Entry tags:
- * quest,
- animorphs: toby hamee,
- death note: l lawliet,
- dragon age: the iron bull,
- fallout: the lone wanderer,
- ffxiv: aymeric de borel,
- fgo: cu chulainn,
- fz: diarmuid ua duibhne,
- fz: waver velvet,
- grandmaster: wei wuxian,
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- hetalia: england,
- league of legends: lux crownguard,
- loz oot: zelda,
- majin tantei: yako katsuragi,
- p5: akira kurusu,
- p5: goro akechi,
- rwby: yang xiao long,
- scum villain: luo binghe,
- sekiro: wolf,
- star ocean: nel zelpher,
- steven universe: steven universe,
- trails: elliot craig,
- undertale: papyrus
quest log | following rumors
Who: Those signed up for the the High-Risk Quest "Following Rumors".
When: 06/10 to 06/13
Where: A cave deep within the Wilde.
What: From the quest information itself: "A few of our divination experts have spoken of a cave untouched by the corruption in their scrying, which is right exciting! We'll be sending in our Witches as well, but I'd like to offer this opportunity to those who've come in through The Looking-Glass House, too. It should be safe enough for just about anyone to visit, so find a friend or two and come on! Stuff like this is a rare find, dearests - it might give us a good hint about how to combat our corruption problem, too."
Warnings: In various prompts: spiders and other insects, corpses, risk of injury or death, magical corruption, physical sickness, hallucinogenics, and other imagery that may be disturbing. Each prompt header will be labeled with the appropriate warnings, so make sure you choose what you're comfortable dealing with, either ICly or OOCly! Additionally, sign ups aren't closed - if, after reading through the log, you'd like to sign up, you can still do so and play on here at your leisure.
The Way There
Smugha Cave
When: 06/10 to 06/13
Where: A cave deep within the Wilde.
What: From the quest information itself: "A few of our divination experts have spoken of a cave untouched by the corruption in their scrying, which is right exciting! We'll be sending in our Witches as well, but I'd like to offer this opportunity to those who've come in through The Looking-Glass House, too. It should be safe enough for just about anyone to visit, so find a friend or two and come on! Stuff like this is a rare find, dearests - it might give us a good hint about how to combat our corruption problem, too."
Warnings: In various prompts: spiders and other insects, corpses, risk of injury or death, magical corruption, physical sickness, hallucinogenics, and other imagery that may be disturbing. Each prompt header will be labeled with the appropriate warnings, so make sure you choose what you're comfortable dealing with, either ICly or OOCly! Additionally, sign ups aren't closed - if, after reading through the log, you'd like to sign up, you can still do so and play on here at your leisure.
- Most journeys into the Wilde don't actually go too far; those that do travel outside of the city end up somewhere in the land between, with its smaller patches of growth that feel as if they should be part of a forest, or at the very edge of the massive forest that seems to be ever expanding. Even now, new sprouts push through the dirt, some even as tall as a man despite being obviously new - they're still green and flexible, without any noticeable bark. The quests the Wilders take - and have put out at the Coven, as far as last month went - go a little deeper, to where the trees become far more autumnal, colored in golds and browns and oranges.
The cave spoken of is deeper still.
As the group marches in pairs, the trees turn from vibrant summer green and lushly decorated in flowers and fruits to the tell-tale colors of fall and winter, their bark gradually becoming more and more marred by an inky blackness that's sticky to the touch - sap, bleeding from the cracks between the bark. What animal life had been at the edge of the forest fades into a hollow quiet, the air becoming more oppressive - not unlike a certain shared dream experienced not too long ago. The silence is unnerving even to those with iron-clad hearts, giving off the feeling that something is about to happen -
and then suddenly, the feeling disappears, even as the quiet remains.
The area around the cave is lush with foliage; the trees look healthier than their counterparts outside of it, their bark free of any leakage and their branches hardly out of control. Closer inspection shows this is due to scraping and trimming, and after some discussion, the Wilders and Witches set up camp outside of the cave and gather together the group. Everyone is given the same basic necessities and instructions on how to use them, in a bag containing:
- • A grappling hook enchanted to return to them with a tug
• Around twenty-feet of rope
• Three spell scrolls (a light spell, which will conjure a small ball of light that shows about a radius of twenty feet around the caster and lasts as long as the scroll remains in one piece; a minor healing spell with three charges; and a single-use flare spell that can be used as a distraction or to call for help, should the need arise)
• A tinder kit
• One day of rations
• A ring that glows when danger is nearby; it's enchanted to fit on anyone's finger, regardless of size
For characters unsuited footwear-wise to spelunking, they'll also receive a pair of sturdy boots.
