Entry tags:
- * event,
- * fourth wall,
- attack on titan: jean kirstein,
- bloodborne: eileen the crow,
- dbh: connor,
- fe: bernadetta von varley,
- fe: byleth eisner,
- fe: dimitri blaiddyd,
- fe: edelgard von hresvelg,
- fe: felix hugo fraldarius,
- fe: soren,
- fe: sylvain jose gautier,
- fextraccc: gilgamesh,
- ffvii: cloud strife,
- ffxiv: tataru taru,
- ffxiv: urianger augurelt,
- fgo: scathach,
- fz: iskandar,
- fz: waver velvet,
- kh: roxas,
- kh: sora,
- loz botw: zelda,
- lwa: ursula callistis,
- mdzs: lan xichen,
- naruto: itachi uchiha,
- naruto: sasuke uchiha,
- oxenfree: jonas,
- p5: akira kurusu,
- p5: goro akechi,
- ssss: reynir arnason,
- teen wolf: stiles stillinski,
- undertale: alphys,
- undertale: mettaton,
- voltron: lance
Event Log: May, An Inauspicious Arrival
I. Boaltinn (1st - 3rd)
The city has quite a bit to offer for this holiday: shared rose baths at public bathhouses and pleasure establishments that increase feelings of friendliness and talkativeness, poles draped in ribbons meant to be danced around, wrapping a ribbon around the pole to bring good luck for the summer, food stalls whose offerings are meant to be shared, and fortune-telling set up by Divination students of the Coven, who can tell your day is going to go. To see last year's Boaltinn prompts, you can take a glance right here! Much of it, including the bonfires, baths, and entertainments will be similar this year, so feel free to use those in your top levels. |
II. An Unusual Arrival (3rd on)
Those who are awake that night at 3 am might notice a pulse of harmless silvery light that spreads like ripples on water throughout the whole city, originating at the Looking-Glass House, but nothing further happens, and the Coven receives no answers. Well, nothing happens in the Looking-Glass House. Before long, the reports start coming in: people are emerging from mirrors, regular old mundane mirrors, all over the city. Anything with a particularly reflective surface could be an entry point for someone from another world! Inhabited homes, businesses closed and locked for the night, pools of still water in fountains or the river, these unorthodox Mirrorbound pop up anywhere and everywhere, causing chaos for the City Guard (folks aren't happy to find strangers in their bathrooms at 3 in the morning) and the Coven both. Out of nowhere, a glint of light catches your eye; your heart thunders in your ears as your body moves on its own, your mind consumed with inspecting the source. Your reflection stares back at you, just as curious from the surface - a mirror, a pool of water, your most trusted sword, something fleeting that your mind can barely remember - then ripples at your touch. If you are one of these unfortunate arrivals, it's likely a rude awakening for you, to find yourself somewhere inconvenient, somewhere other than where you've been. It only makes sense to be confused. Hopefully someone finds you and explains to you what's happened to you. Resident Mirrorbound will hear a message from Miss Nessie shortly after it begins, a call to arms: "Dears, I'm quite sorry to disturb you, but it seems your fellows are arriving elsewhere than the Looking-Glass House this month! We're trying to track them all down for the usual welcome, but we could use a hand or several! If you could just bring them by the Coven, the usual spot, that would be lovely." She'll give her usual orientation and pass out Watches, but no doubt the Mirrorbound will be more helpful in this regard, with so many arriving. |
III. The Goblin Market (All Month)
These sellers, while not as devoid of morals as those major players of the Black Market, still have very few compunctions when it comes to lying, cheating, fencing stolen goods, and misrepresenting their wares to unsuspecting buyers. It's also the place to find those things that are- not quite legal, shall we say. They won't say a word if you don't. If confronted, they are quick to pack up their things and slip away, however; they know this city and its hiding places a lot better than you do. With a brand new batch of what the natives assume are Mirrorbound, many undergoing rapid transformations into their Monster forms, many of the wares on display are potions: supposed cure-alls for aches and itches, calming draughts for the full moon restlessness, some even claim their brews can halt changes entirely! Some concoctions are meant to increase a Witch's magical ability, or decrease