht to sleep seems to slip right off them, perhaps sensing their loyalty to terrible causes. It is chaos, as the insurgents set fires and attack at will with magic, claws, weapons, anything they have. Mirrorbound will soon realize that they and the visitors from Aefenglom are not the only targets. The sleeping people of Dorchacht are ripe for the killing, unable to react or defend themselves. The fighting will continue into the night until the invaders are all dead or captured. |
III. The Aftermath
An entire city deep in the throes of an enchanted sleep is a worst-case scenario that none of them could have predicted, even those who had a hunch Morgana didn't die out in the unexplored Wilde. Miss Nessie and Mhairi will remain on the scene helping to direct the aid efforts in the aftermath of the battle. Fires must be put out, corpses must be rounded up to be buried or burned, captured attackers must be secured and questioned, sleeping citizens must be whisked from the streets to safety and shelter, and buildings ensured to be safe in the meantime. Aefenglom's Coven are called in to assist, anyone who is available, and Mirrorbound help is more than welcomed. They will need everyone they can get to make sure not all is lost in this tragic attack. Nessie herself will ensure the Three are taken to safety in Aefenglom until the people of Dorchacht can be woken. Action needs to be taken quickly. Morgana needs to be found as soon as possible, and capable hands will be needed to search the Wilde far outside Dorchacht, the most likely place for her to go. More urgently, however, are the sleeping citizens. Nessie announces late the next evening, the normally-bubbly woman gone solemn and serious: "I believe I've found a counter-ritual for the spell that nasty woman used, I have. I will need your help, though, Mirrorbound. Volunteers only, of course, of course, as it's likely to be quite dangerous, though the Dreamers and I will take every precaution we can. Discuss among yourselves, decide if you're willing. Those who are, meet at the Coven at midnight on the 27th. It's not right to just leave them all like that, not right at all..." |
Welcome to September's event log, Part 1 of The Price of Revolution! This event will continue in the TDM posted on the 21st, with a foray into purposeful dreamwalking. It will be a hybrid test drive and event that current characters will be allowed to top level on as well. Quests into the Wilde to search for Morgana will currently bear no fruit beyond small clues, but Part 2 in early October will deal with her whereabouts and her final fate. As always, direct your questions about the event HERE! And finally, for those who are wondering what's up with Dorchacht, we have a Setting update for you.
no subject
( Nico's brow knits in theatrical disbelief at the man's confession: )
Wait, what? It's only the best night of the year! The aim of the game is to dress up like somethin' spooky, frighten people, and get candy — or drinks, if you're a grown-up.
( She gives him a conspiratorial nudge with her elbow. Sorry, Hubert, but Nico is a hands-on kind of person, although she isn't so oblivious to social protocol that she insists on getting too far into people's space. Her expression shifts to something thoughtful as she lets herself visualise a few different scenarios with the merchandise: )
I could use somethin' like your scarecrow trick down at the shop. A bit of a spectacle out front might get people in.
( There's a burst of delighted shrieking as the Turnskin joins in the fray, and Nico glances towards the outnumbered scarecrow with another light chuckle. )
... Not for kids, though. It'd need to be a little bit different.
no subject
Vaguely like this land's Samuin, then. I recall something about children in masks and treats.
[He makes a thoughtful sound—it did sound like an easy way to earn cunes, and though Hubert would hardly admit it aloud, he did so enjoy startling people. He crosses one arm and brings the other fist to rest under his chin.]
And you'd like to employ my conjuration for your—or another's—business. Very well. What did you have in mind?
[The fluffed little turnskin fares will with his toy sword; as Hubert's concentration wanes, the scarecrows "attacks" become much more rote and predictable, and the other children cheer on.]
no subject
Well ...
( Honestly? She hadn't got that far yet — or rather, her ideas have fired off in all directions and she needs to sort the good ones from the duds. There's also the fact that Hubert doesn't quite know the details of what he's getting himself into yet; at the very least she should probably invite him to the store to take a look for himself, right? )
I got some ideas, but maybe it'd be best if you came down to see what you'll be workin' with. ( Nico shrugs good-naturedly and jerks a thumb in the direction of the scarecrow. ) It's probably gonna be a bit more uh ... adult? Than that, but still tasteful enough for the general public.
( And she should probably stop beating around the bush. Her hands move to her hips, which cock ever so slightly to the side. )
I work at Worse Dragon — the sex shop? I'm pretty much their only employee, actually, and they kinda gave me free reign over events, so I'm thinkin' a showy investment over Hallow— uh, Samuin, might be fun!
I can't believe this is a thread he's having and I love it
[But exactly how adult she'd meant clearly hadn't occurred to him by the way Hubert balks.]
—a what?
[Normally he's not a man for surprised double-takes, but Hubert can't exactly say this is where he expected his day to go.]
Lmao! I'm so glad - I saw his toplevel and knew I just had to do it ... 8')
( Nico just laughs — not at him, mind you, but at their situation. He isn't the first person she's met who's seemed less than enthused by her workplace, but she's hoping this guy will respond positively to a little gentle encouragement too. )
C'mon, you gotta know what I'm talkin' about. A shop that sells stuff to help you get freaky — if freaky's your thing. We've also got plenty stuff if you like it more vanilla; there's no judgement at Worse Dragon.
( She smiles warmly. )
It's a real nice establishment, I promise. Nothin's gonna jump out and bite you.
( Besides, she put a lot of effort into the refurbishment and she's proud of what it looks like now. )
Whaddya think? You gonna come take a look?
no subject
[Hubert just clears his throat, politely tucking his hands behind his back. Regardless of what he thought, money is money.]
That depends if it will be worth my time. How many cunes were you to offer for this "Halloween" display of yours?
no subject
Well, that kinda depends on what you think you're gonna be able to do.
( But while that may be true it doesn't mean she can't come up with a ballpark number, so she gives it a moment's thought before following on with: )
How about a couple hundred cunes to start, then if it's gonna get complicated or you end up hangin' around longer we could talk about more?
( Nico's expression brightens a little as an idea hits her. )
And a twenty percent discount if you find anythin' you wanna buy.
no subject
[Goddess, what is he getting himself into? He frowns, though it's not specific over the pay or the suggestion he might buy something. ]
And that entirely depends on the sort of display you have in mind.
1000 to start, and again every hour after. My magic is much more refined that these simple tricks, I assure you. [He gestures vaguely at the scarecrows. ]
no subject
( Nico just scoffs, although the sound seems more amused that flat-out derisive. )
Oh sure, just pocket change then, huh?
( She raises an eyebrow and folds her arms across her chest. Of course, there's no way Nico isn't going to try to haggle him down, but they can cross that bridge when they come to it. )
For that kinda money you'll really have to knock me off my feet. I'm gonna need a proper demonstration to make sure you're worth it, Mister Refined.
( And it's not all about haggling, really. Worse Dragon is a small business, and she's not about to piss away their money on some guy who might turn out to be little more than a goth party clown. )
Sometime next week?
no subject
Very well. Your establishment can't be difficult to locate.
[His hand crosses his chest and he bows, prim and proper. ]
I am Hubert. And you are...?
no subject
( This counts as a success to Nico, who unfolds her arms to place her hands on her hips as she watches him dip into that little bow. A grin touches her lips: )
Then it's a pleasure to make your acquaintance, Hubert. I tell most people just to call me Nico, but you?
( Since he's Mister Refined, and all ... )
You can call me Nicoletta.
( She tosses him a playful wink. )
I'm down at the shop most nights — we're open 4 'til 12 so we don't exclude the nocturnal folks.
no subject
Very well, then. Nicoletta it is. I'll keep those hours in mind.
[Not that they would pose much difficulty, consider he hardly slept and lived with a vampire as it was. ]
Hopefully this will be lucrative for the both of us.