Basement Bonanza Log
The House

The house is much like the rest of the housing around it. Victorian style with some side yards, an outside that's desperately in need of paint, and wild, fancy architecture. Along the side is a fenced yard containing a small kitchen garden, complete with a recently added chicken coop in the back.
The front door leads to a small foyer, whereas the side door by the garden goes straight into the kitchen. In the kitchen, there will be a number of foods available for anyone chipping in to snack on, with options for vegetarians and meat-eaters alike. (No blood, sorry vampires, but if you get peckish you might find someone willing to let you have a bite.) Shinjiro will aggressively shoo away anyone who shows up just to get food without actually contributing. It's for people who help only!!
The interior is weird, as to be expected. They've made it mostly liveable, most of the furniture in the living spaces in new, but there's still Victorian Classics such as too many patterns and portraits of strangers on the wall, and bad wallpaper in surprisingly cozy places. There's even a restroom on the ground floor, complete with fireplace by the tub. People taking a break are welcome to tool around on the ground floor, where things are markedly more normal. Any attempts to go upstairs, where the residents bedrooms are, will be dissuaded.
There's a dog to pet (Koromaru, an incredibly intelligent white shiba inu) or a Petal Wolf (Bela) or, if you want to risk a few fingers, Fie's hyena (Alfin). The hyena occasionally breaks out into mad giggles in other people's voices, occasionally parroting contextless statements in perfect mimicry of the people who live there. Scrounging around somewhere will be Louis's cat, Juniper, and then there's the coop full of chickens outside, a snapping turtle in the pond...
But you people aren't here for the relatively normal living space.
THE BASEMENT.