The mission is simple: explore the cave and report back with their findings. It isn't just those who signed up going in; other Witches are suiting up to head in as well, talking in low voices about the probability of something like this even existing, especially with how deep they are in the Wilde. It isn't as if they're anywhere close to the center, but it's still in Wilder territory - they're far enough out that a few of them are nervous about encountering one of the bigger variety of Shades. Despite the reassurances that this cave is clean, and the fresh feeling it gives off, the murmurs continue until the mission officially begins.
- The cave itself feels refreshing compared to the oppressive air felt on the way here, not unlike an oasis in a desert. Cool in temperature and a little damp, it's mostly dark aside from the sunlight coming in the front and the bio-luminescent cave flora that climb the walls - though those are still too dim to really see by. Heading further in reveals sharp cliffs with stair-like structures carved into them, inviting an easy way down into the depths, and landing at the bottom of these is a wide, dark room, even colder than the last.
It's time to start exploring.
I. The Water (cw: magical corruption, physical sickness)
- For a cave located in the middle of the continent and in the depths of the ever-reaching forest, there certainly is a lot of water. Damp to the point that it might be considered humid if the cave was any warmer, puddles form beneath long stalactites, and shallow pools of water pour into each other from landing to landing; they populate the floor too, making walking a little treacherous. A few of them glow and glimmer with a faint, pale blue light from the magic runes found around them - these ones, at least, can be read. They're not so different from the script used in Aefenglom itself, though the way they've been carved into the stone makes them a little sharper in shape - for those in study at the Coven, or in spells in general, it's evidently a cooling spell.
That isn't so hard to figure out though, as the pools of water surrounded by them have a pleasingly cold temperature, while those without them are near scalding. A few of the latter have runes around them, but they're not glowing like the rest - feeding a little magic into them changes this immediately, and steam rises in a sudden blast as the water cools rapidly. The opposite can be done for the colder pools too - taking their magic somehow or ruining the runes will make them bubble and boil as they surge in temperature. It'd be best to mind oneself around these, as unlike in a dream, any injury sustained in the waking world is a little more permanent and painful.
Three pools in particular have to them a translucent green shimmer, made a little more blue-green by the cooling spell carved and activated around them; they're deep enough to wade into, or even just sit by and rest one's feet in - both of which feel like very attractive ideas to anyone who looks at them a moment too long. The water is pleasantly cool, and those who take a quick rest in them will feel more refreshed than they have in years. Their worries will fade, the anxieties they've held in the back of their mind seeming to slide off into the water, but in place of it something new occurs: within fifteen minutes of resting in the pool, they'll begin to feel sick, and grey spots begin to appear on any wet skin. Longer than that, and those residing in the water will find their spots turning black instead, and a lot harder, too. This affects Witches quicker than it does Monsters, curiously enough - for Monsters, it takes almost double the time. Getting out and getting dry will temper the effects back down, though the feeling of being not quite refreshed lingers.
That isn't all the water the cave has to offer - the large cavern has a sudden, massive drop in the form of a sinkhole on about halfway across the room; it leads to a similarly massive underground lake. Traveling around the rim of the sinkhole shows there's multiple waterfalls pouring into it soundlessly, pooled together from the pools of water running into one another. Thankfully, there's another way down other than just diving headfirst into the darkness - twin tunnels on each side of of the sinkhole, not quite natural in nature, lead down to the lake in a gently winding slope.
Starting shallow before getting much deeper in the middle, the lake also has an inviting feeling to it, stronger in its suggestion to simply take a load off, to let anxieties and worries simply soak and sink away in its pleasantly tempered waters - but it also has a stronger reaction in those who enter its depths. Within five minutes, those within it begin to feel sick, the grey spots showing up on their wet skin, and the rate of their blackening and hardening is quicker as well. This, once more, affects Witches quicker - and, just like before, getting dry will make alleviate the sickness and the spotting both, with the discomfort lingering long after.
