faileas: (Default)
aefenglom log posting account ([personal profile] faileas) wrote in [community profile] middaeg2020-05-03 03:07 pm

Event Log: May, An Inauspicious Arrival

Event Log: May, An Inauspicious Arrival

I. Boaltinn (1st - 3rd)

    Boaltinn comes around again. A handful of Mirrorbound will remember the holiday from last year, but for others, it will be brand new. In both Residential Districts, bonfires burn in central locations through the night, frequented by the residents celebrating another summer come to Aefenglom. Curiously, while last year the bonfires seemed quite segregated by human or Monster, this year, there is more of a noticeable mix at each, and Mirrorbound are invited to join the games and festivities quite happily. Characters are invited to try and jump through the bonfire's flames to burn away any poor relationship experiences, be it romantic or platonic, past or present; to aid them in this, those at the Eastern Bonfire will give those participating rune-etched accessories to protect them from the fire.

    The city has quite a bit to offer for this holiday: shared rose baths at public bathhouses and pleasure establishments that increase feelings of friendliness and talkativeness, poles draped in ribbons meant to be danced around, wrapping a ribbon around the pole to bring good luck for the summer, food stalls whose offerings are meant to be shared, and fortune-telling set up by Divination students of the Coven, who can tell your day is going to go.


To see last year's Boaltinn prompts, you can take a glance right here! Much of it, including the bonfires, baths, and entertainments will be similar this year, so feel free to use those in your top levels.
II. An Unusual Arrival (3rd on)

    A full year from the arrival of the first group of Mirrorbound, the 1st passes quietly, with no one showing up in the mirror-lined halls of the Looking-Glass House. Dates and times are important in most kinds of magic, and this is strange enough that some Witches of the Coven get together on the night of the 3rd to try a probing ritual, attempting to gather some kind of clues that could be useful in prying out the cottage's secrets. Boaltinn is the best time for such things, when the boundaries are thinner, and magic is stronger.

    Those who are awake that night at 3 am might notice a pulse of harmless silvery light that spreads like ripples on water throughout the whole city, originating at the Looking-Glass House, but nothing further happens, and the Coven receives no answers.

    Well, nothing happens in the Looking-Glass House.

    Before long, the reports start coming in: people are emerging from mirrors, regular old mundane mirrors, all over the city. Anything with a particularly reflective surface could be an entry point for someone from another world! Inhabited homes, businesses closed and locked for the night, pools of still water in fountains or the river, these unorthodox Mirrorbound pop up anywhere and everywhere, causing chaos for the City Guard (folks aren't happy to find strangers in their bathrooms at 3 in the morning) and the Coven both.

    Out of nowhere, a glint of light catches your eye; your heart thunders in your ears as your body moves on its own, your mind consumed with inspecting the source. Your reflection stares back at you, just as curious from the surface - a mirror, a pool of water, your most trusted sword, something fleeting that your mind can barely remember - then ripples at your touch. If you are one of these unfortunate arrivals, it's likely a rude awakening for you, to find yourself somewhere inconvenient, somewhere other than where you've been. It only makes sense to be confused. Hopefully someone finds you and explains to you what's happened to you.

    Resident Mirrorbound will hear a message from Miss Nessie shortly after it begins, a call to arms: "Dears, I'm quite sorry to disturb you, but it seems your fellows are arriving elsewhere than the Looking-Glass House this month! We're trying to track them all down for the usual welcome, but we could use a hand or several! If you could just bring them by the Coven, the usual spot, that would be lovely." She'll give her usual orientation and pass out Watches, but no doubt the Mirrorbound will be more helpful in this regard, with so many arriving.


III. The Goblin Market (All Month)

    Life goes on in Aefenglom, despite the addition of so many new residents. With the City Guard decidedly busy dealing with the sudden flood of break-ins (or, more accurately, break-outs?), the vendors of the Goblin Market find opportunity to set up their stalls more openly than they have since the crack-downs some months ago. They pop up all over the city, but clustered more often in the Residential Districts and the Harbor District, where there are even fewer law enforcement agents out and about to run them off.

    These sellers, while not as devoid of morals as those major players of the Black Market, still have very few compunctions when it comes to lying, cheating, fencing stolen goods, and misrepresenting their wares to unsuspecting buyers. It's also the place to find those things that are- not quite legal, shall we say. They won't say a word if you don't. If confronted, they are quick to pack up their things and slip away, however; they know this city and its hiding places a lot better than you do.

