I | A TARNISHED REALITY [How could Andersen resist the allure of Dorchacht's offer? Come see, they say. We've changed. And though he hasn't experienced the horrors of Drummond's Coven firsthand, he is undeniably curious to know how people are living in the aftermath. It's his natural itch as a writer, as someone who must know the ticks of a story for better or for worse.
He shows up in attire much more casual (in his view) to his usual fit. If one is going to a city to gauge its spirit, one has to be in the right attire for it. That's his mindset, anyway.
Andersen arrives at Dorchacht on Ieneur 6th and will be staying until Ieneur 11th. He doesn't want to spend the money for a longer "vacation."
He spends some time at the old Coven-turned-museum, with his leather-bound journal tucked beneath his arm. He walks what grounds are open with a solemn air and, near the end of his stay at Dorchacht, he goes and buys flowers so he may lay them at the shrines.
At the current Coven, he joins the lessons. In his eyes, it's a waste of time to teach himself combat spells. He's always been a supporter, first and foremost, and if he can aid efforts into purifying the Cwyld, he'd be more than happy to. Andersen focuses on plant magic and defensive spells. If your character happens to be learning as well, he'll edge slowly into your space, his hair dotted with flower petals from his failed (read: exploded) spells.]
How are you doing that?
[And, of course, there's the storytellers. Andersen slips into their company as easy as anything. He laughs and drinks with them, and is in extremely high spirits. At one point in the night, he'll slip into the seat next to you and cheerfully say:]
We ought to take some of these bards back. A collaboration with Aefenglom's artists would be fantastic!
II | BOND PRACTICE [To hear about the people secondhand is all well and nice, but Andersen knows that some subjects are best seen firsthand. Which is to say: he goes to the public seminars to see how the Monsters have been faring in the aftermath of... well, everything. And as it turns out, he winds up netting the company (and temporary bond) of one very quiet sheep faun, whose hairdo is kinda. Wild. They stand right behind Andersen - they kind of hover, actually, silent and unknowable.
Andersen grabs you by the sleeve and lowers his voice.]
You look tough enough. Come with us.
III | BACK AT HOME [Andersen returns home and goes back to his usual routine. He continues to take lessons at the Coven, with a special focus on healing and enchantment - if you're injured or you're looking for someone to practice their questionable magical medical skills on you, Andersen's your man.
He frequents DiplomaTea for the drinks and at night visits the Dulcet to watch the performances - sometimes, you'll see him trying to sweet talk his way into the backstage, though he's usually turned away by exasperated bouncers.
But the tension in Aefenglom is twisting tighter and tighter. On his way home one night, Andersen is bowled over by a pair of young vandals fleeing the scene when he turns the corner. His bag goes flying, the books inside flying out.]
h.c. andersen | witch
[How could Andersen resist the allure of Dorchacht's offer? Come see, they say. We've changed. And though he hasn't experienced the horrors of Drummond's Coven firsthand, he is undeniably curious to know how people are living in the aftermath. It's his natural itch as a writer, as someone who must know the ticks of a story for better or for worse.
He shows up in attire much more casual (in his view) to his usual fit. If one is going to a city to gauge its spirit, one has to be in the right attire for it. That's his mindset, anyway.
Andersen arrives at Dorchacht on Ieneur 6th and will be staying until Ieneur 11th. He doesn't want to spend the money for a longer "vacation."
He spends some time at the old Coven-turned-museum, with his leather-bound journal tucked beneath his arm. He walks what grounds are open with a solemn air and, near the end of his stay at Dorchacht, he goes and buys flowers so he may lay them at the shrines.
At the current Coven, he joins the lessons. In his eyes, it's a waste of time to teach himself combat spells. He's always been a supporter, first and foremost, and if he can aid efforts into purifying the Cwyld, he'd be more than happy to. Andersen focuses on plant magic and defensive spells. If your character happens to be learning as well, he'll edge slowly into your space, his hair dotted with flower petals from his failed (read: exploded) spells.]
How are you doing that?
[And, of course, there's the storytellers. Andersen slips into their company as easy as anything. He laughs and drinks with them, and is in extremely high spirits. At one point in the night, he'll slip into the seat next to you and cheerfully say:]
We ought to take some of these bards back. A collaboration with Aefenglom's artists would be fantastic!
II | BOND PRACTICE
[To hear about the people secondhand is all well and nice, but Andersen knows that some subjects are best seen firsthand. Which is to say: he goes to the public seminars to see how the Monsters have been faring in the aftermath of... well, everything. And as it turns out, he winds up netting the company (and temporary bond) of one very quiet sheep faun, whose hairdo is kinda. Wild. They stand right behind Andersen - they kind of hover, actually, silent and unknowable.
Andersen grabs you by the sleeve and lowers his voice.]
You look tough enough. Come with us.
III | BACK AT HOME
[Andersen returns home and goes back to his usual routine. He continues to take lessons at the Coven, with a special focus on healing and enchantment - if you're injured or you're looking for someone to practice their questionable magical medical skills on you, Andersen's your man.
He frequents DiplomaTea for the drinks and at night visits the Dulcet to watch the performances - sometimes, you'll see him trying to sweet talk his way into the backstage, though he's usually turned away by exasperated bouncers.
But the tension in Aefenglom is twisting tighter and tighter. On his way home one night, Andersen is bowled over by a pair of young vandals fleeing the scene when he turns the corner. His bag goes flying, the books inside flying out.]
Hey, you brats! Watch it!