faileas: (Default)
aefenglom log posting account ([personal profile] faileas) wrote in [community profile] middaeg2020-07-02 09:34 am

Intro Log: July

Intro Log: July

I. ARRIVAL

    Out of nowhere, a glint of light catches your eye; your heart thunders in your ears as your body moves on its own, your mind consumed with inspecting the source. Your reflection stares back at you, just as curious from the surface - a mirror, a pool of water, your most trusted sword, something fleeting that your mind can barely remember - then ripples at your touch.

    A moment later, you feel a tug, and you find yourself stumbling into a dark, musty room. Behind you, a mirror stands ornately decorated with reminders of home wrought in brass and wood: the faces of people you know, and symbols important to you; all things that send a pang through your chest with the desire to return to them. Touching the mirror's surface does nothing but leave the stain of your fingerprints. When you turn to survey the room, you find there are hundreds of other mirrors. None of them are as decorated as yours - they're plain and dusty, speckled with age. Then you realize a second thing:

    You're not alone.

    Distantly, the ringing bell of a clocktower can be heard. But no matter its distance, the time is clear to make out: it chimes three times, stark, resonating like a pulse of something in this mirrored hall that you and many others have found yourselves in. For those familiar with magic, they might feel the power of the witching hour upon them, though it will feel different from what they're used to - in fact, everything does.

    You're certainly not the only ones here, however. On the first floor, with the doors wide open behind them in the foyer, is a small group headed by two individuals. As people begin to arrive, to come from the higher floor, they're waiting - and they're waiting for you, and your questions.

    Explore the rest of the mirrored halls you've now found yourselves in, or proceed to the foyer?

    Leaving the Looking-Glass House makes it obvious that the clock striking three was for 3 AM - the night sky is faintly cloudy, but the stars are dim in the face of two moons, even so close to the new moon as it is.

The Looking-Glass House is rather nondescript two-story cottage made of grey brick, sitting at the edge of The Coven's courtyard; stones which glow as you step on them mark the path to and from the two buildings. While fairly small and plain on the outside, the inside has been enchanted to be the size of a large library, with hundreds upon hundreds of mirrors hanging, standing, and resting inside its walls. Some are broken, some are cracked, and some seem completely uninjured - but all of them are just as plain as the cottage itself, showing age in the silver beneath their glass and in the greening of their metals... Well, all except a character's personal mirror; to characters, one mirror - the one they came through - will be decorated lavishly with metal-and-wood-wrought reminders of home, and the surface will be as clear as a brand-new mirror.
II. THE WELCOME PARTY

    Whether you've decided to find a way out of the building you've arrived in, or decided to explore the rest of the Looking-Glass House - and perhaps finding a few familiar faces among the crowd - you feel a pull towards the foyer of the first floor. It's like a firm suggestion, as if to take you by the hand and draw you to where it begins, and the source of it becomes quite apparent upon finding one's way to the front room: a tall, comfortably-dressed older woman and her even taller wolfish companion, along with those which feel to resemble yourselves in a world-traversing sense: Mirrorbound, they're called.

    "I think this is the most of you there's ever been at once! And all of you properly bound this time, it seems." The woman sets her hands on her hips, with her Bonded casting a glance at those looking confused - newly arrived - and those who may have followed them in to talk to the newest addition of their Mirrorbound bunch. "About time for introductions though- this here's Mhairi Ainsley, ambassador to the Parliament and my Bonded, and I'm Nerissa Bell, Head Witch of the Coven - but you can just call me Miss Nessie, you can," she adds, winking. "The lot of you must be as tired and confused as the last batch - hullo to those who've joined us, too! - so just a moment, dearests, I'll set all you right up—"

    With nothing more than a wave of her hand, rows of seats are summoned; despite their wooden nature, they're all sturdy and comfortable, filling the foyer and spreading out a ways into the lawn behind them, making room for all of the new arrivals as well as the previous batch. After all, they'll find this just as interesting. The Witches and Monsters that accompanied Nessie and Mhairi move to make room, and some disperse into the building itself to see if there's anyone who needs tending to.

    Mhairi steps forward as the chairs materialize. "Please, those who are able, join us for a moment. There are many questions that I'm sure you have - we will do our utmost best to answer them, and you may take any that we can't as a promise to find some sort of solution or answer."

