faileas: (Default)
aefenglom log posting account ([personal profile] faileas) wrote in [community profile] middaeg2019-09-07 01:48 pm

☆ Event: A Tale of Two Cities

Event Log: September, A Tale of Two Cities

I. THE TRIP OUT

    On Septeril 5th, those who've agreed to go as dignitaries to Dorchacht will meet with Nerissa Bell in the Coven's foyer. Given the group is a little large, and the boat they've procured for the voyage would be a little crowded with all of them on it, she suggests there be two groups: the first one will go now and will return around the middle of the month, while the second will depart a few days after the first group returns, just to give them some breathing room.

      a. DIGNITARY: THE SHIP
        Those joining Nessie are led to the docks, where an old ship is being scrapped down, barnacles removed and hull shined to perfection. Sailors call to and fro from on board, buckets of water thrown off the side away from the docks and there's a tingle of nervous excitement from the gathering crowds come to wish the dignitaries and ambassadors a bon voyage.

        She's of a medium size, able to hold her crew and half of the assigned dignitaries with little trouble, and from top to bottom the moose-like Faun of a captain calls her a seaborn miracle; short of a sea wyrm, she's never faltered nor fled the waves, but he'll admit that she's been more a fishing boat than anything the past couple years. Judging from the way his tuffed tail lashes in excitement, he's thrilled to be out on a real voyage again -- even if it's to those notoriously unfriendly blokes 'round the corner of the map, haven't been in decades time and they've always been up their own arses about this and that.

        While dignitaries are supposed to relax the best they can on the four day trip, the captain doesn't seem to mind offering work to those interested in learning the way of the sea or with the know-how already, eagerly asking the Mirrorbound about their experiences beyond the glass... much more than he is about talking about himself outside of his ship, who he loves a great deal and sings the praises of up and down the hour, through sea shanty and spoken word. His large antlers don't seem to get in the way of his work nor bar him from getting in and out his quarters, but watch out! They are large and they do hurt.

        All's not well going to and from Dorchacht, though, as while the waters are safer than the land by far, there's plenty of dangers within the deep:

        Infected Merrow swim in the shallows, singing sweetly from rocks that jut out at the shore, and some more adventurous ones try their luck closer to the boat too. The captain's Navigator, a Witch with just as rowdy an attitude if more polite a tone, can manage a deafening spell on the ship to keep any from falling seaward, but asks that those who can to rid the ship of those terrible pests, whether by cannon, magic, or something else similarly ranged. Oh, it'd be perfectly alright if they killed them, plenty of them out here in the sea and growing ever more, but if they simply want to scare them off then by all means!

        There's also all manner of sea beasts as well, from krakens on the smaller side to the mentioned sea wyrms earlier, though the captain'll say that they're just babies compared to the mother he'd faced last year -- still troublesome little bastards, best put down before they're drowned themselves, but nothing to turn tail at.

        Outside of these... troubles... there's disorderly sailors of Monster and Witch alike, the former being compromised primarily of Turnskin and Faun for heavy lifting, with a Harpy in the crow's nest to help with speed, and the latter being those specializing in Divination and Astrology for directions, as well as some elemental manipulation from the Evocation course. Unlike the proper Coven trained, they seem like they're a little more unconventional with their magics, using "shortcuts" and combining spells to great effect. When they're not on the clock as it were they enjoy a great deal of ale, howling stories and song, pushing each other around whilst the journey's bright and startlingly serious when things turn south. Be careful you don't get in a fight, or perhaps you'd like to show your stuff in a little competition: They're willing to do anything to pass the time.


      b. ESPIONAGE: THE DEVICE
        Upon hearing that there are some who would be interested in investigating the device that Mhairi mentioned, a young Witch opens up the room it's being stored in now to allow them a chance to check it out. They warn that it isn't particularly cooperative, but maybe those with some knowledge of magitech - or their world's equivalent - might be able to help?

        While not exactly the largest device around, it's one that stands out. Something resembling a Tesla coil stands atop the piece of tech, tall enough to almost reach the ceiling of the rather tall room, and various dials and knobs and gauges adorn the outside of it. Those who are perceptive to magic - training in detection spells, or who have a good sense for it, or even a sixth sense for something poised to happen - will be able to note that there's a sort of... presence in the room. It continues to build up, the more people that come in to investigate. Anyone that tinkers with it, has active magitech on their person, or even uses magic in it, only help to build the sensation.

