Entry tags:
- * event,
- * fourth wall,
- attack on titan: jean kirstein,
- bloodborne: eileen the crow,
- dbh: connor,
- fe: bernadetta von varley,
- fe: byleth eisner,
- fe: dimitri blaiddyd,
- fe: edelgard von hresvelg,
- fe: felix hugo fraldarius,
- fe: soren,
- fe: sylvain jose gautier,
- fextraccc: gilgamesh,
- ffvii: cloud strife,
- ffxiv: tataru taru,
- ffxiv: urianger augurelt,
- fgo: scathach,
- fz: iskandar,
- fz: waver velvet,
- kh: roxas,
- kh: sora,
- loz botw: zelda,
- lwa: ursula callistis,
- mdzs: lan xichen,
- naruto: itachi uchiha,
- naruto: sasuke uchiha,
- oxenfree: jonas,
- p5: akira kurusu,
- p5: goro akechi,
- ssss: reynir arnason,
- teen wolf: stiles stillinski,
- undertale: alphys,
- undertale: mettaton,
- voltron: lance
Event Log: May, An Inauspicious Arrival
I. Boaltinn (1st - 3rd)
The city has quite a bit to offer for this holiday: shared rose baths at public bathhouses and pleasure establishments that increase feelings of friendliness and talkativeness, poles draped in ribbons meant to be danced around, wrapping a ribbon around the pole to bring good luck for the summer, food stalls whose offerings are meant to be shared, and fortune-telling set up by Divination students of the Coven, who can tell your day is going to go. To see last year's Boaltinn prompts, you can take a glance right here! Much of it, including the bonfires, baths, and entertainments will be similar this year, so feel free to use those in your top levels. |
II. An Unusual Arrival (3rd on)
Those who are awake that night at 3 am might notice a pulse of harmless silvery light that spreads like ripples on water throughout the whole city, originating at the Looking-Glass House, but nothing further happens, and the Coven receives no answers. Well, nothing happens in the Looking-Glass House. Before long, the reports start coming in: people are emerging from mirrors, regular old mundane mirrors, all over the city. Anything with a particularly reflective surface could be an entry point for someone from another world! Inhabited homes, businesses closed and locked for the night, pools of still water in fountains or the river, these unorthodox Mirrorbound pop up anywhere and everywhere, causing chaos for the City Guard (folks aren't happy to find strangers in their bathrooms at 3 in the morning) and the Coven both. Out of nowhere, a glint of light catches your eye; your heart thunders in your ears as your body moves on its own, your mind consumed with inspecting the source. Your reflection stares back at you, just as curious from the surface - a mirror, a pool of water, your most trusted sword, something fleeting that your mind can barely remember - then ripples at your touch. If you are one of these unfortunate arrivals, it's likely a rude awakening for you, to find yourself somewhere inconvenient, somewhere other than where you've been. It only makes sense to be confused. Hopefully someone finds you and explains to you what's happened to you. Resident Mirrorbound will hear a message from Miss Nessie shortly after it begins, a call to arms: "Dears, I'm quite sorry to disturb you, but it seems your fellows are arriving elsewhere than the Looking-Glass House this month! We're trying to track them all down for the usual welcome, but we could use a hand or several! If you could just bring them by the Coven, the usual spot, that would be lovely." She'll give her usual orientation and pass out Watches, but no doubt the Mirrorbound will be more helpful in this regard, with so many arriving. |
III. The Goblin Market (All Month)
These sellers, while not as devoid of morals as those major players of the Black Market, still have very few compunctions when it comes to lying, cheating, fencing stolen goods, and misrepresenting their wares to unsuspecting buyers. It's also the place to find those things that are- not quite legal, shall we say. They won't say a word if you don't. If confronted, they are quick to pack up their things and slip away, however; they know this city and its hiding places a lot better than you do. With a brand new batch of what the natives assume are Mirrorbound, many undergoing rapid transformations into their Monster forms, many of the wares on display are potions: supposed cure-alls for aches and itches, calming draughts for the full moon restlessness, some even claim their brews can halt changes entirely! Some concoctions are meant to increase a Witch's magical ability, or decrease it, or provide them a finer control. They offer potions that they say will eliminate the need for a Bond, or temporary Bonding potions of their own that they claim are more pure, stronger, than the ones offered by the Coven. Claims are only claims, though. A