Entry tags:
- * event,
- bloodborne: eileen the crow,
- castlevania: hector,
- death note: near,
- fe: azura,
- fe: felix hugo fraldarius,
- fe: hubert von vestra,
- ffvii: sephiroth,
- ffxiv: mira chambers,
- fgo: cu chulainn,
- fgo: scathach,
- fz: waver velvet,
- idolish7: momo,
- kh: riku,
- kh: sora,
- loz botw: zelda,
- lwa: ursula callistis,
- mdzs: jin guangyao,
- mdzs: lan xichen,
- mdzs: nie mingjue,
- monster duchess: leslie,
- p5: goro akechi,
- ssss: reynir arnason,
- the arcana: julian devorak,
- undertale: mettaton,
- voltron: lance
Event Log: June, What Lies Beneath
Down, Down, Down
The poorly-lit tunnel leads steadily downward. The way is marked by their gracious hosts to be, with arrows drawn in softly-glowing algae painting the walls so there is no mistaking which way to go; a good thing, because the deeper the party goes, the more tunnels branch off of the largest one, twisting and turning into the dark. It takes some hours to reach a familiar cavern lit with algae and glowing crystals, a herd of the velvet wormipedes idly milling about the small lake and stream that led into town in the dream. Much nicer long boats are set up and waiting to take them deeper, along with respectfully quiet Monster guards to steer them. They take a slightly different route from the dream, but before long, they reach the curtain of grayish green moss that dangles down into the water, stretched across the wide tunnel exit like a membrane. It parts on its own as the boats pass, though beware if you are infected by the Cwyld - it will not allow passage, only reach out long, tough tendrils to try and envelop you, the touch of it burning acid-bright where it is harmless for those uninfected. Past the curtain of strange moss, the cavern city opens up before them, vast and spacious, dimly lit with more algae, crystals, and softly glowing orbs of magic. It's like being plunged into an eternal twilight, somehow soft, cast in gentle colors. The boats bypass the markets this time, drifting farther down a branching stream into the city proper, to dock next to stone platforms. The winding streets and flowing canals branch out all around them with no rhyme or reason, the city sprung up around the natural layout of the caverns rather than the other way around. Buildings are carved out of tall stone spires, the windows and doors covered in fluttering silk, many of which are pulled away so that fascinated locals can peer out at the scene unfolding. The Matriarch herself comes to greet the group, ringed at the back by spear-carrying guards, all Monsters. A tall, long-limbed Arachne woman bearing battle scars and stark white hair, she looks perhaps in her 30s, and speaks with a booming, commanding voice, amplified by a charm. As she speaks, ten Wilders are released from silk rope bonds and nudged to join the Mirrorbound; they're a little roughed up, perhaps, and shaken, but none are seriously injured. A few Monsters also make the rounds, placing copper tokens in the hands of ten individuals. "Welcome, travelers! This meeting was foretold and so it has come to pass. During your stay you will be treated as our honored guests. You may come and go as you please, but we ask that you use the same tunnel you entered through; we have not yet re-secured the other entrances from Cwyld nor the tribes. I would hate for danger to befall you while you are under my care." Her smile is wide, her eight eyes bright, and her teeth are very sharp. "We have prepared temporary residences for your use. I hope you will stay for the celebrations. I look forward to meeting with some of you very soon." Notably, she does not mention the surface where from the Mirrorbound came, and those around her do not ask. |
I. The City
Mirrorbound, as guests of the Matriarch, are given nearly free run of the city, allowed to explore such locations as the marketplace, the library, the shops, the schools (the Arena for Monsters and the Academy for Witches), and the tunnels and caverns outside the protective moss barriers. The only places they (and most locals) are expressly barred from are the Matriarch's audience hall, the upper level of the library, and the guards' barracks.