In both the upper and lower caverns, there are tunnels leading to other parts of the cave - they might just be worth checking out...
- The tunnels leading from the upper cavern stay relatively horizontal, with small hills and valleys among their turns and a lower ceiling that might have people higher than five-and-a-half-feet ducking a little; they're more like a labyrinth than anything else, with empty metal sconces beginning to appear further within them. Sharp, thick nails have been hammered into the stone as well, with leather pouches rotted and torn hanging from them - whatever were in these hasn't remained, either due to wildlife or decay. Small rooms and caverns shooting off from the tunnels hold much of the same, albeit with a few other items: jackets and other clothing, Coven robes, specially-tailored Monster wear, instruments with snapped strings or clogged holes, candles burnt to the wick. One room in particular holds a few bookshelves, though the wood is also in poor condition due to the dampness of the cave, and the books suffer for this as well. What ones can be made out seem to be standard fare: the type of books one might expect to find in the fiction section, ranging from romance to horror to fantasy, and a few Coven textbooks on spellwork, specifically basic transfiguration. Not all of this is so old, however - some of it seems newer the closer explorers get to the "end" of the tunnels, either landing them in a room or at an ordinary dead-end.
Unfortunately, the tunnels aren't as safe as they seem: giant spiders make their homes among the caverns and tunnels, made obvious by the webbing that appears before their funnel-like traps. They range from the size of large dogs to horses, but all of them have the same venomous bite that causes hallucinations, deliriousness, and fatigue. Among giant mushrooms whose spores paralyze those who breathe them in live similarly large millipedes, incredibly long and vicious; they attack in pairs, but thankfully just have very, very painful bites. Last but not least are bats - regular sized, plentiful as they might be in any cave, and just as annoying, too.
- Meanwhile, the tunnels leading from the lower cavern have higher ceilings and are mostly flooded (about waist-high) due to the nearby lake; water permeates through the rock in rivulets, darker than the lake above, and give a similar effect to the water in the lake itself. Thankfully, they're also mostly iced over - walking on them takes practice and a careful eye, considering the ice is thin in places. The air becomes more frigid as the tunnel dips down, with smaller caverns sharing the same fate: covered in ice and icicles, their entrances sometimes a little too squished to get through without breaking the ice or being particularly small in stature. Those traveling might notice a trend if they look a little too closely at the clearer parts of the ice as well: scratch marks gouging into it, as if something'd been trying desperately to get out. The longest tunnel opens up into a frozen room, as tall as the lower cavern itself, sconces lit with pale blue fire - magic, and obviously so. The walls glitter beautifully with the light, but looking down into the depths below, past the sheet of ice that allows travel, reveals something horrifying: dozens of thin husks and corpses of animals and adventurers both, held in place by the ice as it stretches down like spikes into the water. Witches, Monsters, Shades, other creatures - not a single one spared, with a mix of infected and non-infected among them.
These tunnels aren't exactly safe either: ice-breathing salamanders the size of elephants can be found resting in some of the caverns - though they might be hard to see, given their pale white and blue scales. While not infected (curious), they're incredibly aggressive and attack those who wake them or get too close. Their bites can inflict frostbite the same as their breath can, so caution is advised in dealing with these. When killed they remain intact, their blood creating an extra layer of ice on whatever it touches due to its chilly temperature, not unlike liquid nitrogen.
Unfortunately, they're not the only things those adventuring in the depths have to worry about. To be precise, Shades of Monsters and Witches also roam some of the tunnels shooting off from the larger, main one; the latter pulses brightly with white veins of magic on their blackened skin. Both types of Shades are sluggish, likely due to the cold and the lack-of pure magic, but are experts on dealing with walking on ice. The Witches in particular are ticking time-bombs, every spell they cast - primarily of snaring-type spells, desiring the magic and flesh of whom they capture - risking an explosion, but when they do supernova... It's fairly localized to somewhere between five to seven feet of the Shade in question. Those within that radius, however, will feel physically sick and find their skin or fur-scale-feathers-so-on turning into sharp, black shards of ice and infection due to the corrupted magic exploding from the Shade.
Either way, once killed the Shades fall apart and turn into thin, brittle corpses of what they used to be; they're old enough that when touched, they simply crumble as if made of ash.