    With a brand new batch of what the natives assume are Mirrorbound, many undergoing rapid transformations into their Monster forms, many of the wares on display are potions: supposed cure-alls for aches and itches, calming draughts for the full moon restlessness, some even claim their brews can halt changes entirely! Some concoctions are meant to increase a Witch's magical ability, or decrease it, or provide them a finer control. They offer potions that they say will eliminate the need for a Bond, or temporary Bonding potions of their own that they claim are more pure, stronger, than the ones offered by the Coven.

    Claims are only claims, though. A few remedies for the pain of changing or some regular temporary Bonding potions can be found here and there, but for every potion that works, there are twenty more that have less than pleasant side effects. A brew that will cause everything you touch to turn to solid gold for up to an hour; a potion that will invert your sense of direction - trying to turn right will make you turn left, trying to go forward will cause you to walk backward; a potion that will remove all traction from your feet, causing you to slide around as if cobblestone are the slickest ice. Worse, some shadier vendors sell things more sinister, including a potion that gives you the appearance of being moderately to heavily infected by the Cwyld.

    Even if you don't drink any, the vendors are not at all careful where they're sloshing those bottles around, trying to show them off, and they all activate on skin contact.

IV. A Wilde Hunt (7th - 22nd)

    All Mirrorbound, temporary or not, are likely to feel it. Monsters are always affected by the full moons, but this month, it is more. Stronger. Instincts rise to the surface as the Sisters emerge full and visible in the night sky, and for many Mirrorbound, they are undergoing rapid transformations into whatever type of Monster they are meant to be. Curiously, the natives get along like they usually do, noticing nothing out of the norm, other than the increased agitation and restlessness from Mirrorbound Monsters.

    Monsters' aggression fades when the Sisters start to wane, but as the new moons approach on the 22nd, Mirrorbound Witches will notice their magical reserves overfilling, and will find themselves stricken with the overwhelming urge to use it, until casting spells, pushing one's magical limits, is almost a compulsion. Those who are not in proper Witch-Monster Bonds will feel it even stronger, with no stabilizing magic to consume (for Monsters) or avenues to expend magic (for Witches) other than casting spells. (For those who are interested, the Coven does offer temporary Bonding potions which can be used to help alleviate the effects somewhat.)

    The Coven Witches notice the signs, and they take decisive action on the morning of the 6th, the day before the full moons. So many Mirrorbound, likely to be so heavily affected by the lunar cycle this month, many of them coming into new features and abilities at a breakneck pace, only spells danger for the city. They barricade off a massive chunk of Wilde outside Aefenglom, largely free of Cwyld and totally bereft of farms, homes, and Wilder outposts. They invite anyone who feels the effects of the moons too strongly to control to come out for a Hunt. The hunting grounds will be open nightly to anyone who needs to work off restless energy or overflowing magic; all participants will be warned that their safety cannot be guaranteed from others, but they won't be able to harm bystanders out here.

    The woods are thick, with the river cutting through them, and full of wildlife. There is room to run and chase prey, or room to play with your developing magic. Play cat and mouse with your friends or Bondmates, or stalk a stranger. If playing games isn't your thing, there is something else to hunt out here as well.

    With the deep Wilde entering into Winter, this patch of land so close to the city is much warmer, and fearsome Shades have emerged to search for prey. These were once living beings, Monsters, Witches, or animals, who have been overtaken by Cwyld infection long ago, leaving them dead but for the infection, white-eyed and seeking out sources of magic to consume and infect. Anything could become a Shade, but the most common out right now are the ferocious remains of bears, wolves, and nomadic Arachne and Turnskins. If not killed, these Shades threaten the people of the Outer City, when they inevitably escape the barricade. Careful to limit your contact, though; anyone infected upon their return to the gates will be escorted straight to the infirmary.



    Welcome to May's Fourth Wall event, An Inauspicious Arrival! The comms are now open to comments from all registered users and will be until June 1st. Current players, if you don't want fourth wall characters tagging your posts, just say so in your text. Fourth wall characters can use this post for their own network top-levels, or this post for log top levels. This event is game canon; threads from this fourth wall can be used as application samples later and current players may use these threads for AC. As always, be courteous to each other! Let the mod team know if there are any problems and we will handle things.