NOTE: If you wish to handwave interaction with Nessie and Mhairi, please comment here. All responses will be summarized answers rather than an IC thread. For those that'd like a more player-based interaction, Aefenglom has its own Welcome Wagon! These are players who've volunteered for the role, and those that didn't sign up may assist as well if they'd feel their character would -- have fun, and make friends. Additionally, those with notable injuries or sickness will be attended to ASAP by Coven-based witches, and should anyone be curious about what they are - if they have magic potential, or if they swing a different way - then this can be done during this and the general hour or so the new arrivals are within the Coven's grounds. There are ongoing classes on magic, monsters, and Bonding as well, though they take place more during the day than at night - feel free to have your characters attend them at any time!
III. THE HAVEN

    After an hour or two of general chaos, questions that the natives attempt to help with, and injuries tended to for those who arrive in poor condition, it's time to make a trek to where you'll be staying while Nessie and Mhairi continue to search for a solution to the situation.

    As you're leaving with a few Bonded for guides, peculiar-looking devices - watches, the native Witches explain, compliments of Parliament - are passed around to all the new arrivals; they're given a quick rundown on their functions and bid to test them out when they can. They can even do it as they make their way out of the Coven's courtyard and to the Haven.

    Formerly part of the Aristocratic District, The Haven is just as well-kept and brightly-lit as the district it hails from. The houses err on the tall and ornamental-side, large enough to fit several families (or, according to the upper class, their one family, several dozen servants, and guests), especially closest to the Aristocratic District. They become a little more modest and smaller as one gets away from the realm of high society and nearer to the Residential District proper. Newcomers are shuffled here and invited to find somewhere to live - the Coven is currently handling expenses for the houses themselves in a program implemented by the Parliament, though if your character wishes to have anything extra - like maids, chefs, and so on - they'll have to pay for them themselves with their own earned money.

    Much of the landscape and fixtures are the same as in the Aristocratic Districts, though it lacks formal emergency services due to its roots as part of a district that already did. Much of the housing already has furnishing due to the speed at which homeowners were relocated; they were given enough time to collect their valuables, but standard furniture such as kitchenware, couches, beds, etc. were left behind for those moving in. Other houses appear the same, but the dust on the floors suggest these houses were left before the new arrivals even showed up - a reminder that the Cwyld can strike just about anyone, regardless of standing.

    Another portion of this district has been opened up to the new arrivals: the barracks, the row of buildings pressed against the very edge of the Bright Wall. As the city's military force no longer has the same presence it previously did, the barracks have gone into disuse, and a cleanup effort has been in place since before the new arrivals came through the Looking-Glass House. For those who desire something a little less opulent, the barracks might just be the answer. The barracks can also be used for business, for a welcome center, a communal space, for anything that the residents of the Haven see fit to use it for - so long as the legality isn't questionable, on the surface.

    To help with filling up the larger houses - and even some of the smaller ones, and the shared rooms in the barracks - the Witches put together a little roommate finding service, on a smaller scale from the grand opening of the Haven. For those who aren't entirely sure who they want to shack up with, they have a small survey for them to fill out and post on the board they've magicked up in the center of The Haven.

    The board also very helpfully reads aloud each form for everyone to hear in a cheerful, monotone voice. It isn't able to be shut up, nor is it easy to ignore, being imbued with a kind of amplification magic. It reads simply the information you've offered up yourself, or that someone might have written up for you, should that be their idea of fun.
IV. THE CIRQUE MYSTIQUE (3rd-5th)

It drifts into the Bright Bay early in the morning of the 2nd - a painted ship, garishly bright, with billowing night-sky sails that sends the Harbor District, and then most of the rest of the city, into a flurry of interested activity, putting the rumor mill into overdrive. Onlookers can witness a mess of equally ostentatious people - Witches dressed in brightly colored clothing, Monsters with fantastical coloring and embellishments the likes of which are rarely seen on Geardagas - deboarding with supplies. (Just a few curiously are what seem to be fox-like Monsters with multiple tails and mischievous expressions - they're also the least likely to want to bother talking.) Parliament offers the use of a little-visited park, temporarily enchanted to be somehow bigger than it should be, and the new people work quite quickly, setting up decorated pavilions and stands in a style quite different from Aefenglom's usual, utilizing many paper decorations and fluttering fabrics.

Those who try to talk to the workers are often rebuffed - they're quite busy, don't you see? Despite being foreign, they speak in the common tongue of Geardagas with different degrees of fluency and accents. Many will pretend they don't speak the common tongue at all if they don't want to talk, however.

