Entry tags:
- * event,
- bloodborne: eileen the crow,
- castlevania: hector,
- fe: azura,
- fe: byleth eisner,
- fe: edelgard von hresvelg,
- fe: felix hugo fraldarius,
- fe: henry,
- fe: hubert von vestra,
- ffvii: rude,
- ffvii: zack fair,
- fgo: scathach,
- fgo: wolfgang amadeus mozart,
- good omens: aziraphale,
- howl's moving castle: howl,
- kh: sora,
- lwa: ursula callistis,
- mdzs: lan xichen,
- original: bishop,
- original: jacob "styx" graves,
- p5: goro akechi,
- the witcher: geralt of rivia,
- undertale: mettaton
Event Log: September, The Price of Revolution p1
I. The Freedom Festivities
Much of Dorchacht has been rebuilt and repurposed by necessity since the uprising last year, and many new small businesses and restaurants are being featured at the festival - their goods or their foods on display in markets of street-side stalls or on the feast tables. Local handmade wares and crafts are out for sale for modest prices, and every sale helps out both the small business, many of which are started by former slaves, and helps the local economy, which is better these days but still recovering. The festivities go for six days, almost a full week, with feasting and bonfires every evening, and tours and tales of the city by day, as they display the changes for the better they have all made. And then, on the final evening, all are invited to watch a grand fireworks show that will be put on in the skies over Dorchacht, presided over by the Circle of Three themselves. Mirrorbound are welcomed warmly, whether they were present last year or not, and treated much like family - get ready to be pulled into activities and plied with food left and right.
More organized, family-friendly reenactment performances are also common, with several of the orphanage groups putting on small plays about the uprising, or moral plays about kindness and togetherness between Witches and Monsters. This includes a prominent set of performances by the Mirrored Hearts Home for Children - maybe you're helping out with their sets or costumes, or maybe you assisted with their scripts and songs. Those Mirrorbound volunteers will want to see the kids do well, right? They'll be heartbroken if you don't show. Of course, kids aren't the only ones doing reenactments. The newly formed Dorchacht Historical Society, dedicated to protecting Dorchacht's history going forward, puts on several - and may drag in passers-by to play different roles! Only the luckiest are begged to play the role of The Dragon, who valiantly rose up against their cruel former master, Morgana, and helped lead Dorchacht to where they are today. b. Forget-Me-Not
To decorate these plaques, and homes and businesses as well, there are tables set up in the yard of the New Coven, heavy with a rainbow of small magical flowers called Forget-Me-Nots, and the supplies to make remembrance wreaths. In this new tradition, the flowers are chosen with a dead, missing, or simply absent loved one in mind, and woven together with glass beads, small wooden charms, and a spell written on a slip of paper. The enchanted fragrance of the Forget-Me-Nots allows whoever smells them to witness short, happy memories of the person the wreath was made for - whether they knew that person or not. The memories come from the wreath-maker, and are only short flashes (less than a minute long) or mere impressions, but all are pleasant or warming. With the spell woven in, they'll last for an entire year without wilting or losing their effects, a souvenir from the festival to take home. Mirrorbound are encouraged to join in, and make wreaths of their own, whether or not they lost someone in Dorchacht's uprising. It can be for someone who has disappeared from Geardagas, someone who died long ago, someone living they miss from home, anyone who is not currently with them. |
II. The Uninvited Guests
The Three are there - the Witches Bryn and Hilda, and the Monster known as The Dragon, Starlight, or formerly Fafnir - with Nessie and Mhairi as guests of honor, and Hilda is the one to set off the first enchanted fireworks, after a brief speech thanking everyone for coming out to celebrate a year of freedom and independence with them. It's with bursts of colorful light in the night sky behind her that she seems to appear from nowhere: tall, dark and imposing, a sharp-eyed Witch that exudes power. Morgana Drummond is not alone, either, flanked by a dozen rough-worn Witches and a host of others. The chaos that ensues is immediate and violent. "All of this for me?" Drummond sneers. Attacks bounce off her, no matter how powerful - even Nessie's considerable spells. Witches will be able to sense the strong barrier spell close-fit around her body, and the others around her will not let Monsters get close. It's The Dragon who speaks, voice rough from disuse but loud enough: "How dare you return here-" "I built this city in all the ways that matter. I was never going to let you have it. You burned away my Dorchacht, so now I will make sure there is nothing left of yours but ashes."