it, or provide them a finer control. They offer potions that they say will eliminate the need for a Bond, or temporary Bonding potions of their own that they claim are more pure, stronger, than the ones offered by the Coven. Claims are only claims, though. A few remedies for the pain of changing or some regular temporary Bonding potions can be found here and there, but for every potion that works, there are twenty more that have less than pleasant side effects. A brew that will cause everything you touch to turn to solid gold for up to an hour; a potion that will invert your sense of direction - trying to turn right will make you turn left, trying to go forward will cause you to walk backward; a potion that will remove all traction from your feet, causing you to slide around as if cobblestone are the slickest ice. Worse, some shadier vendors sell things more sinister, including a potion that gives you the appearance of being moderately to heavily infected by the Cwyld. Even if you don't drink any, the vendors are not at all careful where they're sloshing those bottles around, trying to show them off, and they all activate on skin contact. |
IV. A Wilde Hunt (7th - 22nd)
Monsters' aggression fades when the Sisters start to wane, but as the new moons approach on the 22nd, Mirrorbound Witches will notice their magical reserves overfilling, and will find themselves stricken with the overwhelming urge to use it, until casting spells, pushing one's magical limits, is almost a compulsion. Those who are not in proper Witch-Monster Bonds will feel it even stronger, with no stabilizing magic to consume (for Monsters) or avenues to expend magic (for Witches) other than casting spells. (For those who are interested, the Coven does offer temporary Bonding potions which can be used to help alleviate the effects somewhat.) The Coven Witches notice the signs, and they take decisive action on the morning of the 6th, the day before the full moons. So many Mirrorbound, likely to be so heavily affected by the lunar cycle this month, many of them coming into new features and abilities at a breakneck pace, only spells danger for the city. They barricade off a massive chunk of Wilde outside Aefenglom, largely free of Cwyld and totally bereft of farms, homes, and Wilder outposts. They invite anyone who feels the effects of the moons too strongly to control to come out for a Hunt. The hunting grounds will be open nightly to anyone who needs to work off restless energy or overflowing magic; all participants will be warned that their safety cannot be guaranteed from others, but they won't be able to harm bystanders out here. The woods are thick, with the river cutting through them, and full of wildlife. There is room to run and chase prey, or room to play with your developing magic. Play cat and mouse with your friends or Bondmates, or stalk a stranger. If playing games isn't your thing, there is something else to hunt out here as well. With the deep Wilde entering into Winter, this patch of land so close to the city is much warmer, and fearsome Shades have emerged to search for prey. These were once living beings, Monsters, Witches, or animals, who have been overtaken by Cwyld infection long ago, leaving them dead but for the infection, white-eyed and seeking out sources of magic to consume and infect. Anything could become a Shade, but the most common out right now are the ferocious remains of bears, wolves, and nomadic Arachne and Turnskins. If not killed, these Shades threaten the people of the Outer City, when they inevitably escape the barricade. Careful to limit your contact, though; anyone infected upon their return to the gates will be escorted straight to the infirmary. |
Welcome to May's Fourth Wall event, An Inauspicious Arrival! The comms are now open to comments from all registered users and will be until June 1st. Current players, if you don't want fourth wall characters tagging your posts, just say so in your text. Fourth wall characters can use this post for their own network top-levels, or this post for log top levels. This event is game canon; threads from this fourth wall can be used as application samples later and current players may use these threads for AC. As always, be courteous to each other! Let the mod team know if there are any problems and we will handle things.
As always, please direct your questions to this thread!
As always, please direct your questions to this thread!