- For those seeking a little relaxation or recovery can make their way back outside - or be helped that way, given their flares. There, Witches can take care of them, food can be shared, and in general, people can take a breather. As the first day closes, and the cave proves itself to be bigger than expected, Witches will also offer to teleport people back to the city should they wish to go - staying would be nice, but they aren't going to force anyone to stay who doesn't want to. They'll also be collecting information from those who've ventured inside, encouraging each person to share with each other their findings as well.
(Note: Essentially, this is more of an open/breather prompt, considering the heavier nature of some of the prompts above; any injuries or infection sustained can be healed here, extra supplies can be gotten, as well as anything that might need specialized storage - such as bottles, cages for small animals, and so on. Characters can be teleported back to Aefenglom in small batches occurring every hour should they choose, but they cannot be teleported back; it's a one-way trip. Otherwise, at the end of the three day stay, the same trek will be made back to the city, and the quest will be considered "completed"... Until further notice. Any questions can be asked here.)
kylo ren - star wars - witch. ota
ꜱᴍᴜɢʜᴀ ᴄᴀᴠᴇ.
ᴡɪʟᴅᴄᴀʀᴅ.
( wanna do something else? feel free to either dump your prompt here or hit me up at
Smugha Cave, A
Another raven-haired young man stops him in his tracks, hand splayed against his bony chest, and it snaps him out of it somewhat.]
I know.
[The response is automatic and abrupt, but not snappish. He's more grateful than annoyed, even if he dislikes being made to feel foolish. He blinks, turning his attention fully to Kylo, a witch he hasn't yet spoken, taller than he is but about the same age.]
Don't you feel it?
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he nods back toward the pool, where the first murmurings of discontent have already started to spread. his hand drops back to his side. ) But I also know better than to rush to oblige anything working this hard to attract me.
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If it can be learned, he absolutely intends to.]
Many would claim to know better.
[L himself would.]
But this goes beyond knowledge and willpower alone, clearly. Why do you think you can resist it where others are struggling to?
[And make it look easy, at that. L slips back into his boots, one by one in the dark.]
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even in the dim light he can see that their skin is pockmarked in grey-black bruises that seems to spread and darken across their body.
the cwyld. it must be. the water in the pool is infected and there is something in either the room, or perhaps it is simply the cave itself, that is luring them into danger. he begins to search the room, looking for any hidden runes or enchantments. )
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They have healing scrolls with charges; it's an option, but even now, he worries that drawing too close to those pools is only going to put him in danger right along with the struggling swimmer. Instead, he follows Kylo, quickening his steps to keep up with the other man's longer strides.]
The pools are obviously under a cooling spell, at least some of them...
[He readies his light scroll, because like Kylo, if something is hidden in this chamber, it would be better to see it clearly. Once he's activated the scroll, he's incredibly glad he has, because not many steps ahead of Kylo, there's a gaping sinkhole in the floor, curving in a way that suggests it can be traveled around.]
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except that it's difficult to focus amidst the panicked cries of the other swimmers.
fortunately, l is quick with that scroll. with the sinkhole exposed, kylo is spared an impromptu trip into the great unknown and he should be grateful for that really but instead he's stepping around it as though it were of no consequence. he's heading to the smallest pool, eyes darting between the floor and the walls and their surroundings, hoping to avoid any other nasty surprises. )
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The ones not under the spell's effect seem dangerously warm. Please exercise caution if the runes aren't lit.
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which is when he starts to dig in his pack, searching for the watch they’d been provided with on their arrival; he has a rudimentary knowledge of the thing works, even if he’s still a mostly silent presence on the network, and while he has never had cause to use it for photographing things before, he’s willing to take his chances rather than try to recreate the thing from memory later. at the very least the college might find it interesting.
the coven. )
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the way there
A question is floated, freely, as a helpful wisp might lend its voice to his thoughts as he journeyed in the Fade. He attends to the idea first, turning it over.]
Perhaps; though there is magic beyond the spells weaved by Witches. It recalls, to me, a lure, such as a less subtle demon might make of its realm. Beautiful colours to entice us as an insect is drawn to a bright, carnivorous flower.
[It’s only when the concept’s been attended to that he turns to attend to the speaker. He gives a slanting smile in acknowledgement and greeting both – he’s met this man before amidst the reflections of a hundred mirrors.]
