Entry tags:
- * event,
- * fourth wall,
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Event Log: May, An Inauspicious Arrival
I. Boaltinn (1st - 3rd)
The city has quite a bit to offer for this holiday: shared rose baths at public bathhouses and pleasure establishments that increase feelings of friendliness and talkativeness, poles draped in ribbons meant to be danced around, wrapping a ribbon around the pole to bring good luck for the summer, food stalls whose offerings are meant to be shared, and fortune-telling set up by Divination students of the Coven, who can tell your day is going to go. To see last year's Boaltinn prompts, you can take a glance right here! Much of it, including the bonfires, baths, and entertainments will be similar this year, so feel free to use those in your top levels. |
II. An Unusual Arrival (3rd on)
Those who are awake that night at 3 am might notice a pulse of harmless silvery light that spreads like ripples on water throughout the whole city, originating at the Looking-Glass House, but nothing further happens, and the Coven receives no answers. Well, nothing happens in the Looking-Glass House. Before long, the reports start coming in: people are emerging from mirrors, regular old mundane mirrors, all over the city. Anything with a particularly reflective surface could be an entry point for someone from another world! Inhabited homes, businesses closed and locked for the night, pools of still water in fountains or the river, these unorthodox Mirrorbound pop up anywhere and everywhere, causing chaos for the City Guard (folks aren't happy to find strangers in their bathrooms at 3 in the morning) and the Coven both. Out of nowhere, a glint of light catches your eye; your heart thunders in your ears as your body moves on its own, your mind consumed with inspecting the source. Your reflection stares back at you, just as curious from the surface - a mirror, a pool of water, your most trusted sword, something fleeting that your mind can barely remember - then ripples at your touch. If you are one of these unfortunate arrivals, it's likely a rude awakening for you, to find yourself somewhere inconvenient, somewhere other than where you've been. It only makes sense to be confused. Hopefully someone finds you and explains to you what's happened to you. Resident Mirrorbound will hear a message from Miss Nessie shortly after it begins, a call to arms: "Dears, I'm quite sorry to disturb you, but it seems your fellows are arriving elsewhere than the Looking-Glass House this month! We're trying to track them all down for the usual welcome, but we could use a hand or several! If you could just bring them by the Coven, the usual spot, that would be lovely." She'll give her usual orientation and pass out Watches, but no doubt the Mirrorbound will be more helpful in this regard, with so many arriving. |
III. The Goblin Market (All Month)
These sellers, while not as devoid of morals as those major players of the Black Market, still have very few compunctions when it comes to lying, cheating, fencing stolen goods, and misrepresenting their wares to unsuspecting buyers. It's also the place to find those things that are- not quite legal, shall we say. They won't say a word if you don't. If confronted, they are quick to pack up their things and slip away, however; they know this city and its hiding places a lot better than you do. With a brand new batch of what the natives assume are Mirrorbound, many undergoing rapid transformations into their Monster forms, many of the wares on display are potions: supposed cure-alls for aches and itches, calming draughts for the full moon restlessness, some even claim their brews can halt changes entirely! Some concoctions are meant to increase a Witch's magical ability, or decrease it, or provide them a finer control. They offer potions that they say will eliminate the need for a Bond, or temporary Bonding potions of their own that they claim are more pure, stronger, than the ones offered by the Coven. Claims are only claims, though. A few remedies for the pain of changing or some regular temporary Bonding potions can be found here and there, but for every potion that works, there are twenty more that have less than pleasant side effects. A brew that will cause everything you touch to turn to solid gold for up to an hour; a potion that will invert your sense of direction - trying to turn right will make you turn left, trying to go forward will cause you to walk backward; a potion that will remove all traction from your feet, causing you to slide around as if cobblestone are the slickest ice. Worse, some shadier vendors sell things more sinister, including a potion that gives you the appearance of being moderately to heavily infected by the Cwyld. Even if you don't drink any, the vendors are not at all careful where they're sloshing those bottles around, trying to show them off, and they all activate on skin contact. |
IV. A Wilde Hunt (7th - 22nd)
