faileas: (Default)
aefenglom log posting account ([personal profile] faileas) wrote in [community profile] middaeg2019-09-07 01:48 pm

☆ Event: A Tale of Two Cities

Event Log: September, A Tale of Two Cities

I. THE TRIP OUT

    On Septeril 5th, those who've agreed to go as dignitaries to Dorchacht will meet with Nerissa Bell in the Coven's foyer. Given the group is a little large, and the boat they've procured for the voyage would be a little crowded with all of them on it, she suggests there be two groups: the first one will go now and will return around the middle of the month, while the second will depart a few days after the first group returns, just to give them some breathing room.

      a. DIGNITARY: THE SHIP
        Those joining Nessie are led to the docks, where an old ship is being scrapped down, barnacles removed and hull shined to perfection. Sailors call to and fro from on board, buckets of water thrown off the side away from the docks and there's a tingle of nervous excitement from the gathering crowds come to wish the dignitaries and ambassadors a bon voyage.

        She's of a medium size, able to hold her crew and half of the assigned dignitaries with little trouble, and from top to bottom the moose-like Faun of a captain calls her a seaborn miracle; short of a sea wyrm, she's never faltered nor fled the waves, but he'll admit that she's been more a fishing boat than anything the past couple years. Judging from the way his tuffed tail lashes in excitement, he's thrilled to be out on a real voyage again -- even if it's to those notoriously unfriendly blokes 'round the corner of the map, haven't been in decades time and they've always been up their own arses about this and that.

        While dignitaries are supposed to relax the best they can on the four day trip, the captain doesn't seem to mind offering work to those interested in learning the way of the sea or with the know-how already, eagerly asking the Mirrorbound about their experiences beyond the glass... much more than he is about talking about himself outside of his ship, who he loves a great deal and sings the praises of up and down the hour, through sea shanty and spoken word. His large antlers don't seem to get in the way of his work nor bar him from getting in and out his quarters, but watch out! They are large and they do hurt.

        All's not well going to and from Dorchacht, though, as while the waters are safer than the land by far, there's plenty of dangers within the deep:

        Infected Merrow swim in the shallows, singing sweetly from rocks that jut out at the shore, and some more adventurous ones try their luck closer to the boat too. The captain's Navigator, a Witch with just as rowdy an attitude if more polite a tone, can manage a deafening spell on the ship to keep any from falling seaward, but asks that those who can to rid the ship of those terrible pests, whether by cannon, magic, or something else similarly ranged. Oh, it'd be perfectly alright if they killed them, plenty of them out here in the sea and growing ever more, but if they simply want to scare them off then by all means!

        There's also all manner of sea beasts as well, from krakens on the smaller side to the mentioned sea wyrms earlier, though the captain'll say that they're just babies compared to the mother he'd faced last year -- still troublesome little bastards, best put down before they're drowned themselves, but nothing to turn tail at.

        Outside of these... troubles... there's disorderly sailors of Monster and Witch alike, the former being compromised primarily of Turnskin and Faun for heavy lifting, with a Harpy in the crow's nest to help with speed, and the latter being those specializing in Divination and Astrology for directions, as well as some elemental manipulation from the Evocation course. Unlike the proper Coven trained, they seem like they're a little more unconventional with their magics, using "shortcuts" and combining spells to great effect. When they're not on the clock as it were they enjoy a great deal of ale, howling stories and song, pushing each other around whilst the journey's bright and startlingly serious when things turn south. Be careful you don't get in a fight, or perhaps you'd like to show your stuff in a little competition: They're willing to do anything to pass the time.


      b. ESPIONAGE: THE DEVICE
        Upon hearing that there are some who would be interested in investigating the device that Mhairi mentioned, a young Witch opens up the room it's being stored in now to allow them a chance to check it out. They warn that it isn't particularly cooperative, but maybe those with some knowledge of magitech - or their world's equivalent - might be able to help?

        While not exactly the largest device around, it's one that stands out. Something resembling a Tesla coil stands atop the piece of tech, tall enough to almost reach the ceiling of the rather tall room, and various dials and knobs and gauges adorn the outside of it. Those who are perceptive to magic - training in detection spells, or who have a good sense for it, or even a sixth sense for something poised to happen - will be able to note that there's a sort of... presence in the room. It continues to build up, the more people that come in to investigate. Anyone that tinkers with it, has active magitech on their person, or even uses magic in it, only help to build the sensation.

