Entry tags:
- * event,
- * fourth wall,
- attack on titan: jean kirstein,
- bloodborne: eileen the crow,
- dbh: connor,
- fe: bernadetta von varley,
- fe: byleth eisner,
- fe: dimitri blaiddyd,
- fe: edelgard von hresvelg,
- fe: felix hugo fraldarius,
- fe: soren,
- fe: sylvain jose gautier,
- fextraccc: gilgamesh,
- ffvii: cloud strife,
- ffxiv: tataru taru,
- ffxiv: urianger augurelt,
- fgo: scathach,
- fz: iskandar,
- fz: waver velvet,
- kh: roxas,
- kh: sora,
- loz botw: zelda,
- lwa: ursula callistis,
- mdzs: lan xichen,
- naruto: itachi uchiha,
- naruto: sasuke uchiha,
- oxenfree: jonas,
- p5: akira kurusu,
- p5: goro akechi,
- ssss: reynir arnason,
- teen wolf: stiles stillinski,
- undertale: alphys,
- undertale: mettaton,
- voltron: lance
Event Log: May, An Inauspicious Arrival
I. Boaltinn (1st - 3rd)
The city has quite a bit to offer for this holiday: shared rose baths at public bathhouses and pleasure establishments that increase feelings of friendliness and talkativeness, poles draped in ribbons meant to be danced around, wrapping a ribbon around the pole to bring good luck for the summer, food stalls whose offerings are meant to be shared, and fortune-telling set up by Divination students of the Coven, who can tell your day is going to go. To see last year's Boaltinn prompts, you can take a glance right here! Much of it, including the bonfires, baths, and entertainments will be similar this year, so feel free to use those in your top levels. |
II. An Unusual Arrival (3rd on)
Those who are awake that night at 3 am might notice a pulse of harmless silvery light that spreads like ripples on water throughout the whole city, originating at the Looking-Glass House, but nothing further happens, and the Coven receives no answers. Well, nothing happens in the Looking-Glass House. Before long, the reports start coming in: people are emerging from mirrors, regular old mundane mirrors, all over the city. Anything with a particularly reflective surface could be an entry point for someone from another world! Inhabited homes, businesses closed and locked for the night, pools of still water in fountains or the river, these unorthodox Mirrorbound pop up anywhere and everywhere, causing chaos for the City Guard (folks aren't happy to find strangers in their bathrooms at 3 in the morning) and the Coven both. Out of nowhere, a glint of light catches your eye; your heart thunders in your ears as your body moves on its own, your mind consumed with inspecting the source. Your reflection stares back at you, just as curious from the surface - a mirror, a pool of water, your most trusted sword, something fleeting that your mind can barely remember - then ripples at your touch. If you are one of these unfortunate arrivals, it's likely a rude awakening for you, to find yourself somewhere inconvenient, somewhere other than where you've been. It only makes sense to be confused. Hopefully someone finds you and explains to you what's happened to you. Resident Mirrorbound will hear a message from Miss Nessie shortly after it begins, a call to arms: "Dears, I'm quite sorry to disturb you, but it seems your fellows are arriving elsewhere than the Looking-Glass House this month! We're trying to track them all down for the usual welcome, but we could use a hand or several! If you could just bring them by the Coven, the usual spot, that would be lovely." She'll give her usual orientation and pass out Watches, but no doubt the Mirrorbound will be more helpful in this regard, with so many arriving. |
III. The Goblin Market (All Month)
These sellers, while not as devoid of morals as those major players of the Black Market, still have very few compunctions when it comes to lying, cheating, fencing stolen goods, and misrepresenting their wares to unsuspecting buyers. It's also the place to find those things that are- not quite legal, shall we say. They won't say a word if you don't. If confronted, they are quick to pack up their things and slip away, however; they know this city and its hiding places a lot better than you do. With a brand new batch of what the natives assume are Mirrorbound, many undergoing rapid transformations into their Monster forms, many of the wares on display are potions: supposed cure-alls for aches and itches, calming draughts for the full moon restlessness, some even claim their brews can halt changes entirely! Some concoctions are meant to increase a Witch's magical ability, or decrease it, or provide them a finer control. They offer potions that they say will eliminate the need for a Bond, or temporary Bonding potions of their own that they claim are more pure, stronger, than the ones offered by the Coven. Claims are only claims, though. A few remedies for the pain of changing or some regular temporary Bonding potions can be found here and there, but for every potion that works, there are twenty more that have less than pleasant side effects. A brew that will cause everything you touch to turn to solid gold for up to an hour; a potion that will invert your sense of direction - trying to turn right will make you turn left, trying to go forward will cause you to walk backward; a potion that will remove all traction from your feet, causing you to slide around as if cobblestone are the slickest ice. Worse, some shadier vendors sell things more sinister, including a potion that gives you the appearance of being moderately to heavily infected by the Cwyld. Even if you don't drink any, the vendors are not at all careful where they're sloshing those bottles around, trying to show them off, and they all activate on skin contact. |
IV. A Wilde Hunt (7th - 22nd)
Monsters' aggression fades when the Sisters start to wane, but as the new moons approach on the 22nd, Mirrorbound Witches will notice their magical reserves overfilling, and will find themselves stricken with the overwhelming urge to use it, until casting spells, pushing one's magical limits, is almost a compulsion. Those who are not in proper Witch-Monster Bonds will feel it even stronger, with no stabilizing magic to consume (for Monsters) or avenues to expend magic (for Witches) other than casting spells. (For those who are interested, the Coven does offer temporary Bonding potions which can be used to help alleviate the effects somewhat.) The Coven Witches notice the signs, and they take decisive action on the morning of the 6th, the day before the full moons. So many Mirrorbound, likely to be so heavily affected by the lunar cycle this month, many of them coming into new features and abilities at a breakneck pace, only spells danger for the city. They barricade off a massive chunk of Wilde outside Aefenglom, largely free of Cwyld and totally bereft of farms, homes, and Wilder outposts. They invite anyone who feels the effects of the moons too strongly