moustre: (Default)
moustre ([personal profile] moustre) wrote in [community profile] middaeg2019-06-10 02:10 pm

quest log | following rumors

Who: Those signed up for the the High-Risk Quest "Following Rumors".
When: 06/10 to 06/13
Where: A cave deep within the Wilde.
What: From the quest information itself: "A few of our divination experts have spoken of a cave untouched by the corruption in their scrying, which is right exciting! We'll be sending in our Witches as well, but I'd like to offer this opportunity to those who've come in through The Looking-Glass House, too. It should be safe enough for just about anyone to visit, so find a friend or two and come on! Stuff like this is a rare find, dearests - it might give us a good hint about how to combat our corruption problem, too."
Warnings: In various prompts: spiders and other insects, corpses, risk of injury or death, magical corruption, physical sickness, hallucinogenics, and other imagery that may be disturbing. Each prompt header will be labeled with the appropriate warnings, so make sure you choose what you're comfortable dealing with, either ICly or OOCly! Additionally, sign ups aren't closed - if, after reading through the log, you'd like to sign up, you can still do so and play on here at your leisure.



The Way There

    Most journeys into the Wilde don't actually go too far; those that do travel outside of the city end up somewhere in the land between, with its smaller patches of growth that feel as if they should be part of a forest, or at the very edge of the massive forest that seems to be ever expanding. Even now, new sprouts push through the dirt, some even as tall as a man despite being obviously new - they're still green and flexible, without any noticeable bark. The quests the Wilders take - and have put out at the Coven, as far as last month went - go a little deeper, to where the trees become far more autumnal, colored in golds and browns and oranges.

    The cave spoken of is deeper still.

    As the group marches in pairs, the trees turn from vibrant summer green and lushly decorated in flowers and fruits to the tell-tale colors of fall and winter, their bark gradually becoming more and more marred by an inky blackness that's sticky to the touch - sap, bleeding from the cracks between the bark. What animal life had been at the edge of the forest fades into a hollow quiet, the air becoming more oppressive - not unlike a certain shared dream experienced not too long ago. The silence is unnerving even to those with iron-clad hearts, giving off the feeling that something is about to happen -

    and then suddenly, the feeling disappears, even as the quiet remains.

    The area around the cave is lush with foliage; the trees look healthier than their counterparts outside of it, their bark free of any leakage and their branches hardly out of control. Closer inspection shows this is due to scraping and trimming, and after some discussion, the Wilders and Witches set up camp outside of the cave and gather together the group. Everyone is given the same basic necessities and instructions on how to use them, in a bag containing:
      • A grappling hook enchanted to return to them with a tug
      • Around twenty-feet of rope
      • Three spell scrolls (a light spell, which will conjure a small ball of light that shows about a radius of twenty feet around the caster and lasts as long as the scroll remains in one piece; a minor healing spell with three charges; and a single-use flare spell that can be used as a distraction or to call for help, should the need arise)
      • A tinder kit
      • One day of rations
      • A ring that glows when danger is nearby; it's enchanted to fit on anyone's finger, regardless of size

    For characters unsuited footwear-wise to spelunking, they'll also receive a pair of sturdy boots.

    The mission is simple: explore the cave and report back with their findings. It isn't just those who signed up going in; other Witches are suiting up to head in as well, talking in low voices about the probability of something like this even existing, especially with how deep they are in the Wilde. It isn't as if they're anywhere close to the center, but it's still in Wilder territory - they're far enough out that a few of them are nervous about encountering one of the bigger variety of Shades. Despite the reassurances that this cave is clean, and the fresh feeling it gives off, the murmurs continue until the mission officially begins.


Smugha Cave

    The cave itself feels refreshing compared to the oppressive air felt on the way here, not unlike an oasis in a desert. Cool in temperature and a little damp, it's mostly dark aside from the sunlight coming in the front and the bio-luminescent cave flora that climb the walls - though those are still too dim to really see by. Heading further in reveals sharp cliffs with stair-like structures carved into them, inviting an easy way down into the depths, and landing at the bottom of these is a wide, dark room, even colder than the last.