        And then, when enough Mirrorbound of both the Witch and Monster persuasion are in the room -

        A whirring noise fills the room, as the device comes to life. There isn't any time to vacate the room, because whether it was an intentional thing to activate the teleporter or not, it's activated. The intention of using it for travel to Dorchacht remains embedded in it, and from one moment to the next, the group in the room find themselves not in the Coven, but in the midst of trees. All around you is the forest just beneath the cliffs outside of Dorchacht. In the distance, if one looks hard enough, they might be able to spot the Black City itself.

        Besides the storage room of the Coven vanishing in a flash of light and electricity, the device is absent, too. Some of its smaller parts can be found scattered in the craggy grass at your feet, in the roots of trees, as if it completely fell apart the moment that the magic was activated.

        Whatever you had on your person, when you left?

        It's all that you have, now. And there's no way back from here.

(Notes: Some small reminders - the boats take 2 days to reach Dorchacht, meaning they take 2 days to come back as well, and the teleportation device used by the espionage team is a one-time use only. The espionage team will be able to return to Aefenglom at the end of the month courtesy of some inside help, using a similar device that managed to bring them there in the first place. The Watches can be used on the ship, but are prone to static and dropping calls. Communication is possible from Dorchacht, though voice and video both feel a little muffled.)
II. DORCHACHT

    It's déjà vu.

    While Aefenglom is known for its dusk-hued skies, made of lustrous pinks and purples and blues, this city is dreary to the core. The streets are covered in a perpetual fog, not unlike the city you hail from, but thicker, denser, tinged with the flavor of industrial smog from the factories whose spires you can see in the distance. Magitech lights - lanterns above doors, street posts, flickering in the windows you pass - illuminate everything throughout the entire day, as if the sunshine can't reach through the foreboding fog nor the onyx walls.

    Even the windows are barred, offering a paranoid protection against the outside world. Doors seem hardier, and each building is reinforced and protected in a way that may feel familiar to those that have encountered the protective magic wards. They're heavier, leaving an almost ominous presence that causes unease to hang just as heavy in the air as the smog.

    The people of this city are just as dreary as the streets, though they do mill about with the same frequency as any city. Those from Aefenglom may recognize familiar faces, and they might find themselves looking twice at you, as if some part of them remembers you as well. Something seems... off, however. There are fewer Monsters in the streets than there were in the dream, though it isn't too hard to catch a glimpse of one here and there. The streets even seem a little more cleaned up than they once were, as one makes their way down them.

    At the heart of the city, dignitaries will be brought to the Coven. There, they're greeted by a slender and elegant woman, eyes bright and clever, but just as sharp as the red-lined smile that she offers her visitors.

    "Nerissa Bell," she begins, tone polite if clipped. There's the sense of a woman who won't waste words from her person, and she turns her eyes towards the dignitaries. "You must be the charges she spoke of. Mirrorbound, they call you?"

    A shallow inclination of her head, barely called respectful, as she smiles wider, in a way that would be kind if knives were made to be dull. "A pleasure. I am Morgana Drummond, head of the Coven here, and I welcome you to my city of Dorchacht, the safest haven against the Cwyld across all of our poor Geardagas."



      a. THE COVEN
        Morgana Drummond gives them a quick tour of their facilities, speaking lightly of the curriculum they have here that differs from Aefenglom's own (more of a focus in manipulation spells, be it the sort of commands that have become such a familiar sight to things such as perception and "paths" that can be seen through scrying, the other areas of practice more of "extra" than essentials) as well as allowing them to peek in on some lessons taking place. They won't be able to interact, but it is admittedly of a higher feel than what Aefenglom asks, though it's simply the seriousness of the atmosphere giving that impression. After showing them to where they'll be staying within the Coven's hospitality as well as mentioning the areas of their infirmary, library, and welcoming the Witches to try a hand at their lessons, she and Nerissa part from the characters as a whole to discuss the business of the month.

        There is a notable increase in guards, both around Morgana's person even within the Coven's walls, as well as the building itself. They seem to be in the business of keeping people on a kind of "railroaded" layout of the Coven building, but can be distracted for a quick peek -- the real help comes from those with triple stars hidden in plain sight, beneath the brims of hats and worn as idly jewelry and easily missed charms. These sympathizers will actively seek those out to speak with them, to let them know that even here there are those that would like to see change brought to Dorchacht, and assist in entering places that Mirrorbound otherwise would not be able to enter.

        Such as the library here, which contain higher level spells including the enchantments specific to the city walls. The history is just as muddled as it is in the later mentioned public library, the "when"s being vague and the like, but depicts Drummond's rise as the head of the Coven: She came to Dorchacht on a ship hailing from Aefenglom along with a number of other Witches and rose above the rest to become the esteemed leader she is now. Without her, many of the text will agree, Dorchacht would not be as it is now.