They finish within the day. Enchanted fliers go out overnight proclaiming "The Cirque Mystique is Open!" Explained to be a traveling circus from a land far away (the name of said land not offered to "preserve the mystique") they proclaim to offer a unique experience to the people of Aefenglom.

    a. Come On Down
      All throughout the days, a mini marketplace is open, selling goods and foods from another land. Unlike the more western Victorian-style fare in Aefenglom, the treats boast new flavors and textures. Elaborate little cakes made with exotic fruits and teas, egg tarts, cold shaved ices with floral or fruit syrups, dumplings and mochi can all be found along with savory foods with new flavor profiles, and exciting new alcoholic drinks. The styles of clothing offered are more elaborate and made with fine embroidered fabrics; the cloth is available on bolts as well. Trinkets such as small enchanted figures of the performers, cheap jewelry, and souvenirs are available at every stand for likely inflated prices.

      Other stands run enchanted carnival games: ring-toss (where you always seem to miss), guess the number of candies in the jar (you're always wrong), a wheel of prizes (that always seems to land on the duds), bobbing for fruits (this one seems fine, but the prize for winning is the fruit that's already been in your mouth), and a game to knock over milk bottles (which seem firmly planted). Well, you know what they say about carnival games, right? It's fun to try, at least! Or maybe you quietly break their enchantments in order to win the toys and cheap jewelry they offer as prizes. Those running the games will grumble and grouse, but you'll get your due.

      The main draw, however, is the performances. Smaller ones happen periodically all day, in small staging areas around the newly set-up fairgrounds: knife-throwers, fire-eaters, tight-rope walkers, magicians, acrobats and contortionists displaying feats of strength and flexibility, jovial Monsters with painted faces telling jokes. The Cirque Mystique has it all. The most elaborate, put-together performances happen after the sun sets, though, an astonishing display with all of the above and music, woven through with storytelling and fireworks, and even more flashy magic. It's hard not to feel awed by it all at the end...

    b. The Lunar Eclipse
      The major performance on the night of the 5th coincides with the lunar eclipse, when the Sisters darken in the sky above. It goes as the other performances do. It's flashy and elaborate, inspiring plenty of awe. The Diviner Witches' predictions apparently come to pass, however, and the light enchantment placed over the audience at end of the performance to subtly better their moods and perception of the show reacts... unexpectedly to the surge in magic.

      All around the city, natives and Mirrorbound alike might find themselves feeling... good. Uninhibited. Brain-to-mouth filters fail and loosen lips, or they may find their fingers stickier, feeling inclined to simply take whatever items or foods please them at the time. It doesn't necessarily cause violent thoughts, but if a person is so inclined already, it isn't out of the realm of possibility. The backfired spell simply makes one seek whatever delights they might desire, even if they haven't admitted those desires to themselves.

      It's quite possible to resist the spell still, and many do, just not enough - no doubt there will be some joyous chaos to contend with as excitement and revelry spread through the streets. Luckily it wears off by sunrise, or before in some cases, probably leaving many embarrassed about their uninhibited behavior.


After the night of the eclipse, the Cirque packs up with practiced efficiency, and by the afternoon on the 6th, their ship has departed, heading on to their next location, leaving most of Parliament quite irritated at having to clean up after the mishap. A traveling circus like this, sailors from the Harbor District explain, never stays long. They stay as long as the cash flows and then they head on to the next city or the next continent. The rogues conveniently timed their departure to miss any potential fines from Parliament.


    Welcome to the intro log! While mingling on the log itself is highly encouraged, feel free to make your own logs; take the prompts offered and go wild, go crazy, go stupid, have fun. The network system is free to use once characters have their watches as well; information on that can be found at the bottom of the Setting page, while any extra questions about it can be found in the FAQ index. Quests can be picked up now as well! While new characters will have to get settled in, you can go ahead and put your name on some by replying to the July's Quest Pickup thread on the Quest Board. Finally, if your character is getting into any Shenanigans, let the mods know and if you have any questions about the log, ask them here!

braidmage: (:( trauma)

[personal profile] braidmage 2020-07-11 12:26 am (UTC)(link)
Thanks. I think I would rather know as soon as possible. And- and it would be nice to have some company while I figure it out.

[ He is going to need to do some digging, first, ask around and see how many different tricks he can safely try. Reynir is still holding out hope that his dreams will be helpful, and he won't have to go to the trouble.

Perhaps his tiredness is catching up with him, but when Onni reassures him like that, telling him he won't allow his nature won't change, Reynir's smile falters. ]


...I'm not so sure I'll have a choice.