    It's time to start exploring.

    I. The Water (cw: magical corruption, physical sickness)

      For a cave located in the middle of the continent and in the depths of the ever-reaching forest, there certainly is a lot of water. Damp to the point that it might be considered humid if the cave was any warmer, puddles form beneath long stalactites, and shallow pools of water pour into each other from landing to landing; they populate the floor too, making walking a little treacherous. A few of them glow and glimmer with a faint, pale blue light from the magic runes found around them - these ones, at least, can be read. They're not so different from the script used in Aefenglom itself, though the way they've been carved into the stone makes them a little sharper in shape - for those in study at the Coven, or in spells in general, it's evidently a cooling spell. That isn't so hard to figure out though, as the pools of water surrounded by them have a pleasingly cold temperature, while those without them are near scalding. A few of the latter have runes around them, but they're not glowing like the rest - feeding a little magic into them changes this immediately, and steam rises in a sudden blast as the water cools rapidly. The opposite can be done for the colder pools too - taking their magic somehow or ruining the runes will make them bubble and boil as they surge in temperature. It'd be best to mind oneself around these, as unlike in a dream, any injury sustained in the waking world is a little more permanent and painful.

      Three pools in particular have to them a translucent green shimmer, made a little more blue-green by the cooling spell carved and activated around them; they're deep enough to wade into, or even just sit by and rest one's feet in - both of which feel like very attractive ideas to anyone who looks at them a moment too long. The water is pleasantly cool, and those who take a quick rest in them will feel more refreshed than they have in years. Their worries will fade, the anxieties they've held in the back of their mind seeming to slide off into the water, but in place of it something new occurs: within fifteen minutes of resting in the pool, they'll begin to feel sick, and grey spots begin to appear on any wet skin. Longer than that, and those residing in the water will find their spots turning black instead, and a lot harder, too. This affects Witches quicker than it does Monsters, curiously enough - for Monsters, it takes almost double the time. Getting out and getting dry will temper the effects back down, though the feeling of being not quite refreshed lingers.

      That isn't all the water the cave has to offer - the large cavern has a sudden, massive drop in the form of a sinkhole on about halfway across the room; it leads to a similarly massive underground lake. Traveling around the rim of the sinkhole shows there's multiple waterfalls pouring into it soundlessly, pooled together from the pools of water running into one another. Thankfully, there's another way down other than just diving headfirst into the darkness - twin tunnels on each side of of the sinkhole, not quite natural in nature, lead down to the lake in a gently winding slope.

      Starting shallow before getting much deeper in the middle, the lake also has an inviting feeling to it, stronger in its suggestion to simply take a load off, to let anxieties and worries simply soak and sink away in its pleasantly tempered waters - but it also has a stronger reaction in those who enter its depths. Within five minutes, those within it begin to feel sick, the grey spots showing up on their wet skin, and the rate of their blackening and hardening is quicker as well. This, once more, affects Witches quicker - and, just like before, getting dry will make alleviate the sickness and the spotting both, with the discomfort lingering long after.

      In both the upper and lower caverns, there are tunnels leading to other parts of the cave - they might just be worth checking out...
    II. The Upper Tunnels (cw: risk of injury, spiders and other insects, hallucinogenics)

      The tunnels leading from the upper cavern stay relatively horizontal, with small hills and valleys among their turns and a lower ceiling that might have people higher than five-and-a-half-feet ducking a little; they're more like a labyrinth than anything else, with empty metal sconces beginning to appear further within them. Sharp, thick nails have been hammered into the stone as well, with leather pouches rotted and torn hanging from them - whatever were in these hasn't remained, either due to wildlife or decay. Small rooms and caverns shooting off from the tunnels hold much of the same, albeit with a few other items: jackets and other clothing, Coven robes, specially-tailored Monster wear, instruments with snapped strings or clogged holes, candles burnt to the wick. One room in particular holds a few bookshelves, though the wood is also in poor condition due to the dampness of the cave, and the books suffer for this as well. What ones can be made out seem to be standard fare: the type of books one might expect to find in the fiction section, ranging from romance to horror to fantasy, and a few Coven textbooks on spellwork, specifically basic transfiguration. Not all of this is so old, however - some of it seems newer the closer explorers get to the "end" of the tunnels, either landing them in a room or at an ordinary dead-end.

