moustre: (Default)
moustre ([personal profile] moustre) wrote in [community profile] middaeg2019-06-10 02:10 pm

quest log | following rumors

Who: Those signed up for the the High-Risk Quest "Following Rumors".
When: 06/10 to 06/13
Where: A cave deep within the Wilde.
What: From the quest information itself: "A few of our divination experts have spoken of a cave untouched by the corruption in their scrying, which is right exciting! We'll be sending in our Witches as well, but I'd like to offer this opportunity to those who've come in through The Looking-Glass House, too. It should be safe enough for just about anyone to visit, so find a friend or two and come on! Stuff like this is a rare find, dearests - it might give us a good hint about how to combat our corruption problem, too."
Warnings: In various prompts: spiders and other insects, corpses, risk of injury or death, magical corruption, physical sickness, hallucinogenics, and other imagery that may be disturbing. Each prompt header will be labeled with the appropriate warnings, so make sure you choose what you're comfortable dealing with, either ICly or OOCly! Additionally, sign ups aren't closed - if, after reading through the log, you'd like to sign up, you can still do so and play on here at your leisure.



The Way There

    Most journeys into the Wilde don't actually go too far; those that do travel outside of the city end up somewhere in the land between, with its smaller patches of growth that feel as if they should be part of a forest, or at the very edge of the massive forest that seems to be ever expanding. Even now, new sprouts push through the dirt, some even as tall as a man despite being obviously new - they're still green and flexible, without any noticeable bark. The quests the Wilders take - and have put out at the Coven, as far as last month went - go a little deeper, to where the trees become far more autumnal, colored in golds and browns and oranges.

    The cave spoken of is deeper still.

    As the group marches in pairs, the trees turn from vibrant summer green and lushly decorated in flowers and fruits to the tell-tale colors of fall and winter, their bark gradually becoming more and more marred by an inky blackness that's sticky to the touch - sap, bleeding from the cracks between the bark. What animal life had been at the edge of the forest fades into a hollow quiet, the air becoming more oppressive - not unlike a certain shared dream experienced not too long ago. The silence is unnerving even to those with iron-clad hearts, giving off the feeling that something is about to happen -

    and then suddenly, the feeling disappears, even as the quiet remains.

    The area around the cave is lush with foliage; the trees look healthier than their counterparts outside of it, their bark free of any leakage and their branches hardly out of control. Closer inspection shows this is due to scraping and trimming, and after some discussion, the Wilders and Witches set up camp outside of the cave and gather together the group. Everyone is given the same basic necessities and instructions on how to use them, in a bag containing:
      • A grappling hook enchanted to return to them with a tug
      • Around twenty-feet of rope
      • Three spell scrolls (a light spell, which will conjure a small ball of light that shows about a radius of twenty feet around the caster and lasts as long as the scroll remains in one piece; a minor healing spell with three charges; and a single-use flare spell that can be used as a distraction or to call for help, should the need arise)
      • A tinder kit
      • One day of rations
      • A ring that glows when danger is nearby; it's enchanted to fit on anyone's finger, regardless of size

    For characters unsuited footwear-wise to spelunking, they'll also receive a pair of sturdy boots.

    The mission is simple: explore the cave and report back with their findings. It isn't just those who signed up going in; other Witches are suiting up to head in as well, talking in low voices about the probability of something like this even existing, especially with how deep they are in the Wilde. It isn't as if they're anywhere close to the center, but it's still in Wilder territory - they're far enough out that a few of them are nervous about encountering one of the bigger variety of Shades. Despite the reassurances that this cave is clean, and the fresh feeling it gives off, the murmurs continue until the mission officially begins.


Smugha Cave

    The cave itself feels refreshing compared to the oppressive air felt on the way here, not unlike an oasis in a desert. Cool in temperature and a little damp, it's mostly dark aside from the sunlight coming in the front and the bio-luminescent cave flora that climb the walls - though those are still too dim to really see by. Heading further in reveals sharp cliffs with stair-like structures carved into them, inviting an easy way down into the depths, and landing at the bottom of these is a wide, dark room, even colder than the last.

    It's time to start exploring.