The air is cooler in the basement, and with that soft scent of wet stone. It's not disgusting or overwhelming, despite how locked up and sealed the area had been, and for who knows how long. More than anything else, it's just dark. They've carried a few magitech lanterns down to the foot of the stairs, at least, in initially scoping it out to try and see what's down there: and even from just stepping off the stairs, it's clear to see that this is some sort of wild magical hoarder situation.
Walls are packed with everything from displays of oddities and curiosities to books and containers of liquids, the labels long since faded and peeled, to even rusted lockboxes, worryingly rectangular and human-lengthed, each with stiff, sturdy locks. In another corner, there's more shelves cluttered and overflowing with wet specimens preserved in jars. Many are completely unidentifiable. Many are absolutely identifiable, and it's unclear which is worse. There's everything from animals to plants to fish to even pieces of monsters or humans/witches alike.
Scattered throughout, there's lumpy sheets covering what can only be assumed to be furniture, as well as household items, baubles, trinkets, books, scrolls, and just general things crammed in any and every nook and cranny that can be found. If there was any sort of organization, it was lost well before the prior owner stopped their collecting.
In one corner, there's an iron spiral staircase that just leads into the ceiling, going nowhere. A few iron Maidens and sarcophagi can be found stored away, some of them haphazardly fallen over.
It's absolute chaos of junk layered on top of junk, pinned down by even more junk. And it's clearly going to take a lot of trips up and down those stone stairs to even begin to unearth some of the wild things stashed away.
Maybe if you're lucky, you'll unearth a friend to help light your way.
The Stuff.
I've gone ahead and written up some examples for people to run wild with-- and for anything else, feel free to either make things up, OR request something in the top thread!
Some of the Major Attractions of the Basement include:
An Iron Maiden. - Unlike many others, there's no spikes visible within. In fact, it looks almost welcoming. There's a faint enchantment to it, gently pulling at the senses of whomever gets too close. It's plush, and soft inside. Doesn't it look warm? The rest of the basement is so musty and damp and cold. Surely taking a rest would be fine.
Once someone steps into it, however, the doors close shut, and the victim is forced to rewatch their most embarrassing memory. When said memory has played out, however, they are released, no worse for the wear, and immune to the Maiden's Seduction for the next several days. Good thing you're the only one who saw that memory..... right??
A helpful (if creepy) teapot. - This teapot has one job, and it will perform it. It will serve you tea. It will not stop until it has served you tea. No, it doesn't even know what tea is. It also doesn't seem to care if you have a container to hold a beverage or not. It. Will. Serve. You. Tea.
...However, who knows what liquid is actually within it. Feel free to use this skittering, crawling friend for anything. It could be as benign as incessantly following your character like an annoying and needy dog. It could be as horrifying as using force and chitinous claws to make your character ingest something. (Which could be delicious tea. Or could be anything else. Up to you!)
A speaker of secrets. - A jarringly hideous piece of taxidermy, the ravens screech the secrets of whomever touches it. Sometimes they're wrong, though. It's anyone's guess if they're yelling your deepest secrets, or if they're just making things up. Anyway, here's hoping whoever you're with doesn't just think you're using it as an excuse. (Or, if what they speak is true, hopefully people believe your excuse. Good luck carrying this thing all the way up and through the house.)
Vaguely Insulting Dishware. - What it says on the tin. The text seems to shift and change to insult you, specifically, and often times very passive aggressively.
A beautiful, floral chair - Like a flower in full bloom, this is another object that anyone nearby could find themselves magically drawn towards. It even smells soft and sweet- almost like fresh rain and honeysuckle. It's pristine looking, in comparison to all the objects around it, covered with dust and debris, and looks soft and pillowy and inviting. It's wide enough that someone could crawl onto and drape themselves across it.
At which point the petals will pull closed, enveloping them in a sweet cocoon of which they come out.... different. The effects are, as always, up to the player, as is the duration of them. (Transmutation spells are finite, of course, and the effects aren't strong enough to last more than a few days.)
A giant crystal. - It'll take a team to move this humongous chunk of rock-- Or maybe just a duo of dragon or chimera. The first person to touch it, however, will find that it is not only reflective, but it projects. The light hitting it is projected in prisms, and all take a form based on the person who touches it. This could be a warped, twisted reflection showing how one thinks of themself. It could be a projection of deepest fantasies. It could just be whatever you're thinking at the moment. Or maybe it's a mockery. Play around at your hearts content!
Potions of any and all type! - You're not the type to just drink mysterious liquids in someone's basement (Unless you are, in which case, go for it!) but so many of these are cracked and worn. It's entirely possible some of them work on contact or inhalation. The effects can be almost anything, from Alice in Wonderland style shrinking and growing, to floating or glowing or transmuting. Perhaps one is a mood enhancer! Another could be poison. And a third could make the tips of your fingers grow hair. It's a mixed bag.
Cursed jewelry of any and all types - Same thing as the potions, these can be enchanted to have effects as minor as making your hair always look perfect (though there's a smell of cod liver that won't go away--) to as major as clamping in and biting through the skin, drinking your blood to fuel its dark powers. (Said dark powers could be anything from animatronic taxidermy coming alive to mimic your every move, to a spell to charm everyone around you, to the ability to speak with termites.) Again, go wild! And if you have trouble getting that jewelry off, there's gotta be some bolt cutters somewhere around here.... right?
There is MUCH MUCH ELSE that can be found! If you would like to be assigned a random Thing, feel free to give me the general vibe of what you're wanting, and I'll come up with something crazy for you! If you would like more than one thing, THAT IS FINE TOO!
FINAL OOC NOTES
In a list format because i'm lazy:
--NO EFFECT IN THE BASEMENT CAN BE GAMEBREAKING. Mind control, dreamwalking, and memory alteration are no-go.
--The contents of the unenchanted books in the basement are mostly nonsense or boring, but you can absolutely find some sort of burn book with hot deets on (non-plot) NPCs
--Any effect will eventually wear off. The process can be expedited with a witch. It's your choice how skilled that witch needs to be.
--"But susan someone else in a previous thread already took care of the item i was gonna use!" it's magic there can be two of them. or it can teleport itself repeatedly back into the basement. i'm not going to keep track and time isn't real.
--Mark any explicit content, plzkthx.
--Let me know if your character is enough of a jerk to try going to the second floor of the house. because a witch lives here and nearly all of them are mistrustful as hell so you know that's not gonna work out. (I'll let you know exactly how, if your character would try it.)
--If you're gonna die, talk to the mods about it first. if you're gonna kill anyone then double talk to the mods about it first.
--Go wild like you graduated from crazy go nuts university
And most importantly:
--FEEL FREE TO ASK ME ANY QUESTIONS! I'm available in the top comments here, though you are welcome to PM me, or shoot me a DM on discord (Soozaphone#3966), or shoot me a private plurk (

Req me summat
Dare you to try to make her smile.THE TYPE: Possibly clothes, if she can find something matching her #aesthetic (and her size). Interesting, possibly eldritch looking trinkets. Or even just stuff to decorate her home or garden with that... also matches her #aesthetic. Which is really just heavily Victorian style with a touch of Vampire. Something that looks scary/horror/morbid slanted but has a really hilarious effect is perfectly game.
HARD NO: ... fish. Or things relating to the sea.
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Now actual cawing. Just you saying 'Caw'.
A hand trellis. - It's easy to tell what this is meant to be, seeing as it's wrapped up with witchered, dead plants. It's in the form of disembodied hands, which pose and place as needed for supports for plants to grow on. Need something to grow straight? They'll hold them in place. Ivy wants to trail every which way? The fingers will move as let it go.
A deathbell lamp. - Any time you turn it on, it tells you how and when you will die. It's never anywhere near correct. In fact, it's usually completely bizarre and impossible.
An Eldritch Amulet - The tentacles shift and adjust, and the gem looks absolutely deeper than its ever meant to be. Staring into the abyss of this necklace will transfix you, leaving you catatonic for a few moments....
And when you come to, you know exactly what you want to have for dinner.
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But also I love all of these, thank you.
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You're welcome! Have fun!