faileas: (Default)
aefenglom log posting account ([personal profile] faileas) wrote in [community profile] middaeg2019-09-07 01:48 pm

☆ Event: A Tale of Two Cities

Event Log: September, A Tale of Two Cities

I. THE TRIP OUT

    On Septeril 5th, those who've agreed to go as dignitaries to Dorchacht will meet with Nerissa Bell in the Coven's foyer. Given the group is a little large, and the boat they've procured for the voyage would be a little crowded with all of them on it, she suggests there be two groups: the first one will go now and will return around the middle of the month, while the second will depart a few days after the first group returns, just to give them some breathing room.

      a. DIGNITARY: THE SHIP
        Those joining Nessie are led to the docks, where an old ship is being scrapped down, barnacles removed and hull shined to perfection. Sailors call to and fro from on board, buckets of water thrown off the side away from the docks and there's a tingle of nervous excitement from the gathering crowds come to wish the dignitaries and ambassadors a bon voyage.

        She's of a medium size, able to hold her crew and half of the assigned dignitaries with little trouble, and from top to bottom the moose-like Faun of a captain calls her a seaborn miracle; short of a sea wyrm, she's never faltered nor fled the waves, but he'll admit that she's been more a fishing boat than anything the past couple years. Judging from the way his tuffed tail lashes in excitement, he's thrilled to be out on a real voyage again -- even if it's to those notoriously unfriendly blokes 'round the corner of the map, haven't been in decades time and they've always been up their own arses about this and that.

        While dignitaries are supposed to relax the best they can on the four day trip, the captain doesn't seem to mind offering work to those interested in learning the way of the sea or with the know-how already, eagerly asking the Mirrorbound about their experiences beyond the glass... much more than he is about talking about himself outside of his ship, who he loves a great deal and sings the praises of up and down the hour, through sea shanty and spoken word. His large antlers don't seem to get in the way of his work nor bar him from getting in and out his quarters, but watch out! They are large and they do hurt.

        All's not well going to and from Dorchacht, though, as while the waters are safer than the land by far, there's plenty of dangers within the deep:

        Infected Merrow swim in the shallows, singing sweetly from rocks that jut out at the shore, and some more adventurous ones try their luck closer to the boat too. The captain's Navigator, a Witch with just as rowdy an attitude if more polite a tone, can manage a deafening spell on the ship to keep any from falling seaward, but asks that those who can to rid the ship of those terrible pests, whether by cannon, magic, or something else similarly ranged. Oh, it'd be perfectly alright if they killed them, plenty of them out here in the sea and growing ever more, but if they simply want to scare them off then by all means!

        There's also all manner of sea beasts as well, from krakens on the smaller side to the mentioned sea wyrms earlier, though the captain'll say that they're just babies compared to the mother he'd faced last year -- still troublesome little bastards, best put down before they're drowned themselves, but nothing to turn tail at.

        Outside of these... troubles... there's disorderly sailors of Monster and Witch alike, the former being compromised primarily of Turnskin and Faun for heavy lifting, with a Harpy in the crow's nest to help with speed, and the latter being those specializing in Divination and Astrology for directions, as well as some elemental manipulation from the Evocation course. Unlike the proper Coven trained, they seem like they're a little more unconventional with their magics, using "shortcuts" and combining spells to great effect. When they're not on the clock as it were they enjoy a great deal of ale, howling stories and song, pushing each other around whilst the journey's bright and startlingly serious when things turn south. Be careful you don't get in a fight, or perhaps you'd like to show your stuff in a little competition: They're willing to do anything to pass the time.


      b. ESPIONAGE: THE DEVICE
        Upon hearing that there are some who would be interested in investigating the device that Mhairi mentioned, a young Witch opens up the room it's being stored in now to allow them a chance to check it out. They warn that it isn't particularly cooperative, but maybe those with some knowledge of magitech - or their world's equivalent - might be able to help?

        While not exactly the largest device around, it's one that stands out. Something resembling a Tesla coil stands atop the piece of tech, tall enough to almost reach the ceiling of the rather tall room, and various dials and knobs and gauges adorn the outside of it. Those who are perceptive to magic - training in detection spells, or who have a good sense for it, or even a sixth sense for something poised to happen - will be able to note that there's a sort of... presence in the room. It continues to build up, the more people that come in to investigate. Anyone that tinkers with it, has active magitech on their person, or even uses magic in it, only help to build the sensation.