        And then, when enough Mirrorbound of both the Witch and Monster persuasion are in the room -

        A whirring noise fills the room, as the device comes to life. There isn't any time to vacate the room, because whether it was an intentional thing to activate the teleporter or not, it's activated. The intention of using it for travel to Dorchacht remains embedded in it, and from one moment to the next, the group in the room find themselves not in the Coven, but in the midst of trees. All around you is the forest just beneath the cliffs outside of Dorchacht. In the distance, if one looks hard enough, they might be able to spot the Black City itself.

        Besides the storage room of the Coven vanishing in a flash of light and electricity, the device is absent, too. Some of its smaller parts can be found scattered in the craggy grass at your feet, in the roots of trees, as if it completely fell apart the moment that the magic was activated.

        Whatever you had on your person, when you left?

        It's all that you have, now. And there's no way back from here.

(Notes: Some small reminders - the boats take 2 days to reach Dorchacht, meaning they take 2 days to come back as well, and the teleportation device used by the espionage team is a one-time use only. The espionage team will be able to return to Aefenglom at the end of the month courtesy of some inside help, using a similar device that managed to bring them there in the first place. The Watches can be used on the ship, but are prone to static and dropping calls. Communication is possible from Dorchacht, though voice and video both feel a little muffled.)
II. DORCHACHT

    It's déjà vu.

    While Aefenglom is known for its dusk-hued skies, made of lustrous pinks and purples and blues, this city is dreary to the core. The streets are covered in a perpetual fog, not unlike the city you hail from, but thicker, denser, tinged with the flavor of industrial smog from the factories whose spires you can see in the distance. Magitech lights - lanterns above doors, street posts, flickering in the windows you pass - illuminate everything throughout the entire day, as if the sunshine can't reach through the foreboding fog nor the onyx walls.

    Even the windows are barred, offering a paranoid protection against the outside world. Doors seem hardier, and each building is reinforced and protected in a way that may feel familiar to those that have encountered the protective magic wards. They're heavier, leaving an almost ominous presence that causes unease to hang just as heavy in the air as the smog.

    The people of this city are just as dreary as the streets, though they do mill about with the same frequency as any city. Those from Aefenglom may recognize familiar faces, and they might find themselves looking twice at you, as if some part of them remembers you as well. Something seems... off, however. There are fewer Monsters in the streets than there were in the dream, though it isn't too hard to catch a glimpse of one here and there. The streets even seem a little more cleaned up than they once were, as one makes their way down them.

    At the heart of the city, dignitaries will be brought to the Coven. There, they're greeted by a slender and elegant woman, eyes bright and clever, but just as sharp as the red-lined smile that she offers her visitors.

    "Nerissa Bell," she begins, tone polite if clipped. There's the sense of a woman who won't waste words from her person, and she turns her eyes towards the dignitaries. "You must be the charges she spoke of. Mirrorbound, they call you?"

    A shallow inclination of her head, barely called respectful, as she smiles wider, in a way that would be kind if knives were made to be dull. "A pleasure. I am Morgana Drummond, head of the Coven here, and I welcome you to my city of Dorchacht, the safest haven against the Cwyld across all of our poor Geardagas."



      a. THE COVEN
        Morgana Drummond gives them a quick tour of their facilities, speaking lightly of the curriculum they have here that differs from Aefenglom's own (more of a focus in manipulation spells, be it the sort of commands that have become such a familiar sight to things such as perception and "paths" that can be seen through scrying, the other areas of practice more of "extra" than essentials) as well as allowing them to peek in on some lessons taking place. They won't be able to interact, but it is admittedly of a higher feel than what Aefenglom asks, though it's simply the seriousness of the atmosphere giving that impression. After showing them to where they'll be staying within the Coven's hospitality as well as mentioning the areas of their infirmary, library, and welcoming the Witches to try a hand at their lessons, she and Nerissa part from the characters as a whole to discuss the business of the month.

        There is a notable increase in guards, both around Morgana's person even within the Coven's walls, as well as the building itself. They seem to be in the business of keeping people on a kind of "railroaded" layout of the Coven building, but can be distracted for a quick peek -- the real help comes from those with triple stars hidden in plain sight, beneath the brims of hats and worn as idly jewelry and easily missed charms. These sympathizers will actively seek those out to speak with them, to let them know that even here there are those that would like to see change brought to Dorchacht, and assist in entering places that Mirrorbound otherwise would not be able to enter.