[ The worry in his stomach twists a bit tighter, precisely because Onni has so much faith in him. On the one hand, that makes Reynir happy - he's never had a lot of people who believed in him like that. On the other hand, Reynir doesn't want to be someone who lets Onni down. Again. Doesn't want to be another source of pain in Onni's life. He's already had too much of that. ]

Monsters - if they're not careful, they can go feral. There's a bunch of stuff to do with the full moon, and magic, and bonds, and I don't really understand it completely yet, but. They can- [ He stops, corrects himself: ] - we can lose control of ourselves. Forget who we are and... get violent and stuff.

[ It would be impossible for Reynir, too, not to be thinking of the parallels with being infected with the Rash. This isn't as drastic, isn't as irreversible, but even the slightest similarity makes the whole thing a lot more fraught. ]

But I guess shapeshifting into a sheepdog wouldn't be so bad.

[ He wishes the dog were here, with him. Reynir thinks he could use a bit of comfort, and spiritual guidance. But he has Onni, and that's so much better than not having Onni.

So he focuses on Onni, pushing away thoughts of the uncertain future and his own worries. ]


Anyway. Nothing to do about it today. I'm tired, and I just bet you are, too.
scowlish: (interest)

[personal profile] scowlish 2020-07-12 10:46 pm (UTC)(link)
[In response to that, Onni simply nods - it makes sense that Reynir would want to know as soon as possible. In his shoes, Onni would want the same thing. When he glances up, Reynir's face had fallen, and he comments that he's not sure he'll have a choice, in changing his nature. Onni's brows furrow slightly, and he tilts his head, eyes locked on Reynir's face while he goes on to explain that monsters can go feral, something about the moon and magic and bonds.

Nodding again, Onni picks up another piece of fruit and pops it into his mouth, chewing thoughtfully.]


There's some problems with the full moon and witches as well. But doesn't having a bond make it so you wouldn't go feral? It doesn't seem to me like you'd have a hard time finding one.

[It's matter-of-fact. After all, Reynir is friendly and outgoing and seems like the type who would make friends easily, providing that the people he's trying to make friends with aren't Lalli and the like, people who are impossible to make friends with.]

It won't happen, anyway. If it comes down to that, we can just bond with each other. It makes sense.

[A shrug, and he eats another piece of fruit, enjoying the sweet crunch of it while he continues to watch Reynir's face for a response. Reynir looks tired - maybe not as much as Onni feels, but certainly tired.]

I'm very tired. It's been a while since I slept well.
braidmage: (:o ooohh damn)

[personal profile] braidmage 2020-07-12 11:01 pm (UTC)(link)
[ It isn't often that Onni stuns Reynir into silence. But that's the effect, when he says so simply, so easily that they could bond with each other. For a few moments, Reynir can't even reply. It's not that the idea hadn't crossed his mind. It was the first thing he'd thought, the moment he found out Onni was a witch. But he'd thought it was going to be an almost impossible task, to convince Onni to tie himself to Reynir in that way.

So to hear Onni just stating, in that plain way, that them bonding just makes sense... it leaves Reynir speechless temporarily.

When he does find his voice, he says: ]


I thought about that, too. But - I expected you'd hate the idea. People who are bonded are linked. Their powers, their emotions, their dreams.

[ That, at least, prompts Reynir to crack a small smile, shrugging as he says: ]

Okay, so maybe we already had that one covered. I'm just - surprised. I thought you'd hate the idea.
scowlish: (duck)

[personal profile] scowlish 2020-07-12 11:38 pm (UTC)(link)
[The fact he's startled Reynir into silence registers a moment after he's finished talking, when he glances up and sees the look on his face. Usually, Reynir talks a lot, doesn't have a problem filling silence with words. It isn't how Onni operates or even what he's used to, having a healthy appreciation for the value of silence, but Reynir is, at least, less annoying than most people he's had that experience with. This is strange, though, the way that Reynir looks at him and doesn't say anything for a few long moments.]

I can't say I like the idea, but it seems to be unavoidable here, so there's no point in allowing either of us to lose control.

[After a moment of silence, during which he eats another piece of fruit, then glances up at Reynir again, he shrugs.]

I've heard about the linking. If it comes down to it, I'd rather do that with someone who I already know, who's already seen my dream space.

[It makes sense to him, though he's not sure if Reynir feels the same. All of this seems like something Reynir would be a lot more comfortable with than Onni does.]
braidmage: dnt (:) sweet sweet boy)

[personal profile] braidmage 2020-07-13 12:00 am (UTC)(link)
[ As usual, Onni is seeing the situation in the most cynical-yet-practical light imaginable. Reynir smiles softly. He should've realized that Onni would recognize an inevitability he couldn't fight against, and would adapt accordingly. He's a survivor, after all. ]

You've got a point.