        And then, when enough Mirrorbound of both the Witch and Monster persuasion are in the room -

        A whirring noise fills the room, as the device comes to life. There isn't any time to vacate the room, because whether it was an intentional thing to activate the teleporter or not, it's activated. The intention of using it for travel to Dorchacht remains embedded in it, and from one moment to the next, the group in the room find themselves not in the Coven, but in the midst of trees. All around you is the forest just beneath the cliffs outside of Dorchacht. In the distance, if one looks hard enough, they might be able to spot the Black City itself.

        Besides the storage room of the Coven vanishing in a flash of light and electricity, the device is absent, too. Some of its smaller parts can be found scattered in the craggy grass at your feet, in the roots of trees, as if it completely fell apart the moment that the magic was activated.

        Whatever you had on your person, when you left?

        It's all that you have, now. And there's no way back from here.

(Notes: Some small reminders - the boats take 2 days to reach Dorchacht, meaning they take 2 days to come back as well, and the teleportation device used by the espionage team is a one-time use only. The espionage team will be able to return to Aefenglom at the end of the month courtesy of some inside help, using a similar device that managed to bring them there in the first place. The Watches can be used on the ship, but are prone to static and dropping calls. Communication is possible from Dorchacht, though voice and video both feel a little muffled.)
II. DORCHACHT

    It's déjà vu.

    While Aefenglom is known for its dusk-hued skies, made of lustrous pinks and purples and blues, this city is dreary to the core. The streets are covered in a perpetual fog, not unlike the city you hail from, but thicker, denser, tinged with the flavor of industrial smog from the factories whose spires you can see in the distance. Magitech lights - lanterns above doors, street posts, flickering in the windows you pass - illuminate everything throughout the entire day, as if the sunshine can't reach through the foreboding fog nor the onyx walls.

    Even the windows are barred, offering a paranoid protection against the outside world. Doors seem hardier, and each building is reinforced and protected in a way that may feel familiar to those that have encountered the protective magic wards. They're heavier, leaving an almost ominous presence that causes unease to hang just as heavy in the air as the smog.

    The people of this city are just as dreary as the streets, though they do mill about with the same frequency as any city. Those from Aefenglom may recognize familiar faces, and they might find themselves looking twice at you, as if some part of them remembers you as well. Something seems... off, however. There are fewer Monsters in the streets than there were in the dream, though it isn't too hard to catch a glimpse of one here and there. The streets even seem a little more cleaned up than they once were, as one makes their way down them.

    At the heart of the city, dignitaries will be brought to the Coven. There, they're greeted by a slender and elegant woman, eyes bright and clever, but just as sharp as the red-lined smile that she offers her visitors.

    "Nerissa Bell," she begins, tone polite if clipped. There's the sense of a woman who won't waste words from her person, and she turns her eyes towards the dignitaries. "You must be the charges she spoke of. Mirrorbound, they call you?"

    A shallow inclination of her head, barely called respectful, as she smiles wider, in a way that would be kind if knives were made to be dull. "A pleasure. I am Morgana Drummond, head of the Coven here, and I welcome you to my city of Dorchacht, the safest haven against the Cwyld across all of our poor Geardagas."



      a. THE COVEN
        Morgana Drummond gives them a quick tour of their facilities, speaking lightly of the curriculum they have here that differs from Aefenglom's own (more of a focus in manipulation spells, be it the sort of commands that have become such a familiar sight to things such as perception and "paths" that can be seen through scrying, the other areas of practice more of "extra" than essentials) as well as allowing them to peek in on some lessons taking place. They won't be able to interact, but it is admittedly of a higher feel than what Aefenglom asks, though it's simply the seriousness of the atmosphere giving that impression. After showing them to where they'll be staying within the Coven's hospitality as well as mentioning the areas of their infirmary, library, and welcoming the Witches to try a hand at their lessons, she and Nerissa part from the characters as a whole to discuss the business of the month.

        There is a notable increase in guards, both around Morgana's person even within the Coven's walls, as well as the building itself. They seem to be in the business of keeping people on a kind of "railroaded" layout of the Coven building, but can be distracted for a quick peek -- the real help comes from those with triple stars hidden in plain sight, beneath the brims of hats and worn as idly jewelry and easily missed charms. These sympathizers will actively seek those out to speak with them, to let them know that even here there are those that would like to see change brought to Dorchacht, and assist in entering places that Mirrorbound otherwise would not be able to enter.