        Those with any notable signs of infection may be asked to step aside and allow Dorchacht's Witches to give them a check up -- better safe than sorry -- and this goes for Witches and Monsters alike. They'll be brought to the double doors that were so heavily secure within the dream, whether they'd like to be or not, and escorted inside.


      b. THE CITY
        Unlike the dream, things seem to be more... well-behaved. Auctions have been moved from the pavilion and in its place are genuine vendors to purchase from: Food, clothing, toys, trinkets, protective spell scrolls, all manners of things. There's still Monsters around, a little more tidy than before, but they hold the same stares they had in the dream, pinched expression and disinterested in conversation. There are signs that lead way to auctions if one is truly curious to see the extent of that terror, to gain insight on the situation there, but tailing someone might be hard within the twisting turns of the new bazaar.

        Another notable part of the city that can be accessed by those dealing in espionage include the barracks if they pose as hopefuls to join their ranks as handlers for their Monsters, which are collared in a familiar way to the dream, and seem reactionary to quick movements -- they're explained to be the essential frontline of what constitutes as a military force, very important, Mirrorbound Monsters beware you not suffer the same fate. The next place one might seek out is the library: While this is all deemed public knowledge, it offers insight into the kind of history and mindset that's been bred the past decade at minimum. Books regarding the dangers of Monsters, how to care and train them, practical spellbooks for those untrained by the Coven proper... The history books themselves are vague in regards to the "when" of things, and seem to be more contemporary in comparison to how old the city feels itself. There's a variety of more cultural knowledge such a cookbooks (including those dealing with monster parts) and floriography (more dour meanings compared to Aefenglom's flurous), but the relevant ones have been noted thusly.

      c. THE RESISTANCE
        Whether you're espionage or dignitary, those seeking the Resistance know what to look for: a trio of stars (some worn more openly than others), protests against the city's treatment of Monsters, and dispelling runes on the walls. Once proven that you're friend over foe, they're more than happy to have the assistance of any Mirrorbound in their company: A fight against the current practices is a fight they're for, after all.

        Riot! Disrupt the peace! The auctions, while a little more downplayed than in the dream, are still going, and the Resistance has good word on where they're being held in the grand city. Their goal? To cause a disturbance big enough to distract, but not big enough to catch Drummond's eye... that said, with her having to play the nice host to Aefenglom's associates within the main building, there's more to get away with.

        Free the Monsters! Whilst distracted, other members of the Resistance plan to dispel the runes in certain areas and smuggle off what Monsters they can, valuing quantity over quality. While the more mind-broken may resist heavily, it won't be hard to find Monsters of all kinds (save Dragons and Fae, which are notably absent from the auctions and city in general) accepting help to escape, eager to think for themselves once more. Find a way for them to escape the city safely, but know that the docks are heavily guarded in case of stowaways.

        Free the city! Kind of. A third party of Resistance members are looking to weaken the enchantment on the wall of Dorchacht itself, meaning they'll be looking for those brave enough to tread outside the city and into the Wilde just beyond its protective gates to take a look at and inscribe runes to hopefully diminish the compulsion in place right now. It won't be immediate, but it'll help in the future... just be careful, there's plenty of danger beyond the wall to contend with. As an interesting note, while the Resistances' bonded pairs are definitely unlike Dorchacht's compulsion-based ones, they're not exactly like Aefenglom's either: They call themselves comrades and partners, brothers/sisters in arms, giving it more of an equality forged from the same brass than something to do with convenience.

      (Notes: Those being willing, or unwilling, participants in the check-ups may reply to the top level there with how visibly infected they are for a special treat! Only for this month.)
III. AEFENGLOM

    Preparations for Meán Fómhair begin before Nerissa and the dignitaries head off on the 5th, but they seem a little quick even for the ever-festive people of Aefenglom: Apples begin the appear in great quantities to be used for later, some yellowed versus the red ripeness one thinks of when they're ready, there's hay bales tucked safely away for the days of, and there's little conversation to be made save for how things might be going in Dorchacht, though if any of the Mirrorbound try to join in they'll change the subject to Meán Fómhair in a split second, smiles thrown wider than the weeks before.

    Seems all is not quite as well as they'd like to appear.

      a. MARKET UP
        With the Parliament tense and looking westward, there starts to be gradual, but steady, increases in new appearances from some interesting individuals about the city. At face value they're no different than the vendors already found in great quantities, human and Monster alike, but one look at their wares proves different.