[ Even if the reasons that Onni gives for wanting to bond with Reynir rather than anyone else aren't exactly a stunning declaration of fondness or friendship, Reynir feels a warmth spreading through his chest regardless.

It seems they're on the same page, after all. ]


I'd rather it be you than anybody else. Last time, I was here almost three months, and I didn't even think about bonding with anybody. I knew it was important, but I just...

[ Reynir trails off, shrugging. Onni can think whatever he wants about that - that Reynir wasn't being careful enough with his safety, that he's too optimistic everything will be okay, that he doesn't think ahead... Onni probably already thinks those things, anyway.

His voice is quiet as he says, without entirely planning to: ]


Thank you. For offering to bond with me to keep me from going feral. It - means a lot.

[ And then, when he catches Onni stifling a yawn: ]

And you should definitely get some rest. I'll clean up here, go on ahead.
scowlish: (despondent)

[personal profile] scowlish 2020-07-13 08:30 pm (UTC)(link)
[It's the same type of practical, unsentimental logic that has kept him alive (and for a long time, Tuuri and Lalli by extesion) for so long. At a certain point, there's no time for crying and grieving and railing against situations that are just plain reality. It's uncomfortable, he'd rather not have to bond, he doesn't want anyone to have that kind of access to his mind, but the truth is that it's a situation he is in and that Reynir is in, and so it's best to plan ahead and secure the best possible outcome. Offering to bond with Reynir is, to him, the best possible outcome, at least that he can tell right now.

Again, Reynir makes a comment that is both surprising and not surprising all at once. Somehow, Reynir seems to have that effect on him a lot - maybe it's because the responses aren't surprising, knowing the Icelander's personality, but it's surprising that he would actually say some of these things out loud.]


It makes sense, I guess. To want to bond with someone familiar instead of someone strange.

[Something about the way Reynir had said it made it seem different than the way Onni is phrasing it, like Onni himself is specifically better than other people, but he isn't sure why that would be the case, so he just leaves it be.]

Though you should have thought of it, anyway. It's no good to put yourself at so much risk just because you didn't know anyone here.

[There's a hint of rebuke in it, but it's mostly mild, and when Reynir thanks him for offering to bond in that soft voice, then tells him he should get some rest, Onni sighs.]

Mhm. Well. I don't exactly want to see you go feral, or have my magic make me crazy either. You're welcome, I guess.

[A shrug, and he slowly stands, every muscle in his body protesting as he forces himself to move, his head swimming a little from exhaustion that borders on disorientation.]

Mm, yes. I should probably sleep.

[Without saying anything else, Onni sways slightly on his feet for a moment before turning and heading back to his room.]
braidmage: (:) good good tea boy)

[personal profile] braidmage 2020-07-13 08:55 pm (UTC)(link)
[ Reynir watches him moving towards his new room, how unsteady Onni's movements are. For a moment or two, Reynir just look at the closed door, wondering how Onni had gotten any sleep at all, traveling by himself through the Silent World. He wonders how long Onni will sleep.

He wonders it again, early in the morning of the next day. Then late in the morning. Then at noon. Finally, a few hours into the afternoon, Onni re-emerges. ]


Oh, good! I was starting to get a bit worried.

[ It is clear that Onni has slept through quite a bit of activity in the rest of the cottage. Now that someone else is going to be living here, Reynir had thought it was probably a good idea to make the place a little more habitable. He'd spent an hour out, using a little of his money to buy some things to hang on the walls and, honestly, mostly houseplants. Having growing things around is just so important, isn't it?

(It would only be later that he would look back on this impulse and contextualize it within the process of becoming a faun).

He'd picked up a large rug for the main room, too, which helps to make the whole place look less sparse and cold. It would be good to have one for the kitchen, for the bedrooms... but that would require more looking, and perhaps some input from Onni, aesthetically. ]


How... are you feeling?

[ The question is tentative, because after all, Onni had clearly been hungry and exhausted to the extreme, yesterday. He's probably still both of those things, but getting some food and a whole lot of sleep might have, paradoxically, given him enough energy for it to really sink in that he's in another world, an unknown world with strange people and strange magic, and that he is stuck here for the time being. ]
scowlish: (lost)

[personal profile] scowlish 2020-07-14 02:50 am (UTC)(link)
[The trip back to the bedroom is a bit of a blur, and Onni ends up dropping into the bed that Reynir had made, still wearing the same clothes. He falls immediately asleep and stays that way for a very long time. It is dark when he flickers awake for long enough to shimmy under the covers and shift his position, but he's almost immediately unconscious again once he settles.