        Such as the library here, which contain higher level spells including the enchantments specific to the city walls. The history is just as muddled as it is in the later mentioned public library, the "when"s being vague and the like, but depicts Drummond's rise as the head of the Coven: She came to Dorchacht on a ship hailing from Aefenglom along with a number of other Witches and rose above the rest to become the esteemed leader she is now. Without her, many of the text will agree, Dorchacht would not be as it is now.

        Those with any notable signs of infection may be asked to step aside and allow Dorchacht's Witches to give them a check up -- better safe than sorry -- and this goes for Witches and Monsters alike. They'll be brought to the double doors that were so heavily secure within the dream, whether they'd like to be or not, and escorted inside.


      b. THE CITY
        Unlike the dream, things seem to be more... well-behaved. Auctions have been moved from the pavilion and in its place are genuine vendors to purchase from: Food, clothing, toys, trinkets, protective spell scrolls, all manners of things. There's still Monsters around, a little more tidy than before, but they hold the same stares they had in the dream, pinched expression and disinterested in conversation. There are signs that lead way to auctions if one is truly curious to see the extent of that terror, to gain insight on the situation there, but tailing someone might be hard within the twisting turns of the new bazaar.

        Another notable part of the city that can be accessed by those dealing in espionage include the barracks if they pose as hopefuls to join their ranks as handlers for their Monsters, which are collared in a familiar way to the dream, and seem reactionary to quick movements -- they're explained to be the essential frontline of what constitutes as a military force, very important, Mirrorbound Monsters beware you not suffer the same fate. The next place one might seek out is the library: While this is all deemed public knowledge, it offers insight into the kind of history and mindset that's been bred the past decade at minimum. Books regarding the dangers of Monsters, how to care and train them, practical spellbooks for those untrained by the Coven proper... The history books themselves are vague in regards to the "when" of things, and seem to be more contemporary in comparison to how old the city feels itself. There's a variety of more cultural knowledge such a cookbooks (including those dealing with monster parts) and floriography (more dour meanings compared to Aefenglom's flurous), but the relevant ones have been noted thusly.

      c. THE RESISTANCE
        Whether you're espionage or dignitary, those seeking the Resistance know what to look for: a trio of stars (some worn more openly than others), protests against the city's treatment of Monsters, and dispelling runes on the walls. Once proven that you're friend over foe, they're more than happy to have the assistance of any Mirrorbound in their company: A fight against the current practices is a fight they're for, after all.

        Riot! Disrupt the peace! The auctions, while a little more downplayed than in the dream, are still going, and the Resistance has good word on where they're being held in the grand city. Their goal? To cause a disturbance big enough to distract, but not big enough to catch Drummond's eye... that said, with her having to play the nice host to Aefenglom's associates within the main building, there's more to get away with.

        Free the Monsters! Whilst distracted, other members of the Resistance plan to dispel the runes in certain areas and smuggle off what Monsters they can, valuing quantity over quality. While the more mind-broken may resist heavily, it won't be hard to find Monsters of all kinds (save Dragons and Fae, which are notably absent from the auctions and city in general) accepting help to escape, eager to think for themselves once more. Find a way for them to escape the city safely, but know that the docks are heavily guarded in case of stowaways.

        Free the city! Kind of. A third party of Resistance members are looking to weaken the enchantment on the wall of Dorchacht itself, meaning they'll be looking for those brave enough to tread outside the city and into the Wilde just beyond its protective gates to take a look at and inscribe runes to hopefully diminish the compulsion in place right now. It won't be immediate, but it'll help in the future... just be careful, there's plenty of danger beyond the wall to contend with. As an interesting note, while the Resistances' bonded pairs are definitely unlike Dorchacht's compulsion-based ones, they're not exactly like Aefenglom's either: They call themselves comrades and partners, brothers/sisters in arms, giving it more of an equality forged from the same brass than something to do with convenience.

      (Notes: Those being willing, or unwilling, participants in the check-ups may reply to the top level there with how visibly infected they are for a special treat! Only for this month.)
III. AEFENGLOM

    Preparations for Meán Fómhair begin before Nerissa and the dignitaries head off on the 5th, but they seem a little quick even for the ever-festive people of Aefenglom: Apples begin the appear in great quantities to be used for later, some yellowed versus the red ripeness one thinks of when they're ready, there's hay bales tucked safely away for the days of, and there's little conversation to be made save for how things might be going in Dorchacht, though if any of the Mirrorbound try to join in they'll change the subject to Meán Fómhair in a split second, smiles thrown wider than the weeks before.