Monsters' aggression fades when the Sisters start to wane, but as the new moons approach on the 22nd, Mirrorbound Witches will notice their magical reserves overfilling, and will find themselves stricken with the overwhelming urge to use it, until casting spells, pushing one's magical limits, is almost a compulsion. Those who are not in proper Witch-Monster Bonds will feel it even stronger, with no stabilizing magic to consume (for Monsters) or avenues to expend magic (for Witches) other than casting spells. (For those who are interested, the Coven does offer temporary Bonding potions which can be used to help alleviate the effects somewhat.) The Coven Witches notice the signs, and they take decisive action on the morning of the 6th, the day before the full moons. So many Mirrorbound, likely to be so heavily affected by the lunar cycle this month, many of them coming into new features and abilities at a breakneck pace, only spells danger for the city. They barricade off a massive chunk of Wilde outside Aefenglom, largely free of Cwyld and totally bereft of farms, homes, and Wilder outposts. They invite anyone who feels the effects of the moons too strongly to control to come out for a Hunt. The hunting grounds will be open nightly to anyone who needs to work off restless energy or overflowing magic; all participants will be warned that their safety cannot be guaranteed from others, but they won't be able to harm bystanders out here. The woods are thick, with the river cutting through them, and full of wildlife. There is room to run and chase prey, or room to play with your developing magic. Play cat and mouse with your friends or Bondmates, or stalk a stranger. If playing games isn't your thing, there is something else to hunt out here as well. With the deep Wilde entering into Winter, this patch of land so close to the city is much warmer, and fearsome Shades have emerged to search for prey. These were once living beings, Monsters, Witches, or animals, who have been overtaken by Cwyld infection long ago, leaving them dead but for the infection, white-eyed and seeking out sources of magic to consume and infect. Anything could become a Shade, but the most common out right now are the ferocious remains of bears, wolves, and nomadic Arachne and Turnskins. If not killed, these Shades threaten the people of the Outer City, when they inevitably escape the barricade. Careful to limit your contact, though; anyone infected upon their return to the gates will be escorted straight to the infirmary. |
Welcome to May's Fourth Wall event, An Inauspicious Arrival! The comms are now open to comments from all registered users and will be until June 1st. Current players, if you don't want fourth wall characters tagging your posts, just say so in your text. Fourth wall characters can use this post for their own network top-levels, or this post for log top levels. This event is game canon; threads from this fourth wall can be used as application samples later and current players may use these threads for AC. As always, be courteous to each other! Let the mod team know if there are any problems and we will handle things.
As always, please direct your questions to this thread!
As always, please direct your questions to this thread!
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[Sandworms? Geez, Hisui, just because Kor recently relived that memory doesn't mean it was recent. That was ages ago!]
Did you hit your head on the toilet or something? That was a long time ago, Hisui!
[If it were anybody else, Kor would be understanding of their confusion and try to figure it out with them.
...But it's Hisui, and that guy has a natural talent at making Kor just as angry as he is.]
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The hell are you talking about?! I was just there a few seconds ago!
[ This is making less and less sense the longer this goes on, and Hisui's temper is already short as it is. Not only because he's sick of seeing Kor's dumb face - as well as the rest of him - but also because his worry over his younger sibling is growing by the minute.
He lifts his fist in a threatening gesture he's used plenty of times before. ]
You better have a real good explanation for this, kid. And if anything, and I mean anything happened to Kohaku, I'm gonna make you wish that sandworm ate you!
[ He's been worried sick ever since they were separated (though in true Hisui fashion, he displays it in his usual prickly manner), but he had no choice but to trust Kor would see his sister to safety. And that trust is already fragile enough as it is. ]
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Like an... older Hisui. He doesn't really get how time works, but... did this world bring a Hisui from his past? He's acting like the desert just happened...]
I-I really don't have an explanation! [He waves his hands in front of him.] At least... not the kind you want! But...
[there's a pause, as he takes a deep breath and tries to collect himself.]
I don't really know what's going on here, but the stuff that happened in Schehera Desert? That was a long time ago for me. But I kept Kohaku safe and we all found each other again. We even kicked that sandworm's butt afterwards!
[Spoilers. But you know Kor wouldn't lie to you. He doesn't know how to lie.]
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But just because Kor is serious about helping Kohaku recover doesn't mean Hisui has to like the guy, though, and certainly not even that is enough to get him to believe a story this wild. ]
How can something that was a long time ago for you be only a minute ago for me? For all I know, you're just making all this up-
[ It's at this point that Hisui catches a glance at the window nearby. He'd been so busy yelling at Kor that he hadn't noticed just how out-of-place he was. Unfamiliar scenery, a few less-than-normal-looking inhabitants passing by... ]
What the...
[ His head is starting to hurt. Yeah, no, forget the desert and the time confusion. Just where the hell is he? ]
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I wouldn't make this up, Hisui! Cross my Spiria and hope to die, I wouldn't! I swear!
[Kor's sincerity was coming across plain as there, he was serious about this.]
I don't understand why your memories are different from mine, but... What I can tell you is that is Aefenglom. It's a city of magic and monsters, and... We're not on Organica anymore.
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Well, you got the "monster" part right. Last time I checked, we didn't have giant wolves walking around town in broad daylight.
