Entry tags:
- * event,
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- undertale: alphys
☆ Event: Fright Night
I. The Mist
The mist does not discriminate. Humans and Witches find themselves gaining the parts of Monsters, or even creatures that live outside the Wall. Monsters gain parts that don’t match up to their species - Arachne with wings or gills, Turnskin with antlers and Merrow tails, Puca with the teeth and claws of predators or the horns of unicorns or the scales of lizards, such strange sights become more and more common as morning approaches slowly. Mirrorbound may find that they can even gain the features and mannerisms of creatures from their home worlds. It all seems to happen wholly at random. These parts may not even last; plenty of citizens lose their new additions after just hours, only to gain new ones in the meanwhile. In the dark, wee hours of the morning, the city erupts into chaos. b. Widespread Chaos
Some may be lucky enough to escape the mists or its effects somehow, but the vast majority of the city hasn’t -- and it’s telling, from the sounds of people in the streets, that no one’s particularly happy about the turn of events. Many are in pain, many are blind with panic and upset. How could this happen? What’s going on? Many of the shouts attribute blame to the Coven allowing the practice of at-times experimental magics, while others turn it into anti-Monster sentiment, claiming the Monster population wants them all to suffer the way they do. Other tinfoil-hat-ists spread their conspiracy theories loudly, laying the blame squarely on Dorchacht - retribution for the Monsters the Mirrorbound stole from their city. This is an attack, they shout! The actual truth remains to be seen, however. There are plenty who don’t care about the truth and pay little attention to the rumors. They’re opportunists at heart, and a city in chaos is good for lining pockets. Some less-affected and less-moral citizens take to the streets of the Shopping and Aristocratic districts, throwing rocks through windows, banging down doors, looting shops and the houses of the wealthy of whatever valuables they can carry with them. Even a gang of kids from one of the orphanages in the Harbor District, sporting their own mismatched new features, can be spotted roaming the city, looting stores and homes, stealing from people incapacitated in the streets. They can’t pass up an opportunity when they have so little to begin with. c. State of Emergency
Those who have learned healing magic are asked to report to makeshift first aid stations scattered around the city to help those dealing with more violent, bloody transformations. Anyone with prior law enforcement experience are tasked with helping contain and stop the looting and the muggings. More still are called to try and figure out some way to get rid of the mist, or reverse its effects. None of the assignments are mandatory, plenty are unable to assist as they deal with their own afflictions, but any help is greatly appreciated. |
II. Damage Control
Some can keep it together just enough to go about their daily lives as best they can with their new ‘additions’, but others rapidly start to lose their minds in ferality, even those with strong Witch-Monster Bonds. Miss Nessie is quick to whip the Coven into action to help preserve the peace as much as possible. There isn’t enough room to contain so many feral citizens, but they try to make do. All available Mirrorbound, Witch and Monster, who are able and want to help contain the people of Aefenglom or each other are taught a simple knock-out spell, or given slips of paper enchanted with the same, to literally knock some sense into the ferals. It won’t hurt them in the long term, but it will give them a time-out and help pull their minds out of their pits of animal instinct. Plenty of citizens will be thankful for this. That doesn’t mean everyone is happy to see the Mirrorbound around town. They may notice that they get more scowls while they’re out and about, more whispers and dirty looks. They come from humans the most, but especially the wealthier people of the city, dealing with their own share of terrible transformations, who mutter under their breaths words like, “Knew they would bring trouble with them. Knew it right from the start.” Known Mirrorbound may find themselves being kicked out of higher class shops in the Shopping District, or even spit on in the streets. Poorer citizens, especially Monsters, see things differently, however: they’ve seen the refugees from Dorchacht, they know what was done for some of their kind. They’ll admit that the Mirrorbound have brought trouble with them, but a little trouble isn’t always a bad thing - sometimes you’ve got to shake things up and disturb the status quo. Though they’re dealing with bizarre changes and an increased risk of going feral, they have faith that the Mirrorbound will help solve this problem. Of course, this difference in opinion just means both sides argue louder and fight harder. |
III. The Refugees