      Unfortunately, the tunnels aren't as safe as they seem: giant spiders make their homes among the caverns and tunnels, made obvious by the webbing that appears before their funnel-like traps. They range from the size of large dogs to horses, but all of them have the same venomous bite that causes hallucinations, deliriousness, and fatigue. Among giant mushrooms whose spores paralyze those who breathe them in live similarly large millipedes, incredibly long and vicious; they attack in pairs, but thankfully just have very, very painful bites. Last but not least are bats - regular sized, plentiful as they might be in any cave, and just as annoying, too.
    III. The Lower Tunnels (cw: risk of injury or death, imagery that may be disturbing, corpses, physical sickness)

      Meanwhile, the tunnels leading from the lower cavern have higher ceilings and are mostly flooded (about waist-high) due to the nearby lake; water permeates through the rock in rivulets, darker than the lake above, and give a similar effect to the water in the lake itself. Thankfully, they're also mostly iced over - walking on them takes practice and a careful eye, considering the ice is thin in places. The air becomes more frigid as the tunnel dips down, with smaller caverns sharing the same fate: covered in ice and icicles, their entrances sometimes a little too squished to get through without breaking the ice or being particularly small in stature. Those traveling might notice a trend if they look a little too closely at the clearer parts of the ice as well: scratch marks gouging into it, as if something'd been trying desperately to get out. The longest tunnel opens up into a frozen room, as tall as the lower cavern itself, sconces lit with pale blue fire - magic, and obviously so. The walls glitter beautifully with the light, but looking down into the depths below, past the sheet of ice that allows travel, reveals something horrifying: dozens of thin husks and corpses of animals and adventurers both, held in place by the ice as it stretches down like spikes into the water. Witches, Monsters, Shades, other creatures - not a single one spared, with a mix of infected and non-infected among them.

      These tunnels aren't exactly safe either: ice-breathing salamanders the size of elephants can be found resting in some of the caverns - though they might be hard to see, given their pale white and blue scales. While not infected (curious), they're incredibly aggressive and attack those who wake them or get too close. Their bites can inflict frostbite the same as their breath can, so caution is advised in dealing with these. When killed they remain intact, their blood creating an extra layer of ice on whatever it touches due to its chilly temperature, not unlike liquid nitrogen.

      Unfortunately, they're not the only things those adventuring in the depths have to worry about. To be precise, Shades of Monsters and Witches also roam some of the tunnels shooting off from the larger, main one; the latter pulses brightly with white veins of magic on their blackened skin. Both types of Shades are sluggish, likely due to the cold and the lack-of pure magic, but are experts on dealing with walking on ice. The Witches in particular are ticking time-bombs, every spell they cast - primarily of snaring-type spells, desiring the magic and flesh of whom they capture - risking an explosion, but when they do supernova... It's fairly localized to somewhere between five to seven feet of the Shade in question. Those within that radius, however, will feel physically sick and find their skin or fur-scale-feathers-so-on turning into sharp, black shards of ice and infection due to the corrupted magic exploding from the Shade.

      Either way, once killed the Shades fall apart and turn into thin, brittle corpses of what they used to be; they're old enough that when touched, they simply crumble as if made of ash.
    IV. Outside The Cave (cw: nothing)

      For those seeking a little relaxation or recovery can make their way back outside - or be helped that way, given their flares. There, Witches can take care of them, food can be shared, and in general, people can take a breather. As the first day closes, and the cave proves itself to be bigger than expected, Witches will also offer to teleport people back to the city should they wish to go - staying would be nice, but they aren't going to force anyone to stay who doesn't want to. They'll also be collecting information from those who've ventured inside, encouraging each person to share with each other their findings as well.