few remedies for the pain of changing or some regular temporary Bonding potions can be found here and there, but for every potion that works, there are twenty more that have less than pleasant side effects. A brew that will cause everything you touch to turn to solid gold for up to an hour; a potion that will invert your sense of direction - trying to turn right will make you turn left, trying to go forward will cause you to walk backward; a potion that will remove all traction from your feet, causing you to slide around as if cobblestone are the slickest ice. Worse, some shadier vendors sell things more sinister, including a potion that gives you the appearance of being moderately to heavily infected by the Cwyld. Even if you don't drink any, the vendors are not at all careful where they're sloshing those bottles around, trying to show them off, and they all activate on skin contact. |
IV. A Wilde Hunt (7th - 22nd)
Monsters' aggression fades when the Sisters start to wane, but as the new moons approach on the 22nd, Mirrorbound Witches will notice their magical reserves overfilling, and will find themselves stricken with the overwhelming urge to use it, until casting spells, pushing one's magical limits, is almost a compulsion. Those who are not in proper Witch-Monster Bonds will feel it even stronger, with no stabilizing magic to consume (for Monsters) or avenues to expend magic (for Witches) other than casting spells. (For those who are interested, the Coven does offer temporary Bonding potions which can be used to help alleviate the effects somewhat.) The Coven Witches notice the signs, and they take decisive action on the morning of the 6th, the day before the full moons. So many Mirrorbound, likely to be so heavily affected by the lunar cycle this month, many of them coming into new features and abilities at a breakneck pace, only spells danger for the city. They barricade off a massive chunk of Wilde outside Aefenglom, largely free of Cwyld and totally bereft of farms, homes, and Wilder outposts. They invite anyone who feels the effects of the moons too strongly to control to come out for a Hunt. The hunting grounds will be open nightly to anyone who needs to work off restless energy or overflowing magic; all participants will be warned that their safety cannot be guaranteed from others, but they won't be able to harm bystanders out here. The woods are thick, with the river cutting through them, and full of wildlife. There is room to run and chase prey, or room to play with your developing magic. Play cat and mouse with your friends or Bondmates, or stalk a stranger. If playing games isn't your thing, there is something else to hunt out here as well. With the deep Wilde entering into Winter, this patch of land so close to the city is much warmer, and fearsome Shades have emerged to search for prey. These were once living beings, Monsters, Witches, or animals, who have been overtaken by Cwyld infection long ago, leaving them dead but for the infection, white-eyed and seeking out sources of magic to consume and infect. Anything could become a Shade, but the most common out right now are the ferocious remains of bears, wolves, and nomadic Arachne and Turnskins. If not killed, these Shades threaten the people of the Outer City, when they inevitably escape the barricade. Careful to limit your contact, though; anyone infected upon their return to the gates will be escorted straight to the infirmary. |
Welcome to May's Fourth Wall event, An Inauspicious Arrival! The comms are now open to comments from all registered users and will be until June 1st. Current players, if you don't want fourth wall characters tagging your posts, just say so in your text. Fourth wall characters can use this post for their own network top-levels, or this post for log top levels. This event is game canon; threads from this fourth wall can be used as application samples later and current players may use these threads for AC. As always, be courteous to each other! Let the mod team know if there are any problems and we will handle things.
As always, please direct your questions to this thread!
As always, please direct your questions to this thread!
no subject
What- wait!
[Seeing someone run from him puts him straight into chase mode, and he runs after Simon without thinking much about it.]
Wait, I don’t want to hurt you!
[He finds himself wanting to apologise. For driving Simon to the point of suicide. He felt how afraid he was... he needs to explain himself.]
no subject
Besides, if he gets caught now, Markus destroying him would've been entirely pointless. He... he can't let that happen, despite the mixed feelings he has about it.]
I don't believe you!