    I. The Water (cw: magical corruption, physical sickness)

      For a cave located in the middle of the continent and in the depths of the ever-reaching forest, there certainly is a lot of water. Damp to the point that it might be considered humid if the cave was any warmer, puddles form beneath long stalactites, and shallow pools of water pour into each other from landing to landing; they populate the floor too, making walking a little treacherous. A few of them glow and glimmer with a faint, pale blue light from the magic runes found around them - these ones, at least, can be read. They're not so different from the script used in Aefenglom itself, though the way they've been carved into the stone makes them a little sharper in shape - for those in study at the Coven, or in spells in general, it's evidently a cooling spell. That isn't so hard to figure out though, as the pools of water surrounded by them have a pleasingly cold temperature, while those without them are near scalding. A few of the latter have runes around them, but they're not glowing like the rest - feeding a little magic into them changes this immediately, and steam rises in a sudden blast as the water cools rapidly. The opposite can be done for the colder pools too - taking their magic somehow or ruining the runes will make them bubble and boil as they surge in temperature. It'd be best to mind oneself around these, as unlike in a dream, any injury sustained in the waking world is a little more permanent and painful.

      Three pools in particular have to them a translucent green shimmer, made a little more blue-green by the cooling spell carved and activated around them; they're deep enough to wade into, or even just sit by and rest one's feet in - both of which feel like very attractive ideas to anyone who looks at them a moment too long. The water is pleasantly cool, and those who take a quick rest in them will feel more refreshed than they have in years. Their worries will fade, the anxieties they've held in the back of their mind seeming to slide off into the water, but in place of it something new occurs: within fifteen minutes of resting in the pool, they'll begin to feel sick, and grey spots begin to appear on any wet skin. Longer than that, and those residing in the water will find their spots turning black instead, and a lot harder, too. This affects Witches quicker than it does Monsters, curiously enough - for Monsters, it takes almost double the time. Getting out and getting dry will temper the effects back down, though the feeling of being not quite refreshed lingers.

      That isn't all the water the cave has to offer - the large cavern has a sudden, massive drop in the form of a sinkhole on about halfway across the room; it leads to a similarly massive underground lake. Traveling around the rim of the sinkhole shows there's multiple waterfalls pouring into it soundlessly, pooled together from the pools of water running into one another. Thankfully, there's another way down other than just diving headfirst into the darkness - twin tunnels on each side of of the sinkhole, not quite natural in nature, lead down to the lake in a gently winding slope.

      Starting shallow before getting much deeper in the middle, the lake also has an inviting feeling to it, stronger in its suggestion to simply take a load off, to let anxieties and worries simply soak and sink away in its pleasantly tempered waters - but it also has a stronger reaction in those who enter its depths. Within five minutes, those within it begin to feel sick, the grey spots showing up on their wet skin, and the rate of their blackening and hardening is quicker as well. This, once more, affects Witches quicker - and, just like before, getting dry will make alleviate the sickness and the spotting both, with the discomfort lingering long after.

      In both the upper and lower caverns, there are tunnels leading to other parts of the cave - they might just be worth checking out...
    II. The Upper Tunnels (cw: risk of injury, spiders and other insects, hallucinogenics)

      The tunnels leading from the upper cavern stay relatively horizontal, with small hills and valleys among their turns and a lower ceiling that might have people higher than five-and-a-half-feet ducking a little; they're more like a labyrinth than anything else, with empty metal sconces beginning to appear further within them. Sharp, thick nails have been hammered into the stone as well, with leather pouches rotted and torn hanging from them - whatever were in these hasn't remained, either due to wildlife or decay. Small rooms and caverns shooting off from the tunnels hold much of the same, albeit with a few other items: jackets and other clothing, Coven robes, specially-tailored Monster wear, instruments with snapped strings or clogged holes, candles burnt to the wick. One room in particular holds a few bookshelves, though the wood is also in poor condition due to the dampness of the cave, and the books suffer for this as well. What ones can be made out seem to be standard fare: the type of books one might expect to find in the fiction section, ranging from romance to horror to fantasy, and a few Coven textbooks on spellwork, specifically basic transfiguration. Not all of this is so old, however - some of it seems newer the closer explorers get to the "end" of the tunnels, either landing them in a room or at an ordinary dead-end.