      (Note: Essentially, this is more of an open/breather prompt, considering the heavier nature of some of the prompts above; any injuries or infection sustained can be healed here, extra supplies can be gotten, as well as anything that might need specialized storage - such as bottles, cages for small animals, and so on. Characters can be teleported back to Aefenglom in small batches occurring every hour should they choose, but they cannot be teleported back; it's a one-way trip. Otherwise, at the end of the three day stay, the same trek will be made back to the city, and the quest will be considered "completed"... Until further notice. Any questions can be asked here.)
fifty: (pic#10599703)

[personal profile] fifty 2019-06-13 08:15 pm (UTC)(link)
[it's never a bad time for hiimdaisy]

Right! If you find any caution tape or anything, bring it back here! [Why would there be caution tape...?]
lonewanderer: (✫ sit.)

[personal profile] lonewanderer 2019-06-13 08:34 pm (UTC)(link)
Maybe.

[ A quick escape would explain the things left behind as well as being killed and eaten, at least - but Lex is not the optimist that America is trying to be. ]

At least they're not bloatflies, [ said as the millipede is shot again. Stupid exoskeleton. Dogmeat very helpfully barks at the one still twitching against the wall. #trueamericancitizen ] Those shoot maggots.
Edited (needed more dumb jokes) 2019-06-13 20:34 (UTC)
fifty: (☆ that is disgusting)

[personal profile] fifty 2019-06-13 08:38 pm (UTC)(link)
Ewww. [America kick-stomps the one he's working on a few more times, until it stops moving. He wants new boots already. He turns to see if Lex needs any help, but he's pretty sure her shotgun will be able to handle things.] Where I'm from, the bugs only get this big in movies.
lonewanderer: (✫ curls.)

[personal profile] lonewanderer 2019-06-13 08:49 pm (UTC)(link)
They used to only get this big in movies, [ Lex snickers, not quite able to help it. Luckily it doesn't take too much longer for her millipede to join his in being very, very still. ]

First animal I remember seeing that wasn't another person was a radroach. They're about the size of cats.
fifty: (☆ that is disgusting)

[personal profile] fifty 2019-06-13 08:51 pm (UTC)(link)
Please don't tell me those are irradiated cockroaches. [He's pretty sure that's what they are. But please, no.]
lonewanderer: (✫ busy.)

[personal profile] lonewanderer 2019-06-13 08:51 pm (UTC)(link)
Okay. I won't. [ They totally are. ] Not too bad roasted.
fifty: (☆ that is disgusting)

[personal profile] fifty 2019-06-13 08:54 pm (UTC)(link)
Seriously? [Don't eat irradiated bugs!] You don't all have to eat bugs all the time now, do you?
lonewanderer: (☀ dry.)

[personal profile] lonewanderer 2019-06-13 09:15 pm (UTC)(link)
[ Everything is irradiated; there's not a lot of choice. But... ] There's also the two-hundred-year-old canned goods.
fifty: (☆ that is disgusting)

[personal profile] fifty 2019-06-13 09:21 pm (UTC)(link)
There's no way that stuff's still good. [America can't believe all his future alternate citizens are eating radiation-filled bugs and botulism.]
lonewanderer: (✫ learn.)

[personal profile] lonewanderer 2019-06-13 09:34 pm (UTC)(link)
It doesn't taste terrible. [ You know, comparatively. ] Food here is definitely a lot better.

[ Dogmeat sniffs at one of the dead millipedes and makes a face, which makes Lex laugh. ] See? Even he's getting spoiled.
fifty: (pic#1309592)

[personal profile] fifty 2019-06-13 09:43 pm (UTC)(link)
[That does make America smile. Thanks, Dogmeat.] This place must be food heaven for him. [Lex, too, probably, but dogs think about that sort of thing differently, he's pretty sure.] You should take food back with you whenever we all figure out how to go home.
lonewanderer: (✫ arms.)