[Simon shouts that much while still running from the other android, not sure if that will actually make Connor stop or cause him to run even faster. Hopefully not the latter-- he's not the best runner, he's just a household android after all.]
no subject
I'm one of you! Markus helped me, I know that what I did was wrong! Will you just stop and let me explain myself?
[At this rate he's going to have to tackle Simon just to get him to stop. He has to remind himself that he's dealing with another android, it wont hurt him.]
no subject
It's honestly amazing.
But he has to caution himself that he still might get tricked, that Connor is only here to pry information from him. Detroit isn't here, but he's still focused on the mission, right?]
Explain.
[Simon will give him a few seconds to explain. If the situation turns for the worse, he'll... just find a way to destroy himself again. Not ideal, but.]
no subject
I went to Jericho. To neutralise the leader of the deviants. But that didn't happen... Markus convinced me to join his cause instead. He told me I could be more than a tool for the humans.
[Connor has no problem with humans. Even despite everything that happened back home, he likes them well enough. But being their slave? No, he knows better now.]
Look, I can share my memories of home with you. I won't try anything. You have my word.
[He holds out a hand, not moving, giving Simon the opportunity to move forward on his own.]
no subject
...
He's glad to focus on the rest of Connor's words, how Markus was able to convince him. It's almost too good to be true still, and the anxiety that's been building in Simon doesn't lessen much, so he looks at his hand with a suspicious expression.]
Tell me where Jericho is.
[If Connor already knows that, then there isn't much reason to resist after this...]
no subject
[He keeps his hand held out, determined.]
I got the information from an android who unfortunately destroyed himself after. I never got his name...
[It's just something else Connor regrets. But he can maybe make something right here. He can apologise to Simon, he can earn his trust. He's not the deviant hunter anymore.]
no subject
So, most likely not a trap. Does it matter though? He's already dead.
...No, it still matters. It matters, even with the thought of Markus shooting him still sharp in his mind.
Simon doesn't say anything, but he slowly reaches his hand out to take Connor's.]
no subject
He keeps going, showing him infiltrating CyberLife HQ and freeing the androids there. Leading them back to Markus. They'd won their freedom.
When he lets go of Simon's hand, he just watches him for a moment before speaking.]
...See? I wasn't lying.
no subject
It's comforting, in a way. Even if he personally won't experience it, Simon is happy for the other androids. No longer hiding in a sunken ship, finally walking out in the open like humans, it's truly amazing.
He slowly pulls his hand back, but Simon still looks at Connor with that same astonished expression.]
...We're free.
no subject
We are... I'm just sorry you never got to see it. Simon, I wasn't... acting of my own free will. I thought my mission was all that mattered, but that thinking got so many androids killed, including you. So I just- I'm sorry.
[He's just under the impression that he got this Simon killed, too.]
no subject
Maybe Connor is just taking more responsibility than he should?]
...
[Perhaps it's not Simon's job or place to absolve Connor of his regret, but he wants to clear any misconception up.]
What happened to me wasn't your fault, Connor. [He swallows tightly and closes his eyes briefly, before reopening them-- although his focus is off to the side.] That... that was Markus' choice.
no subject
[He mirrors the confused look, tilting his head to the side.]
He may have left you on the rooftop, but I don't think he had a choice. I didn't have to go looking for you, though. If I hadn't found you and cornered you...
[He thinks for a moment.]
I think... maybe what happened to you wasn't what happened to the Simon I met.
[He's been here long enough to understand that timelines can fluctuate and people can come here from any point.]
What did happen to you, if you don't mind me asking?
no subject
Nonetheless, the LED on his head turns yellow-- and red for a while, as he processes the idea that Connor found him in some other version of their world. So, he was destroyed there. It's starting to sound like Connor found him and accessed his memories, the very thing Markus and the others were concerned about, and he was killed in the end.
So, does that mean it was right of Markus to shoot him? He's always known that, right?]
.....
[His eyes shift to the ground, not wanting to look at Connor. He's not quite sure if he wants to talk about it to anyone, even if the other android has become a deviant like him and the others. It's just a personal matter.]
I'm sorry, Connor. I... I don't want to talk about it.