        Such as the library here, which contain higher level spells including the enchantments specific to the city walls. The history is just as muddled as it is in the later mentioned public library, the "when"s being vague and the like, but depicts Drummond's rise as the head of the Coven: She came to Dorchacht on a ship hailing from Aefenglom along with a number of other Witches and rose above the rest to become the esteemed leader she is now. Without her, many of the text will agree, Dorchacht would not be as it is now.

        Those with any notable signs of infection may be asked to step aside and allow Dorchacht's Witches to give them a check up -- better safe than sorry -- and this goes for Witches and Monsters alike. They'll be brought to the double doors that were so heavily secure within the dream, whether they'd like to be or not, and escorted inside.


      b. THE CITY
        Unlike the dream, things seem to be more... well-behaved. Auctions have been moved from the pavilion and in its place are genuine vendors to purchase from: Food, clothing, toys, trinkets, protective spell scrolls, all manners of things. There's still Monsters around, a little more tidy than before, but they hold the same stares they had in the dream, pinched expression and disinterested in conversation. There are signs that lead way to auctions if one is truly curious to see the extent of that terror, to gain insight on the situation there, but tailing someone might be hard within the twisting turns of the new bazaar.

        Another notable part of the city that can be accessed by those dealing in espionage include the barracks if they pose as hopefuls to join their ranks as handlers for their Monsters, which are collared in a familiar way to the dream, and seem reactionary to quick movements -- they're explained to be the essential frontline of what constitutes as a military force, very important, Mirrorbound Monsters beware you not suffer the same fate. The next place one might seek out is the library: While this is all deemed public knowledge, it offers insight into the kind of history and mindset that's been bred the past decade at minimum. Books regarding the dangers of Monsters, how to care and train them, practical spellbooks for those untrained by the Coven proper... The history books themselves are vague in regards to the "when" of things, and seem to be more contemporary in comparison to how old the city feels itself. There's a variety of more cultural knowledge such a cookbooks (including those dealing with monster parts) and floriography (more dour meanings compared to Aefenglom's flurous), but the relevant ones have been noted thusly.

      c. THE RESISTANCE
        Whether you're espionage or dignitary, those seeking the Resistance know what to look for: a trio of stars (some worn more openly than others), protests against the city's treatment of Monsters, and dispelling runes on the walls. Once proven that you're friend over foe, they're more than happy to have the assistance of any Mirrorbound in their company: A fight against the current practices is a fight they're for, after all.

        Riot! Disrupt the peace! The auctions, while a little more downplayed than in the dream, are still going, and the Resistance has good word on where they're being held in the grand city. Their goal? To cause a disturbance big enough to distract, but not big enough to catch Drummond's eye... that said, with her having to play the nice host to Aefenglom's associates within the main building, there's more to get away with.

        Free the Monsters! Whilst distracted, other members of the Resistance plan to dispel the runes in certain areas and smuggle off what Monsters they can, valuing quantity over quality. While the more mind-broken may resist heavily, it won't be hard to find Monsters of all kinds (save Dragons and Fae, which are notably absent from the auctions and city in general) accepting help to escape, eager to think for themselves once more. Find a way for them to escape the city safely, but know that the docks are heavily guarded in case of stowaways.

        Free the city! Kind of. A third party of Resistance members are looking to weaken the enchantment on the wall of Dorchacht itself, meaning they'll be looking for those brave enough to tread outside the city and into the Wilde just beyond its protective gates to take a look at and inscribe runes to hopefully diminish the compulsion in place right now. It won't be immediate, but it'll help in the future... just be careful, there's plenty of danger beyond the wall to contend with. As an interesting note, while the Resistances' bonded pairs are definitely unlike Dorchacht's compulsion-based ones, they're not exactly like Aefenglom's either: They call themselves comrades and partners, brothers/sisters in arms, giving it more of an equality forged from the same brass than something to do with convenience.

      (Notes: Those being willing, or unwilling, participants in the check-ups may reply to the top level there with how visibly infected they are for a special treat! Only for this month.)
III. AEFENGLOM

    Preparations for Meán Fómhair begin before Nerissa and the dignitaries head off on the 5th, but they seem a little quick even for the ever-festive people of Aefenglom: Apples begin the appear in great quantities to be used for later, some yellowed versus the red ripeness one thinks of when they're ready, there's hay bales tucked safely away for the days of, and there's little conversation to be made save for how things might be going in Dorchacht, though if any of the Mirrorbound try to join in they'll change the subject to Meán Fómhair in a split second, smiles thrown wider than the weeks before.