[ Not every day you see a snake person slithering by, either. The rest of what Kor says, though... What, they're on another planet? How does that even-
But when he turns to ask him this, he's struck with a cruel reminder of Kor's rather unfortunate state. ]
How 'bout you explain this to me after you go put on a pair of pants? I'm getting sick of seeing you like that!
[ Unless you want to catch a cold. Just don't expect Hisui to heal you.
Because he can't.]no subject
[For real, Hisui. Sheesh, a guy tries to get clean and this is the thanks he gets. Maybe you've got sand in more places than you'd like to admit.
Kor walks back into the house. Give him a couple minutes, he's gotta dry off and turn off the water and get dressed and leave a note for Yuma about where he is in case this takes a while.
But soon enough, Kor comes back out, dressed in a much more familiar looking outfit as he ruffles his fingers through the back of his hair trying to shake out the last bits of water.]
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Hisui takes the nearest seat he can, scrubbing his face and groaning in frustration. Of all the bizarre things to happen to him on this trip, ending up on a completely different world was far from the top of his list. At least the sunlight still feels nice. A lot nicer than from how harsh it was in the desert, that's for sure. It's making him a little tired, actually.
Then again, he was just about to go to sleep before everything happened. He'd probably be tired either way. Yeah, that's probably it.
When Kor arrives again, Hisui - who had been on the edge of dozing off - sits up and folds his arms. Okay. Interrogation, take two. Let's go. ]
About time.
[ Doesn't mean he isn't still going to throw a few jabs around, though. ]
So what the hell is this place? And what's with the freaky monster people walking around?
[ That's probably gonna earn him some stares if one of those "freaky monster people" happens to hear him. And unknown to either somatic, Hisui doesn't have a whole lot of room to talk. ]
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I told you, it's Aefenglom! [Because that makes so much sense, Kor.] And don't say that about them. [He sounds a little irritated about Hisui calling them "freaky monster people". Respect their humanity, man.] They used to be normal people before coming here.
[Implying they aren't normal isn't any better, Kor.]
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He's about to make some remark about being told something about this place other than its name when Kor's second comment gives him reason to pause. Not just because he's defending these creatures, but because of what he says about them. That they used to be normal people. ]
They what?
[ Well that sure changes his perspective. Trying to imagine that the naga slithering by or the half-hyena chatting it up with them both used to look just as average has he did...as weird as it is, he can't find himself disbelieving it. The sinking feeling is, of course, not made any better by the tail end of Kor's explanation. ]
Even you couldn't make up something like that... The hell happened to them? They get cursed or something?
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That's just... How this world is, I guess? There are human-people and monster-people. And when guys like you and me get brought here, we either stay human, or we become monsters.
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Helpful...but far from reassuring. It's one thing to know that arrivals to this place can be transformed. Knowing that Hisui himself might be one of them is downright frightening. ]
So we're both gonna end up turning into some sort of freakish thing like them? [ He'd make some remark about how for Kor that might actually be an improvement, but he's really not in the mood right now. ] What're we sticking around for, then? We gotta get out of here!
[ Sure, he might be fine for now...but who knows whether or not he'll luck out if he stays here for too long? And if he doesn't, how long he'll last? What if Kohaku shows up at some point and finds some hideous beast in place of her brother? On top of all that, he really can't fathom why all these monsters walking around are just...acting so casual about it. Kor acting so calm about the whole ordeal as well isn't doing him any favors, either.
Also...were his canine teeth always that pointy? Nah, it must be some trick of the light. Surely. ]
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[He stares at Hisui for a second.]
...I dunno about you. You still look like you, at least. [kor was usually too busy staring at Kohaku to really bother staring at Hisui and make note of his finer features like the shape of his teeth.]
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A witch? You? Last time I checked, you couldn't even use Will Artes!
[ Nevermind the whole connotation of "witch" being a whole alarming ordeal in itself, though Hisui would still take that over being a beast. Kor's comment that he still looks normal is reassuring for now - he has to hold back a relieved huff - but that clock is ticking. What if he sprouts horns or whatever in the next fifteen minutes? ]
Still feel like myself, too. Guess I'm in the clear. [ At least as far as he can tell. Kor's the expert on this, not him. ...well, comparatively, that is. ] But ain't there some way out of this mess?
[ That's...assuming there's even a way out in the first place. There has to be one, right? With any luck, the way out won't be nearly as distressing as the way in. Between the fear of turning into a monster and the fact that he's still got a sister in pieces back home, Hisui wants out. ]
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But he decides to demonstrate for Hisui. He grabs the hilt of his Soma and draws it. Which in itself isn't that impressive. He does that all the time. But then he casts his sword spell, and a blade extends from the hilt, crackling and teeming with electricity and giving off an energy that... definitely wasn't Will.