      Unfortunately, the tunnels aren't as safe as they seem: giant spiders make their homes among the caverns and tunnels, made obvious by the webbing that appears before their funnel-like traps. They range from the size of large dogs to horses, but all of them have the same venomous bite that causes hallucinations, deliriousness, and fatigue. Among giant mushrooms whose spores paralyze those who breathe them in live similarly large millipedes, incredibly long and vicious; they attack in pairs, but thankfully just have very, very painful bites. Last but not least are bats - regular sized, plentiful as they might be in any cave, and just as annoying, too.
    III. The Lower Tunnels (cw: risk of injury or death, imagery that may be disturbing, corpses, physical sickness)

      Meanwhile, the tunnels leading from the lower cavern have higher ceilings and are mostly flooded (about waist-high) due to the nearby lake; water permeates through the rock in rivulets, darker than the lake above, and give a similar effect to the water in the lake itself. Thankfully, they're also mostly iced over - walking on them takes practice and a careful eye, considering the ice is thin in places. The air becomes more frigid as the tunnel dips down, with smaller caverns sharing the same fate: covered in ice and icicles, their entrances sometimes a little too squished to get through without breaking the ice or being particularly small in stature. Those traveling might notice a trend if they look a little too closely at the clearer parts of the ice as well: scratch marks gouging into it, as if something'd been trying desperately to get out. The longest tunnel opens up into a frozen room, as tall as the lower cavern itself, sconces lit with pale blue fire - magic, and obviously so. The walls glitter beautifully with the light, but looking down into the depths below, past the sheet of ice that allows travel, reveals something horrifying: dozens of thin husks and corpses of animals and adventurers both, held in place by the ice as it stretches down like spikes into the water. Witches, Monsters, Shades, other creatures - not a single one spared, with a mix of infected and non-infected among them.

      These tunnels aren't exactly safe either: ice-breathing salamanders the size of elephants can be found resting in some of the caverns - though they might be hard to see, given their pale white and blue scales. While not infected (curious), they're incredibly aggressive and attack those who wake them or get too close. Their bites can inflict frostbite the same as their breath can, so caution is advised in dealing with these. When killed they remain intact, their blood creating an extra layer of ice on whatever it touches due to its chilly temperature, not unlike liquid nitrogen.

      Unfortunately, they're not the only things those adventuring in the depths have to worry about. To be precise, Shades of Monsters and Witches also roam some of the tunnels shooting off from the larger, main one; the latter pulses brightly with white veins of magic on their blackened skin. Both types of Shades are sluggish, likely due to the cold and the lack-of pure magic, but are experts on dealing with walking on ice. The Witches in particular are ticking time-bombs, every spell they cast - primarily of snaring-type spells, desiring the magic and flesh of whom they capture - risking an explosion, but when they do supernova... It's fairly localized to somewhere between five to seven feet of the Shade in question. Those within that radius, however, will feel physically sick and find their skin or fur-scale-feathers-so-on turning into sharp, black shards of ice and infection due to the corrupted magic exploding from the Shade.

      Either way, once killed the Shades fall apart and turn into thin, brittle corpses of what they used to be; they're old enough that when touched, they simply crumble as if made of ash.
    IV. Outside The Cave (cw: nothing)

      For those seeking a little relaxation or recovery can make their way back outside - or be helped that way, given their flares. There, Witches can take care of them, food can be shared, and in general, people can take a breather. As the first day closes, and the cave proves itself to be bigger than expected, Witches will also offer to teleport people back to the city should they wish to go - staying would be nice, but they aren't going to force anyone to stay who doesn't want to. They'll also be collecting information from those who've ventured inside, encouraging each person to share with each other their findings as well.

      (Note: Essentially, this is more of an open/breather prompt, considering the heavier nature of some of the prompts above; any injuries or infection sustained can be healed here, extra supplies can be gotten, as well as anything that might need specialized storage - such as bottles, cages for small animals, and so on. Characters can be teleported back to Aefenglom in small batches occurring every hour should they choose, but they cannot be teleported back; it's a one-way trip. Otherwise, at the end of the three day stay, the same trek will be made back to the city, and the quest will be considered "completed"... Until further notice. Any questions can be asked here.)
gunsmithed: (Default)

[personal profile] gunsmithed 2019-07-04 07:04 pm (UTC)(link)
[ Cautious, he can certainly do. Percy leaves the rifle on his back for a moment, if they're going to be heading back to the more narrow passages, but he pulls his pistol instead just to have it to hand. ]

Agreed. Did you run into any of the spiders, before?

[ As if they weren't bad enough. Percy is not particularly impressed with these caves, to put it lightly. ]
sageprincess: (Thoroughly annoyed)

[personal profile] sageprincess 2019-07-04 08:37 pm (UTC)(link)
I am not a child.