They’d been warned that certain urges would be stronger, that magic could wax and wane like the moons themselves, but this? This rampant disorder, the odd turning present in so many citizens and Mirrorbound alike, the Coven and Parliament’s bid on attempting some sort of damage control--? Is this what they left Dorchacht for, from one far too controlling city to one that didn’t seem to have any control at all? They aren’t in chains, at least. They can choose their Bonds if they’d like one. But it’s put them on edge enough that some linger by the docks, both wanting to leave to someplace “safe” in their eyes and wishing to stay. The latter wins out in most cases, seeking to help the Mirrorbound as they were helped themselves, though they may be suffering from the mists themselves... oddly, they seem to be more aware of themselves in a way that the natives are not, likely learned behavior leftover from Dorchacht to keep themselves in check; the compulsion spell had only helped compulsion, after all, there’d been a genuine want to remain secure and safe in their minds even with the situation as it was. Unfortunately, there’s plenty of locals who see the refugees as part of the problem -- before the Mirrorbound, before Dorchacht, Aefenglom had been fine, and in continuing these thoughts, they’re not... the friendliest to outsiders. Some are more likely to retaliate violently with new-found additions to their physiology and skillset when the refugees attempt to help, with whispers, conspiracy theories, and nasty rumors all the while spreading at a rapid pace. As bad as Dorchacht had been, maybe they had a point about the strange, suggestive magic used across the city. Maybe it’s something Aefenglom should look into too, during the fuller moons, should this be the beginning of something worse as the new year rises at the end of the month. But hopefully -- and this is the hope of all -- it simply remains a one-off, freak happening at the end of the year, and they pray the new one fares better. |
IV. The Aftermath
|
Welcome to October's event log! This event takes place ICly on the 12th, 13th, and 14th. The Questions thread can be found HERE! Please help us and other players out by putting the subject(s) of your questions in your header! Investigation briefs will be going out soon on the OOC Sign Ups thread to the teams who were chosen by RNG, so keep an eye out for that. And as always, while we do encourage you to use this log, you can feel free to thread things out on your own log or elsewhere.
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I thought you knew me better than that by now. [Either she loved problems, or problems loved her. There was little in-between with the hunter.]
[She rises, hopping to the lawn and spreading her forelimbs out in a stretch.] Lighten up, sunshine. You keep scowlin' like that and your face'll get stuck.
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Find someone else to stalk and I'm sure my mood will improve.
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[Her tail sways behind her in lazy motions. Movement clearly seems to be agitating him—to which degree would be a key. The Coven's paper slips are still tucked under her bangles, pulled taught against her forelimbs by her stouter fullmoon form.]
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I don't need your help. I can protect what's mine well enough on my own, which I don't recall agreeing to share with you.
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[She doesn't mean for it to sound amused and dismissive; the combined effort of the fog and moons whisper that it's his turn to be the cub, this Witch pretending to be a Monster, acting like he knew their lot's monthly rituals. It's almost cute, watching him try to throw his weight around before a veteran.]
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[But there's little of that happening now and thus, she's left with his unchecked ego with unearned confidence as he starts emitting a low growl.]
And yet, my answer is unchanged.
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[She rises to her feet with that soft, chuffing laugh. ]
Now, now. Don't do anything you're gonna regret in the morning.
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I'm not repeating myself another time.
[Sharp claws extend to punctuate the sentence.]
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That's a relief I'm glad to hear. You do tend to go off about the same things.
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[There's only another split second before he lunges at her, claws first.]
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[Fang had never been a defensive fighter, and as long as she could land the more debilitating blow, she's never cared about getting scratched up in the process.]
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[There isn't enough time for Ozymandias to react and stop the strike to his face, which knocks him back plenty and prevents any real damage from his claws, but they still find their mark before he's forced back. He uses his wings to quickly regain his balance with a little counterforce from their movements. There's no time for really recovering from a blow to the head, however. Ozymandias ignores any dizziness or ache and stays laser-focused on Fang.]