    Seems all is not quite as well as they'd like to appear.

      a. MARKET UP
        With the Parliament tense and looking westward, there starts to be gradual, but steady, increases in new appearances from some interesting individuals about the city. At face value they're no different than the vendors already found in great quantities, human and Monster alike, but one look at their wares proves different.

        The goblin market, as it's familiarly called, is somewhat accepted by the Parliament as something allowed to exist as part of their mercantile culture with Coven-approved medicines, alchemical practices, enchantments, so on and so forth, and only somewhat thanks to these known wares. Beneath these, with a dropped word or a curious eye, one can find things that are more than likely not sanctioned by either branch, things the vendors say can sate Monster and Witch alike without need of a Bond, though they decline to include the fact that such things are only temporary and that, like all hits, they'll need to come back for a greater quantity to get the satisfaction they need. Overpriced as they are (due to their private nature, it's high risk, surely they understand), they sell Monster parts of most kinds, Witch's Blood that may or may not be genuine, and what they call "extra strength" potions to mimic the feeling of a temporary bond without needing a second person to partake -- of course, you're welcome to share it, the more the merrier.

        However, this market hides a darker side, known more to those living among the aristocracy or who have the money and means to it, and characters are more likely to find themselves led there one way or another -- be it kidnapped or tricked, the black market isn't picky about how they drag their targets in.

        While Aefenglom prides itself in its fairness and equality, as in example with the goblin market not all is what it promises. Nowhere else is this more true than with the black market itself, using techniques familiar in Dorchacht to control their living wares, emboldened by the absence and turned heads of the government while remaining as discreet as they can be, they've ascended from the tunnels beneath Aefenglom to turn old houses into private auctions and the more deserted streets into bazaar-like adventures. Not all of these are unwilling wares, characters may find, and drawn by necessity for their own well-being or for their family's, but it's clear that a greater number are those from the Outer City.


      b. PROPAVANDALS
        Unbeknownst to Aefenglom's higher ups, Dorchacht has sympathizers of its own within this city's walls.

        While Bonds haven't been specifically dissuaded against, given that there's alternatives to the more permanent tethers, not all are in favor of changing completely. It's been ten years since Miss Bell gained her seating, such citizens'll say, and there's been decades prior where they hadn't needed that. That Monsterkind and Witches could be, and sometimes were better off, apart. Home remedies and extra practice, or finding a substitute, was all that was needed.

        More privately and growing in whispered popularity, that there ought to be more restrictions on the two in general.

        Once these words have started, both conversations planted as well as encouraged for thoughts already leaning a certain way, small attacks on those Bonded being to occur. They target the main populace and those with connections to the Coven itself, especially the Mirrorbound given Nerissa's alleged responsibility to them, and it seems they're well-practiced in hiding their activities because all investigations done towards the perpetrators, whether done by the Mirrorbound or officials themselves, will lead to only dead-ends outside the City. The culprits are hard to catch on foot, using the environment they'd grown up with to their advantage in escaping any manner of way -- it isn't just humans, but Monsters causing trouble as well -- but it isn't impossible...

        Just that they refuse anything but their right of silence on the accusations, claiming they'd had no part in anything, regardless of what proof might be found.

        The attacks and vandalism itself range from harmful messages appearing with magic on walls and doors, vaguely threatening letters written in ink that evaporates in sunlight, to fruit thrown and possessions left in tatters after breaking and entering. They don't stop at residential houses either, aiming for businesses held by those with any connection to the Coven, held by those with Bonds, and seek to cause any number of annoyance and distaste to those they attack.

        If it weren't for their Bonds, their Coven connections, they wouldn't be treated this way. That's the message they seek to send.


      c. UNEASY FESTIVITIES
        Come Septeril 21st, and lasting til the 23rd, Meán Fómhair is tentatively in full swing. The residents of Aefenglom are more on edge than during previous festivals save the red-hued Lithia, even once the first dignitary group has returned and the second left. There's barrels of apples decorating the street corners, but they don't seem as plentiful as they should. The games have a forced cheerfulness about them too, the unaffected being children who gleefully take part in each race, each competition, as well as the doctors with their cure-alls and promises of something to promote the harvest's delight, peddling medicine and medical advice to all who lend an ear with earnest grins and a profit to be made.