[She murmurs in very teenager-ly defiance, her fingernails digging tiny half-moons into her arms with the force of it. But it is something she does very much believe to be true - really, she hasn't been a child since the day she fled Hyrule Castle. It is not something that has been permitted of her, not then and certainly not now.

It feels foolish to continue, to expect any kind of resolution will come of this conversation. He knows her name and that she can play a few little songs on an ocarina; that doesn't translate into understanding. It doesn't translate into caring, honestly, but she's frustrated enough to elaborate regardless for the sake of arguing that her sulking is justified.]


It could have gotten someone killed. How could that not be as bad as it seems?
whomthebelltolls: (Hat)

[personal profile] whomthebelltolls 2019-07-05 03:57 am (UTC)(link)
[Hm. And there's a rustling that isn't hers. She pauses both from digging around in the satchel, and from explaining what she meant. Before, slowly, more cautiously, continuing.]

Yes. The Blood... it was not of humans. You give it to humans, and they become strong, and swift, and can do things they could never do normally; it heals wounds, and cures illnesses, or at least delays the effects. But it comes at a price, because man cannot handle the potential of the Blood. It calls out the Beast within all humans, and when their minds collapse under the pressure of trying to be something other than human, all that is left is the Beast.
whomthebelltolls: (Hat)

[personal profile] whomthebelltolls 2019-07-05 04:20 am (UTC)(link)
Yes. I saw them, and the books they guarded. Someone lived here, though it must have been long ago. [Or relatively so, at least. She frowns as she comes up with a scroll, and unravels it enough to see if it's the healing one, or what... and it is. Okay.]

They were at least easy to dispatch.
veilfires: (think about it my friend)

[personal profile] veilfires 2019-07-05 01:39 pm (UTC)(link)
[He finishes the glyph with a final slashing stroke. He tucks the charcoal away, and takes the dried flowers, crushing them into a powder in his fist as he answers.]

Something learned here. [From books and practice rather than from a native Witch. His enthusiasm for learning combined with his impatience with learning at others’ pace has meant his education has been largely self-directed.] The magic used in my own world cannot be reached from this one.

[It’s the second time he’s been shoved bodily into a frightening new world without the magic he’s been familiar with all his life, losing all he knew to be nature itself. That is neither here nor there, however.]

Therefore I am unpracticed in casting it. [Yet his manner is comfortable and confident - it's how he responds to an intellectual challenge. He thinks he can see that trait mirrored in Kylo Ren.] Do let me know if you see me err.
lonewanderer: (✫ rifle.)

[personal profile] lonewanderer 2019-07-05 01:57 pm (UTC)(link)
Maybe there's an archivist or someone who can make something out of them.

[ Not Lex, though. She's used to seeing burned books, not ones that have been abandoned in wet areas. ]

Doesn't hurt to ask, at least.
justbeingknife: (observe)

[personal profile] justbeingknife 2019-07-06 03:39 am (UTC)(link)
A when, not an if, huh?

[ Majima's voice still sounded casual, but there was a subtle tension in the way he held his weapon. Justified, as it turned out, as a dark shape appeared just beyond the bend of the tunnel up ahead.

A person? No, a Shade. ]
warfares: <user name=borderglitz site=insanejournal.com> (pic#13098525)

[personal profile] warfares 2019-07-06 05:06 pm (UTC)(link)
( well, that makes sense. drawing up on the pond — but keeping himself out of the splash zone, mindful of the risk of the water and of the heat, l’s warning heard even if it hadn’t been openly acknowledged – kylo ren studies the rune a moment. there’s a prickle of familiarity but nothing he can pin down with any sort of surety. which is … frustrating, but hardly new.

which is when he starts to dig in his pack, searching for the watch they’d been provided with on their arrival; he has a rudimentary knowledge of the thing works, even if he’s still a mostly silent presence on the network, and while he has never had cause to use it for photographing things before, he’s willing to take his chances rather than try to recreate the thing from memory later. at the very least the college might find it interesting.

the coven. )
kaowont: (➟ 73.)

[personal profile] kaowont 2019-07-06 09:07 pm (UTC)(link)
... what's there to be upset about at this point?

[ Sorry, Princess. You need to break at least three psyche-locks to understand why he can keep up the almost eerily cheerful attitude despite the odds. The flush of embarrassment is duly noted, and he takes the time to brush off any remaining cave dust before taking a seat next to her on the untouched green.