        The goblin market, as it's familiarly called, is somewhat accepted by the Parliament as something allowed to exist as part of their mercantile culture with Coven-approved medicines, alchemical practices, enchantments, so on and so forth, and only somewhat thanks to these known wares. Beneath these, with a dropped word or a curious eye, one can find things that are more than likely not sanctioned by either branch, things the vendors say can sate Monster and Witch alike without need of a Bond, though they decline to include the fact that such things are only temporary and that, like all hits, they'll need to come back for a greater quantity to get the satisfaction they need. Overpriced as they are (due to their private nature, it's high risk, surely they understand), they sell Monster parts of most kinds, Witch's Blood that may or may not be genuine, and what they call "extra strength" potions to mimic the feeling of a temporary bond without needing a second person to partake -- of course, you're welcome to share it, the more the merrier.

        However, this market hides a darker side, known more to those living among the aristocracy or who have the money and means to it, and characters are more likely to find themselves led there one way or another -- be it kidnapped or tricked, the black market isn't picky about how they drag their targets in.

        While Aefenglom prides itself in its fairness and equality, as in example with the goblin market not all is what it promises. Nowhere else is this more true than with the black market itself, using techniques familiar in Dorchacht to control their living wares, emboldened by the absence and turned heads of the government while remaining as discreet as they can be, they've ascended from the tunnels beneath Aefenglom to turn old houses into private auctions and the more deserted streets into bazaar-like adventures. Not all of these are unwilling wares, characters may find, and drawn by necessity for their own well-being or for their family's, but it's clear that a greater number are those from the Outer City.


      b. PROPAVANDALS
        Unbeknownst to Aefenglom's higher ups, Dorchacht has sympathizers of its own within this city's walls.

        While Bonds haven't been specifically dissuaded against, given that there's alternatives to the more permanent tethers, not all are in favor of changing completely. It's been ten years since Miss Bell gained her seating, such citizens'll say, and there's been decades prior where they hadn't needed that. That Monsterkind and Witches could be, and sometimes were better off, apart. Home remedies and extra practice, or finding a substitute, was all that was needed.

        More privately and growing in whispered popularity, that there ought to be more restrictions on the two in general.

        Once these words have started, both conversations planted as well as encouraged for thoughts already leaning a certain way, small attacks on those Bonded being to occur. They target the main populace and those with connections to the Coven itself, especially the Mirrorbound given Nerissa's alleged responsibility to them, and it seems they're well-practiced in hiding their activities because all investigations done towards the perpetrators, whether done by the Mirrorbound or officials themselves, will lead to only dead-ends outside the City. The culprits are hard to catch on foot, using the environment they'd grown up with to their advantage in escaping any manner of way -- it isn't just humans, but Monsters causing trouble as well -- but it isn't impossible...

        Just that they refuse anything but their right of silence on the accusations, claiming they'd had no part in anything, regardless of what proof might be found.

        The attacks and vandalism itself range from harmful messages appearing with magic on walls and doors, vaguely threatening letters written in ink that evaporates in sunlight, to fruit thrown and possessions left in tatters after breaking and entering. They don't stop at residential houses either, aiming for businesses held by those with any connection to the Coven, held by those with Bonds, and seek to cause any number of annoyance and distaste to those they attack.

        If it weren't for their Bonds, their Coven connections, they wouldn't be treated this way. That's the message they seek to send.


      c. UNEASY FESTIVITIES
        Come Septeril 21st, and lasting til the 23rd, Meán Fómhair is tentatively in full swing. The residents of Aefenglom are more on edge than during previous festivals save the red-hued Lithia, even once the first dignitary group has returned and the second left. There's barrels of apples decorating the street corners, but they don't seem as plentiful as they should. The games have a forced cheerfulness about them too, the unaffected being children who gleefully take part in each race, each competition, as well as the doctors with their cure-alls and promises of something to promote the harvest's delight, peddling medicine and medical advice to all who lend an ear with earnest grins and a profit to be made.

        The medicines are largely placebos with some possible side-effects for those that aren't, such as voice changes and intense cravings for various foods, but they seem to be very popular this year -- there's at least a couple merchants talking up the good fortune Dorchacht's stress has brought this year to one another, quieting down when they catch outsiders eavesdropping.

        With the continued attacks on those Bonded and Coven-affiliated, with one of their Speakers across the continent and the other sorely wrapped in Parlimentary business dealing with the attacks, the city holds its breath and tries to endure. Tries to be bright and cheerful while keeping obvious supplies behind their counters, to keep fright from their expressions and mind lest it invite the Cwyld to their midst, and ultimately drawing apart from one another in a time where unity is more than needed: Time will tell what actions might sew shut the new wound struck across Aefenglom.