Shamir Nevrand | FE3H | Monster (Harpy)
[2: Wilde Hunt]
[3: On the Town/Goblin Market]
[4: Wildcard]
[For anything else! Hit me up via PM or at
1
It has him jumping a bit, body tense as his newly found instincts to flee try to kick in. But seeing as how she doesn't seem to pose a threat, it has him relaxing.
Only slightly.]
--Yeah, sure. What is it?
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No, she is also not going to apologize about scaring the bejeebus out of him, she has other things to focus on.]
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[It'd be nice for you to apologize.
Just...even a little.]
Are you one of those people who just came through a mirror recently?
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[Unfortunately, apologizing is for nice people. Shamir is... not nice, really.]
Just trying to get my bearings is all. You been here long?
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Not too long. Only been here a month.
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[It's one of the easiest places to run reconnaissance is, at least.]
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I can lead you there. It's on the way of where I needed to go.
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(no subject)
2
Even surrounded by dark, empty woods and the perfect scurrying prey-
thnk!
Not so empty woods.
Searching the trees, Dimitri can't see signs of anyone among the leaves and branches. When Shamir drops to his side, he starts, and turns quickly-]
Ah! [Recognition follows from her voice, not her features. To be so far along in her transformation, how long has she been here...? Of course, if anyone were to stay off of the radar, it'd be the Church's sniper.] Forgive me, Shamir - I didn't recognize you.
Unfortunately, I didn't come here to hunt forest animals.
It seems some shades have found their way into the reserve.
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She's still learning to fly, but that might be why she's sticking to just jumping from treetop to treetop.]
Shades... oh, those dead creatures they were talking about. [The unfamiliarity at least says something about how she's actually not been here as long as it seems. But... if one of the students knows, that's fine, to her.] Something about that magical blight, right? Did you find one?
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Though, in this place, they may need to cooperate more actively.
Particularly regarding the shades. Terrible things to fight, especially up close - one spray of blood and the infection spreads. Perhaps he's found quite the lucky ally.] Not here, at least, not yet.
All the others I've encountered blend in with the shadows. The first glimpse is usually their eyes, and they're quite often larger than you'd expect. And varied, like the monsters we've begun to encounter in Foldan.
[The crest beasts, in particular.] Would it be too much to ask you to help me with the hunt tonight?
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Technically, she is not getting paid for any of this. So she doesn't actually have any reason to want to help him, aside from... because he's a familiar face? However, more than that, there's a niggling at the back of her mind. Something that perks up at the thought of... hunting something. Of bringing down prey - the same way it was piqued when she shot the woodland critter now laying dead on the ground in a little puddle of blood near both of their feet. The joys of being a predatory creature.
So she leans down, and yanks the arrow out of the creature, shaking the blood and clinging meat off, and puts it back in the quiver. Leave the corpse for the scavengers.]
What's in it for me? [Then, she cocks a half-smile.] I guess I'll found out later.
[Altruism? Not exactly, she probably will figure out if there's something she can get out of it, but if nothing else, it'll soothe her predatory instincts. It's more interesting and safe than trying to be unbonded as she is and fighting her nature in a populated city center, anyway.]
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He shakes his head and flexes his fingers at his side.] I am capable of paying you - though I doubt what I offer would compare to Church's salary.
[Her coyness doesn't fly over his head, but Dimitri insists on keeping things serious and professional regardless. No matter her reason for cooperating, he intends to pay.] If that alone won't suffice, I'm sure I can find another means of payment.
[Not that he has any ideas.
Finally, he approaches the piece of game Shamir abandoned. Slowly... so very slowly... he picks it up by the hind legs. It'd make good bait. As gently as he can manage, he tosses the meat into a thicket of trees - it's not subtle.]
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[She's still convinced this is all some weird fluke and she'll be going back aaaany day now. Turning into a bird, and still maintaining all her faculties somehow, is just a step too far down the path of 'weird' for her to fully accept. That doesn't mean she isn't prepared for other eventualities, of course - learning to adapt and overcome is second nature to someone who's worked as a mercenary before - but there's still parts she's holding out on fully embracing just yet.