Those who lost items to the burrowing hyenas at the Northern Outpost some months ago should keep an eye out: the hyenas are fairly common down here, serving the roles of pets or working dogs for Underground citizens, and a few merchants deal in more interesting goods. The missing items can be found scattered across some stalls, and the merchants will gleefully tell perusers that these things come from the surface, aren't they fascinating? Don't you want to buy? Luckily, it shouldn't be too hard to get your things back. They'll take all manner of interesting trinkets in trade. b. Library
If one has endless time, the scrolls can offer a look at life Underground: historical accounts of past Matriarchs, brave warriors and battles against nomadic tribes or hideous beasts, their history as they know it, scrolls on offensive and defensive magic for Witches, fighting techniques for Monsters, information on their unique flora and creatures that can be found outside the city, and even plenty of fiction - sword and sorcery novels all set in the tunnels and the city. It's just a bit difficult to find what, specifically, you're looking for, because if there's any kind of organization, it only makes sense to the deep-dwelling denizens. Maybe make it a team effort! You'll also need some simple translation spells, because their system of writing is quite different to the common system in Aefenglom; even then, it may not be accurate on older scrolls. c. The Guest Villa
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II. The Tunnels
Those who do much wandering may notice something going on as well; the guards stationed at each tunnel mouth can often be found talking to each other in low voices about an unknown red algae that seems to be growing on the protective moss. It can be found primarily around the lesser-used tunnels so far, starkly bright against the dull green, and this seems to be a point of concern...
b. The Wild Underground
As well, the nomad tribes roam the less-civilized tunnels and caverns. These are small bands of usually Monsters of different types in mixed groups, though some can be found dragging humans along with them. Nearly all of them are some degree of feral, and plenty bear Cwyld infections in different stages of seriousness. They don't stop to ask questions before they'll attack anyone, including each other, in hopes of robbing them blind and leaving them for dead. As vicious and quick as they are, perhaps it's no wonder they value strength in the city? |
III. Graduation Day (21st - 23rd)
Small fights are also a tried and true tradition to show off one's abilities around this time of year. It serves multiple purposes: attracting a Bondmate, establishing a place in the unspoken hierarchy of the city, and working out problems with others. Monsters are more likely to start brawls than Witches, though it isn't wholly uncommon to bear witness to two rival Witches throwing spells at each other in an alleyway over their grievances. They're more likely to be stopped, as magic can be quite destructive.
b. Exhibitions
At the Arena, a massive sunken ring with stone benches for spectators ringing the whole of it, young Monsters learn combat skills, with and without weapons, and how to harness their unique physiologies in the dangerous world of the Underground. Their yearly exhibition fights take place all through the three days of the New Year, and young Monsters battle each other til first blood to the cheers and jeers of citizens (and more importantly, Witches) come to watch. The longer the battle, the more impressive it is - and Monster Mirrorbound will have no shortage of eager opponents wanting to test their skills against the unknown. Generally, the fights result in bruises, small cuts, and little else, but rivals for the same Witch might take it farther on purpose before they're wrenched away from each other by the teachers. Meanwhile, at the Academy, the tallest stone spire building in the city, young Witches learn magic from a young age. It isn't exactly the same as magic taught at the Coven, but many concepts are similar - barriers, evocation, enchantments meant for weapons or shields, healing, most of the magic they're taught at this younger age is for combat, protection or practical purposes. They only learn more frivolous magics after graduation. Much like their Monster counterparts, they give solo or duet shows of their flashier and more impressive magical skills in the courtyard, with many citizens coming to watch and take stock of the new generation. Mirrorbound Witches may find themselves being cajoled into putting on a show of their own by curious locals wanting to know what kinds of magic are taught elsewhere. |
IV. Aefenglom - Litha (21st - 23rd)
Many of the activities from last year return, better than before, including the brothels opening up their doors (showing off all the wonderful new styles in lingerie!), collecting flowers to put under one's pillow in order to dream of future partners, and wandering the hedge mazes that have been magically constructed in certain parts of the city. Seeing off ships happens regularly as well, citizens setting floating candles into the harbor and river to wish them luck.
b. Predictive Pools
As a reminder, all sexual content should be clearly marked in comment headers, or else moved to a comm-locked log or personal inbox! Be good to each other. |
Welcome to June's Event Log, What Lies Beneath! The Underground will be open until mid-July at minimum, and possibly longer. Characters can come and go if they're willing to make the trip multiple times. As always, please direct your questions here! The NPC threads will take place here. Aaand, the Action Tracker is right here! Make sure to let us know what your characters have been up to, good and bad, by July 7th, as this will help determine how Mirrorbound-Underground relations might proceed in the future!
Iramaat
Iramaat is positively delighted to be in a new place and seeing new people and new sights. Well, relatively new. She was here in a dream a while back - still, not the point. The point is that the hustle and bustle is something that the faun lives for and she can be found poking her nose into just about everything and anything in the marketplace, chatting up merchants and asking questions with a broad smile on her face.