He paints a contrasting picture, one leg outstretched and one bent with an arm resting. ]


Would you rather we were still stuck in there? Frozen on the path, choking on the cold? No thanks~. I don't really mind running when the going gets tough in this case... since there's no point in pushing yourself when danger's right around the corner. I mean, someone who isn't us is bound to figure out why nothing... initially tainted the area, right? There's so many witches around.

[ He twists a hand up against the sun's light, and his claws are short. Too short, really. ]

Besides... it's not like I can protect you like this.
warfares: <user name=borderglitz site=insanejournal.com> (pic#13098525)

[personal profile] warfares 2019-07-06 09:08 pm (UTC)(link)
Others have been similarly affected. ( he means himself, of course. himself, rey; there's others, too, according to that network he'd glanced some weeks prior. )

They say it has something to do with the cost of magic — an exchange. Power for power. ( it's not anything he's ever encountered before. the closest he's ever come is the tales of the dathomiri witches, who themselves were really just tribalistic dark side practitioners. feral and vicious, yes, but hardly unfamiliar in the way that the witches of the coven were.

still, at solas' request, he nods. he would have observed him closely regardless, too curious to pretend disinterest. )


It seems a very particular sort of art.
futhark: (hood; startled)

[personal profile] futhark 2019-07-06 09:13 pm (UTC)(link)
[ The fire spell attached to the bolt should cauterize the wound it causes!... should, but since it's an explosion spell it literally blows the Salamander head. Most of the gibs comes with a semi-cooked consistency (is someone still hungry?), but some blood splashes are going to happen.

See, he was withdrawing, but now Archer has to play the hero— how DARE? ]


Idiot! [ /hiss/ that's his job ]
boneofsword: (not amused)

[personal profile] boneofsword 2019-07-06 10:02 pm (UTC)(link)
[Well, he needs to remember that Caster is a show-off. Archer knows how how fond he was of Ansuz rune.]

Its blood freezes anything it touches. [with his back injured Caster is at risk here. Archer has intact armor (and thinks it's fine to get injured shielding someone else.)]
gunsmithed: (05)

[personal profile] gunsmithed 2019-07-06 11:54 pm (UTC)(link)
I'd still rather not deal with too many of them at a time. And whatever else is down here.

[ Not with just the two of them, at least. Enclosed areas like this are not the best for those sorts of fights, and if they can be avoided, Percy would much prefer that. What he wouldn't give for a ranger at the moment. Or perhaps one very specific one. ]

I don't think I caught your name?
keepscalm: (049❦see thee frown on my defects)

[personal profile] keepscalm 2019-07-07 12:09 am (UTC)(link)
[England steps out, as well, looking both ways to check for any other unpleasant beasties. He responds once he doesn't see or hear anything and tries to seem casual about what he asks.] Hm. That dream we all had before we arrived?
keepscalm: (093❦the false heart's history)

[personal profile] keepscalm 2019-07-07 12:17 am (UTC)(link)
[Ah, right, teenagers don't like to be reminded of their age. He handles her interjection with remarkable poise--he got pretty used to his colonies yelling at him for this or that. He chooses not to comment further on the matter of age; it's not the point and it will just make her feel worse.

Instead, he rests his sword across his lap momentarily and turns to her again, eyebrows furrowed slightly with a socially acceptable amount of concern.]
That I cannot say without knowing exactly what happened.

[personal profile] honoraboveall 2019-07-07 03:34 pm (UTC)(link)
"Giant bugs?" Symon sighed, low, in the back of his throat. Of course there were. He had had some experience with giant spiders, which was as a whole, uniformly unpleasant. "Well, that can't be changed. But we should pick up another member of my party to help us. Then we go upstairs and find your Lancer." Which, seemed like a strange name for a man (or woman?) but then again, so was Waver, so Symon wasn't going to bring attention to it.

"Sound like a plan?"
topslug: (💧here we go again)

[personal profile] topslug 2019-07-07 04:46 pm (UTC)(link)
Yes. [ Yako answers, easily. ] It’s actually the second dream like that I’ve had ... something that felt a bit too real.

[ She pauses. ]

Oh, I should probably introduce myself. I’m Yako Katsuragi.
Edited 2019-07-07 16:46 (UTC)
futhark: (hood; annoyed)

[personal profile] futhark 2019-07-07 08:41 pm (UTC)(link)
[ Oh wonderful ]

Did you get hit? [ Caster's growls as he hits Archer in the shoulder. ] That was stupid!