    Seems all is not quite as well as they'd like to appear.

      a. MARKET UP
        With the Parliament tense and looking westward, there starts to be gradual, but steady, increases in new appearances from some interesting individuals about the city. At face value they're no different than the vendors already found in great quantities, human and Monster alike, but one look at their wares proves different.

        The goblin market, as it's familiarly called, is somewhat accepted by the Parliament as something allowed to exist as part of their mercantile culture with Coven-approved medicines, alchemical practices, enchantments, so on and so forth, and only somewhat thanks to these known wares. Beneath these, with a dropped word or a curious eye, one can find things that are more than likely not sanctioned by either branch, things the vendors say can sate Monster and Witch alike without need of a Bond, though they decline to include the fact that such things are only temporary and that, like all hits, they'll need to come back for a greater quantity to get the satisfaction they need. Overpriced as they are (due to their private nature, it's high risk, surely they understand), they sell Monster parts of most kinds, Witch's Blood that may or may not be genuine, and what they call "extra strength" potions to mimic the feeling of a temporary bond without needing a second person to partake -- of course, you're welcome to share it, the more the merrier.

        However, this market hides a darker side, known more to those living among the aristocracy or who have the money and means to it, and characters are more likely to find themselves led there one way or another -- be it kidnapped or tricked, the black market isn't picky about how they drag their targets in.

        While Aefenglom prides itself in its fairness and equality, as in example with the goblin market not all is what it promises. Nowhere else is this more true than with the black market itself, using techniques familiar in Dorchacht to control their living wares, emboldened by the absence and turned heads of the government while remaining as discreet as they can be, they've ascended from the tunnels beneath Aefenglom to turn old houses into private auctions and the more deserted streets into bazaar-like adventures. Not all of these are unwilling wares, characters may find, and drawn by necessity for their own well-being or for their family's, but it's clear that a greater number are those from the Outer City.


      b. PROPAVANDALS
        Unbeknownst to Aefenglom's higher ups, Dorchacht has sympathizers of its own within this city's walls.

        While Bonds haven't been specifically dissuaded against, given that there's alternatives to the more permanent tethers, not all are in favor of changing completely. It's been ten years since Miss Bell gained her seating, such citizens'll say, and there's been decades prior where they hadn't needed that. That Monsterkind and Witches could be, and sometimes were better off, apart. Home remedies and extra practice, or finding a substitute, was all that was needed.

        More privately and growing in whispered popularity, that there ought to be more restrictions on the two in general.

        Once these words have started, both conversations planted as well as encouraged for thoughts already leaning a certain way, small attacks on those Bonded being to occur. They target the main populace and those with connections to the Coven itself, especially the Mirrorbound given Nerissa's alleged responsibility to them, and it seems they're well-practiced in hiding their activities because all investigations done towards the perpetrators, whether done by the Mirrorbound or officials themselves, will lead to only dead-ends outside the City. The culprits are hard to catch on foot, using the environment they'd grown up with to their advantage in escaping any manner of way -- it isn't just humans, but Monsters causing trouble as well -- but it isn't impossible...

        Just that they refuse anything but their right of silence on the accusations, claiming they'd had no part in anything, regardless of what proof might be found.

        The attacks and vandalism itself range from harmful messages appearing with magic on walls and doors, vaguely threatening letters written in ink that evaporates in sunlight, to fruit thrown and possessions left in tatters after breaking and entering. They don't stop at residential houses either, aiming for businesses held by those with any connection to the Coven, held by those with Bonds, and seek to cause any number of annoyance and distaste to those they attack.

        If it weren't for their Bonds, their Coven connections, they wouldn't be treated this way. That's the message they seek to send.


      c. UNEASY FESTIVITIES
        Come Septeril 21st, and lasting til the 23rd, Meán Fómhair is tentatively in full swing. The residents of Aefenglom are more on edge than during previous festivals save the red-hued Lithia, even once the first dignitary group has returned and the second left. There's barrels of apples decorating the street corners, but they don't seem as plentiful as they should. The games have a forced cheerfulness about them too, the unaffected being children who gleefully take part in each race, each competition, as well as the doctors with their cure-alls and promises of something to promote the harvest's delight, peddling medicine and medical advice to all who lend an ear with earnest grins and a profit to be made.