She's even haggling. She's talking to a merchant, apparently trying to purchase a suit of plates - some sort of chitinous armor-like material, probably harvested from underground insects. It sparkles with a natural iridescence and Iramaat has taken a shine (ha) to it. She's deep in conversation and then half-turns to drag whichever poor mirrorbound is passing her into the conversation.
"Look, you tell him - that simply can't be worth as much as he's asking. Give me an outside opinion. A handful of cunes is the best I can do!"
b. Matching Pairs
The celebration seems to give Iramaat life. She's energized by the whole affair, especially by the brightening of the algae and crystals and the promise of a good party. Look, she's a faun - she appreciates drink, food, and a wild, uninhibited good time. Although... there are people talking about bonds, which sours her a little. That doesn't entirely destroy her mood, though, especially since there's the promise of revelry to come. In order to put a stop to people constantly asking her, she's managed to get a bit of paint - deep blues and greens and earthy browns - and she's on the prowl for a likely target.
"You - you look like you're by yourself," she says every-so-slyly, "How about a bit of paint? Between friends?"
She may not even know the person, but hey. She's flirted in worse ways and with worse odds.
c. The Wild Underground
Of course, Iramaat also ventures out of the city to find some adventure. Although perhaps she shouldn't go to far. There are, after all, bands of vagrants out there and that sounds entertaining. Or at least she thinks so until she's facing down a group of them - a mixed group of monsters with murder in their eyes. Fortunately, she has her rapier, but still. Not great odds. She glances at her companion with an arch of her brow.
"You know, I think I like these odds."
Is she joking?
Wildcard
[ ooc: Drop me a note if you want something different or come up with something! ]
Wild Underground
Wisely, Iramaat is quick to draw a weapon. Everett attempts another approach.]
Now, now, we can talk about this like gentle- [he ducks with a pathetic bleat of distress, narrowly dodging a thrown dagger. Some just don't want to talk..!]
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[ Iramaat quips and then ducks another dagger that gets hurled at her. She's carefully edging backwards, keeping herself between Everett and danger. ]
Stay behind me if you can. And hit anyone who tries to stab me in the back-
[ A turnskin comes at her with a bellow and she has to cut that short to whip her sword up in a flurry of parries as she tries to counter her first attacker. This is going to get interesting very quickly. ]
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[ Iramaat calls out. She's a bit busy trying to fend off the turnskin with a flash display of sword-work. She's keeping him at bay, fortunately, but she's being forced to give ground. She has speed and pure skill, but the turnskin seems to have raw size and strength.
She needs to end this sooner rather than later. ]
Because while I enjoy the first the second is much less entertaining...!
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think that's a good spot to end this one!
Sounds good!
A.
But he's not about to leave a fellow faun and friend hanging. He taps a finger to his chin as he studies the armor.
"A handful of cunes is generous. Look how sparse the scales are near the sides."
There's no such flaw, but Hector's shaking his head slowly as if he expects the chitin to crumble before his very eyes.
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"That's the best I can do for you - look, this passer-by agrees with me and this is the first time we've met here."
That... is the very definition of stretching the truth, since technically this is the first time the two of them have met in this place.
The merchant frowns and glances at the suit, then back at Iramaat.
"Ten of your 'cunes'."
Iramaat tilts her head back slightly, "Seven."
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When she makes her way over, he examines the armor.]
An interesting choice. the craftsmanship's very fine. How durable do you think it is?
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Durable enough, I imagine, the craftsmanship looks exquisite.
[ She holds it up with a grin. ]
We could test it out?
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A.
He's strolling past with no particular goal in mind when the fawn calls out to him, recognition coming up on him quickly. A broad smile blooming across his face. With perfect ease, he catches at her meaning, turns his eye toward the wares she's haggling over.
"Hmmmm, I see what you mean. Lovely plates, certainly...but the price you're asking for is simply too high. I'm sure I saw another vendor closer to the docks who was asking for only half this amount," he pauses, glances up at the vendor, "not trying to swindle this good lady, are you?"
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"You see, even outside parties agree-"
The merchant objects strenuously; his goods are quality! But - but. As a gesture of good faith he would be willing to lower the price a little in order to prove his honesty.
Iramaat purses her lips, "Well, let's say 75% of the asking price - I think that's fair. Don't you?"
That last to Julian.
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"I should say so. 75% seems plenty fair."
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"Julian! So good to see you again - and you being so helpful, as well. How are you, dearest?"
Look, she's allowed to be very pleased and exuberant.
"Brings back memories, hmm?"