[ That was stupid in the exact way he would do the thing, so there is that. Shouldn't Archer be the pragmatic one here? As much as he hates it, Caster is already out of commission, therefore the active fighter should be kept safe if they are to get out of here alive. ]

Don't take risks protecting me!! [ It makes him feel like a burden, might be a part in his annoyance. ]
whomthebelltolls: (Savior)

[personal profile] whomthebelltolls 2019-07-07 08:55 pm (UTC)(link)
It would be worth it to continue clearing out the spiders and taking as many as are not rotted by the wet air, at least. [She seems to agree with this sentiment, at least. An archivist... or even a scholar at the college.]

What little I saw almost looked like books on magic. Perhaps the Coven would be interested in finding out about them, as well. But... I think a meal and some rest is in order before I go back down fighting giant spiders again.
whomthebelltolls: (Hat)

[personal profile] whomthebelltolls 2019-07-07 09:22 pm (UTC)(link)
It's... a complicated question. There are those that, perhaps, would never have gone mad. But the toll was too much for many to bear. [Ah, there's that enemy she smelled. Almost immediately, her hand is back on the handle of her sword.]

I wonder if it'll talk reason and we can tell it to go away. [The tone in her voice indicates she is absolutely not holding her breath... or even all that serious. Yes, she can have a sense of humor, when it's grimdark.]
whomthebelltolls: (Flower Gazing)

[personal profile] whomthebelltolls 2019-07-07 09:30 pm (UTC)(link)
That is true. I was fortunate enough that their fangs did not pierce my clothing, but I would not want to see if their bite was deadly - or something worse. [No thank you on the potential for neurotoxins.]

I am Maria. And you are?
boneofsword: (not amused)

[personal profile] boneofsword 2019-07-07 11:38 pm (UTC)(link)
[It's no surprise, they are too alike to not do the same. Archer accepts the hit.]

I didn't, and I'm fine. [nevermind that their definition of being fine needs a solid reworking, but he has no freezing spots. Unfortunately the moment he realized Caster could be splattered with blood and panicked could be felt through the bond, the worry he'd be too late to save someone yet again.]
gunsmithed: (04)

[personal profile] gunsmithed 2019-07-08 01:48 am (UTC)(link)
[ Perhaps it's the fact that Percy's attention is much more focused on their surroundings and keeping and eye out for other movement, or maybe it's her own offer of just her first name, but he absently skips his usual recitation of his full name in favor of a quick: ] Call me Percy.

[ And there, faintly echoing against the rock is something that sounds almost like...skittering. Percy pulls in a breath. ]

How fast can you move?
hearthebell: (I don't think that it's all in your head)

[personal profile] hearthebell 2019-07-08 04:44 am (UTC)(link)
[If Kylo is keeping himself out of the splash zone, L is doing so to a much more cautious extent. He's not getting close; he's making it a point to hang back. It's less cowardice, and more a realistic acceptance of his particular skillset and conditioning being ill-suited to the riskier parts of this quest. One slip, one foot landing just wrong, and he could die or end up endangering others. Hardly conducive to a net success, and he doesn't want to begin his track record in Geardagas with that kind of reputation.

His companion doesn't answer him, and L considers that he's being shaken off or dismissed. For better or worse, he at least hangs around long enough to see what Kylo does next, furrowing his brow as he pulls out his watch.]


Recording this is probably a good idea.

[He draws just a touch closer. Maybe he can see the watch in the darkness, and read the name his companion uses on the network. Of course, he could just ask for his name, but whatever he can learn through observational skills without relying on his poor-at-best social skills? He's glad to give it a shot.]
divineconfetti: (38)

[personal profile] divineconfetti 2019-07-08 05:32 am (UTC)(link)
( they cross the cavern, leaving the huge corpse of the salamander to lie in a growing pool of blood steaming with cold. he had seen no sign of such a large creature in the smaller caverns they had crossed through in the upper reaches of this subterranean area, so he is certain that they will not be ambushed by a similar creature, if they were ambushed at all. that's one thing, at least.

he ducks back through the gap, walking several strides into the cavern on the other side and then coming to a halt. he stands near one of the walls, searching around in the folds of his jacket for a moment before pulling out a pellet of medicine from a satchel. he eats it, feeling the vitality returning to spent muscles. )


If it does not work properly, I have medicine I could share.

( he has a finite amount of the pellets, and once he runs out, they are out for good.

as it is, though, he keeps an eye on her, interested in what power this healing scroll might hold. )

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