        The medicines are largely placebos with some possible side-effects for those that aren't, such as voice changes and intense cravings for various foods, but they seem to be very popular this year -- there's at least a couple merchants talking up the good fortune Dorchacht's stress has brought this year to one another, quieting down when they catch outsiders eavesdropping.

        With the continued attacks on those Bonded and Coven-affiliated, with one of their Speakers across the continent and the other sorely wrapped in Parlimentary business dealing with the attacks, the city holds its breath and tries to endure. Tries to be bright and cheerful while keeping obvious supplies behind their counters, to keep fright from their expressions and mind lest it invite the Cwyld to their midst, and ultimately drawing apart from one another in a time where unity is more than needed: Time will tell what actions might sew shut the new wound struck across Aefenglom.



    Welcome to September's event log! The questions thread is split into two this time: one for Dorchacht, which can be found HERE, and one for Aefenglom, which can be found HERE. Please keep questions to their respective cities! This'll help both us and your fellow players in sorting information. Additionally, this event is a little special - we've prepare an OOC post to go along with it. Check it out over HERE - don't forget about it, as it'll help us see how things'll progress in the cities!

cspd: (Spring break!)

[personal profile] cspd 2019-09-22 02:24 am (UTC)(link)
You know, I can't...really argue with that.

[ He loves you, bro. Really. ]
faithlikeaseed: (blind - sad smile)

[personal profile] faithlikeaseed 2019-09-22 02:39 am (UTC)(link)
"Everett!" Here Myr'd been all dug in to have pain piled on pain for resisting the compulsion, and instead the person he'd been most missing shows up and solves the whole problem with his usual flair.

Truly, he couldn't've ordered a better intervention if he'd been given leave to dictate it himself. Granted, he can't--quite tell--what form the intervention's taken from all the shouting and giggling, but he assumes it's something he'll be delighted to hear about when they're somewhere quieter-- To wit, he gravitates toward that witty quip, staff in his off-hand as his right arm's bandaged to the elbow.

"What did you do?" And how fast can you get them both out of here and somewhere quieter, the appealing look on Myr's face says.
partnerinheels: (working with her hands)

[personal profile] partnerinheels 2019-09-22 02:48 am (UTC)(link)
Pleasure.

[Oddly so. Maybe not in conversation, but he's definitely uniquely handsome and while she can't see through the depths of the bath, seemingly naked. During her time in this city she's spent her time in far worse ways.

At his question, she flicks a petite wave of water with a soft rumble of irritation in her chest. He may be in the crossfire of that splash.
]

Not as much as I would prefer, but the justice these slavers deserve would draw the wrong sort of attention apparently.
beariot: art by hoshiyoruno (melancholoy mundane)

[personal profile] beariot 2019-09-22 02:58 am (UTC)(link)
I doubt even those sympathetic to us could get us into the more restricted areas of the Coven, too.

I feel like I'm hitting against a wall...
rollfordiplomacy: dns (9)

[personal profile] rollfordiplomacy 2019-09-22 03:00 am (UTC)(link)
"Clementine merely wished to greet this fine fellow," Everett says, leaning down as the rat finally popped out of the man's pant leg and rushed over to him. He scoops her back up and rights himself, reaching to to loop his arm with Myr's. Everett waves to the man, recovering from his distress, bitter sweetness dripping in his tone as he's already pulling Myr away as he speaks.

"Have a fine evening, sir!" And more, genuinely kindly, "And be sure to tease him all the way home, children!" they love this, little goblins clearly looking for any excuse to razz their caretaker. They're going to be a handful for him, so there's no chance to retaliate as Everett is retreating them through the crowded dock, in towards the city.

"An unpleasant first encounter, but I am so glad you arrived... safely?" his voice lilts upward, noticing the bandages, "whatever happened to your arm, my dear?"
beariot: (tell me something i don't understand)

[personal profile] beariot 2019-09-22 03:06 am (UTC)(link)
And there's no way I'd let you go alone. [ Chariot responded, not a moment of hesitation, her words followed by a sigh as she pulled back from her work thoroughly, reaching to take one of Fang's hands in her own, giving a small squeeze. ]

But if I sense things are getting too dangerous... we have to leave. Okay?
overworker: ToCSIII screenshot (pic#13376460)

[personal profile] overworker 2019-09-22 03:19 am (UTC)(link)
He's a monster. A Harpy, actually.