        The medicines are largely placebos with some possible side-effects for those that aren't, such as voice changes and intense cravings for various foods, but they seem to be very popular this year -- there's at least a couple merchants talking up the good fortune Dorchacht's stress has brought this year to one another, quieting down when they catch outsiders eavesdropping.

        With the continued attacks on those Bonded and Coven-affiliated, with one of their Speakers across the continent and the other sorely wrapped in Parlimentary business dealing with the attacks, the city holds its breath and tries to endure. Tries to be bright and cheerful while keeping obvious supplies behind their counters, to keep fright from their expressions and mind lest it invite the Cwyld to their midst, and ultimately drawing apart from one another in a time where unity is more than needed: Time will tell what actions might sew shut the new wound struck across Aefenglom.



    Welcome to September's event log! The questions thread is split into two this time: one for Dorchacht, which can be found HERE, and one for Aefenglom, which can be found HERE. Please keep questions to their respective cities! This'll help both us and your fellow players in sorting information. Additionally, this event is a little special - we've prepare an OOC post to go along with it. Check it out over HERE - don't forget about it, as it'll help us see how things'll progress in the cities!

moustre: (Default)

[personal profile] moustre 2019-09-18 04:41 pm (UTC)(link)
Most aren't, but as always the Resistance have got your back:

The lack of full moons just means they don't have a monthly feral form like Aefengloms do, so in their words it's "just like any other day". Night. You know what they mean. There's no difference on their day to day as far as that goes, so time feels like it blurs... The ones who've stepped outside in this sect have seen the moon and know of it, but they're called mad by those without heed to their cause. Kind of like saying that the Earth circles the sun versus the other way around: Because they can't see the moon (and are unable to the way the Resistance can sneak) it doesn't exist, that level of it.
futhark: (hood; you got my attention)

[personal profile] futhark 2019-09-18 04:41 pm (UTC)(link)
ooc: sorry for the wait, i've been knocked out by a plague

[ Caster offers a crooked grin in reply. ]

Let me skim this one first— [ Caster raises one of the books —it's an Enchantment book describing applying different schools of magic with runes. Similar runes mark his hand, so yeah. It's a professional curiosity. The city is rotten but the better they understand their magic, the better they might defend the home turf. ]



[ As they walk through the gate— they get to witness an everyday Dorchacht scene. A harpy (or maybe just winged chimera?) on the ground, several books scattered around and one very angry man kicking the monster down "These books are priceless. Worth way more than your feathered ass— and look what you have done!"

The smile on Caster's lips freezes, tone of the voice dropping low ]


There it goes, leaving the library quietly— [ He tucks the book behind the belt, to not lose it. Who knows how things will turn. Because he is making a step towards the scene. The city is rotten, yes. ]
fiddlestick: (elliot144)

[personal profile] fiddlestick 2019-09-18 04:53 pm (UTC)(link)
I know, we can't hesitate either or we'll miss our chance. It's a balancing act. [He is well aware of that, haste makes waste but also gotta move forward relentlessly.] Yeah, gotta focus on Dorchacht for now.

[Ah right, the curing]

Good. I finished my training a few days before we came here. Should be able to treat any cases of Cwyld as long as it's caught early. I've been teaching what I know to the Resistance's healers too, so the people won't have to rely on the Covens for treatment.
fiddlestick: (elliot172)

[personal profile] fiddlestick 2019-09-18 05:07 pm (UTC)(link)
Yeah...

It's possible she has a generator. But where she found the energy to run a generator, I'm not sure. Magic here works differently than orbal energy back home.
tryhard: (boo hoo no fair)

[personal profile] tryhard 2019-09-18 05:29 pm (UTC)(link)
"I don't know if it's the entire city giving us the slip so much as... the entire city being given the slip, in some way? If that makes sense..."

It doesn't. Mostly. Waver bites his lip, tugging his hood down closer.

"I genuinely think they don't know. Or they've been made to not know, or care. No one I've spoken with seems to think it's weird, and they're not interested in history-- if they speak with me at all. Monsters certainly don't care. Witches just keep talking about Morgana."

He shakes his head. It's fishy, for sure, but he hasn't been able to do much more than become increasingly frustrated at that fact, and the way everyone here is acting.

"I found some older books in a bookstore, but nothing actually historical. Some recipes, outdated spellbooks, a... horoscope dating guide? Useless."
belligerentwarrior: (Thought there'd be more than flowers)

[personal profile] belligerentwarrior 2019-09-18 05:36 pm (UTC)(link)
[She wants to roll her eyes again. What a luxury the Witches have, being able to downplay the control that Monster's new natures held over them.]