    Welcome to September's event log! The questions thread is split into two this time: one for Dorchacht, which can be found HERE, and one for Aefenglom, which can be found HERE. Please keep questions to their respective cities! This'll help both us and your fellow players in sorting information. Additionally, this event is a little special - we've prepare an OOC post to go along with it. Check it out over HERE - don't forget about it, as it'll help us see how things'll progress in the cities!

moustre: (Default)

[personal profile] moustre 2019-09-12 10:28 pm (UTC)(link)
Better, though still wary depending on how much he shows as a Monster... Parents stay close by just in case, with a distrustful, but semi-tolerant air, and tend to try and edge their children away when Myr's not looking. That sort of feel.

The children adore flowers and ask all kinds of questions, both silly and also about his eyes. Is he blind? Can they see under his blindfold? Kids are just like that.
curruid_coinchenn: (of the background noise)

[personal profile] curruid_coinchenn 2019-09-12 10:35 pm (UTC)(link)
[ Berserker's a little on edge when he first sees Archer, given their last meeting didn't exactly end on a great note (death threats leave a last impression, after all). His initial weariness is assuaged with his words, though. So long as everyone's on the same page, that's all that matters to him. ]

I won't kill anyone, if that's what you're worried about. [ He takes a small bottle from his pocket, closing his hand around it. ] But I make no promises beyond that...Just do your work and I'll do mine.

[ He doesn't do anything with the bottle just yet as he casts a glance back at Archer. It's only when someone tries to approach the other dragon when he acts. He gets in their way, putting on an angry act when they run into him. ]

Are you going to apologize or are we going to have a problem?

[ Berserker pushes back against the handler, creating another scene in addition to the small fire: a crowd gathers to watch the scene unfold. The bottle still clutched in his hand will make it that much worse when they need to make an inevitable quick escape. ]
niespodzianka: (341 •)

[personal profile] niespodzianka 2019-09-12 11:00 pm (UTC)(link)
[ The oil smell registers, but doesn't seem to be anything worth paying attention to. Until the guy in front of him is on fire.

Huh.

Geralt steps back, hands raised in a 'look, I didn't do shit' gesture, which is (for once) the truth. With so many eyes on him, there was no way he'd have been able to set that up or cast a spell to do it, and he's quickly forgotten in the sudden panic to put out the fire and save this guy's life.

Fuck this guy, though. Geralt's hand twitches and encourages the fire before he steps back even further, trying to melt into the crowd and catch that oil smell again. ]
fiddlestick: (elliot224)

[personal profile] fiddlestick 2019-09-12 11:04 pm (UTC)(link)
[He looks at the key, impressed] Oh wow...that's really clever.

[He'd never thought to enchant keys to work like that]

I think...I got an idea. It should draw their attention but...still try to be stealthy.

[He can be distracting but he rather not up it to the point that he gets up getting arrested okay]
niespodzianka: (072 •)

[personal profile] niespodzianka 2019-09-12 11:04 pm (UTC)(link)
I don't know. It's just a guess.

[ It could be any number of things, but that's the only idea Geralt currently has. Something is going on with this place. People don't just forget their entire lives, collectively, without a significant amount of magic being involved. Take it from someone who had full amnesia thanks to a curse. ]

Has anyone in the Coven mentioned their parents? In passing conversation?
niespodzianka: (040 •)

[personal profile] niespodzianka 2019-09-12 11:16 pm (UTC)(link)
Huh.

[ Interesting, all of it. The rune tattoo, particularly. A great idea, and if it's got a limited shelf life, he doesn't feel like too much of a moron for having attempted to counter an order shouted at Berserker. Nothing can be assumed to be fail-safe on a playing field they're mostly blind to. ]

Morgana's Bonded is the only dragon I've heard of in town, [ he says quietly. ] And I haven't heard anything about him. You know as-- a person.

[ Which is not great. Morgana's dragon, a leashed animal, a pet and a weapon, not a sentient being. Which it is. Geralt slows their progress near the door to a shop selling pastries, which is tidy and charmingly skewed to aesthetic sensibilities despite the dreariness. ]

Want to take a detour?

ii

[personal profile] proficience 2019-09-12 11:35 pm (UTC)(link)
[Having learned of a library in the city, Dazai has made a point to beeline right for it upon the ship's arrival, not making any effort to actually do any diplomatic work. He needs to learn more about what's to become of himself and his dearest, closest friend.

