Event Log: June, Dragon's Graveyard
I.Dragon of the Spirits
The thing is large enough that its bleached white horns break high branches with each swing of its skull. Moss drapes across the skeletal form, fungi poking out here and there amongst the green, the dragon a patchwork of old bone and soft earthy colors that match the forest itself. But misty half-transparent and half-formed wisps of spirits are swirling around, flitting in and out of its form and lighting the sockets of the skull's eyes with white ghostfire. A haze of spores follows its every footstep, spread further by its howling roar -- pitch distorted by wheezing through 'flesh' of soil and fungus. It moves haphazardly through the forest, steps pulled by a multitude of minds and knocking down the occasional tree and leaving great gouges in the earth from its bony claws. Dragons may be able to calm it enough to speak words, but all other monsters will be chased down, and witches pursued with gusto. This is the embodiment of their fury at being disturbed, stirred to rage by human magic, and not so easily tamed. Though large and sharp of claw, there is one blessing for anyone intrepid enough to stand against the manifestation of the spirits' ire: it breaths neither fire nor ice, only a stench of ancient decay. |
II.The Dragon's Graveyard
There's a eerie air once you step out from under the forest's trees; no birds sing, no other animals move through the low-lying growth of moss and fungi. Even the wind seems to have stilled here, leaving a deathly silence but for the faint hisses and flickering of movement half-seen before fading away -- but those have no origin in the physical world. Some of the dragons who passed away long ago were enormous, judging from the size of the bones left behind, old ribcages arching overhead and tall femurs dwarfing you lodged halfway into the earth. But it's hard to avoid stepping on smaller bones that have been left scattered across the ground some time long long ago.
b. What Remains
Tracking the disturbance to the area, once there, isn't difficult. Huge bones have been pulled from the earth along the way, leaving loose soil overturned. At the end of this swath of destruction, plant life has been cleared away for a large circle. The earth is ripped up here too, and necromantic talismans hang from bones further away as if thrown by a violent confrontation, bits of string and beads a scattered sign of the disturbance. The sigils in the circle are scarred with massive claw marks, but remain a sign of the disturbance as well, disrupting the natural solemnity of this place of rest. The spirits are more agitated here too, hissing and whispering in your ear fragments of dismay and anger. Removing all signs of human presence may help as well -- if you can stand the spirits whispering and possession attempts long enough. |
III.Deny or Pacifya. Sealing Solution
b. Offerings for the Spirits
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Welcome to the player-led event, Dragon's Graveyard! Big thanks to Skai for the amazing idea and for writing up this event log! As always, you're welcome to use this log to play in or make your own, and please make sure you warn for any content that might be disturbing to others! And lastly, please direct your questions here. Have fun!