[personal profile] lonewanderer 2019-06-13 10:16 pm (UTC)(link)
Oh, it is. He had a milkshake in the first few days we were here. [ Dogs definitely think about that sort of thing differently, so she gets it. The mention of going home, however, has her make a slight face. ]

Don't know that I'll be going back. I mean, I was almost dead.
fifty: (☆ the battle's confusion)

[personal profile] fifty 2019-06-13 10:21 pm (UTC)(link)
Oh yeah? [America looks at her curiously.] You thinking about staying here, then, or trying to go jump through someone else's mirror? [America has no idea if that's possible, but if they're weird magic doorways, it seems reasonable.]
lonewanderer: (✫ sight.)

[personal profile] lonewanderer 2019-06-13 10:28 pm (UTC)(link)
I don't know where else I'd go. [ She shrugs. ] I mean, if I could go back but just to... a different spot than where I was, maybe I'd still go. Otherwise...

[ There's an absent kick at the dead millipede, and then Lex starts shoving it toward the edge of the tunnel with her boot. ] I mean, the people here need help. Maybe a different kind of help than they need back home, but they still need it.
fifty: (pic#1309592)

[personal profile] fifty 2019-06-13 10:45 pm (UTC)(link)
Maybe you can find a magic radiation-proof outfit. [That seems pretty unlikely, though.] But hey, I'd let you go back to where I'm from, if you wanted. I bet you'd find lots of people who's be cool with it.
whomthebelltolls: (Ready for battle)

Lady Maria | OTA | Witch

[personal profile] whomthebelltolls 2019-06-14 12:30 am (UTC)(link)
[1: The Cave: Water]

[The trek up there, Maria had said precious little and interacted with people less. This deep into the Wilde, the other Witches had whispered to each other, it was as dangerous as it would get. A large group like theirs meant there was safety in numbers, but it also meant they were more visible, and likely to attract attention. A particularly brave creature had the potential to make the day rough.

Once they arrive, though, Maria is of the first to trek into the cave. There's an almost eagerness to the way she goes. The magically projected light in one hand, her sword bare and ready in her other, she steps into the depths with a rising excitement that wraps around her spine.

This is like exploring the old Pthumerian catacombs. This is like Hunting. This is where she should be - and even the bad memories of the end of both those times can't deter her. In she goes... and... well, there's a lot of curiosity.

Given Maria is more or less covered from neck to toe in thick leather (and with her hat, even more than that), leather which has been treated so as not to let the Blood soak through it, she's really unaffected and unafraid to dip her hand right into the water.

Hm. That one's cold.

Over to the other one. That one's hot.
]

A cooling spell? [She's starting to catch on to the magic of this place, so that has to be what it is. The water was supposed to be hot, but someone enchanted it to be cold. Why? A noise behind her, and she turns, abruptly, to lift her torch. It's probably another cave delver.] ... Be careful of the water. I don't know how deep it is. [She's not going to try to find out, either.]

[2: The Cave: Lower Tunnels]

[There's... so much to parse about what she's just seen. There are definite signs of former residents, and no really good trace of what happened to them (beasts here notwithstanding, unless there was a random, huge influx of spiders for some reason, and that was what disappeared them all), but Maria's done this for long enough to know the real answer is probably in the deepest depths of the caves. The greatest danger is down there, too. The building excitement... oh she can feel it. It's almost like bloodlust, but somehow doesn't feel quite as mind-consuming. She feels alive. It's concerning, but she likes it.

Then, she pauses, because something about the air beyond the small opening feels off. Smells off. Something lives down there - she can smell the waste and the dirt collected on flesh, and the old water, pungent as it is, overwhelming everything, but not that. There's that ozone tang of magic, as well, and she's starting to associate it with Shades.

Her hand grips her sword tighter, and she looks behind her. Others have followed her into these depths, and she commends them for their bravery. (This is curiosity, and it will kill her, it will kill them all, and she doesn't care).
] Something lies beyond.

[The gap is definitely too small for someone of her height to walk through comfortably, but with the ice the way it is... it's really not that hard to slip through the gap, slide a bit on her cape, and come out on the opening on the other side.

Of course, that makes noise, which also means whatever was sleeping in the darkness is starting to stir. The pale blue sconces and Maria's own light reveal a shadow that begins to unfurl itself.