Honestly, the changes he'd already underwent have been a mess, his emotions changing upon the flick of a switch being the worst. He's slowly coping with the inability to eat crab again, as at the end of the day, it's not so bad.]


Hm?

[He hears a noise and turns his head, diverting his attention away from the book on monster changes he'd been reading, and then beams. He remembers Viren, certainly.]

Oh! Viren-kun, you're here, too? What are you looking to find?

ii - a

[personal profile] proficience 2019-09-12 11:38 pm (UTC)(link)
[He overhears that quiet murmur, and slides his way over next to her to ask more. He's curious, since -- well, he can't quite feel the moons on his own. It could be argued that he could feel their changes upon him, but that's not the same.

Looking up at the sky, he hums.]


A moon has to be there. Otherwise, it'd be as if we were on a different planet! I don't think a ship such as the one we were on would have taken us there.
selfishwish: (4)

[personal profile] selfishwish 2019-09-12 11:49 pm (UTC)(link)
"Why, I...!"

A good salesman is never so easily daunted. At first, the stall-operator sneers at the interruption. Glowering back across the counter, he looks ready to tell the puca exactly what bits of himself will be hanging up on offer tomorrow if he doesn't buzz off...but then his potential buyer has to have the bad taste to go along with it! But he's not about to lose such an apparent pushover to one monster-brat.

So, he pivots, smiling coldly over Momiji's head towards Aziraphale, and adjusts his pitch:

"For your information, sir, all of our faun antler velvet is either acquired within the week or expertly dried. And each maintains magical potency irreplaceable in a range of spells of interest to the discerning gentleman alchemist or enchanter. Likewise, turnskin teeth gathered on the past full moon imbue a raw, animal energy--"

"That just makes it more gross!" Momiji huffs, stretching up on tiptoes to try to intercede once more, but the shopkeep shoos at him like a fly, beckoning Aziraphale to have a closer look. In response, the puca tugs at one of the angel's sleeves.

"C'mon, or he'll just keep talking."

[personal profile] proficience 2019-09-12 11:53 pm (UTC)(link)
[He turns completely at that, mulling over what would have happened to him if he'd gotten infected somehow. That thought is concerning, and he'd rather not express that feeling out loud, so --

He smiles when he turns back.]


I see. Well, now that I've helped you, you should tell me your name.

I'm Dazai.
tinyfood: (horny does'nt exyst)

I

[personal profile] tinyfood 2019-09-13 12:21 am (UTC)(link)
Oh, wow, did you find some of it? [ Entrapta doesn't look nearly so grim about this. ] Sheesh, it just came right apart, huh? It must've been really unstable.

[ She leans forward to take a closer look at the ruined bit of teleporter. ]

Say, d'you think I could have that?
tinyfood: (when you do sutuff lyke...)

[personal profile] tinyfood 2019-09-13 12:21 am (UTC)(link)
granola bars... the monsters


thank you!!
starseedling: (mommy is it true we live in a society?)

STEVEN UNIVERSE | FAE | OTA

[personal profile] starseedling 2019-09-13 12:26 am (UTC)(link)
[Splitting this into two halves, the first part of the month where he is a Dignitary, and the second part where he is hiding out with the Resistance doing Strike Team stuff.]
starseedling: (that shit hurted </3)

SEPTERIL 7TH - 16TH (DIGNITARY)

[personal profile] starseedling 2019-09-13 12:56 am (UTC)(link)
★SONGS IN THE SILENCE
It doesn't take long for all of this to start feeling like deja vu. Going somewhere with the express purpose of negotiating, only to be completely ignored? Yeah, that's familiar. In fact, it's so fresh in his memory that the fact that he's going through it again does a lot to suck the wind out of his sails.

Last time, in order to get attention, he had to screw up. To make a scene. To try to make an impression, whether he succeeded or failed. He doesn't know if that's something he can afford to do, right now. There is one thing he's pretty confident about, though.

He can sing.

Soon after arriving, and once they are allowed out onto the street on their own, Steven will take to performing out in public. He keeps it small, compared to his Aefenglom shows. Just him, his ukulele, and the backing of some fantastical illusion effects. He sings about freedom, and he sings about his home, though in this world it sounds like he's putting mythology into lyrics. All the while, he's hoping to get a reaction, and to show this gray-toned city that monsters can bring brightness and hope.