Call it... paranoia, maybe.
She watches him life the corpse of the critter, and as soon as he tosses it, her feathers ruffle, her body tensing as though poised to chase it, and it's only at the very last second she catches herself before diving right into the bush after it.
Instead, she plays off the whole thing by stretching her wings a little, fluffing out the feathers, and then folding them against her back once more.]
... That'll do. Let's just find these 'Shades'. Do you need me to reconnoiter from above, or do you have a trail?
oh no the owl
Quickly, he pockets the money, and the follows her sudden trail.
Had she seen something? Dimitri's shoulders set when he stops at her side, as if he's ready to barrel into
preya beast his size or greater.It's just the bait - seems it summoned two animals after all. Dimitri smiles, shaking his head at himself before taking a few steps back and crouching in the underbrush, back against a tree.] I don't.
If you keep watch from above, I'll wait here.
When something comes, we can pin it from two angles. [A great plan, so long as what shows up doesn't take hours to do so, and is actually a shade and not a bear or something.]
owls are very cute when they want to be
The plan, though... she cocks an eyebrow.] Wouldn't you rather be out hunting it, than waiting for it to come to us?
[That's not just the predatory bird in her speaking, honestly. There's a time and a place to be passive, especially when you're lining up a shot from afar, but you have to get into that position for the best angle, first. It's a lot of setting up and hurrying up to wait as a sniper, in her experience. Just sitting and waiting for someone to come to you is...
... Well, it has its time and place, but she's not feeling it right now.]
Would you rather I chase it over here? I can probably find something pretty easily from above.
which is always
this is true
wilde hunt
byleth shifts in surprise when she hears a voice next to her so suddenly, turning and drawing the saber from her waist in a single motion—
ah. she sheathes the blade again and some of the tension melts from her stance, her lips shifting into a slight smile. ]
Shamir. It's good to see you.
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[As though she probably hasn't been tracking Byleth for at least a short while, and waiting to see if she could find a good opportunity to just. Pop up. Little things she does to amuse herself.]
Bored? [She's not spying Monster-like changes on this one (unlike herself - as uncomfortable as a lot of them were, especially at first), but that doesn't mean she's not missing something. Vampires still look mostly human until the full moon, if she remembers what they were all told.] Or were you after something specific out here?
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Curious, mostly. [ and a place to cut loose with her magic doesn't hurt. ] Have you seen any of the others, yet?
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[She says it rather casually. Honestly, she wanted to do a bit more reconnaissance, anyway, and she's not exactly his babysitter, so she's more than happy to leave him - and any of the others - to their own devices.]
You're a Witch, here, then? You don't look like you're growing any hair in weird places, or extra limbs.
[You know. The opposite of what's happening to her.]
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Sh-shamir! Can't you wave o-or call out something instead of sneaking up on a girl? You scared me.
[ Her heart's pounding in her ears still, give her a moment. ]
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I'm not exactly in familiar territory. It's better not to just walk around so visibly.
[Life lessons from a Knight of Seiros. She is also Not Sorry.]
Have you been here long?
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Now that she's established that Shamir - or anyone else - is not in fact out to get her, she lets her shoulders drop an inch. Her hand doesn't drop, instead rising up to rest at her chin. ]
Not too long...a couple days, I think? Everything's been kind of a blur since I fell out of that mirror.
[ Which was real weird, not gonna lie. ]
What about you?
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[She's mildly disappointed - after all, she wants answers, but... well, if someone is new, there's no real reason to grill them about things they wouldn't know. Especially not a familiar face in unfamiliar territory.] I was hoping someone would be able to answer a couple of questions, but I guess not.
[She looks back up and down the street, assessing where Annette came from, and where she's going, and then decides perhaps it wouldn't be too bad to do a little investigation. Especially with one of the students. Though now that she's looking a little more closely...] ... Did you get a hair cut?
[Hey guess who's pre-timeskip.]