[There's an affectionate pride in the way she talks about the Bond, in a way that she would certainly be too embarrassed to say in front of him.]

I can't ever hope to compare to Rean in strength, but I like to think that some of that carries between us. Maybe it's just me, but I definitely feel a lot stronger with this Bond between us.
overworker: ToCSIII Screenshot (pic#13263260)

[personal profile] overworker 2019-09-22 03:21 am (UTC)(link)
Oh. So am I. The name's Towa. It's nice to meet you Yuya.
faithlikeaseed: (blind - zzzz)

[personal profile] faithlikeaseed 2019-09-22 03:25 am (UTC)(link)
"Oh, good for her; what a friendly soul she is." The teasing lightness about Myr's tone says he's reconstructed what form that meeting must have taken, and he's amused for it. No one got hurt, but the bastard got taken down a peg--what better revenge?

Forgive him though, Everett, for leaning just a little on your arm when they've moved far enough away from the commotion on the docks he doesn't feel like he's got to put on a brave show for anyone. "Merrow bite," he explains, succinctly. "One of 'em climbed up the back of the ship and took a chunk out of me. It's been treated."

But not, unfortunately, quite well enough. He may have to go to the Coven and he really does not like that idea. "Brought your seeds and the potion, though."
mirshikar: COMMISSIONED, DO NOT TAKE. (Default)

wildcard, as always

[personal profile] mirshikar 2019-09-22 03:31 am (UTC)(link)
[ On the first day, they had been frightened of him, the residents of Dorchacht. Even before he'd the chance to open his mouth and speak a gentle message in support of Aefenglom's state of peace—across the sea, life is different, Witches and Monsters thrive together, and their community is stronger for it—the locals, somber and bleak in all other facets, had recoiled from his presence, sighting his aurous scales, talons, and horns as something distinctly draconic. And upon returning to the designated quarters for dignitaries, Asura found... he could neither abide by it or accept it, the dispirited character that seemed prominent wheresoever he happened to look, a trait shared by all those enclosed within the city's onyx walls.

And so: on the second day (and on the majority of those that follow), he takes to the lesser-traveled paths of Dorchacht with a particular necromancer in tow. The pavilion isn't the the correct stage for their act (there's too many people, too much of a chance for mob mentality to impede the mission both Mage and Changeling share), it's not personal enough; not up close like smaller thoroughfares and boroughs, where Sokie can sing (and be heard) and Asura can accompany her on a wooden flute, the instrument (delicate and small) softening his appearance when he plays in flawless, upbeat tempo to his friend's turn of lyric.

("Open up my eager eyes, 'cause I'm Mr. Brightside.")

By the end of the week, they've encountered each and every sort of audience. They've been told to leave, lest a formal complaint be filed with the city guard, and there's been outright violence in the form of a rock catching Asura's face, though he'd continued through with the performance as though he hadn't been interrupted. And sometimes, there would be those who slowed to a stop, standing still in silent acknowledgement of Sokie and Asura's chosen tune until the music arrived at its conclusion—then and only then, would they take their leave, and Asura could swear he'd glimpsed a mild appreciation for the entertainment in their eyes.

And then, on days like today, nearly two weeks into taking to the streets for a handful of hours, their presence is far from welcomed (no, they remain an anomaly in this city, Mirrorbound as they are), but... it's expected (with all the familiarity of a humdrum routine) and not met with immediate scorn.

Sokie sings with husky intonations; Asura's flute is sharp in contrast, resonant and bright as it balances her voice, and... they draw something of a crowd (two, three, four and a child collecting at once), and even if the locals have only come to gawk and dignitaries on break from their duty, it's progress.

Today, no one looks at Asura with outright fear, distress, or scorn, and that's enough.

When their song comes to a close, this time, a woman asks of them both: "Why are you here? Should you not be treating with others at the Coven?" ]


Seems a shame, to meet just leadership and not the people of a city. Locals are the beating heart of any place, you know? [ —Asura drawls in careful response (see, Sokie, he can behave! he can keep that wrath of his leashed.), before looking to the necromancer herself. What's her response? ]
overworker: ToCSIII Screenshot (pic#13263228)

[personal profile] overworker 2019-09-22 03:36 am (UTC)(link)
[Looking at the scene, Towa winces-- not that she can blame Lancer for wanting to take additional measures against those responsible for this event. It's enough to give her pause, though, worried the auction staff might move to take actions against her.