[But on the other hand...]


Well, you're not wrong, [Fang admits. Caring deeply, at times, could arguably be an understatement. Fang glances up at the sky immediately above them, watching the clouds shift in color, blazing with the setting sun on one side and darkening with the oncoming dusk on the other. The more she thought about, the more it seemed that Witches really did get the better draw between that and becoming a Monster.]

Guess I could've ignored it—suffered through it. Ignoring the instincts like that, though? That's a fast track to feral city. But if we pretend that's not part of the rules for a second, it probably would've drove me nuts anyway, with them out there, knowin' what that other city's capable of.
fiddlestick: (elliot144)

[personal profile] fiddlestick 2019-09-18 05:37 pm (UTC)(link)
Yeah. I'm nervous, but this isn't my first time sneaking into a dangerous city.

[What that means, Elliot is not going to elaborate. He sure lives a colorful life for a musician.

Instead, he focuses on their approach. Elliot will move closer to Zack, trying to look like he's walking with him and in charge. Slowly under his breath]


Think the guards will ask for identification?
moustre: (Default)

[personal profile] moustre 2019-09-18 06:25 pm (UTC)(link)
1. From asking around, and describing them to certain individuals (those who've been looking into ancient runes in particular, strictly once he's returned to Aefenglom proper), he can gather they're repeated binding spells put into rune form. "Control", "secure", "bind", "obey" are the most repeated words
2. There is no exact method to dispel it, but it's well-known that to get rid of a runic enchantment one can disrupt it with physical marks of their own.
moustre: (Default)

[personal profile] moustre 2019-09-18 06:26 pm (UTC)(link)
1. There's no map in Aefenglom, but by studying the leyline patterns of their own city it can be gathered that the Coven will always be the center of it, with branches like a spiderweb curving out.
2. They are! All cities have the same sort of protection, but Dorchacht has added the compulsion enchantment, of course.
3. There's no significance in the color itself, but it's spoken that those bonded with dragons tend to be the strongest sort: not always strongest in terms of magical strength, or physical strength, but in heart. They've stern wills and have impressed that upon their bonded, earning their admiration and respect.
moustre: (Default)

[personal profile] moustre 2019-09-18 06:26 pm (UTC)(link)
1+2. They consider necromancy a taboo art, which is probably the only thing they and Aefenglom have in common. While it isn't against the law to practice it the way it may be elsewhere (though understood You Really Shouldn't), the Coven has made it terribly hard for one to find any information regarding it at all - even more than Aefenglom's has.
3. Only those with more focus on divination, manipulation, and enchantment spells... easier for people to learn so anyone, regardless of education, can know how to control their Monsters.
moustre: (Default)

[personal profile] moustre 2019-09-18 06:33 pm (UTC)(link)
1. Absolutely, as much as they like their allies, if they want to risk their necks in sneaking in they don't have an issue... but they will warn, and impress this quite thoroughly on them, that those who have tried have yet to return. And some have been missing for months since.
2. They do! As for that, it's notable that outside of the people brought in on Aefenglom's side for check ups (Fang + Ursula, Arthur Pendragon, Henry, Myr) it... seems to be quite random? There's less Cwyld infection going in, and more Monsters that seem to be of their own minds/broken from the compulsion in some way. Notably, some Witches also enter without looking like they want to be there, and all but a few Witches come out with a daze to their expression, the Dorchacht Monsters quiet as the ones in the auctions.
moustre: (Default)

[personal profile] moustre 2019-09-18 06:35 pm (UTC)(link)
It can be achieved with any radio! The main station would simply have the "head" of it as it were, to control all without issue, but it can certainly be done through the radios on the streets. Just not quite as city-wide as they want, and more locally. Improving the range on that'd be ideal too.
hippocarnival: (✮ 168 ✮)

[personal profile] hippocarnival 2019-09-18 06:39 pm (UTC)(link)
[Yuya nods, finding going back to his (now colder) macaroni to finish it off.] It's like she's during Dorchacht into her city.