Almost nobody in Dorchacht goes for in. If you see Steven do this, at best the crowd reaction is for them to warily shuffle away - at worst, some of them look like they'd rather put Steven down for good than hear him play. The guards that follow Aefenglomers around rarely take their eye off him, and there is a heavy feeling of fear an a resentment at his presence, even moreso than most other monsters. The best he gets is drawing the attention of wandering children, seemingly his peers, who are carted away soon after with harsh scoldings and warnings of the dangers he presents.

It clear that it wears Steven down, over the first few days. By the third day, his singing voice is lacking the luster it had before, becoming more withdrawn and careful. No one has tried to hurt him so far, but with the number of dirty looks he gets just being out in public, it's hard to hold his head up high.

★LIGHTS IN THE DARK
When they are back in the Coven, getting ready to rest in their assigned quarters, the toll the city takes becomes all the more obvious. He's tried to talk to so many people, especially later in the week, but they won't give him an inch. The witches aren't interested, and the locals are fearful, hateful, or both. He's hoped he could make a difference - he's been counting on it.

But it's not working.

Close to when people would be thinking about resting for the night, Steven can be seen in one of the rooms, with the door hanging open. He flips through various illusions that fill the room, as if switching between channels on a holoprojector. First, it's an unfamiliar ocean view, as if looking outwards from the tip of a peninsula. Then it's the inside of some kind of beach house. Then, a large grassy hill, beneath a twinkling night sky and speckled with wildflowers.

★THERE'S A MOON SOMEWHERE ELSE (SEPT 14TH ONLY)
There's no full moon in Dorchacht, and even given how terrible it can be for him, Steven isn't sure if that's a good thing. It doesn't seem to be helping with his skin situation, at the very least. Usually on the Full Moon, he molts, usually followed by a fit of hysteria that lasts most of the night. Right now, though, he's pretty much only dealing with the molting part, except less cleanly than usual.

He doesn't go out at all that day, mostly because he's curled up in one of the Coven rooms, trying not to draw any stares of disgust. His skin is feeling stiff, as it usually does around that time, and he's feeling lethargic to match. Yet, circumstances mean that he can't just go hide somewhere and completely blackout like he usually does.

Really, he's just starting to look like he's covered in glittering saran wrap. He didn't know it was possible for molting to be worse than usual, but this is definitely the case.
Edited 2019-09-13 01:05 (UTC)
morbide: (13326660)

[personal profile] morbide 2019-09-13 12:56 am (UTC)(link)
Ohh, even better... Fortunately, Henry is the opposite of blood-squeamish. Unfortunately, he's gonna end up just weakening himself... Thanks for all of the fun answers!
rollfordiplomacy: dns (17)

[personal profile] rollfordiplomacy 2019-09-13 01:01 am (UTC)(link)
[Everett moves to sit beside the man, setting his kettle of water and bag of supplies down to do so. Have some comforting pats and rubs to the back, lad....]

How often must a vampire feed? If it's as often as a regular man, you will have quite the ache in your belly come shore... [well, if someone doesn't opt to help him our. Actively preying on anybody on board is going to get him thrown over, Everett would suspect. Captain Huef doesn't seems the type to tolerate such a disruption.]
rollfordiplomacy: Commissioned Art DNS (12)

[personal profile] rollfordiplomacy 2019-09-13 01:04 am (UTC)(link)
I can't say that I've met him yet. [give Everett a day and he'll be stuck in the sail ropes, in need of rescue. Then he can recognize this description in his hero]

I will give him my best regards, when I do. Will he care for a smoke, you think? [Everett chuckles lightly, happy to offer another man similar conversation over fresh cigarettes, should this Lancer welcome it]
hippocarnival: (✮ 180 ✮)

Songs

[personal profile] hippocarnival 2019-09-13 01:07 am (UTC)(link)
It's hard to be in front of the crowd, but especially hard when it's a crowd that reviles you. That isn't touched no matter how hard to try or finds your entire presence on the stage to be terrifying instead of comforting.

So Yuya waits for Steven to finish strumming to one of his songs, looking weary. Then he starts clapping, loud enough to try and draw attention as he offers Steven a smile from where he stands.
rollfordiplomacy: Commissioned Art DNS (12)

[personal profile] rollfordiplomacy 2019-09-13 01:09 am (UTC)(link)
Coordinated and executed by the rebellion. The dignitaries had nothing to do with it.

[A bold face lie and he makes no effort to hide it to her. He had everything to do with this, but good luck pinning it one him. He motions to his eruption of thorny bushes, a little magic and he's bloomed a fresh rose to pluck, handing it to her with a self satisfied bow, like an actor taking his applause]

I was merely nearby, displaying my magic to the people. An act of good will.
curruid_coinchenn: (the hunt is what defines us)

[personal profile] curruid_coinchenn 2019-09-13 01:11 am (UTC)(link)
I don't think his life has much value outside of his use to that witch.