Nothing happens for just a moment - and then all the people of Dorchacht collapse in waves. Next to a stunned Nessie and furious Mhairi, Bryn, Hilda, and the Dragon fall into a heap as well, the final three bodies to hit the ground. Mirrorbound and citizens of Aefenglom do not fall prey to the sleeping spell despite being in its area of effect. It happens in the span of just a few minutes, and then Morgana is gone in the blink of an eye, leaving her people to sow terror on the sleeping city. b. Battle on the Streets
In the slums of Dorchacht, the people who were convinced of Morgana's return, those who want to return to the days of slavery and terror, break free from the now-sleeping guards and failing wards that kept them contained and join the fighting, manic in their glee. The spell that put the rest of Dorchacht to sleep seems to slip right off them, perhaps sensing their loyalty to terrible causes. It is chaos, as the insurgents set fires and attack at will with magic, claws, weapons, anything they have. Mirrorbound will soon realize that they and the visitors from Aefenglom are not the only targets. The sleeping people of Dorchacht are ripe for the killing, unable to react or defend themselves. The fighting will continue into the night until the invaders are all dead or captured. |
III. The Aftermath
An entire city deep in the throes of an enchanted sleep is a worst-case scenario that none of them could have predicted, even those who had a hunch Morgana didn't die out in the unexplored Wilde. Miss Nessie and Mhairi will remain on the scene helping to direct the aid efforts in the aftermath of the battle. Fires must be put out, corpses must be rounded up to be buried or burned, captured attackers must be secured and questioned, sleeping citizens must be whisked from the streets to safety and shelter, and buildings ensured to be safe in the meantime. Aefenglom's Coven are called in to assist, anyone who is available, and Mirrorbound help is more than welcomed. They will need everyone they can get to make sure not all is lost in this tragic attack. Nessie herself will ensure the Three are taken to safety in Aefenglom until the people of Dorchacht can be woken. Action needs to be taken quickly. Morgana needs to be found as soon as possible, and capable hands will be needed to search the Wilde far outside Dorchacht, the most likely place for her to go. More urgently, however, are the sleeping citizens. Nessie announces late the next evening, the normally-bubbly woman gone solemn and serious: "I believe I've found a counter-ritual for the spell that nasty woman used, I have. I will need your help, though, Mirrorbound. Volunteers only, of course, of course, as it's likely to be quite dangerous, though the Dreamers and I will take every precaution we can. Discuss among yourselves, decide if you're willing. Those who are, meet at the Coven at midnight on the 27th. It's not right to just leave them all like that, not right at all..." |
Welcome to September's event log, Part 1 of The Price of Revolution! This event will continue in the TDM posted on the 21st, with a foray into purposeful dreamwalking. It will be a hybrid test drive and event that current characters will be allowed to top level on as well. Quests into the Wilde to search for Morgana will currently bear no fruit beyond small clues, but Part 2 in early October will deal with her whereabouts and her final fate. As always, direct your questions about the event HERE! And finally, for those who are wondering what's up with Dorchacht, we have a Setting update for you.
scathach | turnskin
[ ii - b]
no subject
She was a tourist in every sense of the word, letting Shadow take the lead while she admired the sights.
A vacation within a vacation, really.
When it came time for the wreathes, Jill for her part stayed quiet and let Shadow do what needed to be done. Though curious, the mood itself was still somber from the fresh departure.]
Y-Yeah, of course! I wouldn't have ever said no to this.
[She handled the wreath with care and stowed it away, leaning into the kiss and holding her hand.]
I love you too.
Was there something you wanted to do next?
no subject
[ Scathach sighed out a small laugh, shaking her head. It was maybe a little unlike her, to be so adrift, but... It had been a rather sudden loss, after all. But at least that wreath would assure her memories of Zelda would not be soon left to wither... not yet, anyways. Not ever, if she could help it. ]
You've been patient with me doing all of this... I'll gladly let you lead, for this one.
no subject
It was her friends that had gotten her through that, and she was damn sure going to do the same for Shadow.]
How about we just have a look around town?
We can always hit up some of the local bars, but I doubt you'll like them more than the stuff I make for you.
no subject
Maybe we could simply enjoy the evening together... I hear tell there will be quite a firework display to close off the festival.
no subject
[Though she had been mostly nocturnal since before turning, she did miss the sort of bustle that one would find during the daytime. Early evenings were busy enough, but it only lasted a few hours before everyone else retreated back to their homes.