Maria's feet slowly slide apart as she tests her footing and braces herself. It's hard not to want to smile, honestly, because this is exhilarating.
] It's coming.

[3: Outside]

[Maria emerges from the cave, her arms and front splattered in blood and ichor, frost clinging around the brass buttons and edges of her clothes, her cape sticky on one side with a leftover cobweb from a spider she'd slew. There's cuts through the leather of her clothing, and she makes a stop with the Coven witches for some minor healing and repair of her clothes before she finds a nearby tree and plops down under it, leaning back heavily.

She's exhausted, but there's something so... satisfying about that whole ordeal. She never thought she'd find joy in using her Rakuyo again, but everything in that cave... either it wasn't a person, or was so far gone, it didn't matter. There were no curses here, there were no screams and pleads for mercy, just an old Hunter and a cave full of things to kill. She's getting sleepy, but she elects to wait for a future teleportation spell, to see what everyone else reports as they leave the cave, though she suspects she was one of the last, given just how deep she'd gone.
]

... No signs of corruption, and yet plenty of Shades. The logic doesn't quite connect as to what happened. [She's mostly talking to herself but, you know, feel free to eavesdrop.]
Edited 2019-06-14 00:33 (UTC)
divineconfetti: (26)

[personal profile] divineconfetti 2019-06-14 01:25 am (UTC)(link)
( wolf gives a nod, and the matter is settled. easy enough.

he reads the man in as much as he can glean in an instant; an old habit, but one he feels is still worth indulging in. his calmness and confidence facing a dangerous unknown either meant self-confidence in his skill or foolishness. wolf will merely hopefully assume it is the former. there is also a sort of... polished nature in his speech and in the way he held himself. someone of privilege, or perhaps someone like himself and genichiro — from nothing, plucked from the mud and the blood to positions of relative importance due to happenstance or the merits of their own skill.

but he won't read into it any more than that. it's just a read, with just as much likelihood to be completely false.

he is ready enough to continue onward, but he is momentarily stayed by the question. he pauses, then shakes his head. )
No. Most of it was unnecessary. ( if they go forward, surely he will find out. ) Or was something I cannot use. ( when it comes to the spells, at least.

he follows as they start into the tunnel. the grade underfoot gradually slopes downward, and the temperature continues to get chillier and chillier. wolf's breath fogs in front of his face. )
Are you able to defend yourself, should we encounter something dangerous?
starseedling: (please save the anime government)

[personal profile] starseedling 2019-06-14 01:42 am (UTC)(link)
Steven's never actually seen someone just casually wielding a handgun before. It kind of reminds him of some kind of action hero, like from those movies he kind of watched with Sadie but mostly just avoided looking at. It's scary, but Lex manages to make him feel safer regardless. The gentleness she showed just then despite it all has him starry-eyed.

He swallows and then nods his head, preemptively grasping one of the healing scrolls and starting to head back towards where he last heard Lion. He's still got webbing stuck all over him, but it isn't holding him down anymore, and that's the important thing.

Ahead of them, they will hear another roar. It's not because of the spider, though. The spider is pretty obviously dead, taken down by the combined efforts of Lion and Dogmeat.

Lion is stalking around the body in an agitated kind of way, huffing and growling. He lunges against the wall, dragging his claws down it, like he's going after some kind of invisible enemy. On one of his shoulders, a very small amount of blood seeps slowly from some kind of bite wound.