Kylo Ren. Still asking questions?
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I've heard of such things. ( the flowers more than the demons. demons — and, indeed, most spirits — would be considered the stuff of myth and legend, ones with only the barest basis in reality. )
Is it wise, then, to give it what it wants? ( he suspects not. even so, that doesn't seem to stop him checking over his equipment. wishing, idly, that they had been given a little more time to ready themselves while also knowing that he would take this trip into the unknown over sitting back at the city and twiddling his thumbs any day. )
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[He enjoys this type of conversation; it’s stimulating for the mind, and he wants his sharp before they begin exploring in earnest. He returns to examining the gorgeously lush trees that hedge them in with branches bountiful with leaves. It’s certain that these trimmed and scrapped trees are artificial; whether illusive or a garden, tended to by unseen hands... they’ll find out.
A moment of contemplation passes before he helpfully voices some remarks of his own.]
The dream we shared bleeds into this place. Do the dreaming realm and the material realm cross here, or are our dreams prophetic?
[It’s also possible that it’s a part of the overall illusion; deja vu twisting their memories and perceptions. He curls a considering finger to his chin, brow furrowing as he thinks aloud, then perks his head back up with an apparent non sequitur:]
Are you a Witch?
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( nothing in his voice suggests that he's perturbed by the designation, despite his own world's associations with the word. where he was from, "magick" was considered a lesser art, it's practitioners all but wiped out years before his own birth, taking their knowledge and their skills with them.
if nothing else, the academic in him delights in the chance of learning more, even if the rest of him would give anything to see his former power restored. that the force hovers just at the edge of grasping is maddening. )
I confess I know little of dream realms, but I was always taught to scrutinize any vision given to me, lest I mistake its meaning.
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Two Witches can succeed where one might not. [He politely holds up a hand in an unspoken ‘excuse me, one moment.’
In Thedas a mage digging about in his pockets for herbs and pieces of twine makes for a preposterous sight. It’s a caricature from some peasant’s story – not a serious, trained mage intending to undertake rigorous spellwork.
But Aefenglom reshaped him. His education at the Coven has been clear about the benefit of reagents in helping a Witch’s magic succeed, so he’s acquired the habit of carrying the reagents he’s likely to need on his person. He keeps charcoal in his front pocket, which he plucks out first, but he’s sure he brought dried elderflowers for just this purpose... Ah, there. He explains:]
I know a simple glyph used for identification. I am eager to see what magic it detects, if any.
[If this is illusory, for example. As he speaks, he puts out his left hand, and uses the charcoal to draw the glyph on his palm.]
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( that piques his curiosity and he abandons checking over his pack in favor of stepping closer, brows furrowing as he takes in the stick of charcoal.
it's almost absurd to think that something so small may prove so vital. except that he'd spent enough time in and out of the magic shops of the city to know, at least in the broadest sense, that sometimes the most simplistic ingredients would yield potent results. and solas seems confident. )
Is that something they taught you here or something you knew before?
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Something learned here. [From books and practice rather than from a native Witch. His enthusiasm for learning combined with his impatience with learning at others’ pace has meant his education has been largely self-directed.] The magic used in my own world cannot be reached from this one.
[It’s the second time he’s been shoved bodily into a frightening new world without the magic he’s been familiar with all his life, losing all he knew to be nature itself. That is neither here nor there, however.]
Therefore I am unpracticed in casting it. [Yet his manner is comfortable and confident - it's how he responds to an intellectual challenge. He thinks he can see that trait mirrored in Kylo Ren.] Do let me know if you see me err.
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They say it has something to do with the cost of magic — an exchange. Power for power. ( it's not anything he's ever encountered before. the closest he's ever come is the tales of the dathomiri witches, who themselves were really just tribalistic dark side practitioners. feral and vicious, yes, but hardly unfamiliar in the way that the witches of the coven were.
still, at solas' request, he nods. he would have observed him closely regardless, too curious to pretend disinterest. )
It seems a very particular sort of art.
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b.
She can't rightfully claim the same here. Rey's crouched steps are small but silent, chasing after distant footfalls and silhouettes. Even without the scones — some lit, others destroyed and useless — she doesn't need the light to make out shapes and colors, to follow that distinct scent she knows too well, of leather and kindling fires and old, bound books.