When he wakes up again, the sun slanting in through the window is the golden-yellow of late afternoon, and Onni feels like he could drink a river. Head throbbing slightly, particularly in his temples, he pushes up on an elbow and looks blearily around the room. It takes a few minutes for him to get his bearings, to remember all the things that had happened since the last time he'd slept, and after he does, he lies back down for a moment, just processing all of it. There's still that pervasive feeling of numb shock, the situation he's in so nonsensical that it hasn't quite sunk in completely yet.

But it's there, a sort of pulsing anxiety and discomfort that lingers just below the surface, waiting to pounce as soon as he's awake enough to think clearly about it. Sitting up again, he slides off the bed and stands up shakily, goes to the washroom and rinses his face, drinks some water from his cupped hands. It's enough that the headache subsides a bit, enough that it's clear it's from lack of water and nothing more serious. With his mouth wet and his head clearing, the hunger twists in his stomach, and he pads his way out into the main room of the small cottage, hoping for something he can eat.

Reynir is there, of course, saying he was worried, asking how he's feeling. One look at Reynir's face makes it clear that the question is a little fraught for him, so Onni just shrugs. His hair is a mess, there are pressure marks on his cheeks from the pillow, and his stubble has grown in a bit more, but he's not really concerned with how he looks.]


Thirsty, and still groggy.

[A pause, and he lifts a hand to rub his face.]

Are there any sandwiches left?
braidmage: (:) crush)

[personal profile] braidmage 2020-07-14 03:07 am (UTC)(link)
[ Reynir didn't really need Onni to say it, to be able to tell he's groggy. It's clear from the way he's moving, from his bleary eyes and the slow way he speaks. But Onni doesn't seem despairing, or numb. He doesn't say that it's fine, in that flat way Reynir has heard him do before, which is such a strong signal that things are about as bad as they can get.

He smiles, a tentative thing, and answers Onni's question. ]


No, but there's loads of other food, I stocked up earlier in the morning.

[ He got things that he likes, and whatever was similar to what he remembered Onni liking from that brief period where he was staying in Reynir's home. He'd gotten plenty of it, too, so that Onni could help himself without worrying they would run out of anything. At the rate he's running through his funds, Reynir is definitely going to have to earn a bit of cash soon, but he has had various lucrative part-time gigs around town that he's sure wouldn't mind having him back, and he can look for something more long-term when he's ready.

Reynir follows Onni into the little kitchen area, not because he needs anything to eat, but just to keep him company. ]


Did you have any non-mage dreams, yet?

[ It seems a safe enough question; Onni might have been accustomed to the dream space, but he never seemed all that attached to it for its own sake. So hopefully, he won't be too upset that he no longer can access it. ]
scowlish: (surprise)

[personal profile] scowlish 2020-07-14 04:07 am (UTC)(link)
[When Reynir says there's lots of other food because he'd stocked up, Onni makes a soft grunt of acknowledgement in his throat and heads into the kitchen with the Icelander trailing behind him. Blinking groggily, he opens a cupboard and finds a nice loaf of dark rye bread, pulls it out along with a block of cheese and some smoked fish. Behind the bread, he finds a little jar of honey and his face brightens for a second as he pulls it out, his head tilted.

Carrying the food to the table, he cuts a few thick slices of the bread, which smells pleasantly like it has some molasses in it, and then a slice or two of cheese, layering them together and taking a bite. His eyes close for a moment, and then he settles in one of the chairs, glancing up at Reynir.]


Do you want any?

[Picking a piece of smoked fish up, he nibbles at it between bites of bread and cheese. When Reynir asks about the non-mage dreams, he blinks a bit and tilts his head.]

I don't remember dreaming anything, now that you mention it. I wasn't in the dreamspace...what do you mean, non-mage dreams?

[There's an expression of genuine confusion on his face.]
braidmage: (! LIFT the doggo)

[personal profile] braidmage 2020-07-14 04:29 am (UTC)(link)
Ah, no, I ate lunch a few hours ago, so I'm okay.

[ Part of him is honestly thinking about recommending that Onni see if he can't rest a bit more, once he's fed and hydrated himself. Reynir has seen this happen before; not exactly this, but something similar. There would, a few times a year, be very intense weeks of farm work, where everyone was giving it their all from before sunrise until after sunset. People could keep going and going, with seemingly endless stamina. But then, when it was over, they would all swing to the opposite pole, sleeping and eating and then sleeping some more, making up for all that effort.