[ Berserker seems troubled by that. He's used to being identified only as his utility to a mage -- always someone's Servant. This didn't used to bother him, he was fine as being a tool for a mage to use with no identity or use beyond that. Now that he has a mortal body and a life of his own beyond a Grail War or his use in restoring the foundation of humanity, being nothing more than a tool isn't good enough.

He realizes he's been stewing in silence for a bit too long when Geralt asks his question. ]


I have nowhere to be right now...Why not?
mirshikar: COMMISSIONED, DO NOT TAKE. (the end is always the same)

3!

[personal profile] mirshikar 2019-09-13 01:13 am (UTC)(link)
"We do nothing." As solemn as it is grave, Asura's decree leaves no room for dispute, his focus shifting from his Mirrorbound comrade to those Monsters which yet remained collared and chained, their heads lifted and their eyes willful where a great many others were not. And though it is a physical pain (wrath teeming in his chest, constricting the lungs and leaving the whole of him rife with tension) to knowingly turn his back on the Monsters who have resisted the call of freedom, they're bereft of any choice in the matter because:

"Each moment spent on someone who doesn't want to be saved is vital time taken away from another who does."

Bypassing a Monster struggling beneath the weight of compulsion (and forsaking a brother), Asura makes to free another whose agency hasn't been stripped clean from their person, the heavy links of the chain binding them to the spot embrittled beneath an evocation spell of ice before they're crushed to dust in Asura's palm.

For all that he's got the attributes of a dragon (horns, talons, glimmering scales and all), the realm of Geardagas decided that Asura should be imbued with all the qualities of a Witch, and so it is (and so Asura will employ the use of the magic he loathes, if only for this).

"Go, now, to the exit. Stand as rearguard for their departure." For the monster, newly freed, and for the others which had yet to take flight down the path laid out by the Resistance. "Cover them, in the event that the Witches lording over this place have turned their eyes away from diversion we set into motion."

Catching the other man's gaze, Asura's green eyes bore into brown, "I will not be far behind you."

That is to say, the other Mirrorbound isn't leaving this place unescorted.
Edited 2019-09-13 01:18 (UTC)
starseedling: (what we see)

[personal profile] starseedling 2019-09-13 01:15 am (UTC)(link)
Steven is so startled by receiving any kind of praise that he almost falls off of the stool he's using. His startled gaze moves around the crowd before settling on Yuya - and then softens, gratefully, at seeing a single friendly face in this town.

Nearby, a local makes a scoffing sound, though they maintain their distance. "Idiot," the man hisses at Yuya, as if he's walking into an obvious trap. A few others seem to agree, looking at Yuya with mixtures of contempt and pity.

Steven's face falls, but he doesn't try arguing with them. Instead, he just steps down off of the stool, looking like he's quietly going to throw in the towel.
curruid_coinchenn: (how fast it is beating)

[personal profile] curruid_coinchenn 2019-09-13 01:18 am (UTC)(link)
You didn't really help me. You tried, but you didn't help me.

[ There's no immediate threat, so he actually responds to Dazai. He doesn't look over at him, however, but at least he heard him. ]

Berserker.
hippocarnival: (✮ 023 ✮)

[personal profile] hippocarnival 2019-09-13 01:20 am (UTC)(link)
Yuya's expression slips a little as he glances around to disapproval, but he keeps clapping. It hits Steven, though, and Yuya stops as he watches him start to step down.

"Hey--" And then Yuya rushes forward, reaching for Steven's hand to try and spin him around back to the stool. "You're looking kind of alone up here--why don't we make it a duet?"

Maybe if they see a witch cooperating without being kidnapped or enthralled, they'll have an easier time accepting someone like Steven doesn't mean any harm.
chosenside: (guess this icon was necessary)

[personal profile] chosenside 2019-09-13 01:25 am (UTC)(link)
[Both the niffler and Theseus gives Zack a look, neither of them amused by the joke. Although, the fact that the normally composed Auror, who considers himself to be fairly proper, is making a similar face as to a small beast probably makes it rather difficult to take him seriously.

But some seriousness returns to Theseus when Zack mentions the people of this city.]


If the way these people conduct themselves, I frankly would not be surprised to learn that they enjoy it. [Which reminds him... he looks at Zack, his eyes quickly going over his form to see if he's been dealing with any injuries. He seems fine at a glance, but.] They haven't been giving you trouble, have they? I do recall them being rather rude last time.