"Lion!" Steven yelps, starting to dash towards him.
divineconfetti: (17)

2

[personal profile] divineconfetti 2019-06-14 01:44 am (UTC)(link)
( these caverns hold something that both wolf and maria can understand and recognize, given the settings and the stories that they are from:

something very bad has happened here.

though, in wolf's case, it is more what is happening in the present (and what he had, in part, helped occur, from his own personal quest). nonetheless, he finds himself on edge ever since passing through that foreboding section of forest on the approach to the cave's mouth. from there, he hadn't explored much of the base level. he knows that the root of most evil comes from the deepest place, so he delves further down without the gear that had been provided by the coven. he has his own manner of scaling cliffs, and the dark is something that has never bothered him.

wolf's eyes glint yellow in the dark as he approaches maria, expression settling into something impassive but perhaps just a shade relieved when he recognizes who it is. somehow this makes sense, just as much as it had to him when they had met once more on the streets a week or two ago. )


There is. ( and it has teeth. he can sense it just as she can, one predator to another.

he has considerably less difficulty ducking through the gap as the cavern continues to wind downwards, and he slips within just a few breaths after she does. he can see the shape, watch it materialize into a beast larger even than the blazing bulls had been. wolf takes a step forward, standing at maria's side. kusabimaru makes a sibilant hiss as he pulls it from its scabbard, and he holds it out to his side, watching the beast with a wary eye, waiting. )
I will watch your back.

( it's like a reptile, he realizes. not like the great serpent, though; it has four pillar-like legs that it lurches forward on, slitted eyes darting between the two humans as if it couldn't decide which one to snap up first.

wolf doesn't give it the opportunity. he glances up, and then he jerks his prosthetic left arm up. there's a metallic snap, the sound of something whirring through the air, and the metal claw of his grappling hook sinks deep into the ice just past a sconce. he is pulled off of his feet, up and over the salamander, which distracts it. its attention is pulled right along with wolf as he travels — leaving it temporarily distracted, not watching maria. )
scaling: (there's gold in my lovely lumps?)

[personal profile] scaling 2019-06-14 02:04 am (UTC)(link)
[ Luckily, indeed. ]

Likewise.

[ Once finished collecting the rope, he refastens it to the side of his bag and glances towards where much of the expedition has already headed into the cave—possibly his teammates as well, since he doesn't see them where they were earlier. ]

Good idea. I think my group went in already... [ They probably thought he went in on his own.

... Or saw him climbing a tree and decided to go ahead like they don't know him. Both perfectly viable possibilities. ]
fiddlestick: (elliot112)

[personal profile] fiddlestick 2019-06-14 02:34 am (UTC)(link)
Oh? You have a team?

[That's nice, and probably smart...other than Akira's already lost them. But hey, it's the thought that count.]

How about I help you find them?
fiddlestick: (elliot155)

[personal profile] fiddlestick 2019-06-14 02:38 am (UTC)(link)
Caution...what?

[What's that.]
scaling: (pic#13164845)

[personal profile] scaling 2019-06-14 02:54 am (UTC)(link)
Yeah, a couple of friends who were interested in coming, too.

[ He slings the other strap over his shoulder and glances over at Elliot, a smile edging onto his face. ]

Sure, thanks.

[ With one more brief look at the ground around them (the random blanket of feathers over the gras sure is going to be confusing to anyone passing by), he starts off towards the cave. ]
fiddlestick: (elliot159)

[personal profile] fiddlestick 2019-06-14 03:18 am (UTC)(link)
Sure, not a problem!

[Elliot also takes a glance at the feathers, worried about whether he should do something about them but....not like he has a means to clean them up. So...yeah. Let's leave them there and follow after Akira.

The mouth of the cave is cool in temperature, almost relaxing. It's dark in there, except for some faint glowing plants, but in the light outside the cave, they can make out the carved in stairs.

Something about this cave brought him back to places he's been before. He bites his lip, a little worried, but not really ready to share why the concern yet.]


So...what do your friends look like?
justbeingknife: (sunglasses)

2

[personal profile] justbeingknife 2019-06-14 03:41 am (UTC)(link)
It sure is.

[ Majima didn't sound half as excited, and really -- why would he? Navigating thin ice and the apparent even thinner patience of the millipedes and other assorted creepy-crawlies wasn't really his idea of a good time. No offense to aggressive animals, but... they just didn't deserve a good knife in the gut like a sentient being did, especially sentient beings that were total assholes.

This thing, though, was hollow-eyed and strange, in the way that he'd come to expect from the Shades. The short blade at his side gleamed cold and bright, snapping into sudden flame. ]


Well, let's do it.

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