And their efforts had not been anywhere near as emotionally draining as what Onni must have been going through in the Silent World. Reynir feels a strange mix of amusement, at seeing him so very rumpled and disheveled and unshaven, and also, a little distress at how little he's been taking care of himself. ]


No, you won't be able to reach it from here. Trust me. I didn't once, the entire time I was here, and it's always been very easy for me, getting there.

[ He's not boasting, just making a statement of fact; from the moment he realized he was a mage, that the dreamspace was open to him, Reynir has moved in and out of it with ease. ]

I don't know if it's the distance or the local forms of magic, but when I was here I just had, well... normal person dreams. Like, just nonsense cobbled together out of nothing. Not an omen or vision for guidance, not a real memory. Random images and emotions all heaped together into a surreal story you're playing a part in until you wake up.
scowlish: (duck)

[personal profile] scowlish 2020-07-14 04:58 am (UTC)(link)
Oh.

[For a few moments, Onni chews at the bread and cheese, staring straight ahead, processing that. There's no way to reach his dream realm here. Reynir doesn't know if it's the location or magic or gods, but that he can't get to it. Onni scans his memory of the time he'd been asleep - it had been a long time - but he can't remember being there, in his safe space, where he can relax more than he ever does in the waking world.

Swallowing his mouthful of food, he glances up at Reynir for a moment, pinning him with a stare. Reynir might have only started remembering being in the dream realm a few months ago, but Onni has been going there for as long as he can remember. Being separated from that place, torn away from it, is profoundly uncomfortable. He feels an abrupt surge of something like grief, and his hand comes up to press against his chest.]


Mm, I know what non-mage dreams are like. Tuuri used to tell me about them, but they never made sense.

[Another pause, and he forces himself to take a bite again, staring straight ahead, but there's something vulnerable about his expression now.]
braidmage: (! in dreams)

[personal profile] braidmage 2020-07-14 06:44 pm (UTC)(link)
[ Reynir's got no idea what that glare is - or if it is a glare, honestly. Onni seems like he's still pretty out of it, and all this is a lot to adjust to. Best not to read into anything too much. He can't expect Onni to roll with all these changes quite as smoothly as he had. Reynir had spent most of his life safe, and bored, and longing for change. Dramatic, sudden change for Onni, Reynir has seen firsthand, was usually unwanted and traumatic. ]

No, they usually don't. They're meaningless and weird, but- they're safe, so.

[ He gives a little shrug. There's nothing he can do to change the situation, and probably not much he can do to change Onni's feelings about it. But he can at least highlight this one thing: that no threats at all would be present in normal, non-magical dreams. ]

By the way, I've been wondering... back home, did you ever have dreams that were just memories, as they happened, but playing out in the dreamspace around you?

[ Neither he or Lalli had known what was going on, but it's possible Onni will have an answer. ]
scowlish: (wideyed)

[personal profile] scowlish 2020-07-14 08:33 pm (UTC)(link)
[The memories hit him hard - all the times Tuuri had excitedly explained her strange non-mage dreams to a captive audience of himself and sometimes Lalli, how neither of them had understood the weird, surreal way things had worked in her dreams. Combined with being cut off from his own dream realm in this strange new world, it's a lot to deal with, and he takes a few moments, eating to cover the overwhelm of emotion he's momentarily dealing with.

After the worst of it passes, he exhales and glances back up.]


They're safe? So there's nothing that comes into them looking to attack? That's good, at least.

[A pause, and he takes another bite, chews and swallows and blinks carefully to keep himself in line, pondering over that. It's good, to be able to sleep and not have to protect himself in the dream realm. Maybe that's why he feels more rested than usual...either that or because there hadn't been the voices in his mind, not since he arrived. No screaming or pleading or sick manipulations.

The question about the memory dream catches him a little off-guard, and he looks up at Reynir, blinking in a different sort of way.]


I think I might have heard of it before, but I've never experienced it. Why do you ask?
braidmage: (:? unsure)

[personal profile] braidmage 2020-07-14 08:56 pm (UTC)(link)
Exactly. They're completely separate. Nothing can come in, nothing can come out.

[ They've both of them lost a resource, not being able to access the dreamspace. It was a means of communication, across long distances and language barriers. It was a way of finding out useful information, receiving spiritual guidance for the future.

But it was also dangerous, somewhere they had to be wary of attack from monsters and evil influences. So there is a silver lining, at least. ]


Though... I have heard that some people who are Bonded share their dreams. I'm not sure if that means it will be like what we're used to, where we'll be able to talk to each other and know what was happening, or if it means both of us are going to see the same nonsense and not know the other is there, or that we're dreaming.