Ben. And something else — something close to dampness, blood, acidic like a poison in her nostrils. Fangs, clicking together in anticipation. Spinning, like string being woven together, soft and fluid. It makes the hairs at the back of her neck stand at attention, though that's hardly new. Everything in this cave is tinged dark, sticky sweet — like amber, waiting to trap insects inside of it.
Corrupt, and pretending it's something it isn't. Rey has learned to trust that gut instinct more than anything. ]
Don't move.
[ The whisper echoes, hissing its way along the walls of the cavern corridors. Belatedly, she realizes she remains unseen, forced to rely on hope that he'll recognize her from sound and feeling alone. ]
Or I'm going to have to save you again.
[ As she had led him through the darkness. As she had distracted the deer. It's beginning to become a pattern, and one she doesn't quite mind. It's what she signed herself up for, at any rate: rescuing Ben Solo from himself, or whatever other creatures lie in wait. ]
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he's met with shadows. shadows that shift and twist and refuse to give up their secrets no matter how hard he stares at them. and he's about to turn back, to continue along his way, when someone speaks again ㅡ louder this time, more insistent ㅡ and he recognizes it. the corners of his mouth twitch briefly, an almost smile. )
This is becoming an alarming habit. ( he sounds more amused than alarmed, though. how she'd managed to sneak up on him like this is a mystery for another time. )
The spells they provided don't seem to work well down here. ( so at least she knows an attempt to help himself had been made. he isn't just blundering around in the dark, waiting for her to save him. )
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[ A mutual draw. Ben Solo is a destructive force pulled toward destruction. A boy that needs saving. He wouldn't take well to it, she thinks, if she reminded him of her promise to rescue him — but she doesn't need to state it verbally for it to be apparent in her actions. The threat, whatever it might be, hasn't left the web it's beginning to weave together, but Rey slinks closer despite it.
She's quick, a fast shadow bouncing off of the walls. The speed dizzies Rey herself, though she chalks it up to the spells of vertigo she's been enduring, if not the Force's latent abilities. Whatever the case, it's only a handful of seconds before her breath is ghosting over the back of his neck. ]
You can't see again, can you? Are there spells for that? [ Not that it matters. If Ben is to be believed — and she has no reason not to take him at his word — then his spells are useless here. He's easy prey. Even if it can't be seen in the dark, she shakes her head as if she's shaking off that line of questioning. ] — Never mind. I can be your eyes again. Hold onto me.
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though han solo wouldn't have bothered with the scrolls the coven had so helpfully provided, but instead would have blundered along, heedless to the dangers that lay in store. that had always been his way. )
I — ( the protest dies quickly, however, as he reaches over to grab at her hand. ) Thank you.
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With a spider's fangs clicking above them in curiosity, saliva and venom dripping in a slow trickle, her focus is easily shifted elsewhere. Quickly, she presses back into the solid, damp cavern wall and yanks him with her, using the momentum to see to it that he joins her.
The squeeze of her fingers is an acknowledgement of his gratitude on its own — mixed with her own adrenaline and fear, palm clammy against his from it, as she raises the other to his lips to quiet him. It's the most subtle, silent shut up before we get eaten he'll get. ]
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swallowing, his mouth suddenly dry. kylo ren watches her with dark, shining eyes that do not waver. because even if he is afraid — and, surely, he must be afraid — he knows better than to let it show. this isn't the first sketchy cave he's found himself in, after all. the first time he's been hunted from the shadows. )
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It breaks only when spittle hits her cheek. With a flinch, she controls the sharp inhale that wants to come, chest rising and falling from the shallowness of her breath. She's never witnessed a creature like it, no, but she doesn't need to think beyond Jakku's threatening species to understand — it's hungry, desperate and hunting.
Skittering down the cave wall, it spends an inordinate amount of time puffing breath in their direction before crawling past. Rey doesn't dare to release her breath, though she does open her eyes, finally, to watch its shadow fade. ]
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he doesn't need to look up to know that whatever is there is a nightmare. nothing that can move that swiftly and silently can be anything but a danger. a predator on the prowl.
so, instead he watches rey. waits until he gaze shifts away from whatever hovers above them and she gives him a sign that it's safe to move. )
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