With a deep breath, she makes sure the last monsters have escaped before creating an illusionary blockade to try and give them time to escape before anyone can follow.

Once the illusion is up she steps back and reassesses Lancer's situation to see whether or not she should try to help.
]
belligerentwarrior: (I could see it in her face)

[personal profile] belligerentwarrior 2019-09-22 03:36 am (UTC)(link)
[Fang nodded, gratitude floating in their Bond. Even if she wanted to protest, there really was no room to. If things reached that point in the first place, there was a good chance Fang would have no say in the matter anyway.]

I trust your judgement. [She lightly returned the squeeze. Her brow furrowed, and it's her turn to sigh.]

But I get the feelin' there's only one way in there. [Her gaze turned to the treeline of the Wilde.] Now for the part I don't like...
rollfordiplomacy: dns (6)

[personal profile] rollfordiplomacy 2019-09-22 03:52 am (UTC)(link)
"I understand the hesitation, the state of this place is... unnerving," Everett has been spending a lot of time busybodying around the city and the Coven. It's still like the dream in many ways, but there's an unmistakable sense that it's been cleaned up for their visit. The worse parts swept under the rug, but ready at any moment to dirty the whole place up again, "still, the Coven will insist upon treating you, and soon, if they are given word. We should take the potion now? In case we are separated..."

He doesn't know what goes on beyond that door, but he knows how the Coven are about dragging any infected back there. They're going to hear about Myr, he's too obviously injured to not draw questioning. Everett hopes being bonded might allow him to go along for the treatment (though, it won't...)
sing_for_me: (Default)

i hope she looks alright /rolls

[personal profile] sing_for_me 2019-09-22 04:02 am (UTC)(link)


[ At first, she moves thinking Sokie wanted her spot, but when she reaches out to her, Alex stills. She feels the tug around her neck, and that's when the change in Sokie's tone starts to make sense. ]

Oh—this--it’s not what you think! My friend put it on so that I wouldn’t stand out so much. I agreed to it..and um..she said any witch can remove it.

[ She wasn’t a fan of the concept, but she knew there was no ill intent to it. ]
faithlikeaseed: (blind - sad smile)

[personal profile] faithlikeaseed 2019-09-22 04:02 am (UTC)(link)
Maker, Everett's surely right about that. And him, and his reasons for hesitating.

"Yeah," he sighs, then rallies himself and his good humor. "D'you have a room somewhere we can sneak into? I'd been hoping to be more romantic about this."

Which is both joking, and not, because even if it's only temporary it's significant, and Myr has an appreciation of the significant. "Though your hair will have to languish unbraided until I've got use of my arm back," more's the pity.
overworker: ToCSIII screenshot (pic#13376465)

[personal profile] overworker 2019-09-22 04:04 am (UTC)(link)
As a matter of fact-- I found out a little bit about our gracious host that I didn't know. There was also some information about the manipulation spells this place is so well known for... although I didn't have much time to look through them.

[She's okay with testing her luck a bit-- but not enough to risk their position this early on.]
scatmaam: (so say a prayer for me in silence)

[personal profile] scatmaam 2019-09-22 04:06 am (UTC)(link)
[ Scathach had trained Cu well enough that he needed no magic or runes to hide himself in the shadows as she did, but the extra boost certainly didn't hurt. Even so, the closer that witch drew, the tighter Scathach's grip on her spear became, like a coiled snake, ready to strike the moment they crossed a certain threshold... ]
beariot: (just the ability to reason that wears so)

[personal profile] beariot 2019-09-22 04:10 am (UTC)(link)
Maria, Elliot, and myself came to similar conclusions. Morgana has managed to do something to not only erase any history of this city from prior to her coming into power, but even suppressing the memories of almost every citizen, monster or otherwise. The magic is active, too, with a continuous power source.

[ She hadn't discussed her findings at length with Kaede, mostly only with Fang, to keep the girl from worrying too much... ]
scatmaam: (so say a prayer for me in silence)

[personal profile] scatmaam 2019-09-22 04:12 am (UTC)(link)
[ Lancer worked within the shadows well, kin to the darkness as she moved through the staging areas before finally appearing back at Towa's side, giving her a nod. ]

We should be off.
beariot: (there are times when all the world's asl)

[personal profile] beariot 2019-09-22 04:13 am (UTC)(link)
[ Chariot's grip tensed. She knew what Fang was saying, but... ]

I don't like it any more than you do. [ But it was also their surest way within... ]
rollfordiplomacy: dns (11)

[personal profile] rollfordiplomacy 2019-09-22 04:13 am (UTC)(link)
"Romantic, romantic-" Everett says this nervously, scrambling to find something to accomplish that with. Well, flowers are romantic! He can make those- actually-

He can make a room for them.