[One where she's the top, where everything is in place where she wants it and she's all the city knows instead of--instead of trying to lead by what's best for her people. But why? Selfishness? Pride? A desperate need for power?]
futhark: (hood; talking)

[personal profile] futhark 2019-09-18 06:44 pm (UTC)(link)
[ The stink gets to Caster with a delay, not having heightened senses of a turnskin ]

Figures, not much green inside Dorchacht. [ And alchemists still need rocks, herbs and sometimes, different kind of organic matters to perform their craft. They're probably too busy to notice them, but if they take note of their work—

Witnesses could be problematic. Two lost Witches and a search party equally so, though it's probable they would look deeper inside the forest, rather than near the wall. Caster takes out a runestone out of his pocket, a spell to enhance a sense on it. It's a simple rock so the enchantment won't last long after activation, effectively turning the stone into dust.

But whoever holds it got around a half of minute. ]


Got something for you— [ He whispers hoping to catch his teacher attention and flicks the stone into the air at her. ] Do you spot a sign of three stars? What do your eyes see?

[ Given her role as a guard, she got a better vantage point. ]
futhark: (reading)

[personal profile] futhark 2019-09-18 06:59 pm (UTC)(link)
[ Were..? ]

We still are. But the distance puts a heavy damper on things. [ Caster looks down on his hand as if expecting to see there something— a thread connecting him to his people maybe ] Sometimes I still feel something, but then I wonder if I'm imagining things.

[ Archer said they might somehow get into the city before people on ship arrive. Makes Caster wonder if he starts to feel their Bond as they get closer to Dorchacht ]

Why the past tense?
topslug: (♫ the tick tock of the clock is painful)

[personal profile] topslug 2019-09-18 07:38 pm (UTC)(link)
Just piggybacking off this to say that Yako would assist Entrapta in figuring out the bomb enchantments -- since they've worked together before, it would be familiar ground.
halfmoon: (sweatdrop)

[personal profile] halfmoon 2019-09-18 07:56 pm (UTC)(link)
[ ...what's a Quintant? Is it a witch thing? He grabs the edge of his hood with his finger and thumb and pulling it farther over his face. Just pretend to know what it is, Makoto. ]

...Has it?

[ He's here for blood and he'd been trying to do it inconspicuously. Somehow, instead, he's chatting with a beautiful woman, right here next to the blood. Hopefully, she hasn't noticed his red eyes yet. Maybe she'll leave if they talk for a while, and then he'll have the privacy to browse. ]

I don't shop here often. I usually... [ ...?? where is he even going with this ] ...uh, do my shopping elsewhere.
ua_duibhne: (o15)

[personal profile] ua_duibhne 2019-09-18 08:14 pm (UTC)(link)
[Whatever smile the mention of Berserker- brightened further by the addition of the word "dearly"- brought to Diarmuid's face is immediately frozen in place by his next comment.]

Ah-

[Nearly half a year ago, he might not have even really noticed but, without the interference of his Love Spot to contend with, his attractiveness has become something he takes for granted rather being accutely and uncomfortably aware of at all times. Being complimented on so unexpectedly, then, flusters him far more than it normally might.]

I'm flattered that he thought to mention it- and that you would agree. [For all his attempts to sound casual, there's a new colouring to his cheeks and he spends a moment fussing with that stray curl of his before continuing.] But yes. We are Bonded. He's a remarkable man, isn't he?

[quick deflect]
Edited 2019-09-18 20:17 (UTC)
wiggleon: (222)

[personal profile] wiggleon 2019-09-18 08:19 pm (UTC)(link)
Aziraphale has that effect on people, for sure.

"Well, do tell me if you need any help getting used to a human body- though it sounds like you have done this a few times already? It looks practiced, at least."

He did have to get used to a loaned body, after all, from not having any at all. But hopefully she will think he means giving advice as a human and leave it at that. He's decided he won't outright lie if people end up realizing what he is, but there's a difference between that and just sharing it freely.

"How's the seasickness? We could go share some of that tea together."
wiggleon: (Default)

[personal profile] wiggleon 2019-09-18 08:19 pm (UTC)(link)
“Oh.”

Aziraphale sounds rather startled- Chris is taller than he is, but he’s still pretty quiet and he didn’t see him coming at all. Or maybe Aziraphale was just that focused on the annoying vendor. Either way he doesn’t really mind the intrusion- if anything he looks relieved to have someone else to say no to this man.

“Well, this very- “ A second’s hesitation he tries to find the right word that isn’t too far from the truth but also not too insulting… “this very hard-working man was very insistent that I buy what he’s selling.