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b
Sarcastic as such a sentence may be, there's a surprising bit of truth to it this time around. Soren has abstained from the majority of the festivities (brawling, exhibitions), but he's settled down for the food & drink part of it. The latter end of the ampersand should be emphasized here. You could say that he's gotten into the spirits of it.
When she beckons with her colorful face goop at the ready, he pouts and crosses his arms, painting a rather petulant picture.
"When am I not by myself?"
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She flourishes with the paint.
"Surely you've noticed that these people are rather aggressive about bonded, no? Well - with a little face-paint, none of them will bother you!"
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"...They'll still wanna fight me," he slurs miserably, shoulders slumped and ever the pessimist. "Besides, we're both monsters. If I'm with you, they'll bother us for different reasons."
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"Besides, I can run them off. You know my gift with words!"
She nudges him with her shoulder.
"It'll be fun. What's eating you, anyway?"
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oh my god soren no
soren YES
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b
Yet despite his own disdainful air, his frequent and progressively more brusque rebukes of each and every monster who approached him, the attention wouldn't stop. It was endless. Even affirming that yes he was already Bonded didn't halt the deluge.
Where even was his own Bonded? Not here, and that was the only point that mattered, as they'd taken to exploring different things. Which would normally be a fine thing, they'd certainly meet up again at some point- but considering how... friendly the locals were to anyone not conspicuously Bonded, particularly unattached witches, the separation became something more of a detriment. So when yet another monster approaches the Ascian, a snapped reply is already forming at his lips- before he hesitates. The frown remains, however.
This was a complete stranger. Friendly- a point to hold against her, and which earns her a suspicious look in itself- but seemingly another Mirrorbound, rather than a resident. And more seemingly, also looking for a means to avoid excessive attention on the part of some enthusiastic underground partygoers.
"Under the circumstances," his voice is tinged with a hint of exasperation, "'tis might as well be a matter of self-preservation."
That's practically acquiescence.
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"Oh, it's not all bad, is it? And I'm not such a bad person to be 'bound' to, however false and temporary. And it will stop the awkward questions, won't it?"
She's persistent. And trying to be persuasive.
"You may call me Iramaat, by the by, so at least we know one another's names. You are a mirror-bound, aren't you?"
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But he sighs, arms spread as he shrugs. Protests aside, he's suffered far worse things than a bit of incidental nearness with a complete unknown. So while disapproving of this whole affair (a disapproval that perhaps extends to the world itself, so it's not unusual nor unique to this circumstance), there's no discomfort. "But yes, correctly identified, another transient Mirrorbound, likewise beset by scores of unsubtle admirers."
Seriously, they went right past 'welcoming' and straight into 'nuisance.' "So let's get on with this, shall we?"
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"Emet-Selch. Charmed, I'm sure..."
Well, how to go about doing this? And how to get the most entertainment out of it while she's at it?
"Any preferences on designs? Or at least anything you don't want?"
Her finger hovers. Waiting. Give her the word and she's off to the races.
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b
Of course, now, she's ended up in the middle of this Graduation Day new year celebration, bare-faced and practically broadcasting that her Bonded are nowhere near. Every once in a while, she tails someone and alters her glamour to match their paint patterns for a while, breaking away and dispelling the faux paint before she gets caught. Yet when Iramaat notices her, she's some time between targets and seeming awfully lost.
"Ah-?" She gasps and takes a step back, not having noticed the faun nearby until they spoke. It only takes her a second to relax, and offer a slightly nervous smile. "Oh... hello."
Her eyes drift to the paint in the faun's hands, then back to her face. "Huh? ... You mean it?" There's hope in her voice, then suddenly apprehension again. "Um... just for show, though, right?"
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"Of course - merely for show," she lowers her voice and gives a conspiratorial wink, "But I wouldn't mind getting to know you a little better all the same."
She cocks her head, "I'm Iramaat. You?"
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She can't even be absolutely certain Iramaat is a faun, though that'd definitely be her guess! More importantly, she seems nice enough. Still, the playful, teasing tone and the interested way she looks at her makes Natsuru blush a little, and she nervously brushes a stray hair over her ear.
"Natsuru." Finally, she manages a friendly little smile of her own, looking up (probably) at the other woman. "It's nice to meet you, Iramaat-san."
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"Natsuru... lovely name," she replies with a little laugh and gestures to an out-of-the-way bench, "Why don't we sit down? We can discuss a little. Get to know one another before I throw paint all over you."
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/drops back into this for the CR potential, no pressure though
i'm here for it + maybe more next month?