That just leaves Hisui's other question.]
They're... still trying to figure that part out. How to get people home, I mean. It's been a couple months for me, and I guess even longer for other people here.
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as long as no one else is "borrowing" itwhen...okay yeah nevermind, he doesn't remember Kor's Soma having sparks coming off of it like that. ]What the- Since when was your Soma that flashy?
[ Yeah, that. That definitely wasn't a Will arte. Just where did he learn to do that?!
Though unfortunately, as impressed as he is, it's quickly replaced by another bout of frustration. Gees, as if mismatched memories weren't bad enough. ]
What do you mean, months?! I just saw you a few hours ago! Dammit, the more you explain this place, the less sense it makes!
[ Geez. At least that explains why Kor is so calm about this; a few months would be long enough to get used to something like this. But more frustrating is the fact that there's no way out. He's upset. And maybe a bit scared. The latter of which, of course, he's not going to openly express in favor of the former. ]
So, what, I'm supposed to just sit here and wait around to figure out what's gonna happen to me? Is that it?
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No, what you need to do is relax. [He's trying to keep his cool, but boy is that hard when it comes to Hisui. Old habits die hard, especially when dealing with a Hisui who hasn't been through the same stuff as him.]
I... don't really have the answers you want, Hisui. My head hurts whenever people here try to explain things to me, so I just kinda figure it out as I go. But maybe you can figure it out, so I'm taking you somewhere you can get your answers.
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Relax?
[ Not quite what he wanted to hear.
Hisui's lips curl back into a furious snarl, his teeth sharpened and his pupils narrowed to cat-like slits. He can't believe what he just heard come out of this idiot's mouth. How can Kor be so damn calm about this?! ]
In case you forgot, we're up to our necks in trouble back home! We're all wanted criminals! I've got a sister to look after, dammit! You think just because you lucked out and didn't get turned into some freakish monster means you can tell me to relax?!
[ Sorry, Kor. But Hisui hasn't had the luxury of being trapped here for as long as you. He's not about to sit around and be patient when he's fresh out of a dangerous desert. ]
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And this asshole comes along and shoves it in his face that, oh yeah, things are bad right now.]
You think you're the only one worried about things back home right now? That you're the only one concerned about our friends?!
[He's getting right up in Hisui's face now.]
I promised that I'd always be by Kohaku's side to take care of her, and yet I'm stuck here while she and Lithia are trying to do whatever they can to stop Creed from destroying our planet! And i can't do anything about it! [He may have just told Hisui more than he needed to know.]
And now I... I...!
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H-Hisui...
[He takes a step back from him, clearly shocked.]
Have you always had cat eyes...?
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[ While Kor's sudden burst of anger is enough to get Hisui's attention (and very nearly some furious snapping in return), what gets him to pause is the sudden stream of unfamiliar information coming from him. He knew about Lithia - Kohaku had already explained that much, even if he's still not entirely sure he buys it - but...Creed? Destroying the planet? He knew they had a few differences in memory, sure, but... ]
Whoa whoa, back it up. Who's trying to destroy our planet? I thought we were looking for the rest of Kohaku's shards!
[ Kor isn't the brightest crayon in the box, meaning he wouldn't make up something like that. Sure, he trusts the kid - doesn't necessarily mean he likes him, though - but this? This is a lot. It's downright absurd. And even if that were true, who the hell would sign up for that? ]
And no, I don't have cat eyes! [
He absolutely has cat eyes.And he's closing that distance by stepping forward. You're not getting away from him, Kor. ] Don't change the subject!no subject
Oh, crap, I think I just said too much! Sorry, Hisui. I think I just spoiled the future for you.
[Is that a bad thing, is that going to screw something up, are time knights going to appear and arrest him.]
J-just pretend I didn't say any of that!
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Like hell I'm gonna do that! You think I'm just gonna ignore somethin' like the end of the world? You can't just say stuff like that and tell me to keep quiet about it!
[ He growls in frustration. Right when he thought this place couldn't get any worse, now he has to hear about the entire world being in danger? Kor's backpedaling here is far from welcome. ]
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Okay, I'll tell you, but... Are you sure you really want to hear this? It might be my present, but it's your future.
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I wouldn't be asking if I didn't want to know. Spit it out, already!
[ You're the one that went past the point of return here, Kor, not him. He doesn't care how badly you want to put a lid on it. Not if the fate of their entire planet is being brought into question. There are, however, some priorities that haven't changed: ]
First things first, though. Is. Kohaku. Safe?
[ Said with a fierce glare. You'd better give him the answer he wants to hear, Kor. Today's already been bad enough and you're well within punching range. ]
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