So insistent, in fact that he completely missed that I am not interested.”
topslug: (♫ would leave me empty inside)

Leylines, Making Friends with the Locals, Night-time in Dorchacht

[personal profile] topslug 2019-09-18 08:23 pm (UTC)(link)
Good times for all... moving on to questions about the city itself once she's in here:

1. Assuming that Yako's experience/inquiries at this point have left her with a good basic grasp of how to generally check up on a leyline's status and well-being. Is there anything of note about Dorchacht's set, particularly in comparison to leylines she might have sensed/observed before (in Smugha and Aefenglom)? She'll try to be discreet about this, and try to find quiet spots around the city and in the Coven to see if there's any differences there.

2. Going around and among the people of Dorchacht, she'll try to get a sense of what small ails and remedies she can offer them as a witch with ... well, a bit more free time, frankly. With her specialties being in Enchantment and Transmutation, she will (if residents permit her) offer to install enchantment-powered lights that mimic daylight or starlight, windcharms to keep the air in the home fresh and free of the oppressive smoke in Dorchacht's air, patching up minor injuries, mend broken household tools and objects, along with more fun, frivolous things like transmuting clothes and hair into different colors or making pancakes that dance on plates. If she can get access to a kitchen, she'll bake up some tasty pastries -- unenchanted, for now -- and pass them out to anyone who might seem to be particularly hard up. She'll likely have a monster buddy or two in tow to help her carry and hand out any stuff she makes (gotta check on which parties would be interested) and she'll do it a few times.

What might the outcomes/receptions of such overtures be? She'd be pretty sincere about wanting to help and get to understand the people of Dorchacht, monster and non-monster alike ... and how genuine or deeply the disdain for Monsters really lies. If she gently presses for stories or details of Actual Terrible Monster Deeds, can she turn up any personal stories, or does it seem more like everyone's speaking in general 'well EVERYBODY knows...' terms?

3. Would anyone in the Resistance be able to describe whether the sun/moon/stars rise as normal immediately outside Dorchacht's walls? Or has nobody been outside during night in recent memory?
Edited (just adding headers for clarity) 2019-09-20 19:41 (UTC)
hallucinogem: (and the joke's on you)

[personal profile] hallucinogem 2019-09-18 08:23 pm (UTC)(link)
Oh my gods. You're gonna flood them out.

[this isn't really an appropriate time, but Emerald absolutely laughs at that. it's almost a cackle. that's a much better kind of revenge. she tilts her head in the direction they all ran off to.]

Well, come on, I wanna see the fireworks. Let's go.
captenacious: (25)

[personal profile] captenacious 2019-09-18 08:25 pm (UTC)(link)
As if that ever mattered.

[ He throws Bucky a small smile, absently clapping a hand over his good shoulder. Officially or not, there's no one Steve would have preferred at his back, then or now. He's pretty sure the man knows it, but he makes an effort to push a little bit of that through the bond anyway. He isn't great with it yet, not consciously, but if there's anything Steve can do, it's learn fast. ]

Just trying to get them used to fighting in a group. Not getting in each other's way, you know the drill.
captenacious: (04)

[personal profile] captenacious 2019-09-18 08:28 pm (UTC)(link)
[ He can't help shooting Tony a quick look of exasperation -- there are some things he's good at, and being a target has always been one of them -- but for once he lets it go without much of a fight. Oh, he's still keeping the idea in his back pocket, but at least now he knows not to warn Tony first. ]

Sure. Acting naturally. Just wandering up to the city wall out of nowhere. Can't find anything suspicious in that at all.

[ But he just readjusts the shield on his back and keeps walking with him. ]
hisui: (06)

[personal profile] hisui 2019-09-18 08:31 pm (UTC)(link)
[Unfortunately for Viren, his efforts seem to have the effect opposite of what he desires. Kotosaka's squawking only grows more distressed, with the man now openly displaying aggressive intent by waving that book at him.

After leaning down to gather a few titles scattered at his feet, Nagare finally interrupts.]


Kotosaka, please be quiet.

[The parrot quiets down almost immediately, but doesn't tear his gaze away from his (supposed) agressor just yet.]

I apologize for my friend's behavior. The ruckus startled him.

[Nagare then turns to hold out the books to the taller man, eyes traveling up from the cover of the topmost book of his own pile - top 20 most popular monster dishes (which ironically has colorful drawings of happy looking monsters on it) - to Viren's face. A light tinge of bewilderment stains his expression as he recognizes this man as one of the mirrorbounds who came through the teleport device, just like him.

Whether this is a misunderstanding or not, he is certainly not going to judge.]