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[Fighting feral Monsters just wasn't the same as fighting someone with (at least some of) their wits about them. She hops from foot to foot, to regain and shift her balance; the claws on her feet digging at the street to launch her into a sprint. It's not in Fang's style to let up for a moment.]
This is once dance I know how to do, sunshine!
[Fang feints a heavy punch at his face before darting to the right, aiming for a leveraging grip on flyboy's arm or wing. Best to take him to the ground before he takes to the sky.]
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[Not an opponent he wants to under-estimate, which is why he's quick to protect his wing. Even when ignoring the fact he's not really capable of true flight, injury to his wing would be debilitating in an instant with how sensitive they are. So, while her feint is successful, all she's able to grab is his arm, which isn't quite as effective in dragging him down to the ground.]
[Oyzmandias follows the momentum, but much like the proverbial cat, uses it to land on his feet rather than let her drag him into a vulnerable position. He swipes at her feet with a leg, yanking his arm at the same time, in an attempt to return the favor. Unlike Fang, however, he doesn't appear to be taking any delight or enjoyment out of this.]
no subject
[She tumbles to the ground, but like Ozymandias and the cat she was, Fang twisted with the movement to land on all fours. Her claws scratch at the street to abruptly change her vector, and Fang lunges up at him—this time with the enchanted seal in hand, aiming a slap at his torso.]
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[The moment she hits the ground on all fours, Ozymandias braces himself with the intent of catching her and using that momentum against her to create a little space between the two of them. It's a plan that likely would have worked, had Fang not chosen that moment to hold her enchanted slip of paper. The effects of the spell are near immediate as Ozymandias' legs buckle beneath him and he swiftly crumples to the street.]
[He fights it, of course. Even though his body now feels thousands of pounds heavier than it did a moment ago and his movements are sluggish and possess the coordination of a newborn fawn, he tries to get back up. He tries and none of his limbs appear capable of holding his weight, nevermind his head is now spinning worse than it had when she struck him in the face. With unfocused eyes, he tries to find Fang again. He doesn't quite make it before consciousness leaves him and he ends up passed out a mess of limbs from his attempts to stand back up on the street.]
no subject
[She crouches beside the crumpled Pharaoh, the long cuts on her back and hip protesting at the movement, and pats him on the side of the face.]
Wish I could be here for the fun of it, sunshine. [There's no telling how long he'd be out, either a few seconds or a few minutes. No sense in leaving him in the open for another fog-afflicted Monster to find. Fang loops her arms around his chest and hoists him onto her shoulders in what another world would call a fireman's carry, and starts towards his mansion.]
[He better have a clearer head after this, or she'd be in a terrible position.]
no subject
[It takes another handful of seconds before he's able to start using his free hand on her back and shoulder to start trying to leverage himself back upright.]
...Put me down...
[It's not a command. It's not even really a demand. More a foggy request...? Ozymandias isn't really sure how exactly he ended up here on Fang's shoulders, the moments leading up to his unconsciousness not coming to him immediately while he's still getting his bearings once more.]
no subject
Alright, alright, hold your chocobos. Can you stand?
[Regardless, Fang carefully drops to one knee, tilting to put him back on his feet—slowly, gently, and her grip stays firm in case Ozymandias starts to crumple.]
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I'm fine.
[And while he does not seems ready to crumple, his legs managing to successfully hold his weight, his head is still spinning a little. It leads to a slight sway that if she didn't keep a grip on him, it's entirely possible he could just as easily topple over.]
[Ozymandias frowns, rubbing at his head where it had connected with the ground earlier. (It's less tender and more a dull ache at this point.) Glancing around at their surroundings, he's not able to zero in on their exact location, but enough that he's not completely lost.]
[Fang, for the moment, is a little bit of a secondary thought, but he'll get caught up.]
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[Her tone's rather unconvinced. She stands, patiently waiting aside from that steadying hand. The rest of her remains loose and ready, in case his hostility returns.]