    As always, please direct your questions to this thread!

electrod: (43)

[personal profile] electrod 2020-05-05 11:34 pm (UTC)(link)
[ The tales on how dangerous and intense this whole "moon" business is going to be, did not escape Reno's attention. Some were dramatized to the point of ridiculousness, others were far tamer, but so far most did not trigger his new "bullshit alarm". This means dealing with the moons differed from monster to monster. Someone accused him not once or twice of living half-feral anyway, so he assumed he'll do good—

He's not doing anywhere near good.

Not that he's going to admit to that, but he does take the outlet the Wildes provide. With a fried, hair-trigger temper, and glitching self-control it's much better to choose the forest over getting into trouble within the city.

When he spots a strangely familiar figure he chooses to stalk Cloud from the distance for a short time. Just enough to confirm that he did not imagine the familiarity. ]


Oh for the— [ Of course, he already met people he knows, why not this guy? Ha, he could just fly away, ignore it. The dude is hefty strong while he doesn't have any weapon aside for...what... talons? But isn't he itching for a payback... So this is, of course, a mistake Reno has to make. He glides low, almost soundlessly until he's close— ]

Eat shit! [ An attempt at stealth attack is ruined when he overeagerly announces himself way too soon. Still, he's going to follow the initial plan and attempt to topple Cloud over on the ground with a kick, and sheer speed as he sweeps down ]
bravers: please don't take. (108;)

hi! ♥

[personal profile] bravers 2020-05-06 12:37 pm (UTC)(link)
[Hoo boy.

Indeed, swooping down at someone armed and currently on guard against potential shades is a Bad Idea- let alone announcing it beforehand. Honestly, there's a series of errors here. All of which easily punishable, especially given the fact that the person of which Reno aims that kick at, is a Turnskin- something dangerous, even without the addition of the wealth of genetically augmented bullshit that goes hand-in-hand with Cloud in general.

Yet.

Perhaps the element of surprise wasn't just limited to not screaming something out before you attacked someone, making sure they were distracted before said attack, or arming yourself properly. Cloud intercapts the kick- turning, what seems to be on a dime to shove his sword- an Organics- between himself and the harpy.

Anyone else, and it'd be a simple matter to twist his wrist, to overwhelm the force pressing against it, and divert it into a twist and a turn, catapuling the attacker into the nearest tree.

But Reno's element of surprise here, is the fact it's him. And to say Cloud isn't shocked by that would be an absolute lie. His eyes are wide behind the mass of ornately worked steel between them, and he misses his opportunity to divert Reno's attack. His knees eventually buckle, and he's forced, into a skid, backward.

Turks.

The thought's vague. More surprised than anything else, intermingled with numerous thoughts as he brings himself back to a standing position. The sector 7 plate. Wutai.

They're both conflicting.

But what sways it is what this world's done to him. Aggression- a territorial instinct forces his mind to focus on one thing over the other, and as he brings his sword up-
]

You wanna dance? Let's dance, asshole.
electrod: (16)

let's pvp♥— I say a week later

[personal profile] electrod 2020-05-15 11:55 pm (UTC)(link)
[ Clash, guard, but no counter-attack— Reno jumps back as well, the distance once again maintained. Here he is, picking up a fight with an armed Turnskin when he's without a weapon. He is an idiot, he concludes. But it's not a week in gaerdagas-however?-is-it-spelled? without "that was a mistake" experience.

If Reno knew how to successfully cling to the human side, he wouldn't even be here in this forest. But there's a lack of foundation to ground self to, that makes following the instinct all too easy. It's fucked up, but he got to let go all this pent up aggression somewhere. ]


Oh, so dogs can dance now? [ That's the point for a laugh-snort, even if he's probably lowering his chances of survival with every uttered word. ] C'mon, show me all the tricks!

[ And with that bold claim he— he flies away, okay? Propels himself upwards with one swing of arm-wings— useful thing as much as it is annoying in every small space. Getting back into the air is the only place where he could have any kind of advantage, hell the wings are a problem on the ground. But above? He gains altitude and then immediately dive, putting his whole weight on the heavy branch right above where he thinks Cloud's supposed to be to break it and send it down, with a pained creak. Falling obstacles count as weapons, right? ]