to control to come out for a Hunt. The hunting grounds will be open nightly to anyone who needs to work off restless energy or overflowing magic; all participants will be warned that their safety cannot be guaranteed from others, but they won't be able to harm bystanders out here. The woods are thick, with the river cutting through them, and full of wildlife. There is room to run and chase prey, or room to play with your developing magic. Play cat and mouse with your friends or Bondmates, or stalk a stranger. If playing games isn't your thing, there is something else to hunt out here as well. With the deep Wilde entering into Winter, this patch of land so close to the city is much warmer, and fearsome Shades have emerged to search for prey. These were once living beings, Monsters, Witches, or animals, who have been overtaken by Cwyld infection long ago, leaving them dead but for the infection, white-eyed and seeking out sources of magic to consume and infect. Anything could become a Shade, but the most common out right now are the ferocious remains of bears, wolves, and nomadic Arachne and Turnskins. If not killed, these Shades threaten the people of the Outer City, when they inevitably escape the barricade. Careful to limit your contact, though; anyone infected upon their return to the gates will be escorted straight to the infirmary. |
Welcome to May's Fourth Wall event, An Inauspicious Arrival! The comms are now open to comments from all registered users and will be until June 1st. Current players, if you don't want fourth wall characters tagging your posts, just say so in your text. Fourth wall characters can use this post for their own network top-levels, or this post for log top levels. This event is game canon; threads from this fourth wall can be used as application samples later and current players may use these threads for AC. As always, be courteous to each other! Let the mod team know if there are any problems and we will handle things.
As always, please direct your questions to this thread!
As always, please direct your questions to this thread!
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Reno raises his hand up, still shaped like human's but with fingers ending with sharp talons. The rest of his arm though seems to morphed into a wing. Which means what's his wearing is what's left of his original shirt, now with sleeves cut-off.
Oh yeah, he knows there are damn feathers peeking even through his hair as they go down his neck. For a while, he tried plucking them as they grew, but it turned out to be too painful. And pointless, since new ones grew. ]
Fashion change! To better fit in with the times. [ He proclaims but his tone and expression turns a little sour. Definitely not taking it as well as he projects ] What do you think? Got the same deal as you.
[ Well, not exactly the same. Feathers instead of fur, wings instead of horns. He does tax Rude from top of his head down ]
Did you grow taller?
[ How rude... ]
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[ Which he knows is just going to gall his partner even more. Probably why he says it. ]
I didn't realize you were here. How did you...?
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Fallen through a mirror's shop front. [ If not for the weird circumstances, and the fact that he faceplanted on the cobblestone, it could be a cool scene from an action movie. ] Got a fancy watch. Tried to make sense of this mess. You?
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[ There's a long sigh before he crosses his arms over a broad chest. The one his shirt is doing little to hide, actually. ]
Fell into some dragon's bedroom.
[ ...he wishes that were a euphamism. Alas. ]
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Hope they let you stay the night! [ Or maybe Rude also nearly got arrested for suspected burglary, who knows? Insert one (1x) jesting punch on the shoulder and a flicker of something that could be read as "relief" on the redhead's face. ] Come on, let's get you what you need and find a less crowded place.
[ And he side-steps to the stall grabbing the first elixir on the side opening it curiously. A puff of strong aroma goes out of it immediately— earth, wood, and some kind of spice, what a mix— which prompts Reno to cork it back again. And the stall owner to voice a protest. ]
This one?
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[ Rude's eyes go wide behind the sunglasses and that's an inopportune moment before his horns to cause a problem and send them sliding sideways on his face to reveal his shocked expression more fully.
That aroma hits him like a punch and his breath hitches audibly before he curses and reaches for it, intending to put it back down on the vendor's table and get the fuck out of that. ]
No! Put that back! We're leaving!
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Not your usual choice of cologne— [ He mutters with a short cough, but hey they do start moving. Anywhere to get out of the crowd and way too many voices (and smells, and people). Reno doesn't let them stop until they find themselves in a rather secluded corner or alley, back of his head hitting the wall as he just breathes, and glances at Rude ] ..you okay?
[ He was close enough to get a whiff of whatever was in that bottle too. And with them being technically different species now, hell knows what Magic Recreational Drug does. ]
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[ The first clue that he might be a little agitated right now was because that might have been the longest string of words in a row he'd uttered in weeks.
Reno might be lounging against the wall but Rude is pacing the small alley with a restless stride, his large hooves making strange echoing noises on the stones underfoot. He doesn't know what that scent had done to Reno, but it was driving him mad, making it feel like sensation was itching underneath his skin, making his fur stand on end. He felt like he needed to move, to run, to do something. ]
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Wait, now it's my fault? [ Reno blurts out. Of course, it is, he was the one to open that bottle— but he feels combative, more so than normal so he latches onto that anyway ] You've been eyeing that shit for five minutes if not more. Thought I'll do you a favor.
[ There's a hiss coming at the edge of his voice and he shakes his head trying to get that away. It turns into a short, humourless laugh. ]
Yeah, we're kind of fucked— what's next? [ Under his breath he adds ] At least you got normal arms
[ As if it was a contest. And while he gestures widely to demonstrate the wing, he once again makes a mistake in figuring out where the wings end and how far they reach. So he kind of slaps Rude with the end of flight feathers— oops ]