"This way!" he declares leading Myr to the nearest nook of a spot, certain it's not some unpleasant ally, but nicely out of they way for them. He takes his arms from Myr's to rummage about in his jacket, taking out seeds a plenty and tossing them around. Magic! There's some effort required, but he's been practicing so much of his growing magic while here, it's nice to show off more! Suddenly, rose bushes tall enough to block them from onlookers, appearing just like an impressively large plant to an outsider. Nothing suspicious here, folks.

"Rose bushes to obscure us, my dear, and!"

Everett plucks the first rose to blossom, snapping away the thorns, before taking Myr's hand and placing it in his palm. A short bow of his head and he'll kiss the top of the man's fingers, curled around the stem. That should do it for romance, he hopes, "A rose to mark our bond, red as the kind I first sprinkled upon your head!"
weirdnecro: (in all my dreams)

GASP she looks great! with a chest she wished she had...

[personal profile] weirdnecro 2019-09-22 04:22 am (UTC)(link)
[Nope, doesn't want the spot, wants to look at this situation here with the collar. She hates it Alex, thanks.

Sokie takes in a slow, deep breath, and slowly unhooks her finger from under the collar. But her hand is still close. Pressed just on the collar bone. It seemed once stirred, her ire was slow to settle.]


I would certainly hope they were a friend to do such a thing to you.

And miracle of miracles, I'm a witch too. So if you decide you can't trust them anymore, you can call me. Or, perhaps, a friend of mine, Asura.

You'll promise me that, yes?

[Because Sokie is a scary woman. That's why she should promise.]
belligerentwarrior: (Chasing shadows)

[personal profile] belligerentwarrior 2019-09-22 04:26 am (UTC)(link)
[Before, while Fang had been mulling over and pitching this plan, there'd been nothing but a sense of determination. A faint pulse of hesitance pushed into the Bond briefly before she shook her head. No. She'd already made up her mind.]

You done here for now?

[The Cwyldtid were just so damn much like Cie'th.]
faithlikeaseed: (blind - alarmed)

[personal profile] faithlikeaseed 2019-09-22 04:33 am (UTC)(link)
Maker and Andraste having a picnic in the Golden City--

Lesson learned: Never, ever joke around Everett unless you'd like your expectations startlingly fulfilled. If Myr could stand there blinking at the turn of circumstances, he surely would; he takes the rose when it's given to him, looking more than a little moonstruck.

Not as if he wouldn't do something this--extravagant, this abrupt, if he thought he could get away with it, but--wow.

He's going to have to step up his own game next time with the gestures. Here's that blush you love so much, Everett. "I, ah." ...Oh, the potion. He's got to get at the potion out--he only has two hands. "--you don't do things by halves, do you, dearheart?" he manages at last, leaning his staff against his shoulder so he can capture Everett's hand with his free one and just...hold on a moment.

It's been a long two weeks without his friend, the past two days especially trying. Reasonable he'd be a little blown over by the gesture. "You've captured romance itself; all I could ask more is a chance to sit in your lap a little while and remember you're solid."
silentsavant: (=30=)

[personal profile] silentsavant 2019-09-22 04:36 am (UTC)(link)
A distraction, then? In other words, he wants to use Soren as a diversion to keep his mind off the pain. That's not asking too much out of him, but whether he will serve as a sufficient source of entertainment to engross him with is another matter he's less confident in. He'd intended to remain alone with his thoughts, but given this new task, perhaps occupying his own thoughts with idle conversation might be better for the troubles ailing his mind, too. Solitude with the stars can be crushing, sometimes.

"Restlessness. I thought the night air might do me some good." He props his forearms against the railing next to Myr, allowing ample distance between them, but not so much that the softness of his voice could be drowned in wind and revelry. He peers out into the rippling trail of moonlight that stains the fathomless inkiness into mystical midnight blue. "I can't promise I'll be an excellent conversation partner, but it's not like your request is making me go out of my way. I'll stay here and chat, then. My name is Soren, and given my... reservations around other people, it's no surprise you haven't met me, yet."