[ Reynir darts a quick, covert glance over to Onni as he speaks, feeling the tiniest bit of heat creeping into his cheeks. To be honest, after he'd crashed so hard the night before, Reynir's not entirely sure Onni is going to remember that conversation they had, about the fact that they should Bond. For practical reasons, of course. Only practical reasons. So when he talks about it as not just a theoretical, but something the two of them are probably going to find out together... it feels a bit loaded.

Also loaded, though in an entirely different way, is explaining his question about memory-based dreams. Reynir is still hesitant to really discuss the expedition after him, into Finland. Any reminders about Lalli being even remotely in danger are likely to bring up distressing thoughts. But at the same time, if he avoids all potentially-upsetting topics, he will end up just sitting here in silence. Better to just tread cautiously. ]


Well, when all of us got to - the island you grew up on, we ended up spending the night there. And we all had a dream - Lalli, me, and Emil as well, which is weird since he's not even a mage, but I think he and Lalli have some kind of connection, I don't know. Anyway we all just... found ourselves in the dream, only it was some of his memories playing out, and all of us, well our bodies, were the same age as he had been at the time. Which was weird. My hair was only down to here!

[ Reynir indicates the spot just below his shoulder; he doubts this little attempt at humor will really do much to lighten things, considering what he'd just disclosed, but... he has to try at least. ]
scowlish: (hiding)

[personal profile] scowlish 2020-07-15 06:55 am (UTC)(link)
Hm.

[Picking up a piece of bread, he piles a piece of cheese and some smoked fish on top of it, his eyes cast down a little while Reynir explains that he's heard some people who are bonded share dreams sometimes. What kind of dream it might be is somewhat unclear to Reynir, it seems, and Onni doesn't have any insight into that. No matter which way it goes, it sounds like it won't be much different from what he's used to, when it comes to Reynir invading his dreams.

He doesn't miss it, either, the way that Reynir speaks about the possible sharing of dreams as if it's already decided that they'll bond. It doesn't bother him, not really, because he'd said that he would bond with Reynir and that it was the best option as far as he was concerned, and Onni only says what he means and he'd meant that. But with the way that Reynir talks about it...it's like talking in the dreamspace. A connection, more than just a contractual agreement but a sharing of something. That adds a different dimension, but still...Onni doesn't say things he doesn't mean, and while there's a different dimension than he'd thought of when he said it, he doesn't feel any differently now.

Well. Maybe a bit differently, but not in a way that would make him change his mind. All of what Reynir had described, that sharing, it's still something he would rather do with the Icelander than with anyone else.

But that fades to the background when Reynir starts explaining why he'd asked about memory dreams, tells him that he'd gone to Toivosaari and seen where Onni grew up, at least in a manner of speaking. Tells him that he'd shared a dream with Emil and Lalli, and that the dream had been just memories, Lalli's memories. Something in his throat closes up a little, he finds it hard to swallow the bite he'd been chewing to distract himself from this exact thing - too many emotions, too many feelings.

His chin lifts and he meets Reynir's eyes for a moment, as Reynir makes a light joke about how short his hair had been, how he'd been the same age as Lalli in the memory. Onni waits for a moment, until he can breathe and swallow again, before he speaks again.]


How old were you? Or, I suppose, how old was Lalli?

[It's cautious, asking for a fact to help him prepare for what he suspects he's about to hear.]
braidmage: (:( quiet)

[personal profile] braidmage 2020-07-15 03:38 pm (UTC)(link)
[ Reynir is regretting not waiting until later to bring this up. He should have let Onni finish eating first. Or maybe he should've waited until tomorrow entirely. Or maybe he should've just kept it to himself forever. Sure, he's curious about how such a dream is possible. Sure, he would probably have to lie a bit or pretend not to know things he knows...

Reynir has lied to Onni to protect him before, though. And that had gone poorly. Still, he wishes he'd waited when Onni doesn't even crack the slightest smile at his joke. Reynir can tell Onni's guessed the truth, from the way he lets out that slow, controlled breath, and asks such a pointed question.

Sighing, Reynir rubs at the back of his neck. ]


He was eight.

[ Which they both know is the same as saying the memories he'd seen were from the year that Onni's family had been taken from him, and his life devastated completely.

Even though it's unnecessary, Reynir figures he might as well just come out and say it. ]


I saw what happened. Hilja... and Ensi... and Lalli coming to warn you and Tuuri... how you got both of them out safe...
scowlish: (Default)

[personal profile] scowlish 2020-07-16 04:51 am (UTC)(link)
[on the overflow here]