It meant a lot to Jill that Shadow was always there to make time for her.]
You're the first one that's ever taken me on a date to a fireworks show. How's that make you feel?
ii - b
Don't tell me what I need to do.
[ He didn't need to be told and yet, he still obeyed. There was no way he could disobey her, even after all these years. He felt like he was at a disadvantage without his spear, but it didn't matter. His claws, teeth, and poison could do just as much damage. ]
no subject
We're pushing them back. Keep at it!
no subject
They act so fearless when they charge...Pathetic.
[ The scent of blood was heavy in the air already. Berserker's hands and arms were covered in it, more of it splashed across his face and neck. ]
They'll regret their choices.
[ When one acted as a one man war, there were two responses: 1, the enemy ran in fear or 2, they attacked even harder out of desperation. It appeared fear was winning out this time. ]
no subject
She let them hold there, standing beside Cu, letting the hammering of the shields grow louder, louder, the monsters behind them snarling, roaring, screaming for the blood of those who wanted to enslave them. She wanted them to hear it. To hear their rage. ]
Make way, or may your bodies pave our warpath. The choice is yours.
no subject
Caught up by the makeshift war drums sounding behind him, he roared. In his role as the Mad King, the sound of his roar was enough to nearly drive his enemies mad with fear. It would weaken their resolve and slow their steps -- madness of the spirits. Even without that skill, it was still enough to threaten the living. ]
This is the only chance you have...Think of it as an act of mercy.
no subject
He called for his forces to charge. And so Scathach smirked, shaking her head. The drumming was at a frenzy now, and she finally lowered her arm, gesturing for the line to move forward. ]
Leave none standing, boys! And Ciaran, bring me that bastard's head!
[ Yeah, don't tell him what to do, but she had a feeling he'd take to that particular order gleefully. ]
no subject
The necromancer didn't seem nearly as smug once he was face to face with Berserker. In fact, he turned tail and tried to run. Tried. A plank ran through him, a makeshift weapon Berserker grabbed off the ground. A few moments later, he returned to Scathach, tossing the head at her feet. ]
As you asked.
no subject
[ Scathach skewered the head, raising it up well above her so the whole crowd, her forces and the enemy included, could see it. The roar from the monsters that fought alongside Scathach and Ciaran was deafening. A festival of blood and revenge, born from rage. She almost dared Ciaran, with her gaze, to not feel the call of war beyond simply fighting, himself. To feel their anger, and to let it unite with his own.
This was all of their fight. And it wasn't over. ]
no subject
Except it was. That's why he was so affected by the shared dream and the city before the revolution. It's why he helped with the revolution at all. He'd found a reason to give a shit.
He simple gave a short, curt nod in response to her gaze, answering her challenge. There would be a bloodbath this night. ]
no subject
Scouts say they're trying to retake the old coven. We've got to stop them before they can set it up as a stronghold.
You're up front. Clear the way for us.
no subject
No quarter given, no mercy to be found. Only death would come at his hands to those who stood against them. Nothing slowed him as he led the small band of fighters, not even wounds laid upon him. Fearsome and terrifying...The ones that stood against him would regret their choice. ]
ii-b
Too bad it doesn't work that way, huh? Apparently those being controlled don't care that he's not actually doing anything to help or harm. So when they come after him that's when Vanitas decides that fine. They want him to play? Then he'll play.
When Scathach says to watch the flank, Vanitas supposes that he might as well. He doesn't care who is dead or alive either, as he launches a series of fireballs as those who think it's wise to charge at them. ]
no subject
Shields! Raise your shields and hold!
[ Scathach called to the gathered monsters, all raising improvised defensive gear, while the few witches among them tried to grant barriers as well.
She turned to Vanitas. ] Get up high! Look for a way through their line!
no subject
Otherwise, Vanitas is giving a look around a city he isn't entirely familiar with either. This isn't the best vantage point, but at least he can see enough. ]
Going to have to break through and head towards the south.
no subject
[ She turned her attention back to Vanitas, nodding. ]
Cover our rear! They're going to try to keep pinning us fro many direction they can!
no subject
[ As soon as people start to move out, Vanitas casts a wall of flame behind them. It should at least slow down any Witches and stop any Monsters that think to try to get at the group from behind.
Vanitas is going to go from rooftop to rooftop, casting spells to cut off any approaching enemies. Now he is really